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implot/implot.cpp
2020-06-02 22:07:27 -05:00

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// MIT License
// Copyright (c) 2020 Evan Pezent
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.3 WIP
/*
API BREAKING CHANGES
====================
Occasionally introducing changes that are breaking the API. We try to make the breakage minor and easy to fix.
Below is a change-log of API breaking changes only. If you are using one of the functions listed, expect to have to fix some code.
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all implot files.
You can read releases logs https://github.com/epezent/implot/releases for more details.
- 2020/06/01 (0.3) - SetPalette was changed to `SetColormap` for consistency with other plotting libraries. `RestorePalette` was removed. Use `SetColormap(ImPlotColormap_Default)`.
- 2020/05/31 (0.3) - Plot functions taking custom ImVec2* getters were removed. Use the ImPlotPoint* getter versions instead.
- 2020/05/29 (0.3) - The signature of ImPlotLimits::Contains was changed to take two doubles instead of ImVec2
- 2020/05/16 (0.2) - All plotting functions were reverted to being prefixed with "Plot" to maintain a consistent VerbNoun style. `Plot` was split into `PlotLine`
and `PlotScatter` (however, `PlotLine` can still be used to plot scatter points as `Plot` did before.). `Bar` is not `PlotBars`, to indicate
that multiple bars will be plotted.
- 2020/05/13 (0.2) - `ImMarker` was change to `ImPlotMarker` and `ImAxisFlags` was changed to `ImPlotAxisFlags`.
- 2020/05/11 (0.2) - `ImPlotFlags_Selection` was changed to `ImPlotFlags_BoxSelect`
- 2020/05/11 (0.2) - The namespace ImGui:: was replaced with ImPlot::. As a result, the following additional changes were made:
- Functions that were prefixed or decorated with the word "Plot" have been truncated. E.g., `ImGui::PlotBars` is now just `ImPlot::Bar`.
It should be fairly obvious what was what.
- Some functions have been given names that would have otherwise collided with the ImGui namespace. This has been done to maintain a consistent
style with ImGui. E.g., 'ImGui::PushPlotStyleVar` is now 'ImPlot::PushStyleVar'.
- 2020/05/10 (0.2) - The following function/struct names were changes:
- ImPlotRange -> ImPlotLimits
- GetPlotRange() -> GetPlotLimits()
- SetNextPlotRange -> SetNextPlotLimits
- SetNextPlotRangeX -> SetNextPlotLimitsX
- SetNextPlotRangeY -> SetNextPlotLimitsY
- 2020/05/10 (0.2) - Plot queries are pixel based by default. Query rects that maintain relative plot position have been removed. This was done to support multi-y-axis.
*/
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "implot.h"
#include "imgui_internal.h"
#include <limits>
#ifdef _MSC_VER
#define sprintf sprintf_s
#endif
#define IM_NORMALIZE2F_OVER_ZERO(VX, VY) \
{ \
float d2 = VX * VX + VY * VY; \
if (d2 > 0.0f) { \
float inv_len = 1.0f / ImSqrt(d2); \
VX *= inv_len; \
VY *= inv_len; \
} \
}
// Special Color used to specific that a plot item color should set determined automatically.
#define IM_COL_AUTO ImVec4(0,0,0,-1)
// The maximum number of support y-axes
#define MAX_Y_AXES 3
// static inline float ImLog10(float x) { return log10f(x); }
static inline double ImLog10(double x) { return log10(x); }
ImPlotStyle::ImPlotStyle() {
LineWeight = 1;
Marker = ImPlotMarker_None;
MarkerSize = 4;
MarkerWeight = 1;
ErrorBarSize = 5;
ErrorBarWeight = 1.5;
DigitalBitHeight = 8;
DigitalBitGap = 4;
Colors[ImPlotCol_Line] = IM_COL_AUTO;
Colors[ImPlotCol_Fill] = IM_COL_AUTO;
Colors[ImPlotCol_MarkerOutline] = IM_COL_AUTO;
Colors[ImPlotCol_MarkerFill] = IM_COL_AUTO;
Colors[ImPlotCol_ErrorBar] = IM_COL_AUTO;
Colors[ImPlotCol_FrameBg] = IM_COL_AUTO;
Colors[ImPlotCol_PlotBg] = IM_COL_AUTO;
Colors[ImPlotCol_PlotBorder] = IM_COL_AUTO;
Colors[ImPlotCol_XAxis] = IM_COL_AUTO;
Colors[ImPlotCol_YAxis] = IM_COL_AUTO;
Colors[ImPlotCol_YAxis2] = IM_COL_AUTO;
Colors[ImPlotCol_YAxis3] = IM_COL_AUTO;
Colors[ImPlotCol_Selection] = ImVec4(1,1,0,1);
Colors[ImPlotCol_Query] = ImVec4(0,1,0,1);
}
ImPlotRange::ImPlotRange() {
Min = NAN;
Max = NAN;
}
bool ImPlotRange::Contains(double v) const {
return v >= Min && v <= Max;
}
double ImPlotRange::Size() const {
return Max - Min;
}
ImPlotLimits::ImPlotLimits() {}
bool ImPlotLimits::Contains(const ImPlotPoint& p) const {
return Contains(p.x, p.y);
}
bool ImPlotLimits::Contains(double x, double y) const {
return X.Contains(x) && Y.Contains(y);
}
namespace ImPlot {
namespace {
//-----------------------------------------------------------------------------
// Private Utils
//-----------------------------------------------------------------------------
template <int Count>
struct OffsetCalculator {
OffsetCalculator(int* sizes) {
Offsets[0] = 0;
for (int i = 1; i < Count; ++i)
Offsets[i] = Offsets[i-1] + sizes[i-1];
}
int Offsets[Count];
};
/// Returns true if a flag is set
template <typename TSet, typename TFlag>
inline bool HasFlag(TSet set, TFlag flag) {
return (set & flag) == flag;
}
/// Flips a flag in a flagset
template <typename TSet, typename TFlag>
inline void FlipFlag(TSet& set, TFlag flag) {
HasFlag(set, flag) ? set &= ~flag : set |= flag;
}
/// Linearly remaps x from [x0 x1] to [y0 y1].
template <typename T>
inline T Remap(T x, T x0, T x1, T y0, T y1) {
return y0 + (x - x0) * (y1 - y0) / (x1 - x0);
}
/// Turns NANs to 0s
inline double ConstrainNan(double val) {
return isnan(val) ? 0 : val;
}
/// Turns infinity to floating point maximums
inline double ConstrainInf(double val) {
return val == HUGE_VAL ? DBL_MAX : val == -HUGE_VAL ? - DBL_MAX : val;
}
/// Turns numbers less than or equal to 0 to 0.001 (sort of arbitrary, is there a better way?)
