mirror of
https://github.com/gwm17/implot.git
synced 2025-02-06 22:28:51 -05:00
moving offsetting into getters, abstract rendering into RenderPrimitives
This commit is contained in:
commit
8251e17eef
421
implot.cpp
421
implot.cpp
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@ -2138,12 +2138,9 @@ inline void MarkerCross(ImDrawList& DrawList, const ImVec2& c, float s, bool /*o
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}
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template <typename Transformer, typename Getter>
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inline void RenderMarkers(Getter getter, Transformer transformer, ImDrawList& DrawList, int count, int offset, bool rend_mk_line, ImU32 col_mk_line, bool rend_mk_fill, ImU32 col_mk_fill, bool cull) {
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int idx = offset;
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for (int i = 0; i < count; ++i) {
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ImVec2 c;
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c = transformer(getter(idx));
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idx = (idx + 1) % count;
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inline void RenderMarkers(Getter getter, Transformer transformer, ImDrawList& DrawList, bool rend_mk_line, ImU32 col_mk_line, bool rend_mk_fill, ImU32 col_mk_fill, bool cull) {
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for (int i = 0; i < getter.Count; ++i) {
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ImVec2 c = transformer(getter(i));
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if (!cull || gp.BB_Plot.Contains(c)) {
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// TODO: Optimize the loop and if statements, this is atrocious
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if (HasFlag(gp.Style.Marker, ImPlotMarker_Circle))
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@ -2170,114 +2167,9 @@ int idx = offset;
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}
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}
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inline void RenderLine(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, float line_weight, ImU32 col, ImVec2 uv) {
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// http://assemblyrequired.crashworks.org/timing-square-root/
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float dx = p2.x - p1.x;
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float dy = p2.y - p1.y;
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IM_NORMALIZE2F_OVER_ZERO(dx, dy);
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dx *= (line_weight * 0.5f);
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dy *= (line_weight * 0.5f);
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DrawList._VtxWritePtr[0].pos.x = p1.x + dy;
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DrawList._VtxWritePtr[0].pos.y = p1.y - dx;
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DrawList._VtxWritePtr[0].uv = uv;
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DrawList._VtxWritePtr[0].col = col;
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DrawList._VtxWritePtr[1].pos.x = p2.x + dy;
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DrawList._VtxWritePtr[1].pos.y = p2.y - dx;
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DrawList._VtxWritePtr[1].uv = uv;
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DrawList._VtxWritePtr[1].col = col;
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DrawList._VtxWritePtr[2].pos.x = p2.x - dy;
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DrawList._VtxWritePtr[2].pos.y = p2.y + dx;
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DrawList._VtxWritePtr[2].uv = uv;
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DrawList._VtxWritePtr[2].col = col;
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DrawList._VtxWritePtr[3].pos.x = p1.x - dy;
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DrawList._VtxWritePtr[3].pos.y = p1.y + dx;
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DrawList._VtxWritePtr[3].uv = uv;
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DrawList._VtxWritePtr[3].col = col;
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DrawList._VtxWritePtr += 4;
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DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
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DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
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DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 4;
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}
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inline void RenderRect(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImU32 col, ImVec2 uv) {
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DrawList._VtxWritePtr[0].pos.x = p1.x;
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DrawList._VtxWritePtr[0].pos.y = p1.y;
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DrawList._VtxWritePtr[0].uv = uv;
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DrawList._VtxWritePtr[0].col = col;
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DrawList._VtxWritePtr[1].pos.x = p2.x;
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DrawList._VtxWritePtr[1].pos.y = p1.y;
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DrawList._VtxWritePtr[1].uv = uv;
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DrawList._VtxWritePtr[1].col = col;
