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implot/implot_items.cpp
2020-08-31 23:23:48 -05:00

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C++

// MIT License
// Copyright (c) 2020 Evan Pezent
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.5 WIP
#include "implot.h"
#include "implot_internal.h"
#ifdef _MSC_VER
#define sprintf sprintf_s
#endif
#define SQRT_1_2 0.70710678118f
#define SQRT_3_2 0.86602540378f
#define IM_NORMALIZE2F_OVER_ZERO(VX, VY) \
{ \
float d2 = VX * VX + VY * VY; \
if (d2 > 0.0f) { \
float inv_len = 1.0f / ImSqrt(d2); \
VX *= inv_len; \
VY *= inv_len; \
} \
}
namespace ImPlot {
//-----------------------------------------------------------------------------
// Item Utils
//-----------------------------------------------------------------------------
ImPlotItem* RegisterOrGetItem(const char* label_id) {
ImPlotContext& gp = *GImPlot;
ImGuiID id = ImGui::GetID(label_id);
ImPlotItem* item = gp.CurrentPlot->Items.GetOrAddByKey(id);
if (item->SeenThisFrame)
return item;
item->SeenThisFrame = true;
int idx = gp.CurrentPlot->Items.GetIndex(item);
item->ID = id;
if (ImGui::FindRenderedTextEnd(label_id, NULL) != label_id) {
gp.LegendIndices.push_back(idx);
item->NameOffset = gp.LegendLabels.size();
gp.LegendLabels.append(label_id, label_id + strlen(label_id) + 1);
}
else {
item->Show = true;
}
if (item->Show)
gp.VisibleItemCount++;
return item;
}
ImPlotItem* GetItem(int i) {
ImPlotContext& gp = *GImPlot;
return gp.CurrentPlot->Items.GetByIndex(gp.LegendIndices[i]);
}
ImPlotItem* GetItem(const char* label_id) {
ImPlotContext& gp = *GImPlot;
ImGuiID id = ImGui::GetID(label_id);
return gp.CurrentPlot->Items.GetByKey(id);
}
ImPlotItem* GetItem(const char* plot_title, const char* item_label_id) {
ImPlotState* plot = GetPlot(plot_title);
if (plot) {
ImGuiID id = ImGui::GetID(item_label_id);
return plot->Items.GetByKey(id);
}
return NULL;
}
ImPlotItem* GetCurrentItem() {
ImPlotContext& gp = *GImPlot;
return gp.CurrentItem;
}
void BustItemCache() {
ImPlotContext& gp = *GImPlot;
for (int p = 0; p < gp.Plots.GetSize(); ++p) {
ImPlotState& plot = *gp.Plots.GetByIndex(p);
plot.ColormapIdx = 0;
plot.Items.Clear();
}
}
// Begins a new item. Returns false if the item should not be plotted.
bool BeginItem(const char* label_id, ImPlotCol recolor_from) {
ImPlotContext& gp = *GImPlot;
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotX() needs to be called between BeginPlot() and EndPlot()!");
ImPlotItem* item = RegisterOrGetItem(label_id);
if (!item->Show) {
// reset next item data
gp.NextItemStyle = ImPlotItemStyle();
return false;
}
else {
// set current item
gp.CurrentItem = item;
ImPlotItemStyle& s = gp.NextItemStyle;
// override item color
if (recolor_from != -1) {
if (!IsColorAuto(s.Colors[recolor_from]))
item->Color = s.Colors[recolor_from];
else if (!IsColorAuto(gp.Style.Colors[recolor_from]))
item->Color = gp.Style.Colors[recolor_from];
}
// stage next item colors
s.Colors[ImPlotCol_Line] = IsColorAuto(s.Colors[ImPlotCol_Line]) ? ( IsColorAuto(ImPlotCol_Line) ? item->Color : gp.Style.Colors[ImPlotCol_Line] ) : s.Colors[ImPlotCol_Line];
s.Colors[ImPlotCol_Fill] = IsColorAuto(s.Colors[ImPlotCol_Fill]) ? ( IsColorAuto(ImPlotCol_Fill) ? item->Color : gp.Style.Colors[ImPlotCol_Fill] ) : s.Colors[ImPlotCol_Fill];
s.Colors[ImPlotCol_MarkerOutline] = IsColorAuto(s.Colors[ImPlotCol_MarkerOutline]) ? ( IsColorAuto(ImPlotCol_MarkerOutline) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerOutline] ) : s.Colors[ImPlotCol_MarkerOutline];
s.Colors[ImPlotCol_MarkerFill] = IsColorAuto(s.Colors[ImPlotCol_MarkerFill]) ? ( IsColorAuto(ImPlotCol_MarkerFill) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerFill] ) : s.Colors[ImPlotCol_MarkerFill];
s.Colors[ImPlotCol_ErrorBar] = IsColorAuto(s.Colors[ImPlotCol_ErrorBar]) ? ( GetStyleColorVec4(ImPlotCol_ErrorBar) ) : s.Colors[ImPlotCol_ErrorBar];
// stage next item style vars
s.LineWeight = s.LineWeight < 0 ? gp.Style.LineWeight : s.LineWeight;
s.Marker = s.Marker < 0 ? gp.Style.Marker : s.Marker;
s.MarkerSize = s.MarkerSize < 0 ? gp.Style.MarkerSize : s.MarkerSize;
s.MarkerWeight = s.MarkerWeight < 0 ? gp.Style.MarkerWeight : s.MarkerWeight;
s.FillAlpha = s.FillAlpha < 0 ? gp.Style.FillAlpha : s.FillAlpha;
s.ErrorBarSize = s.ErrorBarSize < 0 ? gp.Style.ErrorBarSize : s.ErrorBarSize;
s.ErrorBarWeight = s.ErrorBarWeight < 0 ? gp.Style.ErrorBarWeight : s.ErrorBarWeight;
s.DigitalBitHeight = s.DigitalBitHeight < 0 ? gp.Style.DigitalBitHeight : s.DigitalBitHeight;
s.DigitalBitGap = s.DigitalBitGap < 0 ? gp.Style.DigitalBitGap : s.DigitalBitGap;
// apply alpha modifier(s)
s.Colors[ImPlotCol_Fill].w *= s.FillAlpha;
// s.Colors[ImPlotCol_MarkerFill].w *= s.FillAlpha; // TODO: this should be separate, if it at all
// apply highlight mods
if (item->Highlight) {
s.LineWeight *= 2;
s.MarkerWeight *= 2;
// TODO: highlight fills?
