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Fix vertically-flipped 2D histograms
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5f11a7875d
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@ -53,8 +53,8 @@ struct HeatmapData
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HeatmapShader* ShaderProgram; ///< Shader to be used by this heatmap (either ShaderInt or ShaderFloat)
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GLuint HeatmapTexID; ///< Texture ID of the heatmap 2D texture
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GLuint ColormapTexID; ///< Texture ID of the colormap 1D texture
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ImVec2 MinBounds; ///< Minimum bounds of the heatmap
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ImVec2 MaxBounds; ///< Maximum bounds of the heatmap
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ImPlotPoint MinBounds; ///< Minimum bounds of the heatmap
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ImPlotPoint MaxBounds; ///< Maximum bounds of the heatmap
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float MinValue; ///< Minimum value of the colormap
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float MaxValue; ///< Maximum value of the colormap
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bool AxisLogX; ///< Whether the X axis is logarithmic or not
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@ -332,7 +332,7 @@ void SetHeatmapData(int itemID, const ImU64* values, int rows, int cols)
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SetTextureData(itemID, Context.temp3.Data, rows, cols, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
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}
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void SetAxisLog(int itemID, bool x_is_log, bool y_is_log, const ImVec2& bounds_min, const ImVec2& bounds_max)
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void SetAxisLog(int itemID, bool x_is_log, bool y_is_log, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max)
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{
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ContextData& Context = *((ContextData*)GImPlot->backendCtx);
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int idx = Context.ItemIDs.GetInt(itemID, -1);
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@ -344,7 +344,7 @@ void SetAxisLog(int itemID, bool x_is_log, bool y_is_log, const ImVec2& bounds_m
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data.MaxBounds = bounds_max;
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}
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void RenderHeatmap(int itemID, ImDrawList& DrawList, const ImVec2& bounds_min, const ImVec2& bounds_max, float scale_min, float scale_max, ImPlotColormap colormap)
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void RenderHeatmap(int itemID, ImDrawList& DrawList, const ImVec2& bounds_min, const ImVec2& bounds_max, float scale_min, float scale_max, ImPlotColormap colormap, bool reverse_y)
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{
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ContextData& Context = *((ContextData*)GImPlot->backendCtx);
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int idx = Context.ItemIDs.GetInt(itemID, Context.HeatmapDataList.Size);
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@ -367,7 +367,7 @@ void RenderHeatmap(int itemID, ImDrawList& DrawList, const ImVec2& bounds_min, c
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DrawList.AddCallback(RenderCallback, (void*)(intptr_t)itemID);
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DrawList.PrimReserve(6, 4);
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DrawList.PrimRectUV(bounds_min, bounds_max, ImVec2(0.0f, 1.0f), ImVec2(1.0f, 0.0f), 0);
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DrawList.PrimRectUV(bounds_min, bounds_max, ImVec2(0.0f, reverse_y ? 1.0f : 0.0f), ImVec2(1.0f, reverse_y ? 0.0f : 1.0f), 0);
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DrawList.AddCallback(ResetState, nullptr);
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}
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@ -188,7 +188,7 @@ IMPLOT_API void SetHeatmapData(int itemID, const ImU64* values, int rows, int c
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*/
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IMPLOT_API void RenderHeatmap(
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int itemID, ImDrawList& DrawList, const ImVec2& bounds_min, const ImVec2& bounds_max,
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float scale_min, float scale_max, ImPlotColormap colormap);
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float scale_min, float scale_max, ImPlotColormap colormap, bool reverse_y);
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/**
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* @brief Set logarithmic axis
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@ -202,7 +202,7 @@ IMPLOT_API void RenderHeatmap(
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* @param bounds_min Minimum bounds (for X & Y) of the heatmap
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* @param bounds_min Maximum bounds (for X & Y) of the heatmap
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*/
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void SetAxisLog(int itemID, bool x_is_log, bool y_is_log, const ImVec2& bounds_min, const ImVec2& bounds_max);
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void SetAxisLog(int itemID, bool x_is_log, bool y_is_log, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max);
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}
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}
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@ -1895,15 +1895,14 @@ void RenderHeatmap(Transformer transformer, ImDrawList& DrawList, const T* value
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#ifdef IMPLOT_BACKEND_HAS_HEATMAP
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ImVec2 bmin = transformer(bounds_min);
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ImVec2 bmax = transformer(bounds_max);
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ImPlotScale scale = GetCurrentScale();
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// NOTE: Order is important!
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Backend::RenderHeatmap(gp.CurrentItem->ID, DrawList, bmin, bmax, scale_min, scale_max, gp.Style.Colormap);
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Backend::RenderHeatmap(gp.CurrentItem->ID, DrawList, bmin, bmax, scale_min, scale_max, gp.Style.Colormap, reverse_y);
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Backend::SetAxisLog(gp.CurrentItem->ID,
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scale == ImPlotScale_LogLin || scale == ImPlotScale_LogLog,
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scale == ImPlotScale_LinLog || scale == ImPlotScale_LogLog,
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ImVec2(bounds_min.x, bounds_min.y), ImVec2(bounds_max.x, bounds_max.y));
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bounds_min, bounds_max);
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Backend::SetHeatmapData(gp.CurrentItem->ID, values, rows, cols);
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#else
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GetterHeatmap<T> getter(values, rows, cols, scale_min, scale_max, (bounds_max.x - bounds_min.x) / cols, (bounds_max.y - bounds_min.y) / rows, bounds_min.x, yref, ydir);
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