mirror of
https://github.com/gwm17/implot.git
synced 2024-11-26 12:18:52 -05:00
plot image demo
This commit is contained in:
parent
ec8e87561f
commit
fd746c3776
5
implot.h
5
implot.h
|
@ -188,6 +188,7 @@ struct ImPlotPoint {
|
||||||
double x, y;
|
double x, y;
|
||||||
ImPlotPoint() { x = y = 0.0; }
|
ImPlotPoint() { x = y = 0.0; }
|
||||||
ImPlotPoint(double _x, double _y) { x = _x; y = _y; }
|
ImPlotPoint(double _x, double _y) { x = _x; y = _y; }
|
||||||
|
ImPlotPoint(const ImVec2& p) { x = p.x; y = p.y; }
|
||||||
double operator[] (size_t idx) const { return (&x)[idx]; }
|
double operator[] (size_t idx) const { return (&x)[idx]; }
|
||||||
double& operator[] (size_t idx) { return (&x)[idx]; }
|
double& operator[] (size_t idx) { return (&x)[idx]; }
|
||||||
#ifdef IMPLOT_POINT_CLASS_EXTRA
|
#ifdef IMPLOT_POINT_CLASS_EXTRA
|
||||||
|
@ -393,14 +394,12 @@ template <typename T> IMPLOT_API void PlotHeatmap(const char* label_id, const T*
|
||||||
template <typename T> IMPLOT_API void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
|
template <typename T> IMPLOT_API void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
|
||||||
IMPLOT_API void PlotDigitalG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
|
IMPLOT_API void PlotDigitalG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
|
||||||
|
|
||||||
// Plots an image.
|
// Plots an axis-aligned image. #bounds_min/bounds_max are in plot coordinatse (y-up) and #uv0/uv1 are in texture coordinates (y-down).
|
||||||
IMPLOT_API void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1));
|
IMPLOT_API void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1));
|
||||||
|
|
||||||
// Plots a centered text label at point x,y with optional pixel offset. Text color can be changed with ImPlot::PushStyleColor(ImPlotCol_InlayText, ...).
|
// Plots a centered text label at point x,y with optional pixel offset. Text color can be changed with ImPlot::PushStyleColor(ImPlotCol_InlayText, ...).
|
||||||
IMPLOT_API void PlotText(const char* text, double x, double y, bool vertical=false, const ImVec2& pixel_offset=ImVec2(0,0));
|
IMPLOT_API void PlotText(const char* text, double x, double y, bool vertical=false, const ImVec2& pixel_offset=ImVec2(0,0));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// Plot Utils
|
// Plot Utils
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
|
@ -508,6 +508,26 @@ void ShowDemoWindow(bool* p_open) {
|
||||||
ImPlot::PopColormap();
|
ImPlot::PopColormap();
|
||||||
}
|
}
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
if (ImGui::CollapsingHeader("Images")) {
|
||||||
|
ImGui::BulletText("Below we are displaying the font texture, which is the only texture we have\naccess to in this demo.");
|
||||||
|
ImGui::BulletText("Use the 'ImTextureID' type as storage to pass pointers or identifiers to your\nown texture data.");
|
||||||
|
ImGui::BulletText("See ImGui Wiki page 'Image Loading and Displaying Examples'.");
|
||||||
|
static ImVec2 bmin(0,0);
|
||||||
|
static ImVec2 bmax(1,1);
|
||||||
|
static ImVec2 uv0(0,0);
|
||||||
|
static ImVec2 uv1(1,1);
|
||||||
|
static ImVec4 tint(1,1,1,1);
|
||||||
|
ImGui::SliderFloat2("Min", &bmin.x, -2, 2, "%.1f");
|
||||||
|
ImGui::SliderFloat2("Max", &bmax.x, -2, 2, "%.1f");
|
||||||
|
ImGui::SliderFloat2("UV0", &uv0.x, -2, 2, "%.1f");
|
||||||
|
ImGui::SliderFloat2("UV1", &uv1.x, -2, 2, "%.1f");
|
||||||
|
ImGui::ColorEdit4("Tint",&tint.x);
|
||||||
|
if (ImPlot::BeginPlot("##image")) {
|
||||||
|
ImPlot::PlotImage("my image",ImGui::GetIO().Fonts->TexID, bmin, bmax, uv0, uv1, tint);
|
||||||
|
ImPlot::EndPlot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//-------------------------------------------------------------------------
|
||||||
if (ImGui::CollapsingHeader("Realtime Plots")) {
|
if (ImGui::CollapsingHeader("Realtime Plots")) {
|
||||||
ImGui::BulletText("Move your mouse to change the data!");
|
ImGui::BulletText("Move your mouse to change the data!");
|
||||||
ImGui::BulletText("This example assumes 60 FPS. Higher FPS requires larger buffer size.");
|
ImGui::BulletText("This example assumes 60 FPS. Higher FPS requires larger buffer size.");
|
||||||
|
|
|
@ -1721,7 +1721,7 @@ void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPo
|
||||||
ImVec2 p2 = PlotToPixels(bmax.x, bmin.y);
|
ImVec2 p2 = PlotToPixels(bmax.x, bmin.y);
|
||||||
PushPlotClipRect();
|
PushPlotClipRect();
|
||||||
DrawList.AddImage(user_texture_id, p1, p2, uv0, uv1, ImGui::ColorConvertFloat4ToU32(tint_col));
|
DrawList.AddImage(user_texture_id, p1, p2, uv0, uv1, ImGui::ColorConvertFloat4ToU32(tint_col));
|
||||||
PopPlotClipRect();;
|
PopPlotClipRect();
|
||||||
EndItem();
|
EndItem();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user