}
// set render flags
s.RenderLine = s.Colors[ImPlotCol_Line].w > 0 && s.LineWeight > 0;
s.RenderFill = s.Colors[ImPlotCol_Fill].w > 0;
s.RenderMarkerLine = s.Colors[ImPlotCol_MarkerOutline].w > 0 && s.MarkerWeight > 0;
s.RenderMarkerFill = s.Colors[ImPlotCol_MarkerFill].w > 0;
// push rendering clip rect
PushPlotClipRect();
return true;
}
}
// Ends an item (call only if BeginItem returns true)
void EndItem() {
ImPlotContext& gp = *GImPlot;
// pop rendering clip rect
PopPlotClipRect();
// reset next item data
gp.NextItemStyle = ImPlotItemStyle();
// set current item
gp.CurrentItem = NULL;
}
void SetNextLineStyle(const ImVec4& col, float weight) {
ImPlotContext& gp = *GImPlot;
gp.NextItemStyle.Colors[ImPlotCol_Line] = col;
gp.NextItemStyle.LineWeight = weight;
}
void SetNextFillStyle(const ImVec4& col, float alpha) {
ImPlotContext& gp = *GImPlot;
gp.NextItemStyle.Colors[ImPlotCol_Fill] = col;
gp.NextItemStyle.FillAlpha = alpha;
}
void SetNextMarkerStyle(ImPlotMarker marker, float size, const ImVec4& fill, float weight, const ImVec4& outline) {
ImPlotContext& gp = *GImPlot;
gp.NextItemStyle.Marker = marker;
gp.NextItemStyle.Colors[ImPlotCol_MarkerFill] = fill;
gp.NextItemStyle.MarkerSize = size;
gp.NextItemStyle.Colors[ImPlotCol_MarkerOutline] = outline;
gp.NextItemStyle.MarkerWeight = weight;
}
void SetNextErrorBarStyle(const ImVec4& col, float size, float weight) {
ImPlotContext& gp = *GImPlot;
gp.NextItemStyle.Colors[ImPlotCol_ErrorBar] = col;
gp.NextItemStyle.ErrorBarSize = size;
gp.NextItemStyle.ErrorBarWeight = weight;
}
//-----------------------------------------------------------------------------
// GETTERS
//-----------------------------------------------------------------------------
// Getters can be thought of as iterators that convert user data (e.g. raw arrays)
// to ImPlotPoints
// Interprets an array of Y points as ImPlotPoints where the X value is the index
template <typename T>
struct GetterYs {
GetterYs(const T* ys, int count, int offset, int stride) {
Ys = ys;
Count = count;
Offset = count ? ImPosMod(offset, count) : 0;
Stride = stride;
}
const T* Ys;
int Count;
int Offset;
int Stride;
inline ImPlotPoint operator()(int idx) {
return ImPlotPoint((T)idx, OffsetAndStride(Ys, idx, Count, Offset, Stride));
}
};
// Interprets separate arrays for X and Y points as ImPlotPoints
template <typename T>
struct GetterXsYs {
GetterXsYs(const T* xs, const T* ys, int count, int offset, int stride) {
Xs = xs; Ys = ys;
Count = count;
Offset = count ? ImPosMod(offset, count) : 0;
Stride = stride;
}
const T* Xs;
const T* Ys;
int Count;
int Offset;
int Stride;
inline ImPlotPoint operator()(int idx) {
return ImPlotPoint(OffsetAndStride(Xs, idx, Count, Offset, Stride), OffsetAndStride(Ys, idx, Count, Offset, Stride));
}
};
// Always returns a constant Y reference value where the X value is the index
template <typename T>
struct GetterYRef {
GetterYRef(T y_ref, int count) { YRef = y_ref; Count = count; }
inline ImPlotPoint operator()(int idx) {
return ImPlotPoint((T)idx, YRef);
}
T YRef;
int Count;
};
// Interprets an array of X points as ImPlotPoints where the Y value is a constant reference value
template <typename T>
struct GetterXsYRef {
GetterXsYRef(const T* xs, T y_ref, int count, int offset, int stride) {
Xs = xs;
YRef = y_ref;
Count = count;
Offset = count ? ImPosMod(offset, count) : 0;
Stride = stride;
}
const T* Xs;
T YRef;
int Count;
int Offset;
int Stride;
inline ImPlotPoint operator()(int idx) {
return ImPlotPoint(OffsetAndStride(Xs, idx, Count, Offset, Stride), YRef);
}
};
// Interprets an array of ImVec2 points as ImPlotPoints
struct GetterImVec2 {
GetterImVec2(const ImVec2* data, int count, int offset) {
Data = data;
Count = count;
Offset = count ? ImPosMod(offset, count) : 0;
}
inline ImPlotPoint operator()(int idx) {
idx = ImPosMod(Offset + idx, Count);
return ImPlotPoint(Data[idx].x, Data[idx].y);
}
const ImVec2* Data;
int Count;
int Offset;
};
// Interprets an array of ImPlotPoints as ImPlotPoints (essentially a pass through)
struct GetterImPlotPoint {
GetterImPlotPoint(const ImPlotPoint* data, int count, int offset) {
Data = data;
Count = count;
Offset = count ? ImPosMod(offset, count) : 0;
}
inline ImPlotPoint operator()(int idx) {
idx = ImPosMod(Offset + idx, Count);
return Data[idx];
}
const ImPlotPoint* Data;
int Count;
int Offset;
};
/// Interprets a user's function pointer as ImPlotPoints
struct GetterFuncPtrImPlotPoint {
GetterFuncPtrImPlotPoint(ImPlotPoint (*g)(void* data, int idx), void* d, int count, int offset) {
getter = g;
Data = d;
Count = count;
Offset = count ? ImPosMod(offset, count) : 0;
}
inline ImPlotPoint operator()(int idx) {
idx = ImPosMod(Offset + idx, Count);
return getter(Data, idx);
}
ImPlotPoint (*getter)(void* data, int idx);
void* Data;
int Count;
int Offset;
};
template <typename T>
struct GetterBarV {
const T* Ys; T XShift; int Count; int Offset; int Stride;
GetterBarV(const T* ys, T xshift, int count, int offset, int stride) { Ys = ys; XShift = xshift; Count = count; Offset = offset; Stride = stride; }
inline ImPlotPoint operator()(int idx) { return ImPlotPoint((T)idx + XShift, OffsetAndStride(Ys, idx, Count, Offset, Stride)); }
};
template <typename T>
struct GetterBarH {
const T* Xs; T YShift; int Count; int Offset; int Stride;
GetterBarH(const T* xs, T yshift, int count, int offset, int stride) { Xs = xs; YShift = yshift; Count = count; Offset = offset; Stride = stride; }
inline ImPlotPoint operator()(int idx) { return ImPlotPoint(OffsetAndStride(Xs, idx, Count, Offset, Stride), (T)idx + YShift); }
};
template <typename T>
struct GetterError {
const T* Xs; const T* Ys; const T* Neg; const T* Pos; int Count; int Offset; int Stride;
GetterError(const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset, int stride) {
Xs = xs; Ys = ys; Neg = neg; Pos = pos; Count = count; Offset = offset; Stride = stride;
}
ImPlotPointError operator()(int idx) {
return ImPlotPointError(OffsetAndStride(Xs, idx, Count, Offset, Stride),
OffsetAndStride(Ys, idx, Count, Offset, Stride),
OffsetAndStride(Neg, idx, Count, Offset, Stride),
OffsetAndStride(Pos, idx, Count, Offset, Stride));
}
};
//-----------------------------------------------------------------------------
// TRANSFORMERS
//-----------------------------------------------------------------------------
// Transforms convert points in plot space (i.e. ImPlotPoint) to pixel space (i.e. ImVec2)
// TODO: Cache transformation variables
// Transforms points for linear x and linear y space
struct TransformerLinLin {
TransformerLinLin() : YAxis(GetCurrentYAxis()) {}
inline ImVec2 operator()(const ImPlotPoint& plt) { return (*this)(plt.x, plt.y); }
inline ImVec2 operator()(double x, double y) {
ImPlotContext& gp = *GImPlot;
return ImVec2( (float)(gp.PixelRange[YAxis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min)),
(float)(gp.PixelRange[YAxis].Min.y + gp.My[YAxis] * (y - gp.CurrentPlot->YAxis[YAxis].Range.Min)) );
}
int YAxis;
};
// Transforms points for log x and linear y space
struct TransformerLogLin {
TransformerLogLin() : YAxis(GetCurrentYAxis()) {}
inline ImVec2 operator()(const ImPlotPoint& plt) { return (*this)(plt.x, plt.y); }
