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set heatmap tex back to GL_NEAREST...oops!
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@ -61,8 +61,8 @@ struct HeatmapData
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HeatmapData() {
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glGenTextures(1, &HeatmapTexID);
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glBindTexture(GL_TEXTURE_2D, HeatmapTexID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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};
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