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DrawList._VtxWritePtr[2].pos.x = p2.x;
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DrawList._VtxWritePtr[2].pos.y = p2.y;
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DrawList._VtxWritePtr[2].uv = uv;
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DrawList._VtxWritePtr[2].col = col;
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DrawList._VtxWritePtr[3].pos.x = p1.x;
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DrawList._VtxWritePtr[3].pos.y = p2.y;
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DrawList._VtxWritePtr[3].uv = uv;
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DrawList._VtxWritePtr[3].col = col;
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DrawList._VtxWritePtr += 4;
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DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
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DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 4;
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}
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inline void RenderFill(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, float zero, ImU32 col, ImVec2 uv) {
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const int crosses_zero = (p1.y > zero && p2.y < zero) || (p1.y < zero && p2.y > zero); // could do y*y < 0 earlier on
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const float xmid = p1.x + (p2.x - p1.x) / (p2.y-p1.y) * (zero - p1.y);
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DrawList._VtxWritePtr[0].pos = p1;
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DrawList._VtxWritePtr[0].uv = uv;
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DrawList._VtxWritePtr[0].col = col;
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DrawList._VtxWritePtr[1].pos = p2;
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DrawList._VtxWritePtr[1].uv = uv;
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DrawList._VtxWritePtr[1].col = col;
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DrawList._VtxWritePtr[2].pos = ImVec2(xmid, zero);
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DrawList._VtxWritePtr[2].uv = uv;
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DrawList._VtxWritePtr[2].col = col;
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DrawList._VtxWritePtr[3].pos = ImVec2(p1.x, zero);
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DrawList._VtxWritePtr[3].uv = uv;
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DrawList._VtxWritePtr[3].col = col;
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DrawList._VtxWritePtr[4].pos = ImVec2(p2.x, zero);;
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DrawList._VtxWritePtr[4].uv = uv;
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DrawList._VtxWritePtr[4].col = col;
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DrawList._VtxWritePtr += 5;
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DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1 + crosses_zero);
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DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3 - crosses_zero);
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DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 4);
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 5;
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}
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inline void HandleOffset(int count, int& offset, int& i_end, int& i_start) {
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offset %= count;
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if (offset == 0)
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return;
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if (offset < 0)
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offset += count;
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i_start = offset + 1;
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if (i_start >= count)
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i_start -= count;
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i_end = offset + count;
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if (i_end >= count)
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i_end -= count;
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}
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struct LineRenderer {
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LineRenderer(float weight) { Weight = weight; }
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inline void render(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImU32 col, ImVec2 uv) {
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LineRenderer(ImU32 col, float weight) { Col = col; Weight = weight; }
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inline void render(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImVec2 uv) {
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float dx = p2.x - p1.x;
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float dy = p2.y - p1.y;
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IM_NORMALIZE2F_OVER_ZERO(dx, dy);
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@ -2286,19 +2178,19 @@ struct LineRenderer {
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DrawList._VtxWritePtr[0].pos.x = p1.x + dy;
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DrawList._VtxWritePtr[0].pos.y = p1.y - dx;
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DrawList._VtxWritePtr[0].uv = uv;
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DrawList._VtxWritePtr[0].col = col;