inline ImVec2 operator()(double x, double y) {
ImPlotContext& gp = *GImPlot;
double t = ImLog10(x / gp.CurrentPlot->XAxis.Range.Min) / gp.LogDenX;
x = ImLerp(gp.CurrentPlot->XAxis.Range.Min, gp.CurrentPlot->XAxis.Range.Max, (float)t);
return ImVec2( (float)(gp.PixelRange[YAxis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min)),
(float)(gp.PixelRange[YAxis].Min.y + gp.My[YAxis] * (y - gp.CurrentPlot->YAxis[YAxis].Range.Min)) );
}
int YAxis;
};
// Transforms points for linear x and log y space
struct TransformerLinLog {
TransformerLinLog() : YAxis(GetCurrentYAxis()) {}
inline ImVec2 operator()(const ImPlotPoint& plt) { return (*this)(plt.x, plt.y); }
inline ImVec2 operator()(double x, double y) {
ImPlotContext& gp = *GImPlot;
double t = ImLog10(y / gp.CurrentPlot->YAxis[YAxis].Range.Min) / gp.LogDenY[YAxis];
y = ImLerp(gp.CurrentPlot->YAxis[YAxis].Range.Min, gp.CurrentPlot->YAxis[YAxis].Range.Max, (float)t);
return ImVec2( (float)(gp.PixelRange[YAxis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min)),
(float)(gp.PixelRange[YAxis].Min.y + gp.My[YAxis] * (y - gp.CurrentPlot->YAxis[YAxis].Range.Min)) );
}
int YAxis;
};
// Transforms points for log x and log y space
struct TransformerLogLog {
TransformerLogLog() : YAxis(GetCurrentYAxis()) {}
inline ImVec2 operator()(const ImPlotPoint& plt) { return (*this)(plt.x, plt.y); }
inline ImVec2 operator()(double x, double y) {
ImPlotContext& gp = *GImPlot;
double t = ImLog10(x / gp.CurrentPlot->XAxis.Range.Min) / gp.LogDenX;
x = ImLerp(gp.CurrentPlot->XAxis.Range.Min, gp.CurrentPlot->XAxis.Range.Max, (float)t);
t = ImLog10(y / gp.CurrentPlot->YAxis[YAxis].Range.Min) / gp.LogDenY[YAxis];
y = ImLerp(gp.CurrentPlot->YAxis[YAxis].Range.Min, gp.CurrentPlot->YAxis[YAxis].Range.Max, (float)t);
return ImVec2( (float)(gp.PixelRange[YAxis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min)),
(float)(gp.PixelRange[YAxis].Min.y + gp.My[YAxis] * (y - gp.CurrentPlot->YAxis[YAxis].Range.Min)) );
}
int YAxis;
};
//-----------------------------------------------------------------------------
// PRIMITIVE RENDERERS
//-----------------------------------------------------------------------------
template <typename TGetter, typename TTransformer>
struct LineRenderer {
inline LineRenderer(TGetter getter, TTransformer transformer, ImU32 col, float weight) :
Getter(getter),
Transformer(transformer)
{
Prims = Getter.Count - 1;
Col = col;
Weight = weight;
P1 = Transformer(Getter(0));
}
inline bool operator()(ImDrawList& DrawList, ImVec2 uv, int prim) {
ImPlotContext& gp = *GImPlot;
ImVec2 P2 = Transformer(Getter(prim + 1));
if (!gp.BB_Plot.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
P1 = P2;
return false;
}
float dx = P2.x - P1.x;
float dy = P2.y - P1.y;
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
dx *= (Weight * 0.5f);
dy *= (Weight * 0.5f);
DrawList._VtxWritePtr[0].pos.x = P1.x + dy;
DrawList._VtxWritePtr[0].pos.y = P1.y - dx;
DrawList._VtxWritePtr[0].uv = uv;
DrawList._VtxWritePtr[0].col = Col;
DrawList._VtxWritePtr[1].pos.x = P2.x + dy;
DrawList._VtxWritePtr[1].pos.y = P2.y - dx;
DrawList._VtxWritePtr[1].uv = uv;
DrawList._VtxWritePtr[1].col = Col;
DrawList._VtxWritePtr[2].pos.x = P2.x - dy;
DrawList._VtxWritePtr[2].pos.y = P2.y + dx;
DrawList._VtxWritePtr[2].uv = uv;
DrawList._VtxWritePtr[2].col = Col;
DrawList._VtxWritePtr[3].pos.x = P1.x - dy;
DrawList._VtxWritePtr[3].pos.y = P1.y + dx;
DrawList._VtxWritePtr[3].uv = uv;
DrawList._VtxWritePtr[3].col = Col;
DrawList._VtxWritePtr += 4;
DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
DrawList._IdxWritePtr += 6;
DrawList._VtxCurrentIdx += 4;
P1 = P2;
return true;
}
TGetter Getter;
TTransformer Transformer;
int Prims;
ImU32 Col;
float Weight;
ImVec2 P1;
static const int IdxConsumed = 6;
static const int VtxConsumed = 4;
};
template <typename TGetter1, typename TGetter2, typename TTransformer>
struct ShadedRenderer {
ShadedRenderer(TGetter1 getter1, TGetter2 getter2, TTransformer transformer, ImU32 col) :
Getter1(getter1),
Getter2(getter2),
Transformer(transformer),
Col(col)
{
Prims = ImMin(Getter1.Count, Getter2.Count) - 1;
P11 = Transformer(Getter1(0));
P12 = Transformer(Getter2(0));
}
inline bool operator()(ImDrawList& DrawList, ImVec2 uv, int prim) {
// TODO: Culling
ImVec2 P21 = Transformer(Getter1(prim+1));
ImVec2 P22 = Transformer(Getter2(prim+1));
const int intersect = (P11.y > P12.y && P22.y > P21.y) || (P12.y > P11.y && P21.y > P22.y);
ImVec2 intersection = Intersection(P11,P21,P12,P22);
DrawList._VtxWritePtr[0].pos = P11;
DrawList._VtxWritePtr[0].uv = uv;
DrawList._VtxWritePtr[0].col = Col;
DrawList._VtxWritePtr[1].pos = P21;
DrawList._VtxWritePtr[1].uv = uv;
DrawList._VtxWritePtr[1].col = Col;
DrawList._VtxWritePtr[2].pos = intersection;
DrawList._VtxWritePtr[2].uv = uv;
DrawList._VtxWritePtr[2].col = Col;
DrawList._VtxWritePtr[3].pos = P12;
DrawList._VtxWritePtr[3].uv = uv;
DrawList._VtxWritePtr[3].col = Col;
DrawList._VtxWritePtr[4].pos = P22;
DrawList._VtxWritePtr[4].uv = uv;
DrawList._VtxWritePtr[4].col = Col;
DrawList._VtxWritePtr += 5;
DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1 + intersect);
DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3 - intersect);
DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 4);
DrawList._IdxWritePtr += 6;
DrawList._VtxCurrentIdx += 5;
P11 = P21;
P12 = P22;
return true;
}
TGetter1 Getter1;
TGetter2 Getter2;
TTransformer Transformer;
int Prims;
ImU32 Col;
ImVec2 P11, P12;
static const int IdxConsumed = 6;
static const int VtxConsumed = 5;
};
template <typename TGetter, typename TTransformer>
struct RectRenderer {
inline RectRenderer(TGetter getter, TTransformer transformer, ImU32 col) :
Getter(getter),
Transformer(transformer)
{
Prims = Getter.Count / 2;
Col = col;
}
inline bool operator()(ImDrawList& DrawList, ImVec2 uv, int prim) {
// TODO: Culling
ImVec2 P1 = Transformer(Getter(2*prim));
ImVec2 P2 = Transformer(Getter(2*prim+1));
DrawList._VtxWritePtr[0].pos = P1;
DrawList._VtxWritePtr[0].uv = uv;
DrawList._VtxWritePtr[0].col = Col;
DrawList._VtxWritePtr[1].pos.x = P1.x;
DrawList._VtxWritePtr[1].pos.y = P2.y;
DrawList._VtxWritePtr[1].uv = uv;
DrawList._VtxWritePtr[1].col = Col;
DrawList._VtxWritePtr[2].pos = P2;
DrawList._VtxWritePtr[2].uv = uv;
DrawList._VtxWritePtr[2].col = Col;
DrawList._VtxWritePtr[3].pos.x = P2.x;
DrawList._VtxWritePtr[3].pos.y = P1.y;
DrawList._VtxWritePtr[3].uv = uv;
DrawList._VtxWritePtr[3].col = Col;
DrawList._VtxWritePtr += 4;
DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
DrawList._IdxWritePtr += 6;
DrawList._VtxCurrentIdx += 4;
return true;
}
TGetter Getter;
TTransformer Transformer;
int Prims;
ImU32 Col;
static const int IdxConsumed = 6;
static const int VtxConsumed = 4;
};
// Stupid way of calculating maximum index size of ImDrawIdx without integer overflow issues
template <typename T>
struct MaxIdx { static const unsigned int Value; };
template <> const unsigned int MaxIdx<unsigned short>::Value = 65535;
template <> const unsigned int MaxIdx<unsigned int>::Value = 4294967295;
/// Renders primitive shapes in bulk as efficiently as possible.
