// MIT License // Copyright (c) 2020 Evan Pezent // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // ImPlot v0.2 WIP /* API BREAKING CHANGES ==================== Occasionally introducing changes that are breaking the API. We try to make the breakage minor and easy to fix. Below is a change-log of API breaking changes only. If you are using one of the functions listed, expect to have to fix some code. When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all implot files. You can read releases logs https://github.com/epezent/implot/releases for more details. - 2020/05/13 (0.2) - ImMarker was change to ImPlotMarker and ImAxisFlags was changed to ImPlotAxisFlags - 2020/05/11 (0.2) - ImPlotFlags_Selection was changed to ImPlotFlags_BoxSelect - 2020/05/11 (0.2) - The namespace ImGui:: was replaced with ImPlot::. As a result, the following additional changes were made: - Functions that were prefixed or decorated with the word "Plot" have been truncated. E.g., `ImGui::PlotBar` is now just `ImPlot::Bar`. It should be fairly obvious what was what. - Some functions have been given names that would have otherwise collided with the ImGui namespace. This has been done to maintain a consistent style with ImGui. E.g., 'ImGui::PushPlotStyleVar` is now 'ImPlot::PushStyleVar'. - 2020/05/10 (0.2) - The following function/struct names were changes: - ImPlotRange -> ImPlotLimits - GetPlotRange() -> GetPlotLimits() - SetNextPlotRange -> SetNextPlotLimits - SetNextPlotRangeX -> SetNextPlotLimitsX - SetNextPlotRangeY -> SetNextPlotLimitsY - 2020/05/10 (0.2) - Plot queries are pixel based by default. Query rects that maintain relative plot position have been removed. This was done to support multi-y-axis. */ #ifndef IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS #endif #include "implot.h" #include "imgui_internal.h" #ifdef _MSC_VER #define sprintf sprintf_s #endif #define IM_NORMALIZE2F_OVER_ZERO(VX, VY) \ { \ float d2 = VX * VX + VY * VY; \ if (d2 > 0.0f) { \ float inv_len = 1.0f / ImSqrt(d2); \ VX *= inv_len; \ VY *= inv_len; \ } \ } // Special Color used to specific that a plot item color should set determined automatically. #define IM_COL_AUTO ImVec4(0,0,0,-1) // The maximum number of support y-axes #define MAX_Y_AXES 3 ImPlotStyle::ImPlotStyle() { LineWeight = 1; Marker = ImPlotMarker_None; MarkerSize = 5; MarkerWeight = 1; ErrorBarSize = 5; ErrorBarWeight = 1.5; DigitalBitHeight = 8; Colors[ImPlotCol_Line] = IM_COL_AUTO; Colors[ImPlotCol_Fill] = IM_COL_AUTO; Colors[ImPlotCol_MarkerOutline] = IM_COL_AUTO; Colors[ImPlotCol_MarkerFill] = IM_COL_AUTO; Colors[ImPlotCol_ErrorBar] = IM_COL_AUTO; Colors[ImPlotCol_FrameBg] = IM_COL_AUTO; Colors[ImPlotCol_PlotBg] = IM_COL_AUTO; Colors[ImPlotCol_PlotBorder] = IM_COL_AUTO; Colors[ImPlotCol_XAxis] = IM_COL_AUTO; Colors[ImPlotCol_YAxis] = IM_COL_AUTO; Colors[ImPlotCol_YAxis2] = IM_COL_AUTO; Colors[ImPlotCol_YAxis3] = IM_COL_AUTO; Colors[ImPlotCol_Selection] = ImVec4(1,1,0,1); Colors[ImPlotCol_Query] = ImVec4(0,1,0,1); } ImPlotRange::ImPlotRange() : Min(NAN), Max(NAN) {} bool ImPlotRange::Contains(float v) const { return v >= Min && v <= Max; } float ImPlotRange::Size() const { return Max - Min; } ImPlotLimits::ImPlotLimits() {} bool ImPlotLimits::Contains(const ImVec2& p) const { return X.Contains(p.x) && Y.Contains(p.y); } ImVec2 ImPlotLimits::Size() const { return ImVec2(X.Size(),Y.Size()); } namespace ImPlot { namespace { //----------------------------------------------------------------------------- // Private Utils //----------------------------------------------------------------------------- /// Returns true if a flag is set template inline bool HasFlag(TSet set, TFlag flag) { return (set & flag) == flag; } /// Flips a flag in a flagset template inline void FlipFlag(TSet& set, TFlag flag) { HasFlag(set, flag) ? set &= ~flag : set |= flag; } /// Linearly remaps float x from [x0 x1] to [y0 y1]. inline float Remap(float x, float x0, float x1, float y0, float y1) { return y0 + (x - x0) * (y1 - y0) / (x1 - x0); } /// Turns NANs to 0s inline float ConstrainNan(float val) { return isnan(val) ? 0 : val; } /// Turns INFINITYs to FLT_MAXs inline float ConstrainInf(float val) { return val == INFINITY ? FLT_MAX : val == -INFINITY ? -FLT_MAX : val; } /// Turns numbers less than or equal to 0 to 0.001 (sort of arbitrary, is there a better way?) inline float ConstrainLog(float val) { return val <= 0 ? 0.001f : val; } /// Returns true if val is NAN or INFINITY inline bool NanOrInf(float val) { return val == INFINITY || val == -INFINITY || isnan(val); } /// Utility function to that rounds x to powers of 2,5 and 10 for generating axis labels /// Taken from Graphics Gems 1 Chapter 11.2, "Nice Numbers for Graph Labels" inline double NiceNum(double x, bool round) { double f; /* fractional part of x */ double nf; /* nice, rounded fraction */ int expv = (int)floor(log10(x)); f = x / ImPow(10.0, (double)expv); /* between 1 and 10 */ if (round) if (f < 1.5) nf = 1; else if (f < 3) nf = 2; else if (f < 7) nf = 5; else nf = 10; else if (f <= 1) nf = 1; else if (f <= 2) nf = 2; else if (f <= 5) nf = 5; else nf = 10; return nf * ImPow(10.0, expv); } /// Draws vertical text. The position is the bottom left of the text rect. inline void AddTextVertical(ImDrawList *DrawList, const char *text, ImVec2 pos, ImU32 text_color) { pos.x = IM_ROUND(pos.x); pos.y = IM_ROUND(pos.y); ImFont * font = GImGui->Font; const ImFontGlyph *glyph; for (char c = *text++; c; c = *text++) { glyph = font->FindGlyph(c); if (!glyph) continue; DrawList->PrimReserve(6, 4); DrawList->PrimQuadUV( pos + ImVec2(glyph->Y0, -glyph->X0), pos + ImVec2(glyph->Y0, -glyph->X1), pos + ImVec2(glyph->Y1, -glyph->X1), pos + ImVec2(glyph->Y1, -glyph->X0), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V0), ImVec2(glyph->U1, glyph->V1), ImVec2(glyph->U0, glyph->V1), text_color); pos.y -= glyph->AdvanceX; } } /// Calculates the size of vertical text inline ImVec2 CalcTextSizeVertical(const char *text) { ImVec2 sz = ImGui::CalcTextSize(text); return ImVec2(sz.y, sz.x); } } // private namespace //----------------------------------------------------------------------------- // Forwards //----------------------------------------------------------------------------- ImVec4 NextColor(); //----------------------------------------------------------------------------- // Structs //----------------------------------------------------------------------------- /// Tick mark info struct ImTick { ImTick(double value, bool major, bool render_label = true) { PlotPos = value; Major = major; RenderLabel = render_label; } double PlotPos; float PixelPos; ImVec2 Size; int TextOffset; bool Major; bool RenderLabel; }; struct ImPlotItem { ImPlotItem() { Show = true; Highlight = false; Color = NextColor(); NameOffset = -1; ID = 0; } ~ImPlotItem() { ID = 0; } bool Show; bool Highlight; ImVec4 Color; int NameOffset; ImGuiID ID; }; /// Plot axis structure. You shouldn't need to construct this! struct ImPlotAxis { ImPlotAxis() { Dragging = false; Range.Min = 0; Range.Max = 1; Divisions = 3; Subdivisions = 10; Flags = PreviousFlags = ImPlotAxisFlags_Default; } bool Dragging; ImPlotRange Range; int Divisions; int Subdivisions; ImPlotAxisFlags Flags, PreviousFlags; }; /// Holds Plot state information that must persist between frames struct ImPlotState { ImPlotState() { Selecting = Querying = Queried = DraggingQuery = false; SelectStart = QueryStart = ImVec2(0,0); Flags = PreviousFlags = ImPlotFlags_Default; ColorIdx = 0; CurrentYAxis = 0; } ImPool Items; ImRect BB_Legend; ImVec2 SelectStart; bool Selecting; bool Querying; bool Queried; bool DraggingQuery; ImVec2 QueryStart; ImRect QueryRect; // relative to BB_grid!! ImPlotAxis XAxis; ImPlotAxis YAxis[MAX_Y_AXES]; ImPlotFlags Flags, PreviousFlags; int ColorIdx; int CurrentYAxis; }; struct ImNextPlotData { ImGuiCond XRangeCond; ImGuiCond YRangeCond[MAX_Y_AXES]; bool HasXRange; bool HasYRange[MAX_Y_AXES]; ImPlotRange X; ImPlotRange Y[MAX_Y_AXES]; }; /// Holds Plot state information that must persist only between calls to BeginPlot()/EndPlot() struct ImPlotContext { ImPlotContext() : RenderX(), RenderY() { CurrentPlot = NULL; FitThisFrame = FitX = false; RestorePalette(); } /// ALl Plots ImPool Plots; /// Current Plot ImPlotState* CurrentPlot; // Legend ImVector LegendIndices; ImGuiTextBuffer LegendLabels; // Bounding regions ImRect BB_Frame; ImRect BB_Canvas; ImRect BB_Grid; // Cached Colors ImU32 Col_Frame, Col_Bg, Col_Border, Col_Txt, Col_TxtDis, Col_SlctBg, Col_SlctBd, Col_QryBg, Col_QryBd; struct AxisColor { AxisColor() : Major(), Minor(), Txt() {} ImU32 Major, Minor, Txt; }; AxisColor Col_X; AxisColor Col_Y[MAX_Y_AXES]; // Tick marks ImVector XTicks, YTicks[MAX_Y_AXES]; ImGuiTextBuffer XTickLabels, YTickLabels[MAX_Y_AXES]; float AxisLabelReference[MAX_Y_AXES]; // Transformation cache ImRect PixelRange[MAX_Y_AXES]; // linear scale (slope) float Mx; float My[MAX_Y_AXES]; // log scale denominator float LogDenX; float LogDenY[MAX_Y_AXES]; // Data extents ImPlotRange ExtentsX; ImPlotRange ExtentsY[MAX_Y_AXES]; int VisibleItemCount; bool FitThisFrame; bool FitX; bool FitY[MAX_Y_AXES] = {}; // Hover states bool Hov_Frame; bool Hov_Grid; // Render flags bool RenderX, RenderY[MAX_Y_AXES]; // Mouse pos ImVec2 LastMousePos[MAX_Y_AXES]; // Style ImVector ColorMap; ImPlotStyle Style; ImVector ColorModifiers; // Stack for PushStyleColor()/PopStyleColor() ImVector StyleModifiers; // Stack for PushStyleVar()/PopStyleVar() ImNextPlotData NextPlotData; // Digital plot item count int DigitalPlotItemCnt; int DigitalPlotOffset; }; /// Global plot context static ImPlotContext gp; //----------------------------------------------------------------------------- // Utils //----------------------------------------------------------------------------- /// Returns the next unused default plot color ImVec4 NextColor() { ImVec4 col = gp.ColorMap[gp.CurrentPlot->ColorIdx % gp.ColorMap.size()]; gp.CurrentPlot->ColorIdx++; return col; } inline void FitPoint(const ImVec2& p) { ImPlotRange* extents_x = &gp.ExtentsX; ImPlotRange* extents_y = &gp.ExtentsY[gp.CurrentPlot->CurrentYAxis]; if (!NanOrInf(p.x)) { extents_x->Min = p.x < extents_x->Min ? p.x : extents_x->Min; extents_x->Max = p.x > extents_x->Max ? p.x : extents_x->Max; } if (!NanOrInf(p.y)) { extents_y->Min = p.y < extents_y->Min ? p.y : extents_y->Min; extents_y->Max = p.y > extents_y->Max ? p.y : extents_y->Max; } } //----------------------------------------------------------------------------- // Coordinate Transforms //----------------------------------------------------------------------------- inline void UpdateTransformCache() { // get pixels for transforms for (int i = 0; i < MAX_Y_AXES; i++) { gp.PixelRange[i] = ImRect(HasFlag(gp.CurrentPlot->XAxis.Flags, ImPlotAxisFlags_Invert) ? gp.BB_Grid.Max.x : gp.BB_Grid.Min.x, HasFlag(gp.CurrentPlot->YAxis[i].Flags, ImPlotAxisFlags_Invert) ? gp.BB_Grid.Min.y : gp.BB_Grid.Max.y, HasFlag(gp.CurrentPlot->XAxis.Flags, ImPlotAxisFlags_Invert) ? gp.BB_Grid.Min.x : gp.BB_Grid.Max.x, HasFlag(gp.CurrentPlot->YAxis[i].Flags, ImPlotAxisFlags_Invert) ? gp.BB_Grid.Max.y : gp.BB_Grid.Min.y); gp.My[i] = (gp.PixelRange[i].Max.y - gp.PixelRange[i].Min.y) / gp.CurrentPlot->YAxis[i].Range.Size(); } gp.LogDenX = log10(gp.CurrentPlot->XAxis.Range.Max / gp.CurrentPlot->XAxis.Range.Min); for (int i = 0; i < MAX_Y_AXES; i++) { gp.LogDenY[i] = log10(gp.CurrentPlot->YAxis[i].Range.Max / gp.CurrentPlot->YAxis[i].Range.Min); } gp.Mx = (gp.PixelRange[0].Max.x - gp.PixelRange[0].Min.x) / gp.CurrentPlot->XAxis.Range.Size(); } inline ImVec2 PixelsToPlot(float x, float y, int y_axis_in = -1) { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PixelsToPlot() Needs to be called between BeginPlot() and EndPlot()!"); const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis; ImVec2 plt; plt.x = (x - gp.PixelRange[y_axis].Min.x) / gp.Mx + gp.CurrentPlot->XAxis.Range.Min; plt.y = (y - gp.PixelRange[y_axis].Min.y) / gp.My[y_axis] + gp.CurrentPlot->YAxis[y_axis].Range.Min; if (HasFlag(gp.CurrentPlot->XAxis.Flags, ImPlotAxisFlags_LogScale)) { float t = (plt.x - gp.CurrentPlot->XAxis.Range.Min) / gp.CurrentPlot->XAxis.Range.Size(); plt.x = pow(10.0f, t * gp.LogDenX) * gp.CurrentPlot->XAxis.Range.Min; } if (HasFlag(gp.CurrentPlot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale)) { float t = (plt.y - gp.CurrentPlot->YAxis[y_axis].Range.Min) / gp.CurrentPlot->YAxis[y_axis].Range.Size(); plt.y = pow(10.0f, t * gp.LogDenY[y_axis]) * gp.CurrentPlot->YAxis[y_axis].Range.Min; } return plt; } inline ImVec2 PlotToPixels(float x, float y, int y_axis_in = -1) { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotToPixels() Needs to be called between BeginPlot() and EndPlot()!"); const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis; ImVec2 pix; if (HasFlag(gp.CurrentPlot->XAxis.Flags, ImPlotAxisFlags_LogScale)) { float t = log10(x / gp.CurrentPlot->XAxis.Range.Min) / gp.LogDenX; x = ImLerp(gp.CurrentPlot->XAxis.Range.Min, gp.CurrentPlot->XAxis.Range.Max, t); } if (HasFlag(gp.CurrentPlot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale)) { float t = log10(y / gp.CurrentPlot->YAxis[y_axis].Range.Min) / gp.LogDenY[y_axis]; y = ImLerp(gp.CurrentPlot->YAxis[y_axis].Range.Min, gp.CurrentPlot->YAxis[y_axis].Range.Max, t); } pix.x = gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min); pix.y = gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min); return pix; } ImVec2 PixelsToPlot(const ImVec2& pix, int y_axis) { return PixelsToPlot(pix.x, pix.y, y_axis); } ImVec2 PlotToPixels(const ImVec2& plt, int y_axis) { return PlotToPixels(plt.x, plt.y, y_axis); } struct Plt2PixLinLin { Plt2PixLinLin(int y_axis_in) : y_axis(y_axis_in) {} ImVec2 operator()(const ImVec2& plt) { return (*this)(plt.x, plt.y); } ImVec2 operator()(float x, float y) { return ImVec2( gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min), gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min) ); } int y_axis; }; struct Plt2PixLogLin { Plt2PixLogLin(int y_axis_in) : y_axis(y_axis_in) {} ImVec2 operator()(const ImVec2& plt) { return (*this)(plt.x, plt.y); } ImVec2 operator()(float x, float y) { float t = log10(x / gp.CurrentPlot->XAxis.Range.Min) / gp.LogDenX; x = ImLerp(gp.CurrentPlot->XAxis.Range.Min, gp.CurrentPlot->XAxis.Range.Max, t); return ImVec2( gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min), gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min) ); } int y_axis; }; struct Plt2PixLinLog { Plt2PixLinLog(int y_axis_in) : y_axis(y_axis_in) {} ImVec2 operator()(const ImVec2& plt) { return (*this)(plt.x, plt.y); } ImVec2 operator()(float x, float y) { float t = log10(y / gp.CurrentPlot->YAxis[y_axis].Range.Min) / gp.LogDenY[y_axis]; y = ImLerp(gp.CurrentPlot->YAxis[y_axis].Range.Min, gp.CurrentPlot->YAxis[y_axis].Range.Max, t); return ImVec2( gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min), gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min) ); } int y_axis; }; struct Plt2PixLogLog { Plt2PixLogLog(int y_axis_in) : y_axis(y_axis_in) {} ImVec2 operator()(const ImVec2& plt) { return (*this)(plt.x, plt.y); } ImVec2 operator()(float x, float y) { float t = log10(x / gp.CurrentPlot->XAxis.Range.Min) / gp.LogDenX; x = ImLerp(gp.CurrentPlot->XAxis.Range.Min, gp.CurrentPlot->XAxis.Range.Max, t); t = log10(y / gp.CurrentPlot->YAxis[y_axis].Range.Min) / gp.LogDenY[y_axis]; y = ImLerp(gp.CurrentPlot->YAxis[y_axis].Range.Min, gp.CurrentPlot->YAxis[y_axis].Range.Max, t); return ImVec2( gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min), gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min) ); } int y_axis; }; //----------------------------------------------------------------------------- // Legend Utils //----------------------------------------------------------------------------- ImPlotItem* RegisterItem(const char* label_id) { ImGuiID id = ImGui::GetID(label_id); ImPlotItem* item = gp.CurrentPlot->Items.GetOrAddByKey(id); int idx = gp.CurrentPlot->Items.GetIndex(item); item->ID = id; gp.LegendIndices.push_back(idx); item->NameOffset = gp.LegendLabels.size(); gp.LegendLabels.append(label_id, label_id + strlen(label_id) + 1); if (item->Show) gp.VisibleItemCount++; return item; } int GetLegendCount() { return gp.LegendIndices.size(); } ImPlotItem* GetLegendItem(int i) { return gp.CurrentPlot->Items.GetByIndex(gp.LegendIndices[i]); } const char* GetLegendLabel(int i) { ImPlotItem* item = gp.CurrentPlot->Items.GetByIndex(gp.LegendIndices[i]); IM_ASSERT(item->NameOffset != -1 && item->NameOffset < gp.LegendLabels.Buf.Size); return gp.LegendLabels.Buf.Data + item->NameOffset; } //----------------------------------------------------------------------------- // Tick Utils //----------------------------------------------------------------------------- inline void GetTicks(const ImPlotRange& scale, int nMajor, int nMinor, bool logscale, ImVector &out) { out.shrink(0); if (logscale) { if (scale.Min <= 0 || scale.Max <= 0) return; int exp_min = (int)(ImFloor(log10(scale.Min))); int exp_max = (int)(ImCeil(log10(scale.Max))); for (int e = exp_min - 1; e < exp_max + 1; ++e) { double major1 = ImPow(10, (double)(e)); double major2 = ImPow(10, (double)(e + 1)); double interval = (major2 - major1) / 9; if (major1 >= (scale.Min - FLT_EPSILON) && major1 <= (scale.Max + FLT_EPSILON)) out.push_back(ImTick(major1, true)); for (int i = 1; i < 9; ++i) { double minor = major1 + i * interval; if (minor >= (scale.Min - FLT_EPSILON) && minor <= (scale.Max + FLT_EPSILON)) out.push_back(ImTick(minor, false, false)); } } } else { const double range = NiceNum(scale.Max - scale.Min, 0); const double interval = NiceNum(range / (nMajor - 1), 1); const double graphmin = floor(scale.Min / interval) * interval; const double graphmax = ceil(scale.Max / interval) * interval; for (double major = graphmin; major < graphmax + 0.5 * interval; major += interval) { if (major >= scale.Min && major <= scale.Max) out.push_back(ImTick(major, true)); for (int i = 1; i < nMinor; ++i) { double minor = major + i * interval / nMinor; if (minor >= scale.Min && minor <= scale.Max) out.push_back(ImTick(minor, false)); } } } } inline void LabelTicks(ImVector &ticks, bool scientific, ImGuiTextBuffer& buffer) { buffer.Buf.resize(0); char temp[32]; for (int t = 0; t < ticks.Size; t++) { ImTick *tk = &ticks[t]; if (tk->RenderLabel) { tk->TextOffset = buffer.size(); if (scientific) sprintf(temp, "%.0e", tk->PlotPos); else sprintf(temp, "%g", tk->PlotPos); buffer.append(temp, temp + strlen(temp) + 1); tk->Size = ImGui::CalcTextSize(buffer.Buf.Data + tk->TextOffset); } } } namespace { struct AxisState { ImPlotAxis* axis; bool has_range; ImGuiCond range_cond; bool present; int present_so_far; bool flip; bool lock_min; bool lock_max; bool lock; AxisState(ImPlotAxis& axis_in, bool has_range_in, ImGuiCond range_cond_in, bool present_in, int previous_present) : axis(&axis_in), has_range(has_range_in), range_cond(range_cond_in), present(present_in), present_so_far(previous_present + (present ? 1 : 0)), flip(HasFlag(axis->Flags, ImPlotAxisFlags_Invert)), lock_min(HasFlag(axis->Flags, ImPlotAxisFlags_LockMin)), lock_max(HasFlag(axis->Flags, ImPlotAxisFlags_LockMax)), lock(present && ((lock_min && lock_max) || (has_range && range_cond == ImGuiCond_Always))) {} AxisState() : axis(), has_range(), range_cond(), present(), present_so_far(), flip(), lock_min(), lock_max(), lock() {} }; void UpdateAxisColor(int axis_flag, ImPlotContext::AxisColor* col) { const ImVec4 col_Axis = gp.Style.Colors[axis_flag].w == -1 ? ImGui::GetStyle().Colors[ImGuiCol_Text] * ImVec4(1, 1, 1, 0.25f) : gp.Style.Colors[axis_flag]; col->Major = ImGui::GetColorU32(col_Axis); col->Minor = ImGui::GetColorU32(col_Axis * ImVec4(1, 1, 1, 0.25f)); col->Txt = ImGui::GetColorU32(ImVec4(col_Axis.x, col_Axis.y, col_Axis.z, 1)); } ImRect GetAxisScale(int y_axis, float tx, float ty, float zoom_rate) { return ImRect( PixelsToPlot(gp.BB_Grid.Min - gp.BB_Grid.GetSize() * ImVec2(tx * zoom_rate, ty * zoom_rate), y_axis), PixelsToPlot(gp.BB_Grid.Max + gp.BB_Grid.GetSize() * ImVec2((1 - tx) * zoom_rate, (1 - ty) * zoom_rate), y_axis)); } class YPadCalculator { public: YPadCalculator(const AxisState* axis_states, const float* max_label_widths, float txt_off) : AxisStates(axis_states), MaxLabelWidths(max_label_widths), TxtOff(txt_off) {} float operator()(int y_axis) { ImPlotState& plot = *gp.CurrentPlot; if (!AxisStates[y_axis].present) { return 0; } // If we have more than 1 axis present before us, then we need // extra space to account for our tick bar. float pad_result = 0; if (AxisStates[y_axis].present_so_far >= 3) { pad_result += 6.0f; } if (!HasFlag(plot.YAxis[y_axis].Flags, ImPlotAxisFlags_TickLabels)) { return pad_result; } pad_result += MaxLabelWidths[y_axis] + TxtOff; return pad_result; } private: const AxisState* const AxisStates; const float* const MaxLabelWidths; const float TxtOff; }; } // namespace //----------------------------------------------------------------------------- // BeginPlot() //----------------------------------------------------------------------------- bool BeginPlot(const char* title, const char* x_label, const char* y_label, const ImVec2& size, ImPlotFlags flags, ImPlotAxisFlags x_flags, ImPlotAxisFlags y_flags, ImPlotAxisFlags y2_flags, ImPlotAxisFlags y3_flags) { IM_ASSERT_USER_ERROR(gp.CurrentPlot == NULL, "Mismatched BeginPlot()/EndPlot()!"); // FRONT MATTER ----------------------------------------------------------- ImGuiContext &G = *GImGui; ImGuiWindow * Window = G.CurrentWindow; if (Window->SkipItems) { gp.NextPlotData = ImNextPlotData(); return false; } const ImGuiID ID = Window->GetID(title); const ImGuiStyle &Style = G.Style; const ImGuiIO & IO = ImGui::GetIO(); bool just_created = gp.Plots.GetByKey(ID) == NULL; gp.CurrentPlot = gp.Plots.GetOrAddByKey(ID); ImPlotState &plot = *gp.CurrentPlot; plot.CurrentYAxis = 0; if (just_created) { plot.Flags = flags; plot.XAxis.Flags = x_flags; plot.YAxis[0].Flags = y_flags; plot.YAxis[1].Flags = y2_flags; plot.YAxis[2].Flags = y3_flags; } else { // TODO: Check which individual flags changed, and only reset those! // There's probably an easy bit mask trick I'm not aware of. if (flags != plot.PreviousFlags) plot.Flags = flags; if (y_flags != plot.YAxis[0].PreviousFlags) plot.YAxis[0].PreviousFlags = y_flags; if (y2_flags != plot.YAxis[1].PreviousFlags) plot.YAxis[1].PreviousFlags = y2_flags; if (y3_flags != plot.YAxis[2].PreviousFlags) plot.YAxis[2].PreviousFlags = y3_flags; } plot.PreviousFlags = flags; plot.XAxis.PreviousFlags = x_flags; plot.YAxis[0].PreviousFlags = y_flags; plot.YAxis[1].PreviousFlags = y2_flags; plot.YAxis[2].PreviousFlags = y3_flags; // capture scroll with a child region if (!HasFlag(plot.Flags, ImPlotFlags_NoChild)) { ImGui::BeginChild(title, size); Window = ImGui::GetCurrentWindow(); Window->ScrollMax.y = 1.0f; } ImDrawList &DrawList = *Window->DrawList; // NextPlotData ----------------------------------------------------------- if (gp.NextPlotData.HasXRange) { if (just_created || gp.NextPlotData.XRangeCond == ImGuiCond_Always) { plot.XAxis.Range = gp.NextPlotData.X; } } for (int i = 0; i < MAX_Y_AXES; i++) { if (gp.NextPlotData.HasYRange[i]) { if (just_created || gp.NextPlotData.YRangeCond[i] == ImGuiCond_Always) { plot.YAxis[i].Range = gp.NextPlotData.Y[i]; } } } // AXIS STATES ------------------------------------------------------------ AxisState x(plot.XAxis, gp.NextPlotData.HasXRange, gp.NextPlotData.XRangeCond, true, 0); AxisState y[MAX_Y_AXES]; y[0] = AxisState(plot.YAxis[0], gp.NextPlotData.HasYRange[0], gp.NextPlotData.YRangeCond[0], true, 0); y[1] = AxisState(plot.YAxis[1], gp.NextPlotData.HasYRange[1], gp.NextPlotData.YRangeCond[1], HasFlag(plot.Flags, ImPlotFlags_YAxis2), y[0].present_so_far); y[2] = AxisState(plot.YAxis[2], gp.NextPlotData.HasYRange[2], gp.NextPlotData.YRangeCond[2], HasFlag(plot.Flags, ImPlotFlags_YAxis3), y[1].present_so_far); const bool lock_plot = x.lock && y[0].lock && y[1].lock && y[2].lock; // CONSTRAINTS ------------------------------------------------------------ plot.XAxis.Range.Min = ConstrainNan(ConstrainInf(plot.XAxis.Range.Min)); plot.XAxis.Range.Max = ConstrainNan(ConstrainInf(plot.XAxis.Range.Max)); for (int i = 0; i < MAX_Y_AXES; i++) { plot.YAxis[i].Range.Min = ConstrainNan(ConstrainInf(plot.YAxis[i].Range.Min)); plot.YAxis[i].Range.Max = ConstrainNan(ConstrainInf(plot.YAxis[i].Range.Max)); } if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LogScale)) plot.XAxis.Range.Min = ConstrainLog(plot.XAxis.Range.Min); if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LogScale)) plot.XAxis.Range.Max = ConstrainLog(plot.XAxis.Range.Max); for (int i = 0; i < MAX_Y_AXES; i++) { if (HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LogScale)) plot.YAxis[i].Range.Min = ConstrainLog(plot.YAxis[i].Range.Min); if (HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LogScale)) plot.YAxis[i].Range.Max = ConstrainLog(plot.YAxis[i].Range.Max); } if (plot.XAxis.Range.Max <= plot.XAxis.Range.Min) plot.XAxis.Range.Max = plot.XAxis.Range.Min + FLT_EPSILON; for (int i = 0; i < MAX_Y_AXES; i++) { if (plot.YAxis[i].Range.Max <= plot.YAxis[i].Range.Min) plot.YAxis[i].Range.Max = plot.YAxis[i].Range.Min + FLT_EPSILON; } // adaptive divisions if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_Adaptive)) { plot.XAxis.Divisions = (int)IM_ROUND(0.003 * gp.BB_Canvas.GetWidth()); if (plot.XAxis.Divisions < 2) plot.XAxis.Divisions = 2; } for (int i = 0; i < MAX_Y_AXES; i++) { if (HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_Adaptive)) { plot.YAxis[i].Divisions = (int)IM_ROUND(0.003 * gp.BB_Canvas.GetHeight()); if (plot.YAxis[i].Divisions < 2) plot.YAxis[i].Divisions = 2; } } // COLORS ----------------------------------------------------------------- gp.Col_Frame = gp.Style.Colors[ImPlotCol_FrameBg].w == -1 ? ImGui::GetColorU32(ImGuiCol_FrameBg) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_FrameBg]); gp.Col_Bg = gp.Style.Colors[ImPlotCol_PlotBg].w == -1 ? ImGui::GetColorU32(ImGuiCol_WindowBg) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_PlotBg]); gp.Col_Border = gp.Style.Colors[ImPlotCol_PlotBorder].w == -1 ? ImGui::GetColorU32(ImGuiCol_Text, 0.5f) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_PlotBorder]); UpdateAxisColor(ImPlotCol_XAxis, &gp.Col_X); UpdateAxisColor(ImPlotCol_YAxis, &gp.Col_Y[0]); UpdateAxisColor(ImPlotCol_YAxis2, &gp.Col_Y[1]); UpdateAxisColor(ImPlotCol_YAxis3, &gp.Col_Y[2]); gp.Col_Txt = ImGui::GetColorU32(ImGuiCol_Text); gp.Col_TxtDis = ImGui::GetColorU32(ImGuiCol_TextDisabled); gp.Col_SlctBg = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Selection] * ImVec4(1,1,1,0.25f)); gp.Col_SlctBd = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Selection]); gp.Col_QryBg = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Query] * ImVec4(1,1,1,0.25f)); gp.Col_QryBd = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Query]); // BB AND HOVER ----------------------------------------------------------- // frame const ImVec2 frame_size = ImGui::CalcItemSize(size, 100, 100); gp.BB_Frame = ImRect(Window->DC.CursorPos, Window->DC.CursorPos + frame_size); ImGui::ItemSize(gp.BB_Frame); if (!ImGui::ItemAdd(gp.BB_Frame, 0, &gp.BB_Frame)) { gp.NextPlotData = ImNextPlotData(); gp.CurrentPlot = NULL; if (!HasFlag(plot.Flags, ImPlotFlags_NoChild)) ImGui::EndChild(); return false; } gp.Hov_Frame = ImGui::ItemHoverable(gp.BB_Frame, ID); ImGui::RenderFrame(gp.BB_Frame.Min, gp.BB_Frame.Max, gp.Col_Frame, true, Style.FrameRounding); // canvas bb gp.BB_Canvas = ImRect(gp.BB_Frame.Min + Style.WindowPadding, gp.BB_Frame.Max - Style.WindowPadding); gp.RenderX = (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_GridLines) || HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickMarks) || HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickLabels)) && plot.XAxis.Divisions > 1; for (int i = 0; i < MAX_Y_AXES; i++) { gp.RenderY[i] = y[i].present && (HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_GridLines) || HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickMarks) || HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickLabels)) && plot.YAxis[i].Divisions > 1; } // get ticks if (gp.RenderX) GetTicks(plot.XAxis.Range, plot.XAxis.Divisions, plot.XAxis.Subdivisions, HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LogScale), gp.XTicks); for (int i = 0; i < MAX_Y_AXES; i++) { if (gp.RenderY[i]) { GetTicks(plot.YAxis[i].Range, plot.YAxis[i].Divisions, plot.YAxis[i].Subdivisions, HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LogScale), gp.YTicks[i]); } } // label ticks if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickLabels)) LabelTicks(gp.XTicks, HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_Scientific), gp.XTickLabels); float max_label_width[MAX_Y_AXES] = {}; for (int i = 0; i < MAX_Y_AXES; i++) { if (y[i].present && HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickLabels)) { LabelTicks(gp.YTicks[i], HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_Scientific), gp.YTickLabels[i]); for (int t = 0; t < gp.YTicks[i].Size; t++) { ImTick *yt = &gp.YTicks[i][t]; max_label_width[i] = yt->Size.x > max_label_width[i] ? yt->Size.x : max_label_width[i]; } } } // grid bb const ImVec2 title_size = ImGui::CalcTextSize(title, NULL, true); const float txt_off = 5; const float txt_height = ImGui::GetTextLineHeight(); const float pad_top = title_size.x > 0.0f ? txt_height + txt_off : 0; const float pad_bot = (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickLabels) ? txt_height + txt_off : 0) + (x_label ? txt_height + txt_off : 0); YPadCalculator y_axis_pad(y, max_label_width, txt_off); const float pad_left = y_axis_pad(0) + (y_label ? txt_height + txt_off : 0); const float pad_right = y_axis_pad(1) + y_axis_pad(2); gp.BB_Grid = ImRect(gp.BB_Canvas.Min + ImVec2(pad_left, pad_top), gp.BB_Canvas.Max - ImVec2(pad_right, pad_bot)); gp.Hov_Grid = gp.BB_Grid.Contains(IO.MousePos); // axis region bbs const ImRect xAxisRegion_bb(gp.BB_Grid.Min + ImVec2(10, 0), ImVec2(gp.BB_Grid.Max.x, gp.BB_Frame.Max.y) - ImVec2(10, 0)); const bool hov_x_axis_region = xAxisRegion_bb.Contains(IO.MousePos); // The left labels are referenced to the left of the bounding box. gp.AxisLabelReference[0] = gp.BB_Grid.Min.x; // If Y axis 1 is present, its labels will be referenced to the // right of the bounding box. gp.AxisLabelReference[1] = gp.BB_Grid.Max.x; // The third axis may be either referenced to the right of the // bounding box, or 6 pixels further past the end of the 2nd axis. gp.AxisLabelReference[2] = !y[1].present ? gp.BB_Grid.Max.x : (gp.AxisLabelReference[1] + y_axis_pad(1) + 6); ImRect yAxisRegion_bb[MAX_Y_AXES]; yAxisRegion_bb[0] = ImRect(ImVec2(gp.BB_Frame.Min.x, gp.BB_Grid.Min.y), ImVec2(gp.BB_Grid.Min.x + 6, gp.BB_Grid.Max.y - 10)); // The auxiliary y axes are off to the right of the BB grid. yAxisRegion_bb[1] = ImRect(ImVec2(gp.BB_Grid.Max.x - 6, gp.BB_Grid.Min.y), gp.BB_Grid.Max + ImVec2(y_axis_pad(1), 0)); yAxisRegion_bb[2] = ImRect(ImVec2(gp.AxisLabelReference[2] - 6, gp.BB_Grid.Min.y), yAxisRegion_bb[1].Max + ImVec2(y_axis_pad(2), 0)); ImRect centralRegion(ImVec2(gp.BB_Grid.Min.x + 6, gp.BB_Grid.Min.y), ImVec2(gp.BB_Grid.Max.x - 6, gp.BB_Grid.Max.y)); const bool hov_y_axis_region[MAX_Y_AXES] = { y[0].present && (yAxisRegion_bb[0].Contains(IO.MousePos) || centralRegion.Contains(IO.MousePos)), y[1].present && (yAxisRegion_bb[1].Contains(IO.MousePos) || centralRegion.Contains(IO.MousePos)), y[2].present && (yAxisRegion_bb[2].Contains(IO.MousePos) || centralRegion.Contains(IO.MousePos)), }; const bool any_hov_y_axis_region = hov_y_axis_region[0] || hov_y_axis_region[1] || hov_y_axis_region[2]; // legend hovered from last frame const bool hov_legend = HasFlag(plot.Flags, ImPlotFlags_Legend) ? gp.Hov_Frame && plot.BB_Legend.Contains(IO.MousePos) : false; bool hov_query = false; if (gp.Hov_Frame && gp.Hov_Grid && plot.Queried && !plot.Querying) { ImRect bb_query = plot.QueryRect; bb_query.Min += gp.BB_Grid.Min; bb_query.Max += gp.BB_Grid.Min; hov_query = bb_query.Contains(IO.MousePos); } // QUERY DRAG ------------------------------------------------------------- if (plot.DraggingQuery && (IO.MouseReleased[0] || !IO.MouseDown[0])) { plot.DraggingQuery = false; } if (plot.DraggingQuery) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll); plot.QueryRect.Min += IO.MouseDelta; plot.QueryRect.Max += IO.MouseDelta; } if (gp.Hov_Frame && gp.Hov_Grid && hov_query && !plot.DraggingQuery && !plot.Selecting && !hov_legend) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll); const bool any_y_dragging = plot.YAxis[0].Dragging || plot.YAxis[1].Dragging || plot.YAxis[2].Dragging; if (IO.MouseDown[0] && !plot.XAxis.Dragging && !any_y_dragging) { plot.DraggingQuery = true; } } // DRAG INPUT ------------------------------------------------------------- // end drags if (plot.XAxis.Dragging && (IO.MouseReleased[0] || !IO.MouseDown[0])) { plot.XAxis.Dragging = false; G.IO.MouseDragMaxDistanceSqr[0] = 0; } for (int i = 0; i < MAX_Y_AXES; i++) { if (plot.YAxis[i].Dragging && (IO.MouseReleased[0] || !IO.MouseDown[0])) { plot.YAxis[i].Dragging = false; G.IO.MouseDragMaxDistanceSqr[0] = 0; } } const bool any_y_dragging = plot.YAxis[0].Dragging || plot.YAxis[1].Dragging || plot.YAxis[2].Dragging; bool drag_in_progress = plot.XAxis.Dragging || any_y_dragging; // do drag if (drag_in_progress) { UpdateTransformCache(); if (!x.lock && plot.XAxis.Dragging) { ImVec2 plot_tl = PixelsToPlot(gp.BB_Grid.Min - IO.MouseDelta, 0); ImVec2 plot_br = PixelsToPlot(gp.BB_Grid.Max - IO.MouseDelta, 0); if (!x.lock_min) plot.XAxis.Range.Min = x.flip ? plot_br.x : plot_tl.x; if (!x.lock_max) plot.XAxis.Range.Max = x.flip ? plot_tl.x : plot_br.x; } for (int i = 0; i < MAX_Y_AXES; i++) { if (!y[i].lock && plot.YAxis[i].Dragging) { ImVec2 plot_tl = PixelsToPlot(gp.BB_Grid.Min - IO.MouseDelta, i); ImVec2 plot_br = PixelsToPlot(gp.BB_Grid.Max - IO.MouseDelta, i); if (!y[i].lock_min) plot.YAxis[i].Range.Min = y[i].flip ? plot_tl.y : plot_br.y; if (!y[i].lock_max) plot.YAxis[i].Range.Max = y[i].flip ? plot_br.y : plot_tl.y; } } // Set the mouse cursor based on which axes are moving. int direction = 0; if (!x.lock && plot.XAxis.Dragging) { direction |= (1 << 1); } for (int i = 0; i < MAX_Y_AXES; i++) { if (!y[i].present) { continue; } if (!y[i].lock && plot.YAxis[i].Dragging) { direction |= (1 << 2); break; } } if (direction == 0) { ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed); } else if (direction == (1 << 1)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW); } else if (direction == (1 << 2)) { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS); } else { ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll); } } // start drag if (!drag_in_progress && gp.Hov_Frame && IO.MouseDragMaxDistanceSqr[0] > 5 && !plot.Selecting && !hov_legend && !hov_query && !plot.DraggingQuery) { if (hov_x_axis_region) { plot.XAxis.Dragging = true; } for (int i = 0; i < MAX_Y_AXES; i++) { if (hov_y_axis_region[i]) { plot.YAxis[i].Dragging = true; } } } // SCROLL INPUT ----------------------------------------------------------- if (gp.Hov_Frame && (hov_x_axis_region || any_hov_y_axis_region) && IO.MouseWheel != 0) { UpdateTransformCache(); float zoom_rate = 0.1f; if (IO.MouseWheel > 0) zoom_rate = (-zoom_rate) / (1.0f + (2.0f * zoom_rate)); float tx = Remap(IO.MousePos.x, gp.BB_Grid.Min.x, gp.BB_Grid.Max.x, 0, 1); float ty = Remap(IO.MousePos.y, gp.BB_Grid.Min.y, gp.BB_Grid.Max.y, 0, 1); if (hov_x_axis_region && !x.lock) { ImRect axis_scale = GetAxisScale(0, tx, ty, zoom_rate); const ImVec2& plot_tl = axis_scale.Min; const ImVec2& plot_br = axis_scale.Max; if (!x.lock_min) plot.XAxis.Range.Min = x.flip ? plot_br.x : plot_tl.x; if (!x.lock_max) plot.XAxis.Range.Max = x.flip ? plot_tl.x : plot_br.x; } for (int i = 0; i < MAX_Y_AXES; i++) { if (hov_y_axis_region[i] && !y[i].lock) { ImRect axis_scale = GetAxisScale(i, tx, ty, zoom_rate); const ImVec2& plot_tl = axis_scale.Min; const ImVec2& plot_br = axis_scale.Max; if (!y[i].lock_min) plot.YAxis[i].Range.Min = y[i].flip ? plot_tl.y : plot_br.y; if (!y[i].lock_max) plot.YAxis[i].Range.Max = y[i].flip ? plot_br.y : plot_tl.y; } } } // BOX-SELECTION AND QUERY ------------------------------------------------ // confirm selection if (plot.Selecting && (IO.MouseReleased[1] || !IO.MouseDown[1])) { UpdateTransformCache(); ImVec2 select_size = plot.SelectStart - IO.MousePos; if (HasFlag(plot.Flags, ImPlotFlags_BoxSelect) && ImFabs(select_size.x) > 2 && ImFabs(select_size.y) > 2) { ImVec2 p1 = PixelsToPlot(plot.SelectStart); ImVec2 p2 = PixelsToPlot(IO.MousePos); if (!x.lock_min && !IO.KeyAlt) plot.XAxis.Range.Min = ImMin(p1.x, p2.x); if (!x.lock_max && !IO.KeyAlt) plot.XAxis.Range.Max = ImMax(p1.x, p2.x); for (int i = 0; i < MAX_Y_AXES; i++) { p1 = PixelsToPlot(plot.SelectStart, i); p2 = PixelsToPlot(IO.MousePos, i); if (!y[i].lock_min && !IO.KeyShift) plot.YAxis[i].Range.Min = ImMin(p1.y, p2.y); if (!y[i].lock_max && !IO.KeyShift) plot.YAxis[i].Range.Max = ImMax(p1.y, p2.y); } } plot.Selecting = false; } // bad selection if (plot.Selecting && (!HasFlag(plot.Flags, ImPlotFlags_BoxSelect) || lock_plot) && ImLengthSqr(plot.SelectStart - IO.MousePos) > 4) { ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed); } // cancel selection if (plot.Selecting && (IO.MouseClicked[0] || IO.MouseDown[0])) { plot.Selecting = false; } // begin selection or query if (gp.Hov_Frame && gp.Hov_Grid && IO.MouseClicked[1]) { plot.SelectStart = IO.MousePos; plot.Selecting = true; } // update query if (plot.Querying) { UpdateTransformCache(); plot.QueryRect.Min.x = IO.KeyAlt ? gp.BB_Grid.Min.x : ImMin(plot.QueryStart.x, IO.MousePos.x); plot.QueryRect.Max.x = IO.KeyAlt ? gp.BB_Grid.Max.x : ImMax(plot.QueryStart.x, IO.MousePos.x); plot.QueryRect.Min.y = IO.KeyShift ? gp.BB_Grid.Min.y : ImMin(plot.QueryStart.y, IO.MousePos.y); plot.QueryRect.Max.y = IO.KeyShift ? gp.BB_Grid.Max.y : ImMax(plot.QueryStart.y, IO.MousePos.y); plot.QueryRect.Min -= gp.BB_Grid.Min; plot.QueryRect.Max -= gp.BB_Grid.Min; } // end query if (plot.Querying && (IO.MouseReleased[2] || IO.MouseReleased[1])) { plot.Querying = false; if (plot.QueryRect.GetWidth() > 2 && plot.QueryRect.GetHeight() > 2) { plot.Queried = true; } else { plot.Queried = false; } } // begin query if (HasFlag(plot.Flags, ImPlotFlags_Query) && (gp.Hov_Frame && gp.Hov_Grid && IO.MouseClicked[2])) { plot.QueryRect = ImRect(0,0,0,0); plot.Querying = true; plot.Queried = true; plot.QueryStart = IO.MousePos; } // toggle between select/query if (HasFlag(plot.Flags, ImPlotFlags_Query) && plot.Selecting && IO.KeyCtrl) { plot.Selecting = false; plot.QueryRect = ImRect(0,0,0,0); plot.Querying = true; plot.Queried = true; plot.QueryStart = plot.SelectStart; } if (HasFlag(plot.Flags, ImPlotFlags_BoxSelect) && plot.Querying && !IO.KeyCtrl && !IO.MouseDown[2]) { plot.Selecting = true; plot.Querying = false; plot.Queried = false; plot.QueryRect = ImRect(0,0,0,0); } // DOUBLE CLICK ----------------------------------------------------------- if ( IO.MouseDoubleClicked[0] && gp.Hov_Frame && (hov_x_axis_region || any_hov_y_axis_region) && !hov_legend && !hov_query) { gp.FitThisFrame = true; gp.FitX = hov_x_axis_region; for (int i = 0; i < MAX_Y_AXES; i++) { gp.FitY[i] = hov_y_axis_region[i]; } } else { gp.FitThisFrame = false; gp.FitX = false; for (int i = 0; i < MAX_Y_AXES; i++) { gp.FitY[i] = false; } } // FOCUS ------------------------------------------------------------------ // focus window if ((IO.MouseClicked[0] || IO.MouseClicked[1]) && gp.Hov_Frame) ImGui::FocusWindow(ImGui::GetCurrentWindow()); UpdateTransformCache(); // set mouse position for (int i = 0; i < MAX_Y_AXES; i++) { gp.LastMousePos[i] = PixelsToPlot(IO.MousePos, i); } // RENDER ----------------------------------------------------------------- // grid bg DrawList.AddRectFilled(gp.BB_Grid.Min, gp.BB_Grid.Max, gp.Col_Bg); // render axes PushPlotClipRect(); // transform ticks if (gp.RenderX) { for (int t = 0; t < gp.XTicks.Size; t++) { ImTick *xt = &gp.XTicks[t]; xt->PixelPos = PlotToPixels((float)xt->PlotPos, 0, 0).x; } } for (int i = 0; i < MAX_Y_AXES; i++) { if (gp.RenderY[i]) { for (int t = 0; t < gp.YTicks[i].Size; t++) { ImTick *yt = &gp.YTicks[i][t]; yt->PixelPos = PlotToPixels(0, (float)yt->PlotPos, i).y; } } } // render grid if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_GridLines)) { for (int t = 0; t < gp.XTicks.Size; t++) { ImTick *xt = &gp.XTicks[t]; DrawList.AddLine(ImVec2(xt->PixelPos, gp.BB_Grid.Min.y), ImVec2(xt->PixelPos, gp.BB_Grid.Max.y), xt->Major ? gp.Col_X.Major : gp.Col_X.Minor, 1); } } for (int i = 0; i < MAX_Y_AXES; i++) { if (y[i].present && HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_GridLines)) { for (int t = 0; t < gp.YTicks[i].Size; t++) { ImTick *yt = &gp.YTicks[i][t]; DrawList.AddLine(ImVec2(gp.BB_Grid.Min.x, yt->PixelPos), ImVec2(gp.BB_Grid.Max.x, yt->PixelPos), yt->Major ? gp.Col_Y[i].Major : gp.Col_Y[i].Minor, 1); } } } PopPlotClipRect(); // render title if (title_size.x > 0.0f) { ImGui::RenderText(ImVec2(gp.BB_Canvas.GetCenter().x - title_size.x * 0.5f, gp.BB_Canvas.Min.y), title, NULL, true); } // render labels if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickLabels)) { ImGui::PushClipRect(gp.BB_Frame.Min, gp.BB_Frame.Max, true); for (int t = 0; t < gp.XTicks.Size; t++) { ImTick *xt = &gp.XTicks[t]; if (xt->RenderLabel && xt->PixelPos >= gp.BB_Grid.Min.x - 1 && xt->PixelPos <= gp.BB_Grid.Max.x + 1) DrawList.AddText(ImVec2(xt->PixelPos - xt->Size.x * 0.5f, gp.BB_Grid.Max.y + txt_off), gp.Col_X.Txt, gp.XTickLabels.Buf.Data + xt->TextOffset); } ImGui::PopClipRect(); } if (x_label) { const ImVec2 xLabel_size = ImGui::CalcTextSize(x_label); const ImVec2 xLabel_pos(gp.BB_Grid.GetCenter().x - xLabel_size.x * 0.5f, gp.BB_Canvas.Max.y - txt_height); DrawList.AddText(xLabel_pos, gp.Col_X.Txt, x_label); } ImGui::PushClipRect(gp.BB_Frame.Min, gp.BB_Frame.Max, true); for (int i = 0; i < MAX_Y_AXES; i++) { if (y[i].present && HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickLabels)) { const float x_start = gp.AxisLabelReference[i] + ((i == 0) ? (-txt_off - max_label_width[0]) : txt_off); for (int t = 0; t < gp.YTicks[i].Size; t++) { ImTick *yt = &gp.YTicks[i][t]; if (yt->RenderLabel && yt->PixelPos >= gp.BB_Grid.Min.y - 1 && yt->PixelPos <= gp.BB_Grid.Max.y + 1) { ImVec2 start(x_start, yt->PixelPos - 0.5f * yt->Size.y); DrawList.AddText(start, gp.Col_Y[i].Txt, gp.YTickLabels[i].Buf.Data + yt->TextOffset); } } } } ImGui::PopClipRect(); if (y_label) { const ImVec2 yLabel_size = CalcTextSizeVertical(y_label); const ImVec2 yLabel_pos(gp.BB_Canvas.Min.x, gp.BB_Grid.GetCenter().y + yLabel_size.y * 0.5f); AddTextVertical(&DrawList, y_label, yLabel_pos, gp.Col_Y[0].Txt); } // PREP ------------------------------------------------------------------- // push plot ID into stack ImGui::PushID(ID); // reset items count gp.VisibleItemCount = 0; // reset extents gp.ExtentsX.Min = INFINITY; gp.ExtentsX.Max = -INFINITY; for (int i = 0; i < MAX_Y_AXES; i++) { gp.ExtentsY[i].Min = INFINITY; gp.ExtentsY[i].Max = -INFINITY; } // clear item names gp.LegendLabels.Buf.resize(0); // reset digital plot items count gp.DigitalPlotItemCnt = 0; gp.DigitalPlotOffset = 0; return true; } //----------------------------------------------------------------------------- // Context Menu //----------------------------------------------------------------------------- inline void AxisMenu(ImPlotAxis& Axis) { ImGui::PushItemWidth(75); bool lock_min = HasFlag(Axis.Flags, ImPlotAxisFlags_LockMin); bool lock_max = HasFlag(Axis.Flags, ImPlotAxisFlags_LockMax); bool invert = HasFlag(Axis.Flags, ImPlotAxisFlags_Invert); bool logscale = HasFlag(Axis.Flags, ImPlotAxisFlags_LogScale); bool grid = HasFlag(Axis.Flags, ImPlotAxisFlags_GridLines); bool ticks = HasFlag(Axis.Flags, ImPlotAxisFlags_TickMarks); bool labels = HasFlag(Axis.Flags, ImPlotAxisFlags_TickLabels); if (ImGui::Checkbox("##LockMin", &lock_min)) FlipFlag(Axis.Flags, ImPlotAxisFlags_LockMin); ImGui::SameLine(); if (lock_min) { ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.25f); } ImGui::DragFloat("Min", &Axis.Range.Min, 0.01f + 0.01f * (Axis.Range.Size()), -INFINITY, Axis.Range.Max - FLT_EPSILON); if (lock_min) { ImGui::PopItemFlag(); ImGui::PopStyleVar(); } if (ImGui::Checkbox("##LockMax", &lock_max)) FlipFlag(Axis.Flags, ImPlotAxisFlags_LockMax); ImGui::SameLine(); if (lock_max) { ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.25f); } ImGui::DragFloat("Max", &Axis.Range.Max, 0.01f + 0.01f * (Axis.Range.Size()), Axis.Range.Min + FLT_EPSILON, INFINITY); if (lock_max) { ImGui::PopItemFlag(); ImGui::PopStyleVar(); } ImGui::Separator(); if (ImGui::Checkbox("Invert", &invert)) FlipFlag(Axis.Flags, ImPlotAxisFlags_Invert); if (ImGui::Checkbox("Log Scale", &logscale)) FlipFlag(Axis.Flags, ImPlotAxisFlags_LogScale); ImGui::Separator(); if (ImGui::Checkbox("Grid Lines", &grid)) FlipFlag(Axis.Flags, ImPlotAxisFlags_GridLines); if (ImGui::Checkbox("Tick Marks", &ticks)) FlipFlag(Axis.Flags, ImPlotAxisFlags_TickMarks); if (ImGui::Checkbox("Labels", &labels)) FlipFlag(Axis.Flags, ImPlotAxisFlags_TickLabels); } void PlotContextMenu(ImPlotState& plot) { if (ImGui::BeginMenu("X-Axis")) { ImGui::PushID("X"); AxisMenu(plot.XAxis); ImGui::PopID(); ImGui::EndMenu(); } for (int i = 0; i < MAX_Y_AXES; i++) { if (i == 1 && !HasFlag(plot.Flags, ImPlotFlags_YAxis2)) { continue; } if (i == 2 && !HasFlag(plot.Flags, ImPlotFlags_YAxis3)) { continue; } char buf[10] = {}; if (i == 0) { snprintf(buf, sizeof(buf) - 1, "Y-Axis"); } else { snprintf(buf, sizeof(buf) - 1, "Y-Axis %d", i + 1); } if (ImGui::BeginMenu(buf)) { ImGui::PushID(i); AxisMenu(plot.YAxis[i]); ImGui::PopID(); ImGui::EndMenu(); } } ImGui::Separator(); if ((ImGui::BeginMenu("Settings"))) { if (ImGui::MenuItem("Box Select",NULL,HasFlag(plot.Flags, ImPlotFlags_BoxSelect))) { FlipFlag(plot.Flags, ImPlotFlags_BoxSelect); } if (ImGui::MenuItem("Query",NULL,HasFlag(plot.Flags, ImPlotFlags_Query))) { FlipFlag(plot.Flags, ImPlotFlags_Query); } if (ImGui::MenuItem("Crosshairs",NULL,HasFlag(plot.Flags, ImPlotFlags_Crosshairs))) { FlipFlag(plot.Flags, ImPlotFlags_Crosshairs); } if (ImGui::MenuItem("Mouse Position",NULL,HasFlag(plot.Flags, ImPlotFlags_MousePos))) { FlipFlag(plot.Flags, ImPlotFlags_MousePos); } if (ImGui::MenuItem("Cull Data",NULL,HasFlag(plot.Flags, ImPlotFlags_CullData))) { FlipFlag(plot.Flags, ImPlotFlags_CullData); } if (ImGui::MenuItem("Anti-Aliased