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DrawList._VtxWritePtr[0].col = Col;
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DrawList._VtxWritePtr[1].pos.x = p2.x + dy;
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DrawList._VtxWritePtr[1].pos.y = p2.y - dx;
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DrawList._VtxWritePtr[1].uv = uv;
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DrawList._VtxWritePtr[1].col = col;
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DrawList._VtxWritePtr[1].col = Col;
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DrawList._VtxWritePtr[2].pos.x = p2.x - dy;
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DrawList._VtxWritePtr[2].pos.y = p2.y + dx;
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DrawList._VtxWritePtr[2].uv = uv;
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DrawList._VtxWritePtr[2].col = col;
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DrawList._VtxWritePtr[2].col = Col;
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DrawList._VtxWritePtr[3].pos.x = p1.x - dy;
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DrawList._VtxWritePtr[3].pos.y = p1.y + dx;
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DrawList._VtxWritePtr[3].uv = uv;
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DrawList._VtxWritePtr[3].col = col;
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DrawList._VtxWritePtr[3].col = Col;
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DrawList._VtxWritePtr += 4;
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DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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@ -2309,157 +2201,245 @@ struct LineRenderer {
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 4;
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}
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ImU32 Col;
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float Weight;
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const int IdxConsumed = 6;
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const int VtxConsumed = 4;
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};
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// TODO: FillRenderer, RectRenderer
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struct FillRenderer {
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FillRenderer(ImU32 col, float zero) { Col = col; Zero = zero; }
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inline void render(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImVec2 uv) {
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const int crosses_zero = (p1.y > Zero && p2.y < Zero) || (p1.y < Zero && p2.y > Zero); // could do y*y < 0 earlier on
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const float xmid = p1.x + (p2.x - p1.x) / (p2.y-p1.y) * (Zero - p1.y);
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DrawList._VtxWritePtr[0].pos = p1;
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DrawList._VtxWritePtr[0].uv = uv;
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DrawList._VtxWritePtr[0].col = Col;
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DrawList._VtxWritePtr[1].pos = p2;
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DrawList._VtxWritePtr[1].uv = uv;
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DrawList._VtxWritePtr[1].col = Col;
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DrawList._VtxWritePtr[2].pos = ImVec2(xmid, Zero);
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DrawList._VtxWritePtr[2].uv = uv;
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DrawList._VtxWritePtr[2].col = Col;
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DrawList._VtxWritePtr[3].pos = ImVec2(p1.x, Zero);
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DrawList._VtxWritePtr[3].uv = uv;
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DrawList._VtxWritePtr[3].col = Col;
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DrawList._VtxWritePtr[4].pos = ImVec2(p2.x, Zero);;
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DrawList._VtxWritePtr[4].uv = uv;
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DrawList._VtxWritePtr[4].col = Col;
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DrawList._VtxWritePtr += 5;
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DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1 + crosses_zero);
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DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3 - crosses_zero);
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DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 4);
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 5;
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}
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ImU32 Col;
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float Zero;
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const int IdxConsumed = 6;
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const int VtxConsumed = 5;
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};
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struct RectRenderer {
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RectRenderer(ImU32 col) { Col = col; }
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inline void render(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImVec2 uv) {
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DrawList._VtxWritePtr[0].pos.x = p1.x;
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DrawList._VtxWritePtr[0].pos.y = p1.y;