template <typename Renderer>
inline void RenderPrimitives(Renderer renderer, ImDrawList& DrawList) {
unsigned int prims = renderer.Prims;
unsigned int prims_culled = 0;
unsigned int idx = 0;
const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
while (prims) {
// find how many can be reserved up to end of current draw command's limit
unsigned int cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - DrawList._VtxCurrentIdx) / Renderer::VtxConsumed);
// make sure at least this many elements can be rendered to avoid situations where at the end of buffer this slow path is not taken all the time
if (cnt >= ImMin(64u, prims)) {
if (prims_culled >= cnt)
prims_culled -= cnt; // reuse previous reservation
else {
DrawList.PrimReserve((cnt - prims_culled) * Renderer::IdxConsumed, (cnt - prims_culled) * Renderer::VtxConsumed); // add more elements to previous reservation
prims_culled = 0;
}
}
else
{
if (prims_culled > 0) {
DrawList.PrimUnreserve(prims_culled * Renderer::IdxConsumed, prims_culled * Renderer::VtxConsumed);
prims_culled = 0;
}
cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - 0/*DrawList._VtxCurrentIdx*/) / Renderer::VtxConsumed);
DrawList.PrimReserve(cnt * Renderer::IdxConsumed, cnt * Renderer::VtxConsumed); // reserve new draw command
}
prims -= cnt;
for (unsigned int ie = idx + cnt; idx != ie; ++idx) {
if (!renderer(DrawList, uv, idx))
prims_culled++;
}
}
if (prims_culled > 0)
DrawList.PrimUnreserve(prims_culled * Renderer::IdxConsumed, prims_culled * Renderer::VtxConsumed);
}
template <typename Getter, typename Transformer>
inline void RenderLineStrip(Getter getter, Transformer transformer, ImDrawList& DrawList, float line_weight, ImU32 col) {
ImPlotContext& gp = *GImPlot;
if (ImHasFlag(gp.CurrentPlot->Flags, ImPlotFlags_AntiAliased) || gp.Style.AntiAliasedLines) {
ImVec2 p1 = transformer(getter(0));
for (int i = 0; i < getter.Count; ++i) {
ImVec2 p2 = transformer(getter(i));
if (gp.BB_Plot.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
DrawList.AddLine(p1, p2, col, line_weight);
p1 = p2;
}
}
else {
RenderPrimitives(LineRenderer<Getter,Transformer>(getter, transformer, col, line_weight), DrawList);
}
}
//-----------------------------------------------------------------------------
// MARKER RENDERERS
//-----------------------------------------------------------------------------
inline void TransformMarker(ImVec2* points, int n, const ImVec2& c, float s) {
for (int i = 0; i < n; ++i) {
points[i].x = c.x + points[i].x * s;
points[i].y = c.y + points[i].y * s;
}
}
inline void RenderMarkerGeneral(ImDrawList& DrawList, ImVec2* points, int n, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
TransformMarker(points, n, c, s);
if (fill)
DrawList.AddConvexPolyFilled(points, n, col_fill);
if (outline && !(fill && col_outline == col_fill)) {
for (int i = 0; i < n; ++i)
DrawList.AddLine(points[i], points[(i+1)%n], col_outline, weight);
}
}
inline void RenderMarkerCircle(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[10] = {ImVec2(1.0f, 0.0f),
ImVec2(0.809017f, 0.58778524f),
ImVec2(0.30901697f, 0.95105654f),
ImVec2(-0.30901703f, 0.9510565f),
ImVec2(-0.80901706f, 0.5877852f),
ImVec2(-1.0f, 0.0f),
ImVec2(-0.80901694f, -0.58778536f),
ImVec2(-0.3090171f, -0.9510565f),
ImVec2(0.30901712f, -0.9510565f),
ImVec2(0.80901694f, -0.5877853f)};
RenderMarkerGeneral(DrawList, marker, 10, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void RenderMarkerDiamond(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[4] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(0, 1)};
RenderMarkerGeneral(DrawList, marker, 4, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void RenderMarkerSquare(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[4] = {ImVec2(SQRT_1_2,SQRT_1_2),ImVec2(SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,SQRT_1_2)};
RenderMarkerGeneral(DrawList, marker, 4, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void RenderMarkerUp(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[3] = {ImVec2(SQRT_3_2,0.5f),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f)};
RenderMarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void RenderMarkerDown(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[3] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f)};
RenderMarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void RenderMarkerLeft(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[3] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2)};
RenderMarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void RenderMarkerRight(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[3] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2)};
RenderMarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void RenderMarkerAsterisk(ImDrawList& DrawList, const ImVec2& c, float s, bool /*outline*/, ImU32 col_outline, bool /*fill*/, ImU32 /*col_fill*/, float weight) {
ImVec2 marker[6] = {ImVec2(SQRT_3_2, 0.5f), ImVec2(0, -1), ImVec2(-SQRT_3_2, 0.5f), ImVec2(SQRT_3_2, -0.5f), ImVec2(0, 1), ImVec2(-SQRT_3_2, -0.5f)};
TransformMarker(marker, 6, c, s);
DrawList.AddLine(marker[0], marker[5], col_outline, weight);
DrawList.AddLine(marker[1], marker[4], col_outline, weight);
DrawList.AddLine(marker[2], marker[3], col_outline, weight);
}
inline void RenderMarkerPlus(ImDrawList& DrawList, const ImVec2& c, float s, bool /*outline*/, ImU32 col_outline, bool /*fill*/, ImU32 /*col_fill*/, float weight) {
ImVec2 marker[4] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(0, 1)};
TransformMarker(marker, 4, c, s);
DrawList.AddLine(marker[0], marker[2], col_outline, weight);
DrawList.AddLine(marker[1], marker[3], col_outline, weight);
}
inline void RenderMarkerCross(ImDrawList& DrawList, const ImVec2& c, float s, bool /*outline*/, ImU32 col_outline, bool /*fill*/, ImU32 /*col_fill*/, float weight) {
ImVec2 marker[4] = {ImVec2(SQRT_1_2,SQRT_1_2),ImVec2(SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,SQRT_1_2)};
TransformMarker(marker, 4, c, s);
DrawList.AddLine(marker[0], marker[2], col_outline, weight);
DrawList.AddLine(marker[1], marker[3], col_outline, weight);
}
template <typename Transformer, typename Getter>
inline void RenderMarkers(Getter getter, Transformer transformer, ImDrawList& DrawList, ImPlotMarker marker, float size, bool rend_mk_line, ImU32 col_mk_line, float weight, bool rend_mk_fill, ImU32 col_mk_fill) {
static void (*marker_table[])(ImDrawList&, const ImVec2&, float s, bool, ImU32, bool, ImU32, float) = {
RenderMarkerCircle,
RenderMarkerSquare,
RenderMarkerDiamond ,
RenderMarkerUp ,
RenderMarkerDown ,
RenderMarkerLeft,
RenderMarkerRight,
RenderMarkerCross,
RenderMarkerPlus,
RenderMarkerAsterisk
};
ImPlotContext& gp = *GImPlot;
for (int i = 0; i < getter.Count; ++i) {
ImVec2 c = transformer(getter(i));
if (gp.BB_Plot.Contains(c))
marker_table[marker](DrawList, c, size, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, weight);
}
}
//-----------------------------------------------------------------------------
// PLOT LINES / MARKERS
//-----------------------------------------------------------------------------
template <typename Getter>
inline void PlotLineEx(const char* label_id, Getter getter) {
if (BeginItem(label_id, ImPlotCol_Line)) {
if (FitThisFrame()) {
for (int i = 0; i < getter.Count; ++i) {
ImPlotPoint p = getter(i);
FitPoint(p);
