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plot image demo
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5
implot.h
5
implot.h
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@ -188,6 +188,7 @@ struct ImPlotPoint {
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double x, y;
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double x, y;
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ImPlotPoint() { x = y = 0.0; }
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ImPlotPoint() { x = y = 0.0; }
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ImPlotPoint(double _x, double _y) { x = _x; y = _y; }
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ImPlotPoint(double _x, double _y) { x = _x; y = _y; }
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ImPlotPoint(const ImVec2& p) { x = p.x; y = p.y; }
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double operator[] (size_t idx) const { return (&x)[idx]; }
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double operator[] (size_t idx) const { return (&x)[idx]; }
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double& operator[] (size_t idx) { return (&x)[idx]; }
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double& operator[] (size_t idx) { return (&x)[idx]; }
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#ifdef IMPLOT_POINT_CLASS_EXTRA
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#ifdef IMPLOT_POINT_CLASS_EXTRA
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@ -393,14 +394,12 @@ template <typename T> IMPLOT_API void PlotHeatmap(const char* label_id, const T*
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template <typename T> IMPLOT_API void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
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template <typename T> IMPLOT_API void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
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IMPLOT_API void PlotDigitalG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
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IMPLOT_API void PlotDigitalG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
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// Plots an image.
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// Plots an axis-aligned image. #bounds_min/bounds_max are in plot coordinatse (y-up) and #uv0/uv1 are in texture coordinates (y-down).
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IMPLOT_API void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1));
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IMPLOT_API void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1));
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// Plots a centered text label at point x,y with optional pixel offset. Text color can be changed with ImPlot::PushStyleColor(ImPlotCol_InlayText, ...).
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// Plots a centered text label at point x,y with optional pixel offset. Text color can be changed with ImPlot::PushStyleColor(ImPlotCol_InlayText, ...).
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IMPLOT_API void PlotText(const char* text, double x, double y, bool vertical=false, const ImVec2& pixel_offset=ImVec2(0,0));
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IMPLOT_API void PlotText(const char* text, double x, double y, bool vertical=false, const ImVec2& pixel_offset=ImVec2(0,0));
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Plot Utils
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// Plot Utils
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -508,6 +508,26 @@ void ShowDemoWindow(bool* p_open) {
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ImPlot::PopColormap();
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ImPlot::PopColormap();
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}
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}
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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if (ImGui::CollapsingHeader("Images")) {
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ImGui::BulletText("Below we are displaying the font texture, which is the only texture we have\naccess to in this demo.");
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ImGui::BulletText("Use the 'ImTextureID' type as storage to pass pointers or identifiers to your\nown texture data.");
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ImGui::BulletText("See ImGui Wiki page 'Image Loading and Displaying Examples'.");
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static ImVec2 bmin(0,0);
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static ImVec2 bmax(1,1);
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static ImVec2 uv0(0,0);
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static ImVec2 uv1(1,1);
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static ImVec4 tint(1,1,1,1);
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ImGui::SliderFloat2("Min", &bmin.x, -2, 2, "%.1f");
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ImGui::SliderFloat2("Max", &bmax.x, -2, 2, "%.1f");
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ImGui::SliderFloat2("UV0", &uv0.x, -2, 2, "%.1f");
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ImGui::SliderFloat2("UV1", &uv1.x, -2, 2, "%.1f");
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ImGui::ColorEdit4("Tint",&tint.x);
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if (ImPlot::BeginPlot("##image")) {
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ImPlot::PlotImage("my image",ImGui::GetIO().Fonts->TexID, bmin, bmax, uv0, uv1, tint);
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ImPlot::EndPlot();
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}
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}
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//-------------------------------------------------------------------------
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if (ImGui::CollapsingHeader("Realtime Plots")) {
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if (ImGui::CollapsingHeader("Realtime Plots")) {
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ImGui::BulletText("Move your mouse to change the data!");
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ImGui::BulletText("Move your mouse to change the data!");
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ImGui::BulletText("This example assumes 60 FPS. Higher FPS requires larger buffer size.");
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ImGui::BulletText("This example assumes 60 FPS. Higher FPS requires larger buffer size.");
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@ -1721,7 +1721,7 @@ void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPo
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ImVec2 p2 = PlotToPixels(bmax.x, bmin.y);
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ImVec2 p2 = PlotToPixels(bmax.x, bmin.y);
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PushPlotClipRect();
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PushPlotClipRect();
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DrawList.AddImage(user_texture_id, p1, p2, uv0, uv1, ImGui::ColorConvertFloat4ToU32(tint_col));
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DrawList.AddImage(user_texture_id, p1, p2, uv0, uv1, ImGui::ColorConvertFloat4ToU32(tint_col));
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PopPlotClipRect();;
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PopPlotClipRect();
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EndItem();
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EndItem();
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}
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}
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}
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}
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