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DrawList._VtxWritePtr[0].uv = uv;
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DrawList._VtxWritePtr[0].col = Col;
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DrawList._VtxWritePtr[1].pos.x = p2.x;
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DrawList._VtxWritePtr[1].pos.y = p1.y;
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DrawList._VtxWritePtr[1].uv = uv;
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DrawList._VtxWritePtr[1].col = Col;
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DrawList._VtxWritePtr[2].pos.x = p2.x;
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DrawList._VtxWritePtr[2].pos.y = p2.y;
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DrawList._VtxWritePtr[2].uv = uv;
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DrawList._VtxWritePtr[2].col = Col;
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DrawList._VtxWritePtr[3].pos.x = p1.x;
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DrawList._VtxWritePtr[3].pos.y = p2.y;
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DrawList._VtxWritePtr[3].uv = uv;
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DrawList._VtxWritePtr[3].col = Col;
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DrawList._VtxWritePtr += 4;
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DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
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DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 4;
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}
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ImU32 Col;
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const int IdxConsumed = 6;
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const int VtxConsumed = 4;
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};
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template <typename Getter, typename Transformer, typename Renderer>
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inline void RenderPrimitives(Getter getter, Transformer transformer, Renderer renderer, ImDrawList& DrawList, int count, int offset, ImU32 col, bool cull) {
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ImVec2 p1 = transformer(getter(offset));
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int prims = count - 1, i1 = 1, prims_culled = 0;
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inline void RenderPrimitives(Getter getter, Transformer transformer, Renderer renderer, ImDrawList& DrawList, bool cull) {
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ImVec2 p1 = transformer(getter(0));
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int prims = getter.Count - 1;
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int i1 = 1;
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int prims_culled = 0;
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// TODO: replace the 6s and 4s below with I and V
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const int I = renderer.IdxConsumed;
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const int V = renderer.VtxConsumed;
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const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
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while (prims) {
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// find how many can be reserved up to end of current draw command's limit
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int cnt = (int)ImMin(size_t(prims), (((size_t(1) << sizeof(ImDrawIdx) * 8) - 1 - DrawList._VtxCurrentIdx) / 4));
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int cnt = (int)ImMin(size_t(prims), (((size_t(1) << sizeof(ImDrawIdx) * 8) - 1 - DrawList._VtxCurrentIdx) / V));
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// make sure at least this many elements can be rendered to avoid situations where at the end of buffer this slow path is not taken all the time
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if (cnt >= ImMin(64, prims)) {
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if (prims_culled >= cnt)
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prims_culled -= cnt; // reuse previous reservation
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else {
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DrawList.PrimReserve((cnt - prims_culled) * 6, (cnt - prims_culled) * 4); // add more elements to previous reservation
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DrawList.PrimReserve((cnt - prims_culled) * I, (cnt - prims_culled) * V); // add more elements to previous reservation
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prims_culled = 0;
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}
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}
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}
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else
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{
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if (prims_culled > 0) {
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DrawList.PrimUnreserve(prims_culled * 6, prims_culled * 4);
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DrawList.PrimUnreserve(prims_culled * I, prims_culled * V);
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prims_culled = 0;
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}
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cnt = (int)ImMin(size_t(prims), (((size_t(1) << sizeof(ImDrawIdx) * 8) - 1 - 0/*DrawList._VtxCurrentIdx*/) / 4));