}
}
const ImPlotItemStyle& s = GetItemStyle();
ImDrawList& DrawList = *GetPlotDrawList();
if (getter.Count > 1 && s.RenderLine) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
switch (GetCurrentScale()) {
case ImPlotScale_LinLin: RenderLineStrip(getter, TransformerLinLin(), DrawList, s.LineWeight, col_line); break;
case ImPlotScale_LogLin: RenderLineStrip(getter, TransformerLogLin(), DrawList, s.LineWeight, col_line); break;
case ImPlotScale_LinLog: RenderLineStrip(getter, TransformerLinLog(), DrawList, s.LineWeight, col_line); break;
case ImPlotScale_LogLog: RenderLineStrip(getter, TransformerLogLog(), DrawList, s.LineWeight, col_line); break;
}
}
// render markers
if (s.Marker != ImPlotMarker_None) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
switch (GetCurrentScale()) {
case ImPlotScale_LinLin: RenderMarkers(getter, TransformerLinLin(), DrawList, s.Marker, s.MarkerSize, s.RenderMarkerLine, col_line, s.MarkerWeight, s.RenderMarkerFill, col_fill); break;
case ImPlotScale_LogLin: RenderMarkers(getter, TransformerLogLin(), DrawList, s.Marker, s.MarkerSize, s.RenderMarkerLine, col_line, s.MarkerWeight, s.RenderMarkerFill, col_fill); break;
case ImPlotScale_LinLog: RenderMarkers(getter, TransformerLinLog(), DrawList, s.Marker, s.MarkerSize, s.RenderMarkerLine, col_line, s.MarkerWeight, s.RenderMarkerFill, col_fill); break;
case ImPlotScale_LogLog: RenderMarkers(getter, TransformerLogLog(), DrawList, s.Marker, s.MarkerSize, s.RenderMarkerLine, col_line, s.MarkerWeight, s.RenderMarkerFill, col_fill); break;
}
}
EndItem();
}
}
// float
void PlotLine(const char* label_id, const float* values, int count, int offset, int stride) {
GetterYs<float> getter(values,count,offset,stride);
PlotLineEx(label_id, getter);
}
void PlotLine(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,count,offset,stride);
return PlotLineEx(label_id, getter);
}
void PlotLine(const char* label_id, const ImVec2* data, int count, int offset) {
GetterImVec2 getter(data, count, offset);
return PlotLineEx(label_id, getter);
}
// double
void PlotLine(const char* label_id, const double* values, int count, int offset, int stride) {
GetterYs<double> getter(values,count,offset,stride);
PlotLineEx(label_id, getter);
}
void PlotLine(const char* label_id, const double* xs, const double* ys, int count, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,count,offset,stride);
return PlotLineEx(label_id, getter);
}
void PlotLine(const char* label_id, const ImPlotPoint* data, int count, int offset) {
GetterImPlotPoint getter(data, count, offset);
return PlotLineEx(label_id, getter);
}
// custom
void PlotLine(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func,data, count, offset);
return PlotLineEx(label_id, getter);
}
//-----------------------------------------------------------------------------
// PLOT SCATTER
//-----------------------------------------------------------------------------
template <typename Getter>
inline void PlotScatterEx(const char* label_id, Getter getter) {
if (BeginItem(label_id, ImPlotCol_MarkerOutline)) {
if (FitThisFrame()) {
for (int i = 0; i < getter.Count; ++i) {
ImPlotPoint p = getter(i);
FitPoint(p);
}
}
const ImPlotItemStyle& s = GetItemStyle();
ImDrawList& DrawList = *GetPlotDrawList();
// render markers
ImPlotMarker marker = s.Marker == ImPlotMarker_None ? ImPlotMarker_Circle : s.Marker;
if (marker != ImPlotMarker_None) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
switch (GetCurrentScale()) {
case ImPlotScale_LinLin: RenderMarkers(getter, TransformerLinLin(), DrawList, marker, s.MarkerSize, s.RenderMarkerLine, col_line, s.MarkerWeight, s.RenderMarkerFill, col_fill); break;
case ImPlotScale_LogLin: RenderMarkers(getter, TransformerLogLin(), DrawList, marker, s.MarkerSize, s.RenderMarkerLine, col_line, s.MarkerWeight, s.RenderMarkerFill, col_fill); break;
case ImPlotScale_LinLog: RenderMarkers(getter, TransformerLinLog(), DrawList, marker, s.MarkerSize, s.RenderMarkerLine, col_line, s.MarkerWeight, s.RenderMarkerFill, col_fill); break;
case ImPlotScale_LogLog: RenderMarkers(getter, TransformerLogLog(), DrawList, marker, s.MarkerSize, s.RenderMarkerLine, col_line, s.MarkerWeight, s.RenderMarkerFill, col_fill); break;
}
}
EndItem();
}
}
// float
void PlotScatter(const char* label_id, const float* values, int count, int offset, int stride) {
GetterYs<float> getter(values,count,offset,stride);
PlotScatterEx(label_id, getter);
}
void PlotScatter(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,count,offset,stride);
return PlotScatterEx(label_id, getter);
}
void PlotScatter(const char* label_id, const ImVec2* data, int count, int offset) {
GetterImVec2 getter(data, count, offset);
return PlotScatterEx(label_id, getter);
}
// double
void PlotScatter(const char* label_id, const double* values, int count, int offset, int stride) {
GetterYs<double> getter(values,count,offset,stride);
PlotScatterEx(label_id, getter);
}
void PlotScatter(const char* label_id, const double* xs, const double* ys, int count, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,count,offset,stride);
return PlotScatterEx(label_id, getter);
}
void PlotScatter(const char* label_id, const ImPlotPoint* data, int count, int offset) {
GetterImPlotPoint getter(data, count, offset);
return PlotScatterEx(label_id, getter);
}
// custom
void PlotScatter(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func,data, count, offset);
return PlotScatterEx(label_id, getter);
}
//-----------------------------------------------------------------------------
// PLOT SHADED
//-----------------------------------------------------------------------------
template <typename Getter1, typename Getter2>
inline void PlotShadedEx(const char* label_id, Getter1 getter1, Getter2 getter2) {
if (BeginItem(label_id, ImPlotCol_Fill)) {
if (FitThisFrame()) {
for (int i = 0; i < ImMin(getter1.Count, getter2.Count); ++i) {
ImPlotPoint p1 = getter1(i);
ImPlotPoint p2 = getter2(i);
FitPoint(p1);
FitPoint(p2);
}
}
const ImPlotItemStyle& s = GetItemStyle();
ImDrawList & DrawList = *GetPlotDrawList();
if (s.RenderFill) {
ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
switch (GetCurrentScale()) {
case ImPlotScale_LinLin: RenderPrimitives(ShadedRenderer<Getter1,Getter2,TransformerLinLin>(getter1,getter2,TransformerLinLin(), col), DrawList); break;
case ImPlotScale_LogLin: RenderPrimitives(ShadedRenderer<Getter1,Getter2,TransformerLogLin>(getter1,getter2,TransformerLogLin(), col), DrawList); break;
case ImPlotScale_LinLog: RenderPrimitives(ShadedRenderer<Getter1,Getter2,TransformerLinLog>(getter1,getter2,TransformerLinLog(), col), DrawList); break;
case ImPlotScale_LogLog: RenderPrimitives(ShadedRenderer<Getter1,Getter2,TransformerLogLog>(getter1,getter2,TransformerLogLog(), col), DrawList); break;
}
}
EndItem();
}
}
// float
void PlotShaded(const char* label_id, const float* values, int count, float y_ref, int offset, int stride) {
GetterYs<float> getter1(values,count,offset,stride);
GetterYRef<float> getter2(y_ref, count);
PlotShadedEx(label_id, getter1, getter2);}
void PlotShaded(const char* label_id, const float* xs, const float* ys1, const float* ys2, int count, int offset, int stride) {
GetterXsYs<float> getter1(xs, ys1, count, offset, stride);
GetterXsYs<float> getter2(xs, ys2, count, offset, stride);
PlotShadedEx(label_id, getter1, getter2);