inline double ConstrainLog(double val) {
return val <= 0 ? 0.001f : val;
}
/// Returns true if val is NAN or INFINITY
inline bool NanOrInf(double val) {
return val == HUGE_VAL || val == -HUGE_VAL || isnan(val);
}
/// Draws vertical text. The position is the bottom left of the text rect.
inline void AddTextVertical(ImDrawList *DrawList, const char *text, ImVec2 pos, ImU32 text_color) {
pos.x = IM_ROUND(pos.x);
pos.y = IM_ROUND(pos.y);
ImFont * font = GImGui->Font;
const ImFontGlyph *glyph;
for (char c = *text++; c; c = *text++) {
glyph = font->FindGlyph(c);
if (!glyph)
continue;
DrawList->PrimReserve(6, 4);
DrawList->PrimQuadUV(
pos + ImVec2(glyph->Y0, -glyph->X0), pos + ImVec2(glyph->Y0, -glyph->X1),
pos + ImVec2(glyph->Y1, -glyph->X1), pos + ImVec2(glyph->Y1, -glyph->X0),
ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V0),
ImVec2(glyph->U1, glyph->V1), ImVec2(glyph->U0, glyph->V1), text_color);
pos.y -= glyph->AdvanceX;
}
}
/// Calculates the size of vertical text
inline ImVec2 CalcTextSizeVertical(const char *text) {
ImVec2 sz = ImGui::CalcTextSize(text);
return ImVec2(sz.y, sz.x);
}
} // private namespace
//-----------------------------------------------------------------------------
// Forwards
//-----------------------------------------------------------------------------
ImVec4 NextColor();
//-----------------------------------------------------------------------------
// Structs
//-----------------------------------------------------------------------------
/// Tick mark info
struct ImTick {
ImTick(double value, bool major, bool render_label = true) {
PlotPos = value;
Major = major;
RenderLabel = render_label;
}
double PlotPos;
float PixelPos;
ImVec2 Size;
int TextOffset;
bool Major;
bool RenderLabel;
};
struct ImPlotItem {
ImPlotItem() {
Show = true;
Highlight = false;
Color = NextColor();
NameOffset = -1;
ID = 0;
}
~ImPlotItem() { ID = 0; }
bool Show;
bool Highlight;
ImVec4 Color;
int NameOffset;
ImGuiID ID;
};
/// Plot axis structure. You shouldn't need to construct this!
struct ImPlotAxis {
ImPlotAxis() {
Dragging = false;
Range.Min = 0;
Range.Max = 1;
Divisions = 3;
Subdivisions = 10;
Flags = PreviousFlags = ImPlotAxisFlags_Default;
}
bool Dragging;
ImPlotRange Range;
int Divisions;
int Subdivisions;
ImPlotAxisFlags Flags, PreviousFlags;
};
/// Holds Plot state information that must persist between frames
struct ImPlotState {
ImPlotState() {
Selecting = Querying = Queried = DraggingQuery = false;
SelectStart = QueryStart = ImVec2(0,0);
Flags = PreviousFlags = ImPlotFlags_Default;
ColorIdx = 0;
CurrentYAxis = 0;
}
ImPool<ImPlotItem> Items;
ImRect BB_Legend;
ImVec2 SelectStart;
bool Selecting;
bool Querying;
bool Queried;
bool DraggingQuery;
ImVec2 QueryStart;
ImRect QueryRect; // relative to BB_grid!!
ImPlotAxis XAxis;
ImPlotAxis YAxis[MAX_Y_AXES];
ImPlotFlags Flags, PreviousFlags;
int ColorIdx;
int CurrentYAxis;
};
struct ImNextPlotData {
ImGuiCond XRangeCond;
ImGuiCond YRangeCond[MAX_Y_AXES];
bool HasXRange;
bool HasYRange[MAX_Y_AXES];
ImPlotRange X;
ImPlotRange Y[MAX_Y_AXES];
};
/// Holds Plot state information that must persist only between calls to BeginPlot()/EndPlot()
struct ImPlotContext {
ImPlotContext() : RenderX(), RenderY() {
CurrentPlot = NULL;
FitThisFrame = FitX = false;
SetColormap(ImPlotColormap_Default);
}
/// ALl Plots
ImPool<ImPlotState> Plots;
/// Current Plot
ImPlotState* CurrentPlot;
// Legend
ImVector<int> LegendIndices;
ImGuiTextBuffer LegendLabels;
// Bounding regions
ImRect BB_Frame;
ImRect BB_Canvas;
ImRect BB_Grid;
// Cached Colors
ImU32 Col_Frame, Col_Bg, Col_Border,
Col_Txt, Col_TxtDis,
Col_SlctBg, Col_SlctBd,
Col_QryBg, Col_QryBd;
struct AxisColor {
AxisColor() : Major(), Minor(), Txt() {}
ImU32 Major, Minor, Txt;
};
AxisColor Col_X;
AxisColor Col_Y[MAX_Y_AXES];
// Tick marks
ImVector<ImTick> XTicks, YTicks[MAX_Y_AXES];
ImGuiTextBuffer XTickLabels, YTickLabels[MAX_Y_AXES];
float AxisLabelReference[MAX_Y_AXES];
// Transformation cache
ImRect PixelRange[MAX_Y_AXES];
// linear scale (slope)
double Mx;
double My[MAX_Y_AXES];
// log scale denominator
double LogDenX;
double LogDenY[MAX_Y_AXES];
// Data extents
ImPlotRange ExtentsX;
ImPlotRange ExtentsY[MAX_Y_AXES];
int VisibleItemCount;
bool FitThisFrame; bool FitX;
bool FitY[MAX_Y_AXES] = {};
// Hover states
bool Hov_Frame;
bool Hov_Grid;
// Render flags
bool RenderX, RenderY[MAX_Y_AXES];
// Mouse pos
ImPlotPoint LastMousePos[MAX_Y_AXES];
// Style
ImVec4* Colormap;
int ColormapSize;