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DrawList.PrimReserve(cnt * 6, cnt * 4); // reserve new draw command
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cnt = (int)ImMin(size_t(prims), (((size_t(1) << sizeof(ImDrawIdx) * 8) - 1 - 0/*DrawList._VtxCurrentIdx*/) / V));
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DrawList.PrimReserve(cnt * I, cnt * V); // reserve new draw command
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}
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prims -= cnt;
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for (int ie = i1 + cnt; i1 != ie; ++i1) {
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int idx = i1;
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if (offset) {
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idx += offset;
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if (idx >= count)
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idx -= count;
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}
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ImVec2 p2 = transformer(getter(idx));
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// TODO: Put the cull check inside of each Renderer
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if (!cull || gp.BB_Plot.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
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renderer.render(DrawList, p1, p2, col, uv);
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renderer.render(DrawList, p1, p2, uv);
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else
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prims_culled++;
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p1 = p2;
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p1 = p2;
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}
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}
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if (prims_culled > 0)
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DrawList.PrimUnreserve(prims_culled * 6, prims_culled * 4);
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DrawList.PrimUnreserve(prims_culled * I, prims_culled * V);
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}
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template <typename Getter, typename Transformer>
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inline void RenderLineStrip(Getter getter, Transformer transformer, ImDrawList& DrawList, int count, int offset, float line_weight, ImU32 col_line, bool cull) {
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inline void RenderLineStrip(Getter getter, Transformer transformer, ImDrawList& DrawList, float line_weight, ImU32 col, bool cull) {
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if (HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_AntiAliased)) {
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ImVec2 p1 = transformer(getter(offset));
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int i_end, i_start;
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HandleOffset(count, offset, i_end, i_start);
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for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
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ImVec2 p2 = transformer(getter(i1));
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ImVec2 p1 = transformer(getter(0));
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for (int i = 0; i < getter.Count; ++i) {
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ImVec2 p2 = transformer(getter(i));
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if (!cull || gp.BB_Plot.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
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DrawList.AddLine(p1, p2, col_line, line_weight);
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DrawList.AddLine(p1, p2, col, line_weight);
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p1 = p2;
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}
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}
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else {
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RenderPrimitives(getter, transformer, LineRenderer(line_weight), DrawList, count, offset, col_line, cull);
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RenderPrimitives(getter, transformer, LineRenderer(col, line_weight), DrawList, cull);
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}
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}
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template <typename Getter, typename Transformer>
|
||||
inline void RenderLineFill(Getter getter, Transformer transformer, ImDrawList& DrawList, int count, int offset, ImU32 col_fill, bool cull) {
|
||||
(void)cull;
|
||||
offset %= count;
|
||||
if (offset < 0)
|
||||
offset += count; // shift negative offset to positive range
|
||||
int i_start = offset + 1;
|
||||
if (i_start >= count)
|
||||
i_start -= count;
|
||||
int i_end = offset + count;
|
||||
if (i_end >= count)
|
||||
i_end -= count;
|
||||
const int segments = count - 1;
|
||||
ImVec2 p1 = transformer(getter(offset));
|
||||
inline void RenderLineFill(Getter getter, Transformer transformer, ImDrawList& DrawList, ImU32 col_fill) {
|
||||
// TODO: Culling
|
||||
float zero = transformer(0,0).y;
|
||||
const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
|
||||
DrawList.PrimReserve(segments * 6, segments * 5);
|
||||
int segments_culled = 0;
|
||||
for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
|