}
void PlotShaded(const char* label_id, const float* xs, const float* ys, int count, float y_ref, int offset, int stride) {
GetterXsYs<float> getter1(xs, ys, count, offset, stride);
GetterXsYRef<float> getter2(xs, y_ref, count, offset, stride);
PlotShadedEx(label_id, getter1, getter2);
}
// double
void PlotShaded(const char* label_id, const double* values, int count, double y_ref, int offset, int stride) {
GetterYs<double> getter1(values,count,offset,stride);
GetterYRef<double> getter2(y_ref, count);
PlotShadedEx(label_id, getter1, getter2);
}
void PlotShaded(const char* label_id, const double* xs, const double* ys1, const double* ys2, int count, int offset, int stride) {
GetterXsYs<double> getter1(xs, ys1, count, offset, stride);
GetterXsYs<double> getter2(xs, ys2, count, offset, stride);
PlotShadedEx(label_id, getter1, getter2);
}
void PlotShaded(const char* label_id, const double* xs, const double* ys, int count, double y_ref, int offset, int stride) {
GetterXsYs<double> getter1(xs, ys, count, offset, stride);
GetterXsYRef<double> getter2(xs, y_ref, count, offset, stride);
PlotShadedEx(label_id, getter1, getter2);
}
// custom
void PlotShaded(const char* label_id, ImPlotPoint (*g1)(void* data, int idx), void* data1, ImPlotPoint (*g2)(void* data, int idx), void* data2, int count, int offset) {
GetterFuncPtrImPlotPoint getter1(g1, data1, count, offset);
GetterFuncPtrImPlotPoint getter2(g2, data2, count, offset);
PlotShadedEx(label_id, getter1, getter2);
}
//-----------------------------------------------------------------------------
// PLOT BAR V
//-----------------------------------------------------------------------------
// TODO: Migrate to RenderPrimitives
template <typename Getter, typename TWidth>
void PlotBarsEx(const char* label_id, Getter getter, TWidth width) {
if (BeginItem(label_id, ImPlotCol_Fill)) {
const TWidth half_width = width / 2;
if (FitThisFrame()) {
for (int i = 0; i < getter.Count; ++i) {
ImPlotPoint p = getter(i);
FitPoint(ImPlotPoint(p.x - half_width, p.y));
FitPoint(ImPlotPoint(p.x + half_width, 0));
}
}
const ImPlotItemStyle& s = GetItemStyle();
ImDrawList& DrawList = *GetPlotDrawList();
ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
bool rend_line = s.RenderLine;
if (s.RenderFill && col_line == col_fill)
rend_line = false;
for (int i = 0; i < getter.Count; ++i) {
ImPlotPoint p = getter(i);
if (p.y == 0)
continue;
ImVec2 a = PlotToPixels(p.x - half_width, p.y);
ImVec2 b = PlotToPixels(p.x + half_width, 0);
if (s.RenderFill)
DrawList.AddRectFilled(a, b, col_fill);
if (rend_line)
DrawList.AddRect(a, b, col_line, 0, ImDrawCornerFlags_All, s.LineWeight);
}
EndItem();
}
}
// float
void PlotBars(const char* label_id, const float* values, int count, float width, float shift, int offset, int stride) {
GetterBarV<float> getter(values,shift,count,offset,stride);
PlotBarsEx(label_id, getter, width);
}
void PlotBars(const char* label_id, const float* xs, const float* ys, int count, float width, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,count,offset,stride);
PlotBarsEx(label_id, getter, width);
}
// double
void PlotBars(const char* label_id, const double* values, int count, double width, double shift, int offset, int stride) {
GetterBarV<double> getter(values,shift,count,offset,stride);
PlotBarsEx(label_id, getter, width);
}
void PlotBars(const char* label_id, const double* xs, const double* ys, int count, double width, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,count,offset,stride);
PlotBarsEx(label_id, getter, width);
}
// custom
void PlotBars(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, double width, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func, data, count, offset);
PlotBarsEx(label_id, getter, width);
}
//-----------------------------------------------------------------------------
// PLOT BAR H
//-----------------------------------------------------------------------------
// TODO: Migrate to RenderPrimitives
template <typename Getter, typename THeight>
void PlotBarsHEx(const char* label_id, Getter getter, THeight height) {
if (BeginItem(label_id, ImPlotCol_Fill)) {
const THeight half_height = height / 2;
if (FitThisFrame()) {
for (int i = 0; i < getter.Count; ++i) {
ImPlotPoint p = getter(i);
FitPoint(ImPlotPoint(0, p.y - half_height));
FitPoint(ImPlotPoint(p.x, p.y + half_height));
}
}
const ImPlotItemStyle& s = GetItemStyle();
ImDrawList& DrawList = *GetPlotDrawList();
ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
bool rend_line = s.RenderLine;
if (s.RenderFill && col_line == col_fill)
rend_line = false;
for (int i = 0; i < getter.Count; ++i) {
ImPlotPoint p = getter(i);
if (p.x == 0)
continue;
ImVec2 a = PlotToPixels(0, p.y - half_height);
ImVec2 b = PlotToPixels(p.x, p.y + half_height);
if (s.RenderFill)
DrawList.AddRectFilled(a, b, col_fill);
if (rend_line)
DrawList.AddRect(a, b, col_line, 0, ImDrawCornerFlags_All, s.LineWeight);
}
EndItem();
}
}
// float
void PlotBarsH(const char* label_id, const float* values, int count, float height, float shift, int offset, int stride) {
GetterBarH<float> getter(values,shift,count,offset,stride);
PlotBarsHEx(label_id, getter, height);
}
void PlotBarsH(const char* label_id, const float* xs, const float* ys, int count, float height, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,count,offset,stride);
PlotBarsHEx(label_id, getter, height);
}
// double
void PlotBarsH(const char* label_id, const double* values, int count, double height, double shift, int offset, int stride) {
GetterBarH<double> getter(values,shift,count,offset,stride);
PlotBarsHEx(label_id, getter, height);
}
void PlotBarsH(const char* label_id, const double* xs, const double* ys, int count, double height, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,count,offset,stride);
PlotBarsHEx(label_id, getter, height);
}
// custom
void PlotBarsH(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, double height, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func, data, count, offset);
PlotBarsHEx(label_id, getter, height);
}
//-----------------------------------------------------------------------------
// PLOT ERROR BARS
//-----------------------------------------------------------------------------
template <typename Getter>
void PlotErrorBarsEx(const char* label_id, Getter getter) {
if (BeginItem(label_id)) {
if (FitThisFrame()) {
for (int i = 0; i < getter.Count; ++i) {
ImPlotPointError e = getter(i);
FitPoint(ImPlotPoint(e.X , e.Y - e.Neg));
FitPoint(ImPlotPoint(e.X , e.Y + e.Pos ));
}
}
const ImPlotItemStyle& s = GetItemStyle();
ImDrawList& DrawList = *GetPlotDrawList();
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
const bool rend_whisker = s.ErrorBarSize > 0;
const float half_whisker = s.ErrorBarSize * 0.5f;
for (int i = 0; i < getter.Count; ++i) {
ImPlotPointError e = getter(i);
ImVec2 p1 = PlotToPixels(e.X, e.Y - e.Neg);
ImVec2 p2 = PlotToPixels(e.X, e.Y + e.Pos);
DrawList.AddLine(p1,p2,col, s.ErrorBarWeight);
if (rend_whisker) {
DrawList.AddLine(p1 - ImVec2(half_whisker, 0), p1 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight);
DrawList.AddLine(p2 - ImVec2(half_whisker, 0), p2 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight);
}
}
EndItem();
}
}
// float
void PlotErrorBars(const char* label_id, const float* xs, const float* ys, const float* err, int count, int offset, int stride) {
