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expose NextColormapColor
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parent
510366e12e
commit
96dc5b5a28
21
implot.cpp
21
implot.cpp
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@ -277,12 +277,6 @@ inline ImU32 CalcTextColor(const ImVec4& bg) {
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} // private namespace
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} // private namespace
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//-----------------------------------------------------------------------------
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// Forwards
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//-----------------------------------------------------------------------------
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ImVec4 NextColor();
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Structs
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// Structs
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -358,7 +352,7 @@ struct ImPlotItem {
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Show = true;
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Show = true;
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SeenThisFrame = false;
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SeenThisFrame = false;
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Highlight = false;
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Highlight = false;
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Color = NextColor();
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Color = ImPlot::NextColormapColor();
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NameOffset = -1;
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NameOffset = -1;
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ID = 0;
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ID = 0;
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}
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}
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@ -533,13 +527,6 @@ ImPlotInputMap& GetInputMap() {
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return gp.InputMap;
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return gp.InputMap;
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}
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}
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// Returns the next unused default plot color
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ImVec4 NextColor() {
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ImVec4 col = gp.Colormap[gp.CurrentPlot->ColorIdx % gp.ColormapSize];
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gp.CurrentPlot->ColorIdx++;
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return col;
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}
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inline void FitPoint(const ImPlotPoint& p) {
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inline void FitPoint(const ImPlotPoint& p) {
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ImPlotRange* extents_x = &gp.ExtentsX;
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ImPlotRange* extents_x = &gp.ExtentsX;
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ImPlotRange* extents_y = &gp.ExtentsY[gp.CurrentPlot->CurrentYAxis];
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ImPlotRange* extents_y = &gp.ExtentsY[gp.CurrentPlot->CurrentYAxis];
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@ -3486,6 +3473,12 @@ ImVec4 LerpColormap(float t) {
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return ImLerp(gp.Colormap[i1], gp.Colormap[i2], tr);
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return ImLerp(gp.Colormap[i1], gp.Colormap[i2], tr);
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}
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}
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ImVec4 NextColormapColor() {
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ImVec4 col = gp.Colormap[gp.CurrentPlot->ColorIdx % gp.ColormapSize];
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gp.CurrentPlot->ColorIdx++;
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return col;
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}
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void ShowColormapScale(double scale_min, double scale_max, float height) {
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void ShowColormapScale(double scale_min, double scale_max, float height) {
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static ImVector<ImPlotTick> ticks;
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static ImVector<ImPlotTick> ticks;
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static ImGuiTextBuffer txt_buff;
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static ImGuiTextBuffer txt_buff;
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4
implot.h
4
implot.h
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@ -196,7 +196,7 @@ struct ImPlotInputMap {
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namespace ImPlot {
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namespace ImPlot {
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// Starts a 2D plotting context. If this function returns true, EndPlot() must
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// Starts a 2D plotting context. If this function returns true, EndPlot() must
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// be called, e.g. "if (BeginPlot(...)) { ... EndPlot(); }"". #title_id must
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// be called, e.g. "if (BeginPlot(...)) { ... EndPlot(); }". #title_id must
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// be unique. If you need to avoid ID collisions or don't want to display a
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// be unique. If you need to avoid ID collisions or don't want to display a
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// title in the plot, use double hashes (e.g. "MyPlot##Hidden"). If #x_label
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// title in the plot, use double hashes (e.g. "MyPlot##Hidden"). If #x_label
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// and/or #y_label are provided, axes labels will be displayed.
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// and/or #y_label are provided, axes labels will be displayed.
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@ -346,6 +346,8 @@ int GetColormapSize();
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ImVec4 GetColormapColor(int index);
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ImVec4 GetColormapColor(int index);
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// Linearly interpolates a color from the current colormap given t between 0 and 1.
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// Linearly interpolates a color from the current colormap given t between 0 and 1.
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ImVec4 LerpColormap(float t);
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ImVec4 LerpColormap(float t);
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// Returns the next unused colormap color and advances the colormap. Can be used to skip colors if desired.
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ImVec4 NextColormapColor();
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Plot Utils
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// Plot Utils
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