ImPlotStyle Style;
ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
ImNextPlotData NextPlotData;
// Digital plot item count
int DigitalPlotItemCnt;
int DigitalPlotOffset;
};
/// Global plot context
static ImPlotContext gp;
//-----------------------------------------------------------------------------
// Utils
//-----------------------------------------------------------------------------
/// Returns the next unused default plot color
ImVec4 NextColor() {
ImVec4 col = gp.Colormap[gp.CurrentPlot->ColorIdx % gp.ColormapSize];
gp.CurrentPlot->ColorIdx++;
return col;
}
inline void FitPoint(const ImPlotPoint& p) {
ImPlotRange* extents_x = &gp.ExtentsX;
ImPlotRange* extents_y = &gp.ExtentsY[gp.CurrentPlot->CurrentYAxis];
if (!NanOrInf(p.x)) {
extents_x->Min = p.x < extents_x->Min ? p.x : extents_x->Min;
extents_x->Max = p.x > extents_x->Max ? p.x : extents_x->Max;
}
if (!NanOrInf(p.y)) {
extents_y->Min = p.y < extents_y->Min ? p.y : extents_y->Min;
extents_y->Max = p.y > extents_y->Max ? p.y : extents_y->Max;
}
}
//-----------------------------------------------------------------------------
// Coordinate Transforms
//-----------------------------------------------------------------------------
inline void UpdateTransformCache() {
// get pixels for transforms
for (int i = 0; i < MAX_Y_AXES; i++) {
gp.PixelRange[i] = ImRect(HasFlag(gp.CurrentPlot->XAxis.Flags, ImPlotAxisFlags_Invert) ? gp.BB_Grid.Max.x : gp.BB_Grid.Min.x,
HasFlag(gp.CurrentPlot->YAxis[i].Flags, ImPlotAxisFlags_Invert) ? gp.BB_Grid.Min.y : gp.BB_Grid.Max.y,
HasFlag(gp.CurrentPlot->XAxis.Flags, ImPlotAxisFlags_Invert) ? gp.BB_Grid.Min.x : gp.BB_Grid.Max.x,
HasFlag(gp.CurrentPlot->YAxis[i].Flags, ImPlotAxisFlags_Invert) ? gp.BB_Grid.Max.y : gp.BB_Grid.Min.y);
gp.My[i] = (gp.PixelRange[i].Max.y - gp.PixelRange[i].Min.y) / gp.CurrentPlot->YAxis[i].Range.Size();
}
gp.LogDenX = ImLog10(gp.CurrentPlot->XAxis.Range.Max / gp.CurrentPlot->XAxis.Range.Min);
for (int i = 0; i < MAX_Y_AXES; i++) {
gp.LogDenY[i] = ImLog10(gp.CurrentPlot->YAxis[i].Range.Max / gp.CurrentPlot->YAxis[i].Range.Min);
}
gp.Mx = (gp.PixelRange[0].Max.x - gp.PixelRange[0].Min.x) / gp.CurrentPlot->XAxis.Range.Size();
}
inline ImPlotPoint PixelsToPlot(float x, float y, int y_axis_in = -1) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PixelsToPlot() Needs to be called between BeginPlot() and EndPlot()!");
const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis;
ImPlotPoint plt;
plt.x = (x - gp.PixelRange[y_axis].Min.x) / gp.Mx + gp.CurrentPlot->XAxis.Range.Min;
plt.y = (y - gp.PixelRange[y_axis].Min.y) / gp.My[y_axis] + gp.CurrentPlot->YAxis[y_axis].Range.Min;
if (HasFlag(gp.CurrentPlot->XAxis.Flags, ImPlotAxisFlags_LogScale)) {
double t = (plt.x - gp.CurrentPlot->XAxis.Range.Min) / gp.CurrentPlot->XAxis.Range.Size();
plt.x = ImPow(10, t * gp.LogDenX) * gp.CurrentPlot->XAxis.Range.Min;
}
if (HasFlag(gp.CurrentPlot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale)) {
double t = (plt.y - gp.CurrentPlot->YAxis[y_axis].Range.Min) / gp.CurrentPlot->YAxis[y_axis].Range.Size();
plt.y = ImPow(10, t * gp.LogDenY[y_axis]) * gp.CurrentPlot->YAxis[y_axis].Range.Min;
}
return plt;
}
ImPlotPoint PixelsToPlot(const ImVec2& pix, int y_axis) {
return PixelsToPlot(pix.x, pix.y, y_axis);
}
// This function is convenient but should not be used to process a high volume of points. Use the Transformer structs below instead.
inline ImVec2 PlotToPixels(double x, double y, int y_axis_in = -1) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotToPixels() Needs to be called between BeginPlot() and EndPlot()!");
const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis;
ImVec2 pix;
if (HasFlag(gp.CurrentPlot->XAxis.Flags, ImPlotAxisFlags_LogScale)) {
double t = ImLog10(x / gp.CurrentPlot->XAxis.Range.Min) / gp.LogDenX;
x = ImLerp(gp.CurrentPlot->XAxis.Range.Min, gp.CurrentPlot->XAxis.Range.Max, (float)t);
}
if (HasFlag(gp.CurrentPlot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale)) {
double t = ImLog10(y / gp.CurrentPlot->YAxis[y_axis].Range.Min) / gp.LogDenY[y_axis];
y = ImLerp(gp.CurrentPlot->YAxis[y_axis].Range.Min, gp.CurrentPlot->YAxis[y_axis].Range.Max, (float)t);
}
pix.x = (float)(gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min));
pix.y = (float)(gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min));
return pix;
}
// This function is convenient but should not be used to process a high volume of points. Use the Transformer structs below instead.