GetterError<float> getter(xs, ys, err, err, count, offset, stride);
PlotErrorBarsEx(label_id, getter);
}
void PlotErrorBars(const char* label_id, const float* xs, const float* ys, const float* neg, const float* pos, int count, int offset, int stride) {
GetterError<float> getter(xs, ys, neg, pos, count, offset, stride);
PlotErrorBarsEx(label_id, getter);
}
// double
void PlotErrorBars(const char* label_id, const double* xs, const double* ys, const double* err, int count, int offset, int stride) {
GetterError<double> getter(xs, ys, err, err, count, offset, stride);
PlotErrorBarsEx(label_id, getter);
}
void PlotErrorBars(const char* label_id, const double* xs, const double* ys, const double* neg, const double* pos, int count, int offset, int stride) {
GetterError<double> getter(xs, ys, neg, pos, count, offset, stride);
PlotErrorBarsEx(label_id, getter);
}
//-----------------------------------------------------------------------------
// PLOT ERROR BARS H
//-----------------------------------------------------------------------------
template <typename Getter>
void PlotErrorBarsHEx(const char* label_id, Getter getter) {
if (BeginItem(label_id)) {
if (FitThisFrame()) {
for (int i = 0; i < getter.Count; ++i) {
ImPlotPointError e = getter(i);
FitPoint(ImPlotPoint(e.X - e.Neg, e.Y));
FitPoint(ImPlotPoint(e.X + e.Pos, e.Y));
}
}
const ImPlotItemStyle& s = GetItemStyle();
ImDrawList& DrawList = *GetPlotDrawList();
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
const bool rend_whisker = s.ErrorBarSize > 0;
const float half_whisker = s.ErrorBarSize * 0.5f;
for (int i = 0; i < getter.Count; ++i) {
ImPlotPointError e = getter(i);
ImVec2 p1 = PlotToPixels(e.X - e.Neg, e.Y);
ImVec2 p2 = PlotToPixels(e.X + e.Pos, e.Y);
DrawList.AddLine(p1, p2, col, s.ErrorBarWeight);
if (rend_whisker) {
DrawList.AddLine(p1 - ImVec2(0, half_whisker), p1 + ImVec2(0, half_whisker), col, s.ErrorBarWeight);
DrawList.AddLine(p2 - ImVec2(0, half_whisker), p2 + ImVec2(0, half_whisker), col, s.ErrorBarWeight);
}
}
EndItem();
}
}
// float
void PlotErrorBarsH(const char* label_id, const float* xs, const float* ys, const float* err, int count, int offset, int stride) {
GetterError<float> getter(xs, ys, err, err, count, offset, stride);
PlotErrorBarsHEx(label_id, getter);
}
void PlotErrorBarsH(const char* label_id, const float* xs, const float* ys, const float* neg, const float* pos, int count, int offset, int stride) {
GetterError<float> getter(xs, ys, neg, pos, count, offset, stride);
PlotErrorBarsHEx(label_id, getter);
}
// double
void PlotErrorBarsH(const char* label_id, const double* xs, const double* ys, const double* err, int count, int offset, int stride) {
GetterError<double> getter(xs, ys, err, err, count, offset, stride);
PlotErrorBarsHEx(label_id, getter);
}
void PlotErrorBarsH(const char* label_id, const double* xs, const double* ys, const double* neg, const double* pos, int count, int offset, int stride) {
GetterError<double> getter(xs, ys, neg, pos, count, offset, stride);
PlotErrorBarsHEx(label_id, getter);
}
//-----------------------------------------------------------------------------
// PLOT PIE CHART
//-----------------------------------------------------------------------------
inline void RenderPieSlice(ImDrawList& DrawList, const ImPlotPoint& center, double radius, double a0, double a1, ImU32 col) {
static const float resolution = 50 / (2 * IM_PI);
static ImVec2 buffer[50];
buffer[0] = PlotToPixels(center);
int n = ImMax(3, (int)((a1 - a0) * resolution));
double da = (a1 - a0) / (n - 1);
for (int i = 0; i < n; ++i) {
double a = a0 + i * da;
buffer[i + 1] = PlotToPixels(center.x + radius * cos(a), center.y + radius * sin(a));
}
DrawList.AddConvexPolyFilled(buffer, n + 1, col);
}
template <typename T>
void PlotPieChartEx(const char** label_ids, const T* values, int count, T x, T y, T radius, bool normalize, const char* fmt, T angle0) {
IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != NULL, "PlotPieChart() needs to be called between BeginPlot() and EndPlot()!");
ImDrawList & DrawList = *GetPlotDrawList();
T sum = 0;
for (int i = 0; i < count; ++i)
sum += values[i];
normalize = normalize || sum > 1.0f;
ImPlotPoint center(x,y);
PushPlotClipRect();
T a0 = angle0 * 2 * IM_PI / 360.0f;
T a1 = angle0 * 2 * IM_PI / 360.0f;
for (int i = 0; i < count; ++i) {
T percent = normalize ? values[i] / sum : values[i];
a1 = a0 + 2 * IM_PI * percent;
if (BeginItem(label_ids[i])) {
ImU32 col = ImGui::GetColorU32(GetCurrentItem()->Color);
if (percent < 0.5) {
RenderPieSlice(DrawList, center, radius, a0, a1, col);
}
else {
RenderPieSlice(DrawList, center, radius, a0, a0 + (a1 - a0) * 0.5f, col);
RenderPieSlice(DrawList, center, radius, a0 + (a1 - a0) * 0.5f, a1, col);
}
EndItem();
}
a0 = a1;
}
if (fmt != NULL) {
a0 = angle0 * 2 * IM_PI / 360.0f;
a1 = angle0 * 2 * IM_PI / 360.0f;
char buffer[32];
for (int i = 0; i < count; ++i) {
ImPlotItem* item = GetItem(label_ids[i]);
T percent = normalize ? values[i] / sum : values[i];
a1 = a0 + 2 * IM_PI * percent;
if (item->Show) {
sprintf(buffer, fmt, values[i]);
ImVec2 size = ImGui::CalcTextSize(buffer);
T angle = a0 + (a1 - a0) * 0.5f;
ImVec2 pos = PlotToPixels(center.x + 0.5f * radius * cos(angle), center.y + 0.5f * radius * sin(angle));
ImU32 col = CalcTextColor(item->Color);
DrawList.AddText(pos - size * 0.5f, col, buffer);
}
a0 = a1;
}
}
PopPlotClipRect();
}
// float
void PlotPieChart(const char** label_ids, const float* values, int count, float x, float y, float radius, bool normalize, const char* fmt, float angle0) {
return PlotPieChartEx(label_ids, values, count, x, y, radius, normalize, fmt, angle0);
}
// double
void PlotPieChart(const char** label_ids, const double* values, int count, double x, double y, double radius, bool normalize, const char* fmt, double angle0) {
return PlotPieChartEx(label_ids, values, count, x, y, radius, normalize, fmt, angle0);
}
//-----------------------------------------------------------------------------
// PLOT HEATMAP
//-----------------------------------------------------------------------------
template <typename T, typename Transformer>
void RenderHeatmap(Transformer transformer, ImDrawList& DrawList, const T* values, int rows, int cols, T scale_min, T scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max) {
ImPlotContext& gp = *GImPlot;
const double w = (bounds_max.x - bounds_min.x) / cols;
const double h = (bounds_max.y - bounds_min.y) / rows;
const ImPlotPoint half_size(w*0.5,h*0.5);
int i = 0;
for (int r = 0; r < rows; ++r) {
for (int c = 0; c < cols; ++c) {
ImPlotPoint p;
p.x = bounds_min.x + 0.5*w + c*w;
p.y = bounds_max.y - (0.5*h + r*h);
ImVec2 a = transformer(p.x - half_size.x, p.y - half_size.y);
ImVec2 b = transformer(p.x + half_size.x, p.y + half_size.y);
float t = (float)ImRemap(values[i], scale_min, scale_max, T(0), T(1));
ImVec4 color = LerpColormap(t);
color.w *= gp.Style.FillAlpha;
ImU32 col = ImGui::GetColorU32(color);
DrawList.AddRectFilled(a, b, col);
i++;
}
}
if (fmt != NULL) {
i = 0;
for (int r = 0; r < rows; ++r) {
for (int c = 0; c < cols; ++c) {
ImPlotPoint p;
p.x = bounds_min.x + 0.5*w + c*w;
p.y = bounds_min.y + 1 - (0.5*h + r*h);
ImVec2 px = transformer(p);
char buff[32];
sprintf(buff, fmt, values[i]);
ImVec2 size = ImGui::CalcTextSize(buff);
float t = (float)ImRemap(values[i], scale_min, scale_max, T(0), T(1));