||||
ImVec2 p2 = transformer(getter(i1));
|
||||
// TODO: Culling (not as simple as RenderLineStrip)
|
||||
RenderFill(DrawList, p1, p2, zero, col_fill, uv);
|
||||
p1 = p2;
|
||||
}
|
||||
if (segments_culled > 0)
|
||||
DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 5);
|
||||
RenderPrimitives(getter, transformer, FillRenderer(col_fill, zero), DrawList, false);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// DATA GETTERS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
inline int PosMod(int l, int r) {
|
||||
return (l % r + r) % r;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T StrideIndex(const T* data, int idx, int stride) {
|
||||
return *(const T*)(const void*)((const unsigned char*)data + (size_t)idx * stride);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T OffsetAndStride(const T* data, int idx, int count, int offset, int stride) {
|
||||
idx = PosMod(offset + idx, count);
|
||||
return *(const T*)(const void*)((const unsigned char*)data + (size_t)idx * stride);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
struct GetterYs {
|
||||
GetterYs(const T* ys, int stride) { Ys = ys; Stride = stride; }
|
||||
GetterYs(const T* ys, int count, int offset, int stride) {
|
||||
Ys = ys;
|
||||
Count = count;
|
||||
Offset = PosMod(offset, count);;
|
||||
Stride = stride;
|
||||
}
|
||||
const T* Ys;
|
||||
int Count;
|
||||
int Offset;
|
||||
int Stride;
|
||||
inline ImPlotPoint operator()(int idx) {
|
||||
return ImPlotPoint((T)idx, StrideIndex(Ys, idx, Stride));
|
||||
return ImPlotPoint((T)idx, OffsetAndStride(Ys, idx, Count, Offset, Stride));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct GetterXsYs {
|
||||
GetterXsYs(const T* xs, const T* ys, int stride) { Xs = xs; Ys = ys; Stride = stride; }
|
||||
GetterXsYs(const T* xs, const T* ys, int count, int offset, int stride) {
|
||||
Xs = xs; Ys = ys;
|
||||
Count = count;
|
||||
Offset = PosMod(offset, count);;
|
||||
Stride = stride;
|
||||
}
|
||||
const T* Xs;
|
||||
const T* Ys;
|
||||
int Count;
|
||||
int Offset;
|
||||
int Stride;
|
||||
inline ImPlotPoint operator()(int idx) {
|
||||
return ImPlotPoint(StrideIndex(Xs, idx, Stride), StrideIndex(Ys, idx, Stride));
|
||||
return ImPlotPoint(OffsetAndStride(Xs, idx, Count, Offset, Stride), OffsetAndStride(Ys, idx, Count, Offset, Stride));
|
||||
}
|
||||
};
|
||||
|
||||
struct GetterImVec2 {
|
||||
GetterImVec2(const ImVec2* data) { Data = data; }
|
||||
GetterImVec2(const ImVec2* data, int count, int offset) {
|
||||
Data = data;
|
||||
Count = count;
|
||||
Offset = PosMod(offset, count);
|
||||
}
|
||||
inline ImPlotPoint operator()(int idx) { return ImPlotPoint(Data[idx].x, Data[idx].y); }
|
||||
const ImVec2* Data;
|
||||
int Count;
|
||||
int Offset;
|
||||
};
|
||||
|
||||
struct GetterImPlotPoint {
|
||||
GetterImPlotPoint(const ImPlotPoint* data) { Data = data; }
|
||||
GetterImPlotPoint(const ImPlotPoint* data, int count, int offset) {
|
||||
Data = data;
|
||||
Count = count;
|
||||
Offset = PosMod(offset, count);
|
||||
}
|
||||
inline ImPlotPoint operator()(int idx) { return Data[idx]; }
|
||||
const ImPlotPoint* Data;
|
||||
int Count;
|
||||
int Offset;
|
||||
};
|
||||
|
||||
struct GetterFuncPtrImPlotPoint {
|
||||
GetterFuncPtrImPlotPoint(ImPlotPoint (*g)(void* data, int idx), void* d) { getter = g; data = d;}
|
||||
inline ImPlotPoint operator()(int idx) { return getter(data, idx); }
|
||||
GetterFuncPtrImPlotPoint(ImPlotPoint (*g)(void* data, int idx), void* d, int count, int offset) {
|
||||
getter = g;
|
||||
Data = d;
|
||||
Count = count;
|
||||
Offset = PosMod(offset, count);
|
||||
}
|
||||
inline ImPlotPoint operator()(int idx) { return getter(Data, idx); }
|
||||
ImPlotPoint (*getter)(void* data, int idx);
|
||||
void* data;
|
||||
void* Data;
|
||||
int Count;
|
||||
int Offset;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -2467,7 +2447,7 @@ struct GetterFuncPtrImPlotPoint {
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
template <typename Getter>
|
||||
inline void PlotEx(const char* label_id, Getter getter, int count, int offset)
|
||||
inline void PlotEx(const char* label_id, Getter getter)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "Plot() needs to be called between BeginPlot() and EndPlot()!");
|
||||
|
||||
|
@ -2491,41 +2471,41 @@ inline void PlotEx(const char* label_id, Getter getter, int count, int offset)
|
|||
|
||||
// find data extents
|
||||
if (gp.FitThisFrame) {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
for (int i = 0; i < getter.Count; ++i) {
|
||||
ImPlotPoint p = getter(i);
|
||||
FitPoint(p);
|
||||
}
|
||||
if (rend_fill) {
|
||||
ImPlotPoint p1 = getter(0);
|
||||
ImPlotPoint p2 = getter(count - 1);
|
||||
ImPlotPoint p2 = getter(getter.Count - 1);
|
||||
p1.y = 0; p2.y = 0;
|
||||
FitPoint(p1); FitPoint(p2);
|
||||
}
|
||||
}
|
||||
PushPlotClipRect();
|
||||
// render fill
|
||||
if (count > 1 && rend_fill) {
|
||||
if (getter.Count > 1 && rend_fill) {
|
||||
const ImU32 col_fill = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Fill]);
|
||||
if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
|
||||
RenderLineFill(getter, TransformerLogLog(y_axis), DrawList, count, offset, col_fill, cull);
|
||||
RenderLineFill(getter, TransformerLogLog(y_axis), DrawList, col_fill);
|
||||
else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
|
||||
RenderLineFill(getter, TransformerLogLin(y_axis), DrawList, count, offset, col_fill, cull);
|
||||
RenderLineFill(getter, TransformerLogLin(y_axis), DrawList, col_fill);
|
||||
else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
|
||||
