From ccd29a646f443728c56222f1e86aaf8e01c853e4 Mon Sep 17 00:00:00 2001 From: epezent Date: Sat, 20 Mar 2021 20:45:31 -0600 Subject: [PATCH] rev up to v0.10 --- implot.cpp | 2 +- implot.h | 2 +- implot_demo.cpp | 2 +- implot_internal.h | 2 +- implot_items.cpp | 4 ++-- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/implot.cpp b/implot.cpp index 7abfe22..8217b7b 100644 --- a/implot.cpp +++ b/implot.cpp @@ -20,7 +20,7 @@ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. -// ImPlot v0.9 WIP +// ImPlot v0.10 WIP /* diff --git a/implot.h b/implot.h index 1565ca4..89a9f65 100644 --- a/implot.h +++ b/implot.h @@ -20,7 +20,7 @@ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. -// ImPlot v0.9 WIP +// ImPlot v0.10 WIP #pragma once #include "imgui.h" diff --git a/implot_demo.cpp b/implot_demo.cpp index d76316d..781b51d 100644 --- a/implot_demo.cpp +++ b/implot_demo.cpp @@ -20,7 +20,7 @@ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. -// ImPlot v0.9 WIP +// ImPlot v0.10 WIP #include "implot.h" #include diff --git a/implot_internal.h b/implot_internal.h index 78d0a21..dceb342 100644 --- a/implot_internal.h +++ b/implot_internal.h @@ -20,7 +20,7 @@ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. -// ImPlot v0.9 WIP +// ImPlot v0.10 WIP // You may use this file to debug, understand or extend ImPlot features but we // don't provide any guarantee of forward compatibility! diff --git a/implot_items.cpp b/implot_items.cpp index 9ef8507..ff4db93 100644 --- a/implot_items.cpp +++ b/implot_items.cpp @@ -20,7 +20,7 @@ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. -// ImPlot v0.9 WIP +// ImPlot v0.10 WIP #include "implot.h" #include "implot_internal.h" @@ -32,7 +32,7 @@ #define SQRT_1_2 0.70710678118f #define SQRT_3_2 0.86602540378f -#define IMPLOT_NORMALIZE2F_OVER_ZERO(VX, VY) \ +#define IMPLOT_NORMALIZE2F_OVER_ZERO(VX, VY) \ { \ float d2 = VX * VX + VY * VY; \ if (d2 > 0.0f) { \