ImVec2 PlotToPixels(const ImPlotPoint& plt, int y_axis) {
return PlotToPixels(plt.x, plt.y, y_axis);
}
// Transformer functors
struct TransformerLinLin {
TransformerLinLin(int y_axis_in) : y_axis(y_axis_in) {}
inline ImVec2 operator()(const ImPlotPoint& plt) { return (*this)(plt.x, plt.y); }
inline ImVec2 operator()(double x, double y) {
return ImVec2( (float)(gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min)),
(float)(gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min)) );
}
int y_axis;
};
struct TransformerLogLin {
TransformerLogLin(int y_axis_in) : y_axis(y_axis_in) {}
inline ImVec2 operator()(const ImPlotPoint& plt) { return (*this)(plt.x, plt.y); }
inline ImVec2 operator()(double x, double y) {
double t = ImLog10(x / gp.CurrentPlot->XAxis.Range.Min) / gp.LogDenX;
x = ImLerp(gp.CurrentPlot->XAxis.Range.Min, gp.CurrentPlot->XAxis.Range.Max, (float)t);
return ImVec2( (float)(gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min)),
(float)(gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min)) );
}
int y_axis;
};
struct TransformerLinLog {
TransformerLinLog(int y_axis_in) : y_axis(y_axis_in) {}
inline ImVec2 operator()(const ImPlotPoint& plt) { return (*this)(plt.x, plt.y); }
inline ImVec2 operator()(double x, double y) {
double t = ImLog10(y / gp.CurrentPlot->YAxis[y_axis].Range.Min) / gp.LogDenY[y_axis];
y = ImLerp(gp.CurrentPlot->YAxis[y_axis].Range.Min, gp.CurrentPlot->YAxis[y_axis].Range.Max, (float)t);
return ImVec2( (float)(gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min)),
(float)(gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min)) );
}
int y_axis;
};
struct TransformerLogLog {
TransformerLogLog(int y_axis_in) : y_axis(y_axis_in) {
}
inline ImVec2 operator()(const ImPlotPoint& plt) { return (*this)(plt.x, plt.y); }
inline ImVec2 operator()(double x, double y) {
double t = ImLog10(x / gp.CurrentPlot->XAxis.Range.Min) / gp.LogDenX;
x = ImLerp(gp.CurrentPlot->XAxis.Range.Min, gp.CurrentPlot->XAxis.Range.Max, (float)t);
t = ImLog10(y / gp.CurrentPlot->YAxis[y_axis].Range.Min) / gp.LogDenY[y_axis];
y = ImLerp(gp.CurrentPlot->YAxis[y_axis].Range.Min, gp.CurrentPlot->YAxis[y_axis].Range.Max, (float)t);
return ImVec2( (float)(gp.PixelRange[y_axis].Min.x + gp.Mx * (x - gp.CurrentPlot->XAxis.Range.Min)),
(float)(gp.PixelRange[y_axis].Min.y + gp.My[y_axis] * (y - gp.CurrentPlot->YAxis[y_axis].Range.Min)) );
}
int y_axis;
};
//-----------------------------------------------------------------------------
// Legend Utils
//-----------------------------------------------------------------------------
ImPlotItem* RegisterItem(const char* label_id) {
ImGuiID id = ImGui::GetID(label_id);
ImPlotItem* item = gp.CurrentPlot->Items.GetOrAddByKey(id);
int idx = gp.CurrentPlot->Items.GetIndex(item);
item->ID = id;
gp.LegendIndices.push_back(idx);
item->NameOffset = gp.LegendLabels.size();
gp.LegendLabels.append(label_id, label_id + strlen(label_id) + 1);
if (item->Show)
gp.VisibleItemCount++;
return item;
}
int GetLegendCount() {
return gp.LegendIndices.size();
}
ImPlotItem* GetLegendItem(int i) {
return gp.CurrentPlot->Items.GetByIndex(gp.LegendIndices[i]);
}
const char* GetLegendLabel(int i) {
ImPlotItem* item = gp.CurrentPlot->Items.GetByIndex(gp.LegendIndices[i]);
IM_ASSERT(item->NameOffset != -1 && item->NameOffset < gp.LegendLabels.Buf.Size);
return gp.LegendLabels.Buf.Data + item->NameOffset;
}
//-----------------------------------------------------------------------------
// Tick Utils
//-----------------------------------------------------------------------------
/// Utility function to that rounds x to powers of 2,5 and 10 for generating axis labels
/// Taken from Graphics Gems 1 Chapter 11.2, "Nice Numbers for Graph Labels"
inline double NiceNum(double x, bool round) {
double f; /* fractional part of x */
double nf; /* nice, rounded fraction */
int expv = (int)floor(ImLog10(x));
f = x / ImPow(10.0, (double)expv); /* between 1 and 10 */
if (round)
if (f < 1.5)
nf = 1;
else if (f < 3)
nf = 2;
else if (f < 7)
nf = 5;
else
nf = 10;
else if (f <= 1)
nf = 1;
else if (f <= 2)
nf = 2;
else if (f <= 5)
nf = 5;
else
nf = 10;
return nf * ImPow(10.0, expv);
}
inline void GetTicks(const ImPlotRange& range, int nMajor, int nMinor, bool logscale, ImVector<ImTick> &out) {
out.shrink(0);
if (logscale) {
if (range.Min <= 0 || range.Max <= 0)
return;
int exp_min = (int)ImLog10(range.Min);
int exp_max = (int)(ceil(ImLog10(range.Max)));
for (int e = exp_min - 1; e < exp_max + 1; ++e) {
double major1 = ImPow(10, (double)(e));
double major2 = ImPow(10, (double)(e + 1));
double interval = (major2 - major1) / 9;
if (major1 >= (range.Min - DBL_EPSILON) && major1 <= (range.Max + DBL_EPSILON))
out.push_back(ImTick(major1, true));
for (int i = 1; i < 9; ++i) {
double minor = major1 + i * interval;
if (minor >= (range.Min - DBL_EPSILON) && minor <= (range.Max + DBL_EPSILON))
out.push_back(ImTick(minor, false, false));
}
}
}
else {
const double nice_range = NiceNum(range.Size() * 0.99, 0);
const double interval = NiceNum(nice_range / (nMajor - 1), 1);
const double graphmin = floor(range.Min / interval) * interval;
const double graphmax = ceil(range.Max / interval) * interval;
for (double major = graphmin; major < graphmax + 0.5 * interval; major += interval) {
if (major >= range.Min && major <= range.Max)
out.push_back(ImTick(major, true));
for (int i = 1; i < nMinor; ++i) {
double minor = major + i * interval / nMinor;
if (minor >= range.Min && minor <= range.Max)
out.push_back(ImTick(minor, false));
}
}
}
}
inline void LabelTicks(ImVector<ImTick> &ticks, bool scientific, ImGuiTextBuffer& buffer) {
buffer.Buf.resize(0);
char temp[32];
for (int t = 0; t < ticks.Size; t++) {
ImTick *tk = &ticks[t];
if (tk->RenderLabel) {
tk->TextOffset = buffer.size();
if (scientific)
sprintf(temp, "%.0e", tk->PlotPos);
else
sprintf(temp, "%g", tk->PlotPos);
buffer.append(temp, temp + strlen(temp) + 1);