RenderLineFill(getter, TransformerLinLog(y_axis), DrawList, count, offset, col_fill, cull);
|
||||
RenderLineFill(getter, TransformerLinLog(y_axis), DrawList, col_fill);
|
||||
else
|
||||
RenderLineFill(getter, TransformerLinLin(y_axis), DrawList, count, offset, col_fill, cull);
|
||||
RenderLineFill(getter, TransformerLinLin(y_axis), DrawList, col_fill);
|
||||
}
|
||||
// render line
|
||||
if (count > 1 && rend_line) {
|
||||
if (getter.Count > 1 && rend_line) {
|
||||
const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight;
|
||||
if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
|
||||
RenderLineStrip(getter, TransformerLogLog(y_axis), DrawList, count, offset, line_weight, col_line, cull);
|
||||
RenderLineStrip(getter, TransformerLogLog(y_axis), DrawList, line_weight, col_line, cull);
|
||||
else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
|
||||
RenderLineStrip(getter, TransformerLogLin(y_axis), DrawList, count, offset, line_weight, col_line, cull);
|
||||
RenderLineStrip(getter, TransformerLogLin(y_axis), DrawList, line_weight, col_line, cull);
|
||||
else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
|
||||
RenderLineStrip(getter, TransformerLinLog(y_axis), DrawList, count, offset, line_weight, col_line, cull);
|
||||
RenderLineStrip(getter, TransformerLinLog(y_axis), DrawList, line_weight, col_line, cull);
|
||||
else
|
||||
RenderLineStrip(getter, TransformerLinLin(y_axis), DrawList, count, offset, line_weight, col_line, cull);
|
||||
RenderLineStrip(getter, TransformerLinLin(y_axis), DrawList, line_weight, col_line, cull);
|
||||
}
|
||||
// render markers
|
||||
if (gp.Style.Marker != ImPlotMarker_None) {
|
||||
|
@ -2534,13 +2514,13 @@ inline void PlotEx(const char* label_id, Getter getter, int count, int offset)
|
|||
const ImU32 col_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerOutline]);
|
||||
const ImU32 col_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerFill]);
|
||||
if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
|
||||
RenderMarkers(getter, TransformerLogLog(y_axis), DrawList, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
|
||||
RenderMarkers(getter, TransformerLogLog(y_axis), DrawList, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
|
||||
else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
|
||||
RenderMarkers(getter, TransformerLogLin(y_axis), DrawList, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
|
||||
RenderMarkers(getter, TransformerLogLin(y_axis), DrawList, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
|
||||
else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
|
||||
RenderMarkers(getter, TransformerLinLog(y_axis), DrawList, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
|
||||
RenderMarkers(getter, TransformerLinLog(y_axis), DrawList, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
|
||||
else
|
||||
RenderMarkers(getter, TransformerLinLin(y_axis), DrawList, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
|
||||
RenderMarkers(getter, TransformerLinLin(y_axis), DrawList, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
|
||||
}
|
||||
PopPlotClipRect();
|
||||
}
|
||||
|
@ -2549,18 +2529,18 @@ inline void PlotEx(const char* label_id, Getter getter, int count, int offset)
|
|||
// float
|
||||
|
||||
void PlotLine(const char* label_id, const float* values, int count, int offset, int stride) {
|
||||
GetterYs<float> getter(values,stride);
|
||||
PlotEx(label_id, getter, count, offset);
|
||||
GetterYs<float> getter(values,count,offset,stride);
|
||||
PlotEx(label_id, getter);
|
||||
}
|
||||
|
||||
void PlotLine(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
|
||||
GetterXsYs<float> getter(xs,ys,stride);
|
||||
return PlotEx(label_id, getter, count, offset);
|
||||
GetterXsYs<float> getter(xs,ys,count,offset,stride);
|
||||
return PlotEx(label_id, getter);
|
||||
}
|
||||
|
||||
void PlotLine(const char* label_id, const ImVec2* data, int count, int offset) {
|
||||
GetterImVec2 getter(data);
|
||||
return PlotEx(label_id, getter, count, offset);
|
||||
GetterImVec2 getter(data, count, offset);
|
||||
return PlotEx(label_id, getter);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2568,26 +2548,26 @@ void PlotLine(const char* label_id, const ImVec2* data, int count, int offset) {
|
|||
// double
|
||||
|
||||
void PlotLine(const char* label_id, const double* values, int count, int offset, int stride) {
|
||||
GetterYs<double> getter(values,stride);
|
||||
PlotEx(label_id, getter, count, offset);
|
||||
GetterYs<double> getter(values,count,offset,stride);
|
||||
PlotEx(label_id, getter);
|
||||
}
|
||||
|
||||
void PlotLine(const char* label_id, const double* xs, const double* ys, int count, int offset, int stride) {
|
||||
GetterXsYs<double> getter(xs,ys,stride);
|
||||
return PlotEx(label_id, getter, count, offset);
|
||||
GetterXsYs<double> getter(xs,ys,count,offset,stride);
|
||||
return PlotEx(label_id, getter);
|
||||
}
|
||||
|
||||
void PlotLine(const char* label_id, const ImPlotPoint* data, int count, int offset) {
|
||||
GetterImPlotPoint getter(data);
|
||||
return PlotEx(label_id, getter, count, offset);
|
||||
GetterImPlotPoint getter(data, count, offset);
|
||||
return PlotEx(label_id, getter);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// custom
|
||||
|
||||
void PlotLine(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, int offset) {
|
||||
GetterFuncPtrImPlotPoint getter(getter_func,data);
|
||||
return PlotEx(label_id, getter, count, offset);
|
||||
GetterFuncPtrImPlotPoint getter(getter_func,data, count, offset);
|
||||
return PlotEx(label_id, getter);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