Lines",NULL,HasFlag(plot.Flags, ImPlotFlags_AntiAliased))) { FlipFlag(plot.Flags, ImPlotFlags_AntiAliased); } ImGui::EndMenu(); } if (ImGui::MenuItem("Legend",NULL,HasFlag(plot.Flags, ImPlotFlags_Legend))) { FlipFlag(plot.Flags, ImPlotFlags_Legend); } #if 0 if (ImGui::BeginMenu("Metrics")) { ImGui::PushItemWidth(75); ImGui::LabelText("Plots", "%d", gp.Plots.GetSize()); ImGui::LabelText("Color Modifiers", "%d", gp.ColorModifiers.size()); ImGui::LabelText("Style Modifiers", "%d", gp.StyleModifiers.size()); ImGui::PopItemWidth(); ImGui::EndMenu(); } #endif } namespace { class BufferWriter { public: BufferWriter(char* buffer, size_t size) : Buffer(buffer), Pos(0), Size(size) {} void Write(const char* fmt, ...) IM_FMTARGS(2) { va_list argp; va_start(argp, fmt); VWrite(fmt, argp); va_end(argp); } private: void VWrite(const char* fmt, va_list argp) { const int written = ::vsnprintf(&Buffer[Pos], Size - Pos - 1, fmt, argp); if (written > 0) Pos += ImMin(size_t(written), Size-Pos-1); } char* const Buffer; size_t Pos; const size_t Size; }; } //----------------------------------------------------------------------------- // EndPlot() //----------------------------------------------------------------------------- void EndPlot() { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "Mismatched BeginPlot()/EndPlot()!"); ImPlotState &plot = *gp.CurrentPlot; ImGuiContext &G = *GImGui; ImGuiWindow * Window = G.CurrentWindow; ImDrawList & DrawList = *Window->DrawList; const ImGuiIO & IO = ImGui::GetIO(); // AXIS STATES ------------------------------------------------------------ AxisState x(plot.XAxis, gp.NextPlotData.HasXRange, gp.NextPlotData.XRangeCond, true, 0); AxisState y[MAX_Y_AXES]; y[0] = AxisState(plot.YAxis[0], gp.NextPlotData.HasYRange[0], gp.NextPlotData.YRangeCond[0], true, 0); y[1] = AxisState(plot.YAxis[1], gp.NextPlotData.HasYRange[1], gp.NextPlotData.YRangeCond[1], HasFlag(plot.Flags, ImPlotFlags_YAxis2), y[0].present_so_far); y[2] = AxisState(plot.YAxis[2], gp.NextPlotData.HasYRange[2], gp.NextPlotData.YRangeCond[2], HasFlag(plot.Flags, ImPlotFlags_YAxis3), y[1].present_so_far); const bool lock_plot = x.lock && y[0].lock && y[1].lock && y[2].lock; const bool any_y_locked = y[0].lock || y[1].lock || y[2].lock; const bool any_y_dragging = plot.YAxis[0].Dragging || plot.YAxis[1].Dragging || plot.YAxis[2].Dragging; // FINAL RENDER ----------------------------------------------------------- // render ticks PushPlotClipRect(); if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickMarks)) { for (int t = 0; t < gp.XTicks.Size; t++) { ImTick *xt = &gp.XTicks[t]; DrawList.AddLine(ImVec2(xt->PixelPos, gp.BB_Grid.Max.y),ImVec2(xt->PixelPos, gp.BB_Grid.Max.y - (xt->Major ? 10.0f : 5.0f)), gp.Col_Border, 1); } } PopPlotClipRect(); ImGui::PushClipRect(gp.BB_Grid.Min, ImVec2(gp.BB_Frame.Max.x, gp.BB_Grid.Max.y), true); int axis_count = 0; for (int i = 0; i < MAX_Y_AXES; i++) { if (!y[i].present) { continue; } axis_count++; if (!HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickMarks)) { continue; } float x_start = gp.AxisLabelReference[i]; float direction = (i == 0) ? 1.0f : -1.0f; bool no_major = axis_count >= 3; for (int t = 0; t < gp.YTicks[i].Size; t++) { ImTick *yt = &gp.YTicks[i][t]; ImVec2 start = ImVec2(x_start, yt->PixelPos); DrawList.AddLine( start, start + ImVec2(direction * ((!no_major && yt->Major) ? 10.0f : 5.0f), 0), gp.Col_Border, 1); } if (axis_count >= 3) { // Draw a bar next to the ticks to act as a visual separator. DrawList.AddLine( ImVec2(x_start, gp.BB_Grid.Min.y), ImVec2(x_start, gp.BB_Grid.Max.y), gp.Col_Border, 1); } } ImGui::PopClipRect(); PushPlotClipRect(); // render selection/query if (plot.Selecting) { ImRect select_bb(ImMin(IO.MousePos, plot.SelectStart), ImMax(IO.MousePos, plot.SelectStart)); if (plot.Selecting && !lock_plot && HasFlag(plot.Flags, ImPlotFlags_BoxSelect)) { if (IO.KeyAlt && IO.KeyShift && select_bb.GetWidth() > 2 && select_bb.GetHeight() > 2) { DrawList.AddRectFilled(gp.BB_Grid.Min, gp.BB_Grid.Max, gp.Col_SlctBg); DrawList.AddRect( gp.BB_Grid.Min, gp.BB_Grid.Max, gp.Col_SlctBd); } else if ((x.lock || IO.KeyAlt) && select_bb.GetHeight() > 2) { DrawList.AddRectFilled(ImVec2(gp.BB_Grid.Min.x, select_bb.Min.y), ImVec2(gp.BB_Grid.Max.x, select_bb.Max.y), gp.Col_SlctBg); DrawList.AddRect( ImVec2(gp.BB_Grid.Min.x, select_bb.Min.y), ImVec2(gp.BB_Grid.Max.x, select_bb.Max.y), gp.Col_SlctBd); } else if ((any_y_locked || IO.KeyShift) && select_bb.GetWidth() > 2) { DrawList.AddRectFilled(ImVec2(select_bb.Min.x, gp.BB_Grid.Min.y), ImVec2(select_bb.Max.x, gp.BB_Grid.Max.y), gp.Col_SlctBg); DrawList.AddRect( ImVec2(select_bb.Min.x, gp.BB_Grid.Min.y), ImVec2(select_bb.Max.x, gp.BB_Grid.Max.y), gp.Col_SlctBd); } else if (select_bb.GetWidth() > 2 && select_bb.GetHeight() > 2) { DrawList.AddRectFilled(select_bb.Min, select_bb.Max, gp.Col_SlctBg); DrawList.AddRect( select_bb.Min, select_bb.Max, gp.Col_SlctBd); } } } if (plot.Querying || plot.Queried) { if (plot.QueryRect.GetWidth() > 2 && plot.QueryRect.GetHeight() > 2) { DrawList.AddRectFilled(plot.QueryRect.Min + gp.BB_Grid.Min, plot.QueryRect.Max + gp.BB_Grid.Min, gp.Col_QryBg); DrawList.AddRect( plot.QueryRect.Min + gp.BB_Grid.Min, plot.QueryRect.Max + gp.BB_Grid.Min, gp.Col_QryBd); } } else if (plot.Queried) { ImRect bb_query = plot.QueryRect; bb_query.Min += gp.BB_Grid.Min; bb_query.Max += gp.BB_Grid.Min; DrawList.AddRectFilled(bb_query.Min, bb_query.Max, gp.Col_QryBg); DrawList.AddRect( bb_query.Min, bb_query.Max, gp.Col_QryBd); } // render legend const float txt_ht = ImGui::GetTextLineHeight(); const ImVec2 legend_offset(10, 10); const ImVec2 legend_padding(5, 5); const float legend_icon_size = txt_ht; ImRect legend_content_bb; int nItems = GetLegendCount(); bool hov_legend = false; if (HasFlag(plot.Flags, ImPlotFlags_Legend) && nItems > 0) { // get max width float max_label_width = 0; for (int i = 0; i < nItems; ++i) { const char* label = GetLegendLabel(i); ImVec2 labelWidth = ImGui::CalcTextSize(label, NULL, true); max_label_width = labelWidth.x > max_label_width ? labelWidth.x : max_label_width; } legend_content_bb = ImRect(gp.BB_Grid.Min + legend_offset, gp.BB_Grid.Min + legend_offset + ImVec2(max_label_width, nItems * txt_ht)); plot.BB_Legend = ImRect(legend_content_bb.Min, legend_content_bb.Max + legend_padding * 2 + ImVec2(legend_icon_size, 0)); hov_legend = HasFlag(plot.Flags, ImPlotFlags_Legend) ? gp.Hov_Frame && plot.BB_Legend.Contains(IO.MousePos) : false; // render legend box DrawList.AddRectFilled(plot.BB_Legend.Min, plot.BB_Legend.Max, ImGui::GetColorU32(ImGuiCol_PopupBg)); DrawList.AddRect(plot.BB_Legend.Min, plot.BB_Legend.Max, gp.Col_Border); // render each legend item for (int i = 0; i < nItems; ++i) { ImPlotItem* item = GetLegendItem(i); ImRect icon_bb; icon_bb.Min = legend_content_bb.Min + legend_padding + ImVec2(0, i * txt_ht) + ImVec2(2, 2); icon_bb.Max = legend_content_bb.Min + legend_padding + ImVec2(0, i * txt_ht) + ImVec2(legend_icon_size - 2, legend_icon_size - 2); ImRect label_bb; label_bb.Min = legend_content_bb.Min + legend_padding + ImVec2(0, i * txt_ht) + ImVec2(2, 2); label_bb.Max = legend_content_bb.Min + legend_padding + ImVec2(0, i * txt_ht) + ImVec2(legend_content_bb.Max.x, legend_icon_size - 2); ImU32 col_hl_txt; if (HasFlag(plot.Flags, ImPlotFlags_Highlight) && hov_legend && (icon_bb.Contains(IO.MousePos) || label_bb.Contains(IO.MousePos))) { item->Highlight = true; col_hl_txt = ImGui::GetColorU32(ImLerp(G.Style.Colors[ImGuiCol_Text], item->Color, 0.25f)); } else { item->Highlight = false; col_hl_txt = gp.Col_Txt; } ImU32 iconColor; if (hov_legend && icon_bb.Contains(IO.MousePos)) { ImVec4 colAlpha = item->Color; colAlpha.w = 0.5f; iconColor = item->Show ? ImGui::GetColorU32(colAlpha) : ImGui::GetColorU32(ImGuiCol_TextDisabled, 0.5f); if (IO.MouseClicked[0]) item->Show = !item->Show; } else { iconColor = item->Show ? ImGui::GetColorU32(item->Color) : gp.Col_TxtDis; } DrawList.AddRectFilled(icon_bb.Min, icon_bb.Max, iconColor, 1); const char* label = GetLegendLabel(i); const char* text_display_end = ImGui::FindRenderedTextEnd(label, NULL); if (label != text_display_end) DrawList.AddText(legend_content_bb.Min + legend_padding + ImVec2(legend_icon_size, i * txt_ht), item->Show ? col_hl_txt : gp.Col_TxtDis, label, text_display_end); } } // render crosshairs if (HasFlag(plot.Flags, ImPlotFlags_Crosshairs) && gp.Hov_Grid && gp.Hov_Frame && !(plot.XAxis.Dragging || any_y_dragging) && !plot.Selecting && !plot.Querying && !hov_legend) { ImGui::SetMouseCursor(ImGuiMouseCursor_None); ImVec2 xy = IO.MousePos; ImVec2 h1(gp.BB_Grid.Min.x, xy.y); ImVec2 h2(xy.x - 5, xy.y); ImVec2 h3(xy.x + 5, xy.y); ImVec2 h4(gp.BB_Grid.Max.x, xy.y); ImVec2 v1(xy.x, gp.BB_Grid.Min.y); ImVec2 v2(xy.x, xy.y - 5); ImVec2 v3(xy.x, xy.y + 5); ImVec2 v4(xy.x, gp.BB_Grid.Max.y); DrawList.AddLine(h1, h2, gp.Col_Border); DrawList.AddLine(h3, h4, gp.Col_Border); DrawList.AddLine(v1, v2, gp.Col_Border); DrawList.AddLine(v3, v4, gp.Col_Border); } // render mouse pos if (HasFlag(plot.Flags, ImPlotFlags_MousePos) && gp.Hov_Grid) { char buffer[128] = {}; BufferWriter writer(buffer, sizeof(buffer)); writer.Write("%.2f,%.2f", gp.LastMousePos[0].x, gp.LastMousePos[0].y); if (HasFlag(plot.Flags, ImPlotFlags_YAxis2)) { writer.Write(",(%.2f)", gp.LastMousePos[1].y); } if (HasFlag(plot.Flags, ImPlotFlags_YAxis3)) { writer.Write(",(%.2f)", gp.LastMousePos[2].y); } ImVec2 size = ImGui::CalcTextSize(buffer); ImVec2 pos = gp.BB_Grid.Max - size - ImVec2(5, 5); DrawList.AddText(pos, gp.Col_Txt, buffer); } PopPlotClipRect(); // render border DrawList.AddRect(gp.BB_Grid.Min, gp.BB_Grid.Max, gp.Col_Border); // FIT DATA -------------------------------------------------------------- if (gp.FitThisFrame && (gp.VisibleItemCount > 0 || plot.Queried)) { if (gp.FitX && !HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LockMin) && !NanOrInf(gp.ExtentsX.Min)) { plot.XAxis.Range.Min = gp.ExtentsX.Min; } if (gp.FitX && !HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LockMax) && !NanOrInf(gp.ExtentsX.Max)) { plot.XAxis.Range.Max = gp.ExtentsX.Max; } for (int i = 0; i < MAX_Y_AXES; i++) { if (gp.FitY[i] && !HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LockMin) && !NanOrInf(gp.ExtentsY[i].Min)) { plot.YAxis[i].Range.Min = gp.ExtentsY[i].Min; } if (gp.FitY[i] && !HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LockMax) && !NanOrInf(gp.ExtentsY[i].Max)) { plot.YAxis[i].Range.Max = gp.ExtentsY[i].Max; } } } // CONTEXT MENU ----------------------------------------------------------- if (HasFlag(plot.Flags, ImPlotFlags_ContextMenu) && gp.Hov_Frame && gp.Hov_Grid && IO.MouseDoubleClicked[1] && !hov_legend) ImGui::OpenPopup("##Context"); if (ImGui::BeginPopup("##Context")) { PlotContextMenu(plot); ImGui::EndPopup(); } // CLEANUP ---------------------------------------------------------------- // Reset legend items gp.LegendIndices.shrink(0); // Null current plot/data gp.CurrentPlot = NULL; // Reset next plot data gp.NextPlotData = ImNextPlotData(); // Pop ImGui::PushID at the end of BeginPlot ImGui::PopID(); // End child window if (!HasFlag(plot.Flags, ImPlotFlags_NoChild)) ImGui::EndChild(); } //----------------------------------------------------------------------------- // MISC API //----------------------------------------------------------------------------- void SetNextPlotLimits(float x_min, float x_max, float y_min, float y_max, ImGuiCond cond) { SetNextPlotLimitsX(x_min, x_max, cond); SetNextPlotLimitsY(y_min, y_max, cond); } void SetNextPlotLimitsX(float x_min, float x_max, ImGuiCond cond) { IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. gp.NextPlotData.HasXRange = true; gp.NextPlotData.XRangeCond = cond; gp.NextPlotData.X.Min = x_min; gp.NextPlotData.X.Max = x_max; } void SetNextPlotLimitsY(float y_min, float y_max, ImGuiCond cond, int y_axis) { IM_ASSERT_USER_ERROR(y_axis >= 0 && y_axis < MAX_Y_AXES, "y_axis Needs to be between 0 and MAX_Y_AXES"); IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. gp.NextPlotData.HasYRange[y_axis] = true; gp.NextPlotData.YRangeCond[y_axis] = cond; gp.NextPlotData.Y[y_axis].Min = y_min; gp.NextPlotData.Y[y_axis].Max = y_max; } void SetPlotYAxis(int y_axis) { IM_ASSERT_USER_ERROR(y_axis >= 0 && y_axis < MAX_Y_AXES, "y_axis Needs to be between 0 and MAX_Y_AXES"); IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "SetPlotYAxis() Needs to be called between BeginPlot() and EndPlot()!"); gp.CurrentPlot->CurrentYAxis = y_axis; } ImVec2 GetPlotPos() { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotPos() Needs to be called between BeginPlot() and EndPlot()!"); return gp.BB_Grid.Min; } ImVec2 GetPlotSize() { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotSize() Needs to be called between BeginPlot() and EndPlot()!"); return gp.BB_Grid.GetSize(); } void PushPlotClipRect() { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PushPlotClipRect() Needs to be called between BeginPlot() and EndPlot()!"); ImGui::PushClipRect(gp.BB_Grid.Min, gp.BB_Grid.Max, true); } void PopPlotClipRect() { ImGui::PopClipRect(); } bool IsPlotHovered() { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "IsPlotHovered() Needs to be called between BeginPlot() and EndPlot()!"); return gp.Hov_Grid; } ImVec2 GetPlotMousePos(int y_axis_in) { IM_ASSERT_USER_ERROR(y_axis_in >= -1 && y_axis_in < MAX_Y_AXES, "y_axis needs to between -1 and MAX_Y_AXES"); IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotMousePos() Needs to be called between BeginPlot() and EndPlot()!"); const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis; return gp.LastMousePos[y_axis]; } ImPlotLimits GetPlotLimits(int y_axis_in) { IM_ASSERT_USER_ERROR(y_axis_in >= -1 && y_axis_in < MAX_Y_AXES, "y_axis needs to between -1 and MAX_Y_AXES"); IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotLimits() Needs to be called between BeginPlot() and EndPlot()!"); const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis; ImPlotState& plot = *gp.CurrentPlot; ImPlotLimits limits; limits.X = plot.XAxis.Range; limits.Y = plot.YAxis[y_axis].Range; return limits; } bool IsPlotQueried() { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "IsPlotQueried() Needs to be called between BeginPlot() and EndPlot()!"); return gp.CurrentPlot->Queried; } ImPlotLimits GetPlotQuery(int y_axis_in) { IM_ASSERT_USER_ERROR(y_axis_in >= -1 && y_axis_in < MAX_Y_AXES, "y_axis needs to between -1 and MAX_Y_AXES"); IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotQuery() Needs to be called between BeginPlot() and EndPlot()!"); ImPlotState& plot = *gp.CurrentPlot; const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis; UpdateTransformCache(); ImVec2 p1 = PixelsToPlot(plot.QueryRect.Min + gp.BB_Grid.Min, y_axis); ImVec2 p2 = PixelsToPlot(plot.QueryRect.Max + gp.BB_Grid.Min, y_axis); ImPlotLimits result; result.X.Min = ImMin(p1.x, p2.x); result.X.Max = ImMax(p1.x, p2.x); result.Y.Min = ImMin(p1.y, p2.y); result.Y.Max = ImMax(p1.y, p2.y); return result; } //----------------------------------------------------------------------------- // STYLING //----------------------------------------------------------------------------- struct ImPlotStyleVarInfo { ImGuiDataType Type; ImU32 Count; ImU32 Offset; void* GetVarPtr(ImPlotStyle* style) const { return (void*)((unsigned char*)style + Offset); } }; static const ImPlotStyleVarInfo GPlotStyleVarInfo[] = { { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, LineWeight) }, // ImPlotStyleVar_LineWeight { ImGuiDataType_S32, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, Marker) }, // ImPlotStyleVar_Marker { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, MarkerSize) }, // ImPlotStyleVar_MarkerSize { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, MarkerWeight) }, // ImPlotStyleVar_MarkerWeight { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, ErrorBarSize) }, // ImPlotStyleVar_ErrorBarSize { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, ErrorBarWeight) }, // ImPlotStyleVar_ErrorBarWeight { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, DigitalBitHeight) }, // ImPlotStyleVar_DigitalBitHeight { ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, DigitalBitGap) } // ImPlotStyleVar_DigitalBitGap }; static const ImPlotStyleVarInfo* GetPlotStyleVarInfo(ImPlotStyleVar idx) { IM_ASSERT(idx >= 0 && idx < ImPlotStyleVar_COUNT); IM_ASSERT(IM_ARRAYSIZE(GPlotStyleVarInfo) == ImPlotStyleVar_COUNT); return &GPlotStyleVarInfo[idx]; } ImPlotStyle& GetStyle() { return gp.Style; } void SetPalette(const ImVec4* colors, int num_colors) { gp.ColorMap.shrink(0); gp.ColorMap.reserve(num_colors); for (int i = 0; i < num_colors; ++i) { gp.ColorMap.push_back(colors[i]); } } /// Returns the next unused default plot color void RestorePalette() { static ImVec4 default_colors[10] = { ImVec4((0.0F), (0.7490196228F), (1.0F), (1.0F)), // Blues::DeepSkyBlue, ImVec4((1.0F), (0.0F), (0.0F), (1.0F)), // Reds::Red, ImVec4((0.4980392158F), (1.0F), (0.0F), (1.0F)), // Greens::Chartreuse, ImVec4((1.0F), (1.0F), (0.0F), (1.0F)), // Yellows::Yellow, ImVec4((0.0F), (1.0F), (1.0F), (1.0F)), // Cyans::Cyan, ImVec4((1.0F), (0.6470588446F), (0.0F), (1.0F)), // Oranges::Orange, ImVec4((1.0F), (0.0F), (1.0F), (1.0F)), // Purples::Magenta, ImVec4((0.5411764979F), (0.1686274558F), (0.8862745166F), (1.0F)), // Purples::BlueViolet, ImVec4((0.5f), (0.5f), (0.5f), (1.0F)), // Grays::Gray50, ImVec4((0.8235294223F), (0.7058823705F), (0.5490196347F), (1.0F)) // Browns::Tan }; SetPalette(default_colors, 10); } void PushStyleColor(ImPlotCol idx, ImU32 col) { ImGuiColorMod backup; backup.Col = idx; backup.BackupValue = gp.Style.Colors[idx]; gp.ColorModifiers.push_back(backup); gp.Style.Colors[idx] = ImGui::ColorConvertU32ToFloat4(col); } void PushStyleColor(ImPlotCol idx, const ImVec4& col) { ImGuiColorMod backup; backup.Col = idx; backup.BackupValue = gp.Style.Colors[idx]; gp.ColorModifiers.push_back(backup); gp.Style.Colors[idx] = col; } void PopStyleColor(int count) { while (count > 0) { ImGuiColorMod& backup = gp.ColorModifiers.back(); gp.Style.Colors[backup.Col] = backup.BackupValue; gp.ColorModifiers.pop_back(); count--; } } void PushStyleVar(ImPlotStyleVar idx, float val) { const ImPlotStyleVarInfo* var_info = GetPlotStyleVarInfo(idx); if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) { float* pvar = (float*)var_info->GetVarPtr(&gp.Style); gp.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar)); *pvar = val; return; } IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!"); } void PushStyleVar(ImPlotStyleVar idx, int val) { const ImPlotStyleVarInfo* var_info = GetPlotStyleVarInfo(idx); if (var_info->Type == ImGuiDataType_S32 && var_info->Count == 1) { int* pvar = (int*)var_info->GetVarPtr(&gp.Style); gp.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar)); *pvar = val; return; } else if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) { float* pvar = (float*)var_info->GetVarPtr(&gp.Style); gp.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar)); *pvar = (float)val; return; } IM_ASSERT(0 && "Called PushStyleVar() int variant but variable is not a int!"); } void PopStyleVar(int count) { while (count > 0) { ImGuiStyleMod& backup = gp.StyleModifiers.back(); const ImPlotStyleVarInfo* info = GetPlotStyleVarInfo(backup.VarIdx); void* data = info->GetVarPtr(&gp.Style); if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; } else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; } else if (info->Type == ImGuiDataType_S32 && info->Count == 1) { ((int*)data)[0] = backup.BackupInt[0]; } gp.StyleModifiers.pop_back(); count--; } } //----------------------------------------------------------------------------- // RENDERING FUNCTIONS //----------------------------------------------------------------------------- #define SQRT_1_2 0.70710678118f #define SQRT_3_2 0.86602540378f inline void TransformMarker(ImVec2* points, int n, const ImVec2& c, float s) { for (int i = 0; i < n; ++i) { points[i].x = c.x + points[i].x * s; points[i].y = c.y + points[i].y * s; } } inline void MarkerGeneral(ImDrawList& DrawList, ImVec2* points, int n, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) { TransformMarker(points, n, c, s); if (fill) DrawList.AddConvexPolyFilled(points, n, col_fill); if (outline && !(fill && col_outline == col_fill)) { for (int i = 0; i < n; ++i) DrawList.AddLine(points[i], points[(i+1)%n], col_outline, weight); } } inline void MarkerCircle(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) { ImVec2 marker[10] = {ImVec2(1.0f, 0.0f), ImVec2(0.809017f, 0.58778524f), ImVec2(0.30901697f, 0.95105654f), ImVec2(-0.30901703f, 0.9510565f), ImVec2(-0.80901706f, 0.5877852f), ImVec2(-1.0f, 0.0f), ImVec2(-0.80901694f, -0.58778536f), ImVec2(-0.3090171f, -0.9510565f), ImVec2(0.30901712f, -0.9510565f), ImVec2(0.80901694f, -0.5877853f)}; MarkerGeneral(DrawList, marker, 10, c, s, outline, col_outline, fill, col_fill, weight); } inline void MarkerDiamond(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) { ImVec2 marker[4] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(0, 1)}; MarkerGeneral(DrawList, marker, 4, c, s, outline, col_outline, fill, col_fill, weight); } inline void MarkerSquare(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) { ImVec2 marker[4] = {ImVec2(SQRT_1_2,SQRT_1_2),ImVec2(SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,SQRT_1_2)}; MarkerGeneral(DrawList, marker, 4, c, s, outline, col_outline, fill, col_fill, weight); } inline void MarkerUp(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) { ImVec2 marker[3] = {ImVec2(SQRT_3_2,0.5f),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f)}; MarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight); } inline void MarkerDown(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) { ImVec2 marker[3] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f)}; MarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight); } inline void MarkerLeft(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) { ImVec2 marker[3] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2)}; MarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight); } inline void MarkerRight(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) { ImVec2 marker[3] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2)}; MarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight); } inline void MarkerAsterisk(ImDrawList& DrawList, const ImVec2& c, float s, bool /*outline*/, ImU32 col_outline, bool /*fill*/, ImU32 /*col_fill*/, float weight) { ImVec2 marker[6] = {{SQRT_3_2, 0.5f}, {0, -1}, {-SQRT_3_2, 0.5f}, {SQRT_3_2, -0.5f}, {0, 1}, {-SQRT_3_2, -0.5f}}; TransformMarker(marker, 6, c, s); DrawList.AddLine(marker[0], marker[5], col_outline, weight); DrawList.AddLine(marker[1], marker[4], col_outline, weight); DrawList.AddLine(marker[2], marker[3], col_outline, weight); } inline void MarkerPlus(ImDrawList& DrawList, const ImVec2& c, float s, bool /*outline*/, ImU32 col_outline, bool /*fill*/, ImU32 /*col_fill*/, float weight) { ImVec2 marker[4] = {{1, 0}, {0, -1}, {-1, 0}, {0, 1}}; TransformMarker(marker, 4, c, s); DrawList.AddLine(marker[0], marker[2], col_outline, weight); DrawList.AddLine(marker[1], marker[3], col_outline, weight); } inline void MarkerCross(ImDrawList& DrawList, const ImVec2& c, float s, bool /*outline*/, ImU32 col_outline, bool /*fill*/, ImU32 /*col_fill*/, float weight) { ImVec2 marker[4] = {{SQRT_1_2,SQRT_1_2},{SQRT_1_2,-SQRT_1_2},{-SQRT_1_2,-SQRT_1_2},{-SQRT_1_2,SQRT_1_2}}; TransformMarker(marker, 4, c, s); DrawList.AddLine(marker[0], marker[2], col_outline, weight); DrawList.AddLine(marker[1], marker[3], col_outline, weight); } template inline void RenderMarkers(Transformer transformer, ImDrawList& DrawList, Getter getter, int count, int offset, bool rend_mk_line, ImU32 col_mk_line, bool rend_mk_fill, ImU32 col_mk_fill, bool cull) { int idx = offset; for (int i = 0; i < count; ++i) { ImVec2 c; c = transformer(getter(idx)); idx = (idx + 1) % count; if (!cull || gp.BB_Grid.Contains(c)) { // TODO: Optimize the loop and if statements, this is atrocious if (HasFlag(gp.Style.Marker, ImPlotMarker_Circle)) MarkerCircle(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); if (HasFlag(gp.Style.Marker, ImPlotMarker_Square)) MarkerSquare(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); if (HasFlag(gp.Style.Marker, ImPlotMarker_Diamond)) MarkerDiamond(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); if (HasFlag(gp.Style.Marker, ImPlotMarker_Up)) MarkerUp(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); if (HasFlag(gp.Style.Marker, ImPlotMarker_Down)) MarkerDown(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); if (HasFlag(gp.Style.Marker, ImPlotMarker_Left)) MarkerLeft(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); if (HasFlag(gp.Style.Marker, ImPlotMarker_Right)) MarkerRight(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); if (HasFlag(gp.Style.Marker, ImPlotMarker_Cross)) MarkerCross(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); if (HasFlag(gp.Style.Marker, ImPlotMarker_Plus)) MarkerPlus(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); if (HasFlag(gp.Style.Marker, ImPlotMarker_Asterisk)) MarkerAsterisk(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight); } } } inline void RenderLine(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, float line_weight, ImU32 col_line, ImVec2 uv) { // http://assemblyrequired.crashworks.org/timing-square-root/ float dx = p2.x - p1.x; float dy = p2.y - p1.y; IM_NORMALIZE2F_OVER_ZERO(dx, dy); dx *= (line_weight * 0.5f); dy *= (line_weight * 0.5f); DrawList._VtxWritePtr[0].pos.x = p1.x + dy; DrawList._VtxWritePtr[0].pos.y = p1.y - dx; DrawList._VtxWritePtr[0].uv = uv; DrawList._VtxWritePtr[0].col = col_line; DrawList._VtxWritePtr[1].pos.x = p2.x + dy; DrawList._VtxWritePtr[1].pos.y = p2.y - dx; DrawList._VtxWritePtr[1].uv = uv; DrawList._VtxWritePtr[1].col = col_line; DrawList._VtxWritePtr[2].pos.x = p2.x - dy; DrawList._VtxWritePtr[2].pos.y = p2.y + dx; DrawList._VtxWritePtr[2].uv = uv; DrawList._VtxWritePtr[2].col = col_line; DrawList._VtxWritePtr[3].pos.x = p1.x - dy; DrawList._VtxWritePtr[3].pos.y = p1.y + dx; DrawList._VtxWritePtr[3].uv = uv; DrawList._VtxWritePtr[3].col = col_line; DrawList._VtxWritePtr += 4; DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx); DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1); DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2); DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx); DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2); DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3); DrawList._IdxWritePtr += 6; DrawList._VtxCurrentIdx += 4; } inline void RenderLineAA(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, float line_weight, ImU32 col_line) { DrawList.AddLine(p1, p2, col_line, line_weight); } template inline void RenderLineStrip(Transformer transformer, ImDrawList& DrawList, Getter getter, int count, int offset, float line_weight, ImU32 col_line, bool cull) { // render line segments offset %= count; if (offset < 0) offset += count; // shift negative offset to positive range int i_start = offset + 1; if (i_start >= count ) i_start -= count; int i_end = offset + count; if (i_end >= count) i_end -= count; const int segments = count - 1; ImVec2 p1 = transformer(getter(offset)); if (HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_AntiAliased)) { for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) { ImVec2 p2 = transformer(getter(i1)); if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1,p2), ImMax(p1,p2)))) RenderLineAA(DrawList, p1, p2, line_weight, col_line); p1 = p2; } } else { const ImVec2 uv = DrawList._Data->TexUvWhitePixel; DrawList.PrimReserve(segments * 6, segments * 4); int segments_culled = 0; for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) { ImVec2 p2 = transformer(getter(i1)); if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2)))) RenderLine(DrawList, p1, p2, line_weight, col_line, uv); else segments_culled++; p1 = p2; } if (segments_culled > 0) DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 4); } } //----------------------------------------------------------------------------- // DATA GETTERS //----------------------------------------------------------------------------- inline float StrideIndex(const float* data, int idx, int stride) { return *(const float*)(const void*)((const unsigned char*)data + (size_t)idx * stride); } struct GetterYs { GetterYs(const float* ys, int stride) { Ys = ys; Stride = stride; } const float* Ys; int Stride; inline ImVec2 operator()(int idx) { return ImVec2((float)idx, StrideIndex(Ys, idx, Stride)); } }; struct Getter2D { Getter2D(const float* xs, const float* ys, int stride) { Xs = xs; Ys = ys; Stride = stride; } const float* Xs; const float* Ys; int Stride; inline ImVec2 operator()(int idx) { return ImVec2(StrideIndex(Xs, idx, Stride), StrideIndex(Ys, idx, Stride)); } }; struct GetterImVec2 { GetterImVec2(const ImVec2* data) { Data = data; } inline ImVec2 operator()(int idx) { return Data[idx]; } const ImVec2* Data; }; struct GetterFuncPtrImVec2 { GetterFuncPtrImVec2(ImVec2 (*g)(void* data, int idx), void* d) { getter = g; data = d;} ImVec2 operator()(int idx) { return getter(data, idx); } ImVec2 (*getter)(void* data, int idx); void* data; }; struct GetterFuncPtrImVec4 { GetterFuncPtrImVec4(ImVec4 (*g)(void* data, int idx), void* d) { getter = g; data = d;} ImVec4 operator()(int idx) { return getter(data, idx); } ImVec4 (*getter)(void* data, int idx); void* data; }; //----------------------------------------------------------------------------- // PLOT //----------------------------------------------------------------------------- template inline void PlotEx(const char* label_id, Getter getter, int count, int offset) { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "Plot() Needs to be called between BeginPlot() and EndPlot()!"); ImPlotState* plot = gp.CurrentPlot; const int y_axis = plot->CurrentYAxis; ImPlotItem* item = RegisterItem(label_id); if (!item->Show) return; ImDrawList & DrawList = *ImGui::GetWindowDrawList(); const bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0; const bool rend_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w != 0 && gp.Style.MarkerWeight > 0; const bool rend_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w != 0; ImU32 col_line = gp.Style.Colors[ImPlotCol_Line].w == -1 ? ImGui::GetColorU32(item->Color) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Line]); ImU32 col_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerOutline]); ImU32 col_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerFill]); const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight; if (gp.Style.Colors[ImPlotCol_Line].w != -1) item->Color = gp.Style.Colors[ImPlotCol_Line]; bool cull = HasFlag(plot->Flags, ImPlotFlags_CullData); // find data extents if (gp.FitThisFrame) { for (int i = 0; i < count; ++i) { ImVec2 p = getter(i); FitPoint(p); } } PushPlotClipRect(); if (count > 1 && rend_line) { if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale)) RenderLineStrip(Plt2PixLogLog(y_axis), DrawList, getter, count, offset, line_weight, col_line, cull); else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale)) RenderLineStrip(Plt2PixLogLin(y_axis), DrawList, getter, count, offset, line_weight, col_line, cull); else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale)) RenderLineStrip(Plt2PixLinLog(y_axis), DrawList, getter, count, offset, line_weight, col_line, cull); else RenderLineStrip(Plt2PixLinLin(y_axis), DrawList, getter, count, offset, line_weight, col_line, cull); } // render markers if (gp.Style.Marker != ImPlotMarker_None) { if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale)) RenderMarkers(Plt2PixLogLog(y_axis), DrawList, getter, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull); else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale)) RenderMarkers(Plt2PixLogLin(y_axis), DrawList, getter, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull); else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale)) RenderMarkers(Plt2PixLinLog(y_axis), DrawList, getter, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull); else RenderMarkers(Plt2PixLinLin(y_axis), DrawList, getter, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull); } PopPlotClipRect(); } void Plot(const char* label_id, const float* values, int count, int offset, int stride) { GetterYs getter(values,stride); PlotEx(label_id, getter, count, offset); } void Plot(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) { Getter2D getter(xs,ys,stride); return PlotEx(label_id, getter, count, offset); } void Plot(const char* label_id, const ImVec2* data, int count, int offset) { GetterImVec2 getter(data); return PlotEx(label_id, getter, count, offset); } void Plot(const char* label_id, ImVec2 (*getter_func)(void* data, int idx), void* data, int count, int offset) { GetterFuncPtrImVec2 getter(getter_func,data); return PlotEx(label_id, getter, count, offset); } //----------------------------------------------------------------------------- // PLOT BAR //----------------------------------------------------------------------------- struct GetterBarV { const float* Ys; float XShift; int Stride; GetterBarV(const float* ys, float xshift, int stride) { Ys = ys; XShift = xshift; Stride = stride; } inline ImVec2 operator()(int idx) { return ImVec2((float)idx + XShift, StrideIndex(Ys, idx, Stride)); } }; struct GetterBarH { const float* Xs; float YShift; int Stride; GetterBarH(const float* xs, float yshift, int stride) { Xs = xs; YShift = yshift; Stride = stride; } inline ImVec2 operator()(int idx) { return ImVec2(StrideIndex(Xs, idx, Stride), (float)idx + YShift); } }; template void PlotBarEx(const char* label_id, Getter getter, int count, float width, int offset) { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "Bar() Needs to be called between BeginPlot() and EndPlot()!"); ImPlotItem* item = RegisterItem(label_id); if (!item->Show) return; ImDrawList & DrawList = *ImGui::GetWindowDrawList(); bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0; bool rend_fill = gp.Style.Colors[ImPlotCol_Fill].w != 0; ImU32 col_line = gp.Style.Colors[ImPlotCol_Line].w == -1 ? ImGui::GetColorU32(item->Color) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Line]); ImU32 col_fill = gp.Style.Colors[ImPlotCol_Fill].