tk->Size = ImGui::CalcTextSize(buffer.Buf.Data + tk->TextOffset);
}
}
}
namespace {
struct AxisState {
ImPlotAxis* axis;
bool has_range;
ImGuiCond range_cond;
bool present;
int present_so_far;
bool flip;
bool lock_min;
bool lock_max;
bool lock;
AxisState(ImPlotAxis& axis_in, bool has_range_in, ImGuiCond range_cond_in,
bool present_in, int previous_present)
: axis(&axis_in),
has_range(has_range_in),
range_cond(range_cond_in),
present(present_in),
present_so_far(previous_present + (present ? 1 : 0)),
flip(HasFlag(axis->Flags, ImPlotAxisFlags_Invert)),
lock_min(HasFlag(axis->Flags, ImPlotAxisFlags_LockMin)),
lock_max(HasFlag(axis->Flags, ImPlotAxisFlags_LockMax)),
lock(present && ((lock_min && lock_max) || (has_range && range_cond == ImGuiCond_Always))) {}
AxisState()
: axis(),
has_range(),
range_cond(),
present(),
present_so_far(),
flip(),
lock_min(),
lock_max(),
lock() {}
};
void UpdateAxisColor(int axis_flag, ImPlotContext::AxisColor* col) {
const ImVec4 col_Axis = gp.Style.Colors[axis_flag].w == -1 ? ImGui::GetStyle().Colors[ImGuiCol_Text] * ImVec4(1, 1, 1, 0.25f) : gp.Style.Colors[axis_flag];
col->Major = ImGui::GetColorU32(col_Axis);
col->Minor = ImGui::GetColorU32(col_Axis * ImVec4(1, 1, 1, 0.25f));
col->Txt = ImGui::GetColorU32(ImVec4(col_Axis.x, col_Axis.y, col_Axis.z, 1));
}
struct ImPlotAxisScale {
ImPlotAxisScale(int y_axis, float tx, float ty, float zoom_rate) {
Min = PixelsToPlot(gp.BB_Grid.Min - gp.BB_Grid.GetSize() * ImVec2(tx * zoom_rate, ty * zoom_rate), y_axis);
Max = PixelsToPlot(gp.BB_Grid.Max + gp.BB_Grid.GetSize() * ImVec2((1 - tx) * zoom_rate, (1 - ty) * zoom_rate), y_axis);
}
ImPlotPoint Min, Max;
};
class YPadCalculator {
public:
YPadCalculator(const AxisState* axis_states, const float* max_label_widths, float txt_off)
: AxisStates(axis_states), MaxLabelWidths(max_label_widths), TxtOff(txt_off) {}
float operator()(int y_axis) {
ImPlotState& plot = *gp.CurrentPlot;
if (!AxisStates[y_axis].present) { return 0; }
// If we have more than 1 axis present before us, then we need
// extra space to account for our tick bar.
float pad_result = 0;
if (AxisStates[y_axis].present_so_far >= 3) {
pad_result += 6.0f;
}
if (!HasFlag(plot.YAxis[y_axis].Flags, ImPlotAxisFlags_TickLabels)) {
return pad_result;
}
pad_result += MaxLabelWidths[y_axis] + TxtOff;
return pad_result;
}
private:
const AxisState* const AxisStates;
const float* const MaxLabelWidths;
const float TxtOff;
};
} // namespace
//-----------------------------------------------------------------------------
// BeginPlot()
//-----------------------------------------------------------------------------
bool BeginPlot(const char* title, const char* x_label, const char* y_label, const ImVec2& size, ImPlotFlags flags, ImPlotAxisFlags x_flags, ImPlotAxisFlags y_flags, ImPlotAxisFlags y2_flags, ImPlotAxisFlags y3_flags) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot == NULL, "Mismatched BeginPlot()/EndPlot()!");
// FRONT MATTER -----------------------------------------------------------
ImGuiContext &G = *GImGui;
ImGuiWindow * Window = G.CurrentWindow;
if (Window->SkipItems) {
gp.NextPlotData = ImNextPlotData();
return false;
}
const ImGuiID ID = Window->GetID(title);
const ImGuiStyle &Style = G.Style;
const ImGuiIO & IO = ImGui::GetIO();
bool just_created = gp.Plots.GetByKey(ID) == NULL;
gp.CurrentPlot = gp.Plots.GetOrAddByKey(ID);
ImPlotState &plot = *gp.CurrentPlot;
plot.CurrentYAxis = 0;
if (just_created) {
plot.Flags = flags;
plot.XAxis.Flags = x_flags;
plot.YAxis[0].Flags = y_flags;
plot.YAxis[1].Flags = y2_flags;
plot.YAxis[2].Flags = y3_flags;
}
else {
// TODO: Check which individual flags changed, and only reset those!
// There's probably an easy bit mask trick I'm not aware of.
if (flags != plot.PreviousFlags)
plot.Flags = flags;
if (y_flags != plot.YAxis[0].PreviousFlags)
plot.YAxis[0].PreviousFlags = y_flags;
if (y2_flags != plot.YAxis[1].PreviousFlags)
plot.YAxis[1].PreviousFlags = y2_flags;
if (y3_flags != plot.YAxis[2].PreviousFlags)
plot.YAxis[2].PreviousFlags = y3_flags;
}
plot.PreviousFlags = flags;
plot.XAxis.PreviousFlags = x_flags;
plot.YAxis[0].PreviousFlags = y_flags;
plot.YAxis[1].PreviousFlags = y2_flags;
plot.YAxis[2].PreviousFlags = y3_flags;
// capture scroll with a child region
const float default_w = 400;
const float default_h = 300;
if (!HasFlag(plot.Flags, ImPlotFlags_NoChild)) {
ImGui::BeginChild(title, ImVec2(size.x == 0 ? default_w : size.x, size.y == 0 ? default_h : size.y));
Window = ImGui::GetCurrentWindow();
Window->ScrollMax.y = 1.0f;
}
ImDrawList &DrawList = *Window->DrawList;
// NextPlotData -----------------------------------------------------------
if (gp.NextPlotData.HasXRange) {
if (just_created || gp.NextPlotData.XRangeCond == ImGuiCond_Always)
{
plot.XAxis.Range = gp.NextPlotData.X;
}
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (gp.NextPlotData.HasYRange[i]) {
if (just_created || gp.NextPlotData.YRangeCond[i] == ImGuiCond_Always)
{
plot.YAxis[i].Range = gp.NextPlotData.Y[i];
}
}
}
// AXIS STATES ------------------------------------------------------------
AxisState x(plot.XAxis, gp.NextPlotData.HasXRange, gp.NextPlotData.XRangeCond, true, 0);
AxisState y[MAX_Y_AXES];
y[0] = AxisState(plot.YAxis[0], gp.NextPlotData.HasYRange[0], gp.NextPlotData.YRangeCond[0], true, 0);
y[1] = AxisState(plot.YAxis[1], gp.NextPlotData.HasYRange[1], gp.NextPlotData.YRangeCond[1],
HasFlag(plot.Flags, ImPlotFlags_YAxis2), y[0].present_so_far);
y[2] = AxisState(plot.YAxis[2], gp.NextPlotData.HasYRange[2], gp.NextPlotData.YRangeCond[2],
HasFlag(plot.Flags, ImPlotFlags_YAxis3), y[1].present_so_far);
const bool lock_plot = x.lock && y[0].lock && y[1].lock && y[2].lock;
// CONSTRAINTS ------------------------------------------------------------
plot.XAxis.Range.Min = ConstrainNan(ConstrainInf(plot.XAxis.Range.Min));
plot.XAxis.Range.Max = ConstrainNan(ConstrainInf(plot.XAxis.Range.Max));
for (int i = 0; i < MAX_Y_AXES; i++) {
