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Update implot.cpp

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ozlb 2020-04-30 15:01:28 +02:00 committed by GitHub
parent 6e860842e1
commit a13de8ec98
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@ -1701,69 +1701,68 @@ void PlotDigital(const char* label_id, const float* xs, const float* ys, int cou
PlotDigital(label_id, &ImPlotGetter2D, (void*)&data, count, offset);
}
void PlotDigital(const char* label_id, ImVec2 (*getter)(void* data, int idx), void* data, int count, int offset)
{
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotDigital() Needs to be called between BeginPlot() and EndPlot()!");
void PlotDigital(const char* label_id, ImVec2 (*getter)(void* data, int idx), void* data, int count, int offset) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotDigital() Needs to be called between BeginPlot() and EndPlot()!");
ImPlotItem* item = gp.RegisterItem(label_id);
if (!item->Show)
return;
ImPlotItem* item = gp.RegisterItem(label_id);
if (!item->Show)
return;
ImDrawList & DrawList = *ImGui::GetWindowDrawList();
ImDrawList & DrawList = *ImGui::GetWindowDrawList();
const bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0;
const bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0;
ImU32 col_line = gp.Style.Colors[ImPlotCol_Line].w == -1 ? GetColorU32(item->Color) : GetColorU32(gp.Style.Colors[ImPlotCol_Line]);
if (gp.Style.Colors[ImPlotCol_Line].w != -1)
item->Color = gp.Style.Colors[ImPlotCol_Line];
if (gp.Style.Colors[ImPlotCol_Line].w != -1)
item->Color = gp.Style.Colors[ImPlotCol_Line];
// find data extents
if (gp.FitThisFrame) {
for (int i = 0; i < count; ++i) {
ImVec2 p = getter(data, i);
gp.FitPoint(p);
}
}
// find data extents
if (gp.FitThisFrame) {
for (int i = 0; i < count; ++i) {
ImVec2 p = getter(data, i);
gp.FitPoint(p);
}
}
ImGui::PushClipRect(gp.BB_Grid.Min, gp.BB_Grid.Max, true);
bool cull = HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_CullData);
ImGui::PushClipRect(gp.BB_Grid.Min, gp.BB_Grid.Max, true);
bool cull = HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_CullData);
const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight;
const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight;
// render digital signals as "pixel bases" rectangles
if (count > 1 && rend_line) {
const int segments = count - 1;
int i1 = offset;
for (int s = 0; s < segments; ++s) {
const int i2 = (i1 + 1) % count;
ImVec2 itemData1 = getter(data, i1);
ImVec2 itemData2 = getter(data, i2);
i1 = i2;
const float mx = (gp.PixelRange.Max.x - gp.PixelRange.Min.x) / (gp.CurrentPlot->XAxis.Max - gp.CurrentPlot->XAxis.Min);
int pixY_0 = line_weight;
int pixY_1 = gp.Style.DigitalBitHeight;
int pixY_Offset = 20;//20 pixel from bottom due to mouse cursor label
int pixY_chOffset = pixY_1 + 3; //3 pixels between channels
// render digital signals as "pixel bases" rectangles
if (count > 1 && rend_line) {
const int segments = count - 1;
int i1 = offset;
for (int s = 0; s < segments; ++s) {
const int i2 = (i1 + 1) % count;
ImVec2 itemData1 = getter(data, i1);
ImVec2 itemData2 = getter(data, i2);
i1 = i2;
const float mx = (gp.PixelRange.Max.x - gp.PixelRange.Min.x) / (gp.CurrentPlot->XAxis.Max - gp.CurrentPlot->XAxis.Min);
int pixY_0 = line_weight;
int pixY_1 = gp.Style.DigitalBitHeight;
int pixY_Offset = 20;//20 pixel from bottom due to mouse cursor label
int pixY_chOffset = pixY_1 + 3; //3 pixels between channels
float y1 = (gp.PixelRange.Min.y) + ((-pixY_chOffset * gp.DigitalPlotItemCnt) - ((itemData1.y == 0.0) ? pixY_0 : pixY_1) - pixY_Offset);
float y2 = (gp.PixelRange.Min.y) + ((-pixY_chOffset * gp.DigitalPlotItemCnt) - pixY_Offset);
float l = gp.PixelRange.Min.x + mx * (itemData2.x - gp.CurrentPlot->XAxis.Min);
float r = gp.PixelRange.Min.x + mx * (itemData1.x - gp.CurrentPlot->XAxis.Min);
ImVec2 cl, cr;
cl.x = l;
cl.y = y1;
cr.x = r;
cr.y = y2;
if (!cull || gp.BB_Grid.Contains(cl) || gp.BB_Grid.Contains(cr)) {
auto colAlpha = item->Color;
colAlpha.w = item->Highlight ? 1.0 : 0.9;
DrawList.AddRectFilled({l, y1}, {r, y2}, GetColorU32(colAlpha));
}
}
gp.DigitalPlotItemCnt++;
}
float y1 = (gp.PixelRange.Min.y) + ((-pixY_chOffset * gp.DigitalPlotItemCnt) - ((itemData1.y == 0.0) ? pixY_0 : pixY_1) - pixY_Offset);
float y2 = (gp.PixelRange.Min.y) + ((-pixY_chOffset * gp.DigitalPlotItemCnt) - pixY_Offset);
float l = gp.PixelRange.Min.x + mx * (itemData2.x - gp.CurrentPlot->XAxis.Min);
float r = gp.PixelRange.Min.x + mx * (itemData1.x - gp.CurrentPlot->XAxis.Min);
ImVec2 cl, cr;
cl.x = l;
cl.y = y1;
cr.x = r;
cr.y = y2;
if (!cull || gp.BB_Grid.Contains(cl) || gp.BB_Grid.Contains(cr)) {
DrawList.AddRectFilled({l, y1}, {r, y2}, col_line);
}
}
gp.DigitalPlotItemCnt++;
}
ImGui::PopClipRect();
ImGui::PopClipRect();
}
////////////////////////////////////////////////////////////////