@ -2659,6 +2639,8 @@ void PlotScatter(const char* label_id, ImPlotPoint (*getter)(void* data, int idx
|
|||
// PLOT BAR V
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// TODO: Migrate to RenderPrimitives
|
||||
|
||||
template <typename T>
|
||||
struct GetterBarV {
|
||||
const T* Ys; T XShift; int Stride;
|
||||
|
@ -2735,7 +2717,7 @@ void PlotBars(const char* label_id, const float* values, int count, float width,
|
|||
}
|
||||
|
||||
void PlotBars(const char* label_id, const float* xs, const float* ys, int count, float width, int offset, int stride) {
|
||||
GetterXsYs<float> getter(xs,ys,stride);
|
||||
GetterXsYs<float> getter(xs,ys,count,offset,stride);
|
||||
PlotBarsEx(label_id, getter, count, width, offset);
|
||||
}
|
||||
|
||||
|
@ -2748,7 +2730,7 @@ void PlotBars(const char* label_id, const double* values, int count, double widt
|
|||
}
|
||||
|
||||
void PlotBars(const char* label_id, const double* xs, const double* ys, int count, double width, int offset, int stride) {
|
||||
GetterXsYs<double> getter(xs,ys,stride);
|
||||
GetterXsYs<double> getter(xs,ys,count,offset,stride);
|
||||
PlotBarsEx(label_id, getter, count, width, offset);
|
||||
}
|
||||
|
||||
|
@ -2756,7 +2738,7 @@ void PlotBars(const char* label_id, const double* xs, const double* ys, int coun
|
|||
// custom
|
||||
|
||||
void PlotBars(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, double width, int offset) {
|
||||
GetterFuncPtrImPlotPoint getter(getter_func, data);
|
||||
GetterFuncPtrImPlotPoint getter(getter_func, data, count, offset);
|
||||
PlotBarsEx(label_id, getter, count, width, offset);
|
||||
}
|
||||
|
||||
|
@ -2764,6 +2746,8 @@ void PlotBars(const char* label_id, ImPlotPoint (*getter_func)(void* data, int i
|
|||
// PLOT BAR H
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// TODO: Migrate to RenderPrimitives
|
||||
|
||||
template <typename Getter, typename THeight>
|
||||
void PlotBarsHEx(const char* label_id, Getter getter, int count, THeight height, int offset) {
|
||||
|
||||
|
@ -2825,7 +2809,7 @@ void PlotBarsH(const char* label_id, const float* values, int count, float heigh
|
|||
}
|
||||
|
||||
void PlotBarsH(const char* label_id, const float* xs, const float* ys, int count, float height, int offset, int stride) {
|
||||
GetterXsYs<float> getter(xs,ys,stride);
|
||||
GetterXsYs<float> getter(xs,ys,count,offset,stride);
|
||||
PlotBarsHEx(label_id, getter, count, height, offset);
|
||||
}
|
||||
|
||||
|
@ -2838,7 +2822,7 @@ void PlotBarsH(const char* label_id, const double* values, int count, double hei
|
|||
}
|
||||
|
||||
void PlotBarsH(const char* label_id, const double* xs, const double* ys, int count, double height, int offset, int stride) {
|
||||
GetterXsYs<double> getter(xs,ys,stride);
|
||||
GetterXsYs<double> getter(xs,ys,count,offset,stride);
|
||||
PlotBarsHEx(label_id, getter, count, height, offset);
|
||||
}
|
||||
|
||||
|
@ -2846,7 +2830,7 @@ void PlotBarsH(const char* label_id, const double* xs, const double* ys, int cou
|
|||
// custom
|
||||
|
||||
void PlotBarsH(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, double height, int offset) {
|
||||
GetterFuncPtrImPlotPoint getter(getter_func, data);
|
||||
GetterFuncPtrImPlotPoint getter(getter_func, data, count, offset);
|
||||
PlotBarsHEx(label_id, getter, count, height, offset);
|
||||
}
|
||||
|
||||
|
@ -3034,10 +3018,7 @@ void RenderHeatmap(Transformer transformer, ImDrawList& DrawList, const T* value
|
|||
const double w = (bounds_max.x - bounds_min.x) / cols;
|
||||
const double h = (bounds_max.y - bounds_min.y) / rows;
|
||||
const ImPlotPoint half_size(w*0.5,h*0.5);
|
||||
const int n = rows * cols;
|
||||
int i = 0;
|
||||
DrawList.PrimReserve(6*n, 4*n);
|
||||
const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
|
||||
for (int r = 0; r < rows; ++r) {
|
||||
for (int c = 0; c < cols; ++c) {
|
||||
ImPlotPoint p;
|
||||
|
@ -3048,7 +3029,7 @@ void RenderHeatmap(Transformer transformer, ImDrawList& DrawList, const T* value
|
|||
float t = (float)Remap(values[i], scale_min, scale_max, T(0), T(1));
|
||||
ImVec4 color = LerpColormap(t);
|
||||
ImU32 col = ImGui::GetColorU32(color);
|
||||
RenderRect(DrawList, a, b, col, uv);
|
||||
DrawList.AddRectFilled(a, b, col);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
@ -3192,7 +3173,7 @@ inline void PlotDigitalEx(const char* label_id, Getter getter, int count, int of
|
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// float
|
||||
|
||||
void PlotDigital(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
|
||||
GetterXsYs<float> getter(xs,ys,stride);
|
||||
GetterXsYs<float> getter(xs,ys,count,offset,stride);
|
||||
return PlotDigitalEx(label_id, getter, count, offset);
|
||||
}
|
||||
|
||||
|
@ -3200,7 +3181,7 @@ void PlotDigital(const char* label_id, const float* xs, const float* ys, int cou
|
|||
// double
|
||||
|
||||
void PlotDigital(const char* label_id, const double* xs, const double* ys, int count, int offset, int stride) {
|
||||
GetterXsYs<double> getter(xs,ys,stride);
|
||||
GetterXsYs<double> getter(xs,ys,count,offset,stride);
|
||||
return PlotDigitalEx(label_id, getter, count, offset);
|
||||
}
|
||||
|
||||
|
@ -3208,7 +3189,7 @@ void PlotDigital(const char* label_id, const double* xs, const double* ys, int c
|
|||
// custom
|
||||
|
||||
void PlotDigital(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, int offset) {
|
||||
GetterFuncPtrImPlotPoint getter(getter_func,data);
|
||||
GetterFuncPtrImPlotPoint getter(getter_func,data,count,offset);
|
||||
return PlotDigitalEx(label_id, getter, count, offset);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user