plot.YAxis[i].Range.Min = ConstrainNan(ConstrainInf(plot.YAxis[i].Range.Min));
plot.YAxis[i].Range.Max = ConstrainNan(ConstrainInf(plot.YAxis[i].Range.Max));
}
if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LogScale))
plot.XAxis.Range.Min = ConstrainLog(plot.XAxis.Range.Min);
if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LogScale))
plot.XAxis.Range.Max = ConstrainLog(plot.XAxis.Range.Max);
for (int i = 0; i < MAX_Y_AXES; i++) {
if (HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LogScale))
plot.YAxis[i].Range.Min = ConstrainLog(plot.YAxis[i].Range.Min);
if (HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LogScale))
plot.YAxis[i].Range.Max = ConstrainLog(plot.YAxis[i].Range.Max);
}
if (plot.XAxis.Range.Max <= plot.XAxis.Range.Min)
plot.XAxis.Range.Max = plot.XAxis.Range.Min + DBL_EPSILON;
for (int i = 0; i < MAX_Y_AXES; i++) {
if (plot.YAxis[i].Range.Max <= plot.YAxis[i].Range.Min)
plot.YAxis[i].Range.Max = plot.YAxis[i].Range.Min + DBL_EPSILON;
}
// adaptive divisions
if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_Adaptive)) {
plot.XAxis.Divisions = (int)IM_ROUND(0.003 * gp.BB_Canvas.GetWidth());
if (plot.XAxis.Divisions < 2)
plot.XAxis.Divisions = 2;
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_Adaptive)) {
plot.YAxis[i].Divisions = (int)IM_ROUND(0.003 * gp.BB_Canvas.GetHeight());
if (plot.YAxis[i].Divisions < 2)
plot.YAxis[i].Divisions = 2;
}
}
// COLORS -----------------------------------------------------------------
gp.Col_Frame = gp.Style.Colors[ImPlotCol_FrameBg].w == -1 ? ImGui::GetColorU32(ImGuiCol_FrameBg) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_FrameBg]);
gp.Col_Bg = gp.Style.Colors[ImPlotCol_PlotBg].w == -1 ? ImGui::GetColorU32(ImGuiCol_WindowBg) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_PlotBg]);
gp.Col_Border = gp.Style.Colors[ImPlotCol_PlotBorder].w == -1 ? ImGui::GetColorU32(ImGuiCol_Text, 0.5f) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_PlotBorder]);
UpdateAxisColor(ImPlotCol_XAxis, &gp.Col_X);
UpdateAxisColor(ImPlotCol_YAxis, &gp.Col_Y[0]);
UpdateAxisColor(ImPlotCol_YAxis2, &gp.Col_Y[1]);
UpdateAxisColor(ImPlotCol_YAxis3, &gp.Col_Y[2]);
gp.Col_Txt = ImGui::GetColorU32(ImGuiCol_Text);
gp.Col_TxtDis = ImGui::GetColorU32(ImGuiCol_TextDisabled);
gp.Col_SlctBg = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Selection] * ImVec4(1,1,1,0.25f));
gp.Col_SlctBd = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Selection]);
gp.Col_QryBg = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Query] * ImVec4(1,1,1,0.25f));
gp.Col_QryBd = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Query]);
// BB AND HOVER -----------------------------------------------------------
// frame
const ImVec2 frame_size = ImGui::CalcItemSize(size, default_w, default_h);
gp.BB_Frame = ImRect(Window->DC.CursorPos, Window->DC.CursorPos + frame_size);
ImGui::ItemSize(gp.BB_Frame);
if (!ImGui::ItemAdd(gp.BB_Frame, 0, &gp.BB_Frame)) {
gp.NextPlotData = ImNextPlotData();
gp.CurrentPlot = NULL;
if (!HasFlag(plot.Flags, ImPlotFlags_NoChild))
ImGui::EndChild();
return false;
}
gp.Hov_Frame = ImGui::ItemHoverable(gp.BB_Frame, ID);
ImGui::RenderFrame(gp.BB_Frame.Min, gp.BB_Frame.Max, gp.Col_Frame, true, Style.FrameRounding);
// canvas bb
gp.BB_Canvas = ImRect(gp.BB_Frame.Min + Style.WindowPadding, gp.BB_Frame.Max - Style.WindowPadding);
gp.RenderX = (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_GridLines) ||
HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickMarks) ||
HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickLabels)) && plot.XAxis.Divisions > 1;
for (int i = 0; i < MAX_Y_AXES; i++) {
gp.RenderY[i] =
y[i].present &&
(HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_GridLines) ||
HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickMarks) ||
HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickLabels)) && plot.YAxis[i].Divisions > 1;
}
// get ticks
if (gp.RenderX)
GetTicks(plot.XAxis.Range, plot.XAxis.Divisions, plot.XAxis.Subdivisions, HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LogScale), gp.XTicks);
for (int i = 0; i < MAX_Y_AXES; i++) {
if (gp.RenderY[i]) {
GetTicks(plot.YAxis[i].Range, plot.YAxis[i].Divisions, plot.YAxis[i].Subdivisions, HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LogScale), gp.YTicks[i]);
}
}
// label ticks
if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickLabels))
LabelTicks(gp.XTicks, HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_Scientific), gp.XTickLabels);
float max_label_width[MAX_Y_AXES] = {};
for (int i = 0; i < MAX_Y_AXES; i++) {
if (y[i].present && HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickLabels)) {
LabelTicks(gp.YTicks[i], HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_Scientific), gp.YTickLabels[i]);
for (int t = 0; t < gp.YTicks[i].Size; t++) {
ImTick *yt = &gp.YTicks[i][t];
max_label_width[i] = yt->Size.x > max_label_width[i] ? yt->Size.x : max_label_width[i];
}
}
}
// grid bb
const ImVec2 title_size = ImGui::CalcTextSize(title, NULL, true);
const float txt_off = 5;
const float txt_height = ImGui::GetTextLineHeight();
const float pad_top = title_size.x > 0.0f ? txt_height + txt_off : 0;
const float pad_bot = (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickLabels) ? txt_height + txt_off : 0) + (x_label ? txt_height + txt_off : 0);
YPadCalculator y_axis_pad(y, max_label_width, txt_off);
const float pad_left = y_axis_pad(0) + (y_label ? txt_height + txt_off : 0);
const float pad_right = y_axis_pad(1) + y_axis_pad(2);
gp.BB_Grid = ImRect(gp.BB_Canvas.Min + ImVec2(pad_left, pad_top), gp.BB_Canvas.Max - ImVec2(pad_right, pad_bot));
gp.Hov_Grid = gp.BB_Grid.Contains(IO.MousePos);
// axis region bbs
const ImRect xAxisRegion_bb(gp.BB_Grid.Min + ImVec2(10, 0), ImVec2(gp.BB_Grid.Max.x, gp.BB_Frame.Max.y) - ImVec2(10, 0));
const bool hov_x_axis_region = xAxisRegion_bb.Contains(IO.MousePos);
// The left labels are referenced to the left of the bounding box.