ImVec4 color = LerpColormap(t);
ImU32 col = CalcTextColor(color);
DrawList.AddText(px - size * 0.5f, col, buff);
i++;
}
}
}
}
template <typename T>
void PlotHeatmapEx(const char* label_id, const T* values, int rows, int cols, T scale_min, T scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max) {
IM_ASSERT_USER_ERROR(scale_min != scale_max, "Scale values must be different!");
if (BeginItem(label_id)) {
if (FitThisFrame()) {
FitPoint(bounds_min);
FitPoint(bounds_max);
}
ImDrawList& DrawList = *GetPlotDrawList();
switch (GetCurrentScale()) {
case ImPlotScale_LinLin: RenderHeatmap(TransformerLinLin(), DrawList, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max); break;
case ImPlotScale_LogLin: RenderHeatmap(TransformerLogLin(), DrawList, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max); break;
case ImPlotScale_LinLog: RenderHeatmap(TransformerLinLog(), DrawList, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max); break;
case ImPlotScale_LogLog: RenderHeatmap(TransformerLogLog(), DrawList, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max); break;
}
EndItem();
}
}
// float
void PlotHeatmap(const char* label_id, const float* values, int rows, int cols, float scale_min, float scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max) {
return PlotHeatmapEx(label_id, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max);
}
// double
void PlotHeatmap(const char* label_id, const double* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max) {
return PlotHeatmapEx(label_id, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max);
}
//-----------------------------------------------------------------------------
// PLOT DIGITAL
//-----------------------------------------------------------------------------
// TODO: Make this behave like all the other plot types
template <typename Getter>
inline void PlotDigitalEx(const char* label_id, Getter getter) {
if (BeginItem(label_id, ImPlotCol_Fill)) {
ImPlotContext& gp = *GImPlot;
ImDrawList& DrawList = *GetPlotDrawList();
const ImPlotItemStyle& s = GetItemStyle();
if (getter.Count > 1 && s.RenderFill) {
const int y_axis = GetCurrentYAxis();
int pixYMax = 0;
ImPlotPoint itemData1 = getter(0);
for (int i = 0; i < getter.Count; ++i) {
ImPlotPoint itemData2 = getter(i);
if (NanOrInf(itemData1.y)) {
itemData1 = itemData2;
continue;
}
if (NanOrInf(itemData2.y)) itemData2.y = ConstrainNan(ConstrainInf(itemData2.y));
int pixY_0 = (int)(s.LineWeight);
itemData1.y = ImMax(0.0, itemData1.y);
float pixY_1_float = s.DigitalBitHeight * (float)itemData1.y;
int pixY_1 = (int)(pixY_1_float); //allow only positive values
int pixY_chPosOffset = (int)(ImMax(s.DigitalBitHeight, pixY_1_float) + s.DigitalBitGap);
pixYMax = ImMax(pixYMax, pixY_chPosOffset);
ImVec2 pMin = PlotToPixels(itemData1);
ImVec2 pMax = PlotToPixels(itemData2);
int pixY_Offset = 20; //20 pixel from bottom due to mouse cursor label
pMin.y = (gp.PixelRange[y_axis].Min.y) + ((-gp.DigitalPlotOffset) - pixY_Offset);
pMax.y = (gp.PixelRange[y_axis].Min.y) + ((-gp.DigitalPlotOffset) - pixY_0 - pixY_1 - pixY_Offset);
//plot only one rectangle for same digital state
while (((i+2) < getter.Count) && (itemData1.y == itemData2.y)) {
const int in = (i + 1);
itemData2 = getter(in);
if (NanOrInf(itemData2.y)) break;
pMax.x = PlotToPixels(itemData2).x;
i++;
}
//do not extend plot outside plot range
if (pMin.x < gp.PixelRange[y_axis].Min.x) pMin.x = gp.PixelRange[y_axis].Min.x;
if (pMax.x < gp.PixelRange[y_axis].Min.x) pMax.x = gp.PixelRange[y_axis].Min.x;
if (pMin.x > gp.PixelRange[y_axis].Max.x) pMin.x = gp.PixelRange[y_axis].Max.x;
if (pMax.x > gp.PixelRange[y_axis].Max.x) pMax.x = gp.PixelRange[y_axis].Max.x;
//plot a rectangle that extends up to x2 with y1 height
if ((pMax.x > pMin.x) && (gp.BB_Plot.Contains(pMin) || gp.BB_Plot.Contains(pMax))) {
// ImVec4 colAlpha = item->Color;
// colAlpha.w = item->Highlight ? 1.0f : 0.9f;
DrawList.AddRectFilled(pMin, pMax, ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]));
}
itemData1 = itemData2;
}
gp.DigitalPlotItemCnt++;
gp.DigitalPlotOffset += pixYMax;
}
EndItem();
}
}
// float
void PlotDigital(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,count,offset,stride);
return PlotDigitalEx(label_id, getter);
}
// double
void PlotDigital(const char* label_id, const double* xs, const double* ys, int count, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,count,offset,stride);
return PlotDigitalEx(label_id, getter);
}
// custom
void PlotDigital(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func,data,count,offset);
return PlotDigitalEx(label_id, getter);
}
//-----------------------------------------------------------------------------
// PLOT RECTS
//-----------------------------------------------------------------------------
template <typename Getter>
void PlotRectsEx(const char* label_id, Getter getter) {
if (BeginItem(label_id, ImPlotCol_Fill)) {
if (FitThisFrame()) {
for (int i = 0; i < getter.Count; ++i) {
ImPlotPoint p = getter(i);
FitPoint(p);
}
}
const ImPlotItemStyle& s = GetItemStyle();
if (s.RenderFill) {
ImDrawList& DrawList = *GetPlotDrawList();
ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
switch (GetCurrentScale()) {
case ImPlotScale_LinLin: RenderPrimitives(RectRenderer<Getter,TransformerLinLin>(getter, TransformerLinLin(), col), DrawList); break;
case ImPlotScale_LogLin: RenderPrimitives(RectRenderer<Getter,TransformerLogLin>(getter, TransformerLogLin(), col), DrawList); break;
case ImPlotScale_LinLog: RenderPrimitives(RectRenderer<Getter,TransformerLinLog>(getter, TransformerLinLog(), col), DrawList); break;
case ImPlotScale_LogLog: RenderPrimitives(RectRenderer<Getter,TransformerLogLog>(getter, TransformerLogLog(), col), DrawList); break;
}
}
EndItem();
}
}
// float
void PlotRects(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,count,offset,stride);
PlotRectsEx(label_id, getter);
}
// double
void PlotRects(const char* label_id, const double* xs, const double* ys, int count, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,count,offset,stride);
PlotRectsEx(label_id, getter);
}
// custom
void PlotRects(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func,data,count,offset);
return PlotRectsEx(label_id, getter);
}
//-----------------------------------------------------------------------------
// PLOT TEXT
//-----------------------------------------------------------------------------
// float
void PlotText(const char* text, float x, float y, bool vertical, const ImVec2& pixel_offset) {
return PlotText(text, (double)x, (double)y, vertical, pixel_offset);
}
// double
void PlotText(const char* text, double x, double y, bool vertical, const ImVec2& pixel_offset) {
IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != NULL, "PlotText() needs to be called between BeginPlot() and EndPlot()!");
ImDrawList & DrawList = *GetPlotDrawList();
PushPlotClipRect();
ImU32 colTxt = GetStyleColorU32(ImPlotCol_InlayText);
if (vertical) {
ImVec2 ctr = CalcTextSizeVertical(text) * 0.5f;
ImVec2 pos = PlotToPixels(ImPlotPoint(x,y)) + ImVec2(-ctr.x, ctr.y) + pixel_offset;
AddTextVertical(&DrawList, pos, colTxt, text);
}
else {
ImVec2 pos = PlotToPixels(ImPlotPoint(x,y)) - ImGui::CalcTextSize(text) * 0.5f + pixel_offset;
DrawList.AddText(pos, colTxt, text);
}
PopPlotClipRect();
}
} // namespace ImPlot