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Fill]); if (rend_fill && col_line == col_fill) rend_line = false; if (gp.Style.Colors[ImPlotCol_Line].w != -1) item->Color = gp.Style.Colors[ImPlotCol_Line]; PushPlotClipRect(); float half_width = width * 0.5f; // find data extents if (gp.FitThisFrame) { for (int i = 0; i < count; ++i) { ImVec2 p = getter(i); FitPoint(ImVec2(p.x - half_width, p.y)); FitPoint(ImVec2(p.x + half_width, 0)); } } int idx = offset; for (int i = 0; i < count; ++i) { ImVec2 p; p = getter(idx); idx = (idx + 1) % count; if (p.y == 0) continue; ImVec2 a = PlotToPixels(p.x - half_width, p.y); ImVec2 b = PlotToPixels(p.x + half_width, 0); if (rend_fill) DrawList.AddRectFilled(a, b, col_fill); if (rend_line) DrawList.AddRect(a, b, col_line); } PopPlotClipRect(); } void Bar(const char* label_id, const float* values, int count, float width, float shift, int offset, int stride) { GetterBarV getter(values,shift,stride); PlotBarEx(label_id, getter, count, width, offset); } void Bar(const char* label_id, const float* xs, const float* ys, int count, float width, int offset, int stride) { Getter2D getter(xs,ys,stride); PlotBarEx(label_id, getter, count, width, offset); } void Bar(const char* label_id, ImVec2 (*getter_func)(void* data, int idx), void* data, int count, float width, int offset) { GetterFuncPtrImVec2 getter(getter_func, data); PlotBarEx(label_id, getter, count, width, offset); } //----------------------------------------------------------------------------- template void PlotBarHEx(const char* label_id, Getter getter, int count, float height, int offset) { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "BarH() Needs to be called between BeginPlot() and EndPlot()!"); ImPlotItem* item = RegisterItem(label_id); if (!item->Show) return; ImDrawList & DrawList = *ImGui::GetWindowDrawList(); bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0; bool rend_fill = gp.Style.Colors[ImPlotCol_Fill].w != 0; ImU32 col_line = gp.Style.Colors[ImPlotCol_Line].w == -1 ? ImGui::GetColorU32(item->Color) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Line]); ImU32 col_fill = gp.Style.Colors[ImPlotCol_Fill].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Fill]); if (rend_fill && col_line == col_fill) rend_line = false; if (gp.Style.Colors[ImPlotCol_Line].w != -1) item->Color = gp.Style.Colors[ImPlotCol_Line]; PushPlotClipRect(); float half_height = height * 0.5f; // find data extents if (gp.FitThisFrame) { for (int i = 0; i < count; ++i) { ImVec2 p = getter(i); FitPoint(ImVec2(0, p.y - half_height)); FitPoint(ImVec2(p.x, p.y + half_height)); } } int idx = offset; for (int i = 0; i < count; ++i) { ImVec2 p; p = getter(idx); idx = (idx + 1) % count; if (p.x == 0) continue; ImVec2 a = PlotToPixels(0, p.y - half_height); ImVec2 b = PlotToPixels(p.x, p.y + half_height); if (rend_fill) DrawList.AddRectFilled(a, b, col_fill); if (rend_line) DrawList.AddRect(a, b, col_line); } PopPlotClipRect(); } void BarH(const char* label_id, const float* values, int count, float height, float shift, int offset, int stride) { GetterBarH getter(values,shift,stride); PlotBarHEx(label_id, getter, count, height, offset); } void BarH(const char* label_id, const float* xs, const float* ys, int count, float height, int offset, int stride) { Getter2D getter(xs,ys,stride); PlotBarHEx(label_id, getter, count, height, offset); } void BarH(const char* label_id, ImVec2 (*getter_func)(void* data, int idx), void* data, int count, float height, int offset) { GetterFuncPtrImVec2 getter(getter_func, data); PlotBarHEx(label_id, getter, count, height, offset); } //----------------------------------------------------------------------------- // PLOT ERROR BARS //----------------------------------------------------------------------------- struct GetterError { const float* Xs; const float* Ys; const float* Neg; const float* Pos; int Stride; GetterError(const float* xs, const float* ys, const float* neg, const float* pos, int stride) { Xs = xs; Ys = ys; Neg = neg; Pos = pos; Stride = stride; } ImVec4 operator()(int idx) { return ImVec4(StrideIndex(Xs, idx, Stride), StrideIndex(Ys, idx, Stride), StrideIndex(Neg, idx, Stride), StrideIndex(Pos, idx, Stride)); } }; template void PlotErrorBarsEx(const char* label_id, Getter getter, int count, int offset) { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "ErrorBars() Needs to be called between BeginPlot() and EndPlot()!"); ImGuiID id = ImGui::GetID(label_id); ImPlotItem* item = gp.CurrentPlot->Items.GetByKey(id); if (item != NULL && item->Show == false) return; ImDrawList & DrawList = *ImGui::GetWindowDrawList(); PushPlotClipRect(); const ImU32 col = gp.Style.Colors[ImPlotCol_ErrorBar].w == -1 ? ImGui::GetColorU32(ImGuiCol_Text) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_ErrorBar]); const bool rend_whisker = gp.Style.ErrorBarSize > 0; const float half_whisker = gp.Style.ErrorBarSize * 0.5f; // find data extents if (gp.FitThisFrame) { for (int i = 0; i < count; ++i) { ImVec4 e = getter(i); FitPoint(ImVec2(e.x , e.y - e.z)); FitPoint(ImVec2(e.x , e.y + e.w )); } } int idx = offset; for (int i = 0; i < count; ++i) { ImVec4 e; e = getter(idx); idx = (idx + 1) % count; ImVec2 p1 = PlotToPixels(e.x, e.y - e.z); ImVec2 p2 = PlotToPixels(e.x, e.y + e.w); DrawList.AddLine(p1,p2,col, gp.Style.ErrorBarWeight); if (rend_whisker) { DrawList.AddLine(p1 - ImVec2(half_whisker, 0), p1 + ImVec2(half_whisker, 0), col, gp.Style.ErrorBarWeight); DrawList.AddLine(p2 - ImVec2(half_whisker, 0), p2 + ImVec2(half_whisker, 0), col, gp.Style.ErrorBarWeight); } } PopPlotClipRect(); } void ErrorBars(const char* label_id, const float* xs, const float* ys, const float* err, int count, int offset, int stride) { GetterError getter(xs, ys, err, err, stride); PlotErrorBarsEx(label_id, getter, count, offset); } void ErrorBars(const char* label_id, const float* xs, const float* ys, const float* neg, const float* pos, int count, int offset, int stride) { GetterError getter(xs, ys, neg, pos, stride); PlotErrorBarsEx(label_id, getter, count, offset); } void ErrorBars(const char* label_id, ImVec4 (*getter_func)(void* data, int idx), void* data, int count, int offset) { GetterFuncPtrImVec4 getter(getter_func, data); PlotErrorBarsEx(label_id, getter, count, offset); } //----------------------------------------------------------------------------- // PLOT MISC //----------------------------------------------------------------------------- inline void DrawPieSlice(ImDrawList& DrawList, const ImVec2& center, float radius, float a0, float a1, ImU32 col) { static const float resolution = 50 / (2 * IM_PI); static ImVec2 buffer[50]; buffer[0] = PlotToPixels(center); int n = ImMax(3, (int)((a1 - a0) * resolution)); float da = (a1 - a0) / (n - 1); for (int i = 0; i < n; ++i) { float a = a0 + i * da; buffer[i + 1] = PlotToPixels(center.x + radius * cos(a), center.y + radius * sin(a)); } DrawList.AddConvexPolyFilled(buffer, n + 1, col); } void PieChart(const char** label_ids, float* values, int count, const ImVec2& center, float radius, bool show_percents, float angle0) { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PieChart() Needs to be called between BeginPlot() and EndPlot()!"); ImDrawList & DrawList = *ImGui::GetWindowDrawList(); float sum = 0; for (int i = 0; i < count; ++i) sum += values[i]; const bool normalize = sum > 1.0f; PushPlotClipRect(); float a0 = angle0 * 2 * IM_PI / 360.0f; float a1 = angle0 * 2 * IM_PI / 360.0f; for (int i = 0; i < count; ++i) { ImPlotItem* item = RegisterItem(label_ids[i]); ImU32 col = ImGui::GetColorU32(item->Color); float percent = normalize ? values[i] / sum : values[i]; a1 = a0 + 2 * IM_PI * percent; if (item->Show) { if (percent < 0.5) { DrawPieSlice(DrawList, center, radius, a0, a1, col); } else { DrawPieSlice(DrawList, center, radius, a0, a0 + (a1 - a0) * 0.5f, col); DrawPieSlice(DrawList, center, radius, a0 + (a1 - a0) * 0.5f, a1, col); } if (show_percents) { char buffer[8]; sprintf(buffer, "%.0f%%", percent * 100); ImVec2 size = ImGui::CalcTextSize(buffer); float angle = a0 + (a1 - a0) * 0.5f; ImVec2 pos = PlotToPixels(center.x + 0.5f * radius * cos(angle), center.y + 0.5f * radius * sin(angle)); DrawList.AddText(pos - size * 0.5f + ImVec2(1,1), IM_COL32(0,0,0,255), buffer); DrawList.AddText(pos - size * 0.5f, IM_COL32(255,255,255,255), buffer); } } a0 = a1; } PopPlotClipRect(); } void Text(const char* text, float x, float y, bool vertical, const ImVec2& pixel_offset) { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "Text() Needs to be called between BeginPlot() and EndPlot()!"); ImDrawList & DrawList = *ImGui::GetWindowDrawList(); PushPlotClipRect(); ImVec2 pos = PlotToPixels(ImVec2(x,y)) + pixel_offset; if (vertical) AddTextVertical(&DrawList, text, pos, gp.Col_Txt); else DrawList.AddText(pos, gp.Col_Txt, text); PopPlotClipRect(); } template inline void PlotDigitalEx(const char* label_id, Getter getter, int count, int offset) { IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "Plot() Needs to be called between BeginPlot() and EndPlot()!"); ImPlotItem* item = RegisterItem(label_id); if (!item->Show) return; ImDrawList & DrawList = *ImGui::GetWindowDrawList(); const bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0; if (gp.Style.Colors[ImPlotCol_Line].w != -1) item->Color = gp.Style.Colors[ImPlotCol_Line]; // find data extents if (gp.FitThisFrame) { for (int i = 0; i < count; ++i) { ImVec2 p = getter(i); FitPoint(ImVec2(p.x, 0)); } } ImGui::PushClipRect(gp.BB_Grid.Min, gp.BB_Grid.Max, true); bool cull = HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_CullData); const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight; const int ax = gp.CurrentPlot->CurrentYAxis; // render digital signals as "pixel bases" rectangles if (count > 1 && rend_line) { // const float mx = (gp.PixelRange[ax].Max.x - gp.PixelRange[ax].Min.x) / gp.CurrentPlot->XAxis.Range.Size(); const int segments = count - 1; int i1 = offset; int pixYMax = 0; for (int s = 0; s < segments; ++s) { const int i2 = (i1 + 1) % count; ImVec2 itemData1 = getter(i1); ImVec2 itemData2 = getter(i2); i1 = i2; int pixY_0 = (int)(line_weight); float pixY_1_float = gp.Style.DigitalBitHeight * ImMax(0.0f, itemData1.y); int pixY_1 = (int)(pixY_1_float); //allow only positive values int pixY_chPosOffset = (int)(ImMax(gp.Style.DigitalBitHeight, pixY_1_float) + gp.Style.DigitalBitGap); pixYMax = ImMax(pixYMax, pixY_chPosOffset); ImVec2 pMin, pMax; pMin.x = gp.PixelRange[ax].Min.x + mx * (itemData1.x - gp.CurrentPlot->XAxis.Range.Min); pMax.x = gp.PixelRange[ax].Min.x + mx * (itemData2.x - gp.CurrentPlot->XAxis.Range.Min); int pixY_Offset = 20;//20 pixel from bottom due to mouse cursor label pMin.y = (gp.PixelRange[ax].Min.y) + ((-gp.DigitalPlotOffset) - pixY_Offset); pMax.y = (gp.PixelRange[ax].Min.y) + ((-gp.DigitalPlotOffset) - pixY_0 - pixY_1 - pixY_Offset); //plot only one rectangle for same digital state while (((s+2) < segments) && (itemData1.y == itemData2.y)) { const int i3 = (i1 + 1) % count; itemData2 = getter(i3); pMax.x = gp.PixelRange[ax].Min.x + mx * (itemData2.x - gp.CurrentPlot->XAxis.Range.Min); i1 = i3; s++; } //do not extend plot outside plot range if (pMin.x < gp.PixelRange[ax].Min.x) pMin.x = gp.PixelRange[ax].Min.x; if (pMax.x < gp.PixelRange[ax].Min.x) pMax.x = gp.PixelRange[ax].Min.x; if (pMin.x > gp.PixelRange[ax].Max.x) pMin.x = gp.PixelRange[ax].Max.x; if (pMax.x > gp.PixelRange[ax].Max.x) pMax.x = gp.PixelRange[ax].Max.x; //plot a rectangle that extends up to x2 with y1 height if ((pMax.x > pMin.x) && (!cull || gp.BB_Grid.Contains(pMin) || gp.BB_Grid.Contains(pMax))) { ImVec4 colAlpha = item->Color; colAlpha.w = item->Highlight ? 1.0f : 0.9f; DrawList.AddRectFilled(pMin, pMax, ImGui::GetColorU32(colAlpha)); } } gp.DigitalPlotItemCnt++; gp.DigitalPlotOffset += pixYMax; } ImGui::PopClipRect(); } void Digital(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) { Getter2D getter(xs,ys,stride); return PlotDigitalEx(label_id, getter, count, offset); } void Digital(const char* label_id, ImVec2 (*getter_func)(void* data, int idx), void* data, int count, int offset) { GetterFuncPtrImVec2 getter(getter_func,data); return PlotDigitalEx(label_id, getter, count, offset); } } // namespace ImPlot