gp.AxisLabelReference[0] = gp.BB_Grid.Min.x;
// If Y axis 1 is present, its labels will be referenced to the
// right of the bounding box.
gp.AxisLabelReference[1] = gp.BB_Grid.Max.x;
// The third axis may be either referenced to the right of the
// bounding box, or 6 pixels further past the end of the 2nd axis.
gp.AxisLabelReference[2] =
!y[1].present ?
gp.BB_Grid.Max.x :
(gp.AxisLabelReference[1] + y_axis_pad(1) + 6);
ImRect yAxisRegion_bb[MAX_Y_AXES];
yAxisRegion_bb[0] = ImRect(ImVec2(gp.BB_Frame.Min.x, gp.BB_Grid.Min.y), ImVec2(gp.BB_Grid.Min.x + 6, gp.BB_Grid.Max.y - 10));
// The auxiliary y axes are off to the right of the BB grid.
yAxisRegion_bb[1] = ImRect(ImVec2(gp.BB_Grid.Max.x - 6, gp.BB_Grid.Min.y),
gp.BB_Grid.Max + ImVec2(y_axis_pad(1), 0));
yAxisRegion_bb[2] = ImRect(ImVec2(gp.AxisLabelReference[2] - 6, gp.BB_Grid.Min.y),
yAxisRegion_bb[1].Max + ImVec2(y_axis_pad(2), 0));
ImRect centralRegion(ImVec2(gp.BB_Grid.Min.x + 6, gp.BB_Grid.Min.y),
ImVec2(gp.BB_Grid.Max.x - 6, gp.BB_Grid.Max.y));
const bool hov_y_axis_region[MAX_Y_AXES] = {
y[0].present && (yAxisRegion_bb[0].Contains(IO.MousePos) || centralRegion.Contains(IO.MousePos)),
y[1].present && (yAxisRegion_bb[1].Contains(IO.MousePos) || centralRegion.Contains(IO.MousePos)),
y[2].present && (yAxisRegion_bb[2].Contains(IO.MousePos) || centralRegion.Contains(IO.MousePos)),
};
const bool any_hov_y_axis_region = hov_y_axis_region[0] || hov_y_axis_region[1] || hov_y_axis_region[2];
// legend hovered from last frame
const bool hov_legend = HasFlag(plot.Flags, ImPlotFlags_Legend) ? gp.Hov_Frame && plot.BB_Legend.Contains(IO.MousePos) : false;
bool hov_query = false;
if (gp.Hov_Frame && gp.Hov_Grid && plot.Queried && !plot.Querying) {
ImRect bb_query = plot.QueryRect;
bb_query.Min += gp.BB_Grid.Min;
bb_query.Max += gp.BB_Grid.Min;
hov_query = bb_query.Contains(IO.MousePos);
}
// QUERY DRAG -------------------------------------------------------------
if (plot.DraggingQuery && (IO.MouseReleased[0] || !IO.MouseDown[0])) {
plot.DraggingQuery = false;
}
if (plot.DraggingQuery) {
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll);
plot.QueryRect.Min += IO.MouseDelta;
plot.QueryRect.Max += IO.MouseDelta;
}
if (gp.Hov_Frame && gp.Hov_Grid && hov_query && !plot.DraggingQuery && !plot.Selecting && !hov_legend) {
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll);
const bool any_y_dragging = plot.YAxis[0].Dragging || plot.YAxis[1].Dragging || plot.YAxis[2].Dragging;
if (IO.MouseDown[0] && !plot.XAxis.Dragging && !any_y_dragging) {
plot.DraggingQuery = true;
}
}
// DRAG INPUT -------------------------------------------------------------
// end drags
if (plot.XAxis.Dragging && (IO.MouseReleased[0] || !IO.MouseDown[0])) {
plot.XAxis.Dragging = false;
G.IO.MouseDragMaxDistanceSqr[0] = 0;
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (plot.YAxis[i].Dragging && (IO.MouseReleased[0] || !IO.MouseDown[0])) {
plot.YAxis[i].Dragging = false;
G.IO.MouseDragMaxDistanceSqr[0] = 0;
}
}
const bool any_y_dragging = plot.YAxis[0].Dragging || plot.YAxis[1].Dragging || plot.YAxis[2].Dragging;
bool drag_in_progress = plot.XAxis.Dragging || any_y_dragging;
// do drag
if (drag_in_progress) {
UpdateTransformCache();
if (!x.lock && plot.XAxis.Dragging) {
ImPlotPoint plot_tl = PixelsToPlot(gp.BB_Grid.Min - IO.MouseDelta, 0);
ImPlotPoint plot_br = PixelsToPlot(gp.BB_Grid.Max - IO.MouseDelta, 0);
if (!x.lock_min)
plot.XAxis.Range.Min = x.flip ? plot_br.x : plot_tl.x;
if (!x.lock_max)
plot.XAxis.Range.Max = x.flip ? plot_tl.x : plot_br.x;
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (!y[i].lock && plot.YAxis[i].Dragging) {
ImPlotPoint plot_tl = PixelsToPlot(gp.BB_Grid.Min - IO.MouseDelta, i);
ImPlotPoint plot_br = PixelsToPlot(gp.BB_Grid.Max - IO.MouseDelta, i);
if (!y[i].lock_min)
plot.YAxis[i].Range.Min = y[i].flip ? plot_tl.y : plot_br.y;
if (!y[i].lock_max)
plot.YAxis[i].Range.Max = y[i].flip ? plot_br.y : plot_tl.y;
}
}
// Set the mouse cursor based on which axes are moving.
int direction = 0;
if (!x.lock && plot.XAxis.Dragging) {
direction |= (1 << 1);
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (!y[i].present) { continue; }
if (!y[i].lock && plot.YAxis[i].Dragging) {
direction |= (1 << 2);
break;
}
}
if (direction == 0) {
ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed);
} else if (direction == (1 << 1)) {
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW);
} else if (direction == (1 << 2)) {
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeNS);
} else {
ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll);
}
}
// start drag
if (!drag_in_progress && gp.Hov_Frame && IO.MouseDragMaxDistanceSqr[0] > 5 && !plot.Selecting && !hov_legend && !hov_query && !plot.DraggingQuery) {
if (hov_x_axis_region) {
plot.XAxis.Dragging = true;
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (hov_y_axis_region[i]) {
plot.YAxis[i].Dragging = true;
}
}
}
// SCROLL INPUT -----------------------------------------------------------
if (gp.Hov_Frame && (hov_x_axis_region || any_hov_y_axis_region) && IO.MouseWheel != 0) {
UpdateTransformCache();
float zoom_rate = 0.1f;
if (IO.MouseWheel > 0)
zoom_rate = (-zoom_rate) / (1.0f + (2.0f * zoom_rate));
float tx = Remap(IO.MousePos.x, gp.BB_Grid.Min.x, gp.BB_Grid.Max.x, 0.0f, 1.0f);
float ty = Remap(IO.MousePos.y, gp.BB_Grid.Min.y, gp.BB_Grid.Max.y, 0.0f, 1.0f);
if (hov_x_axis_region && !x.lock) {
ImPlotAxisScale axis_scale(0, tx, ty, zoom_rate);
const ImPlotPoint& plot_tl = axis_scale.Min;
const ImPlotPoint& plot_br = axis_scale.Max;
if (!x.lock_min)
plot.XAxis.Range.Min = x.flip ? plot_br.x : plot_tl.x;
if (!x.lock_max)
plot.XAxis.Range.Max = x.flip ? plot_tl.x : plot_br.x;
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (hov_y_axis_region[i] && !y[i].lock) {
ImPlotAxisScale axis_scale(i, tx, ty, zoom_rate);
const ImPlotPoint& plot_tl = axis_scale.Min;
const ImPlotPoint& plot_br = axis_scale.Max;
if (!y[i].lock_min)
plot.YAxis[i].Range.Min = y[i].flip ? plot_tl.y : plot_br.y;
if (!y[i].lock_max)
plot.YAxis[i].Range.Max = y[i].flip ? plot_br.y : plot_tl.y;
}
}
}
// BOX-SELECTION AND QUERY ------------------------------------------------
// confirm selection
if (plot.Selecting && (IO.MouseReleased[1] || !IO.MouseDown[1])) {
UpdateTransformCache();
ImVec2 select_size = plot.SelectStart - IO.MousePos;
if (HasFlag(plot.Flags, ImPlotFlags_BoxSelect) && ImFabs(select_size.x) > 2 && ImFabs(select_size.y) > 2) {
ImPlotPoint p1 = PixelsToPlot(plot.SelectStart);
ImPlotPoint p2 = PixelsToPlot(IO.MousePos);
if (!x.lock_min && !IO.KeyAlt)
plot.XAxis.Range.Min = ImMin(p1.x, p2.x);
if (!x.lock_max && !IO.KeyAlt)
plot.XAxis.Range.Max = ImMax(p1.x, p2.x);
for (int i = 0; i < MAX_Y_AXES; i++) {
p1 = PixelsToPlot(plot.SelectStart, i);
p2 = PixelsToPlot(IO.MousePos, i);
if (!y[i].lock_min && !IO.KeyShift)
plot.YAxis[i].Range.Min = ImMin(p1.y, p2.y);
if (!y[i].lock_max && !IO.KeyShift)
plot.YAxis[i].Range.Max = ImMax(p1.y, p2.y);
}
}
plot.Selecting = false;
}
// bad selection
if (plot.Selecting && (!HasFlag(plot.Flags, ImPlotFlags_BoxSelect) || lock_plot) && ImLengthSqr(plot.SelectStart - IO.MousePos) > 4) {
ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed);
}
// cancel selection
if (plot.Selecting && (IO.MouseClicked[0] || IO.MouseDown[0])) {
plot.Selecting = false;
}
// begin selection or query
if (gp.Hov_Frame && gp.Hov_Grid && IO.MouseClicked[1]) {
plot.SelectStart = IO.MousePos;
plot.Selecting = true;
}
// update query
if (plot.Querying) {
UpdateTransformCache();
plot.QueryRect.Min.x = IO.KeyAlt ? gp.BB_Grid.Min.x : ImMin(plot.QueryStart.x, IO.MousePos.x);
plot.QueryRect.Max.x = IO.KeyAlt ? gp.BB_Grid.Max.x : ImMax(plot.QueryStart.x, IO.MousePos.x);
plot.QueryRect.Min.y = IO.KeyShift ? gp.BB_Grid.Min.y : ImMin(plot.QueryStart.y, IO.MousePos.y);
plot.QueryRect.Max.y = IO.KeyShift ? gp.BB_Grid.Max.y : ImMax(plot.QueryStart.y, IO.MousePos.y);
plot.QueryRect.Min -= gp.BB_Grid.Min;
plot.QueryRect.Max -= gp.BB_Grid.Min;
}
// end query
if (plot.Querying && (IO.MouseReleased[2] || IO.MouseReleased[1])) {
plot.Querying = false;
if (plot.QueryRect.GetWidth() > 2 && plot.QueryRect.GetHeight() > 2) {
plot.Queried = true;
}
else {
plot.Queried = false;
}
}
// begin query
if (HasFlag(plot.Flags, ImPlotFlags_Query) && (gp.Hov_Frame && gp.Hov_Grid && IO.MouseClicked[2])) {
plot.QueryRect = ImRect(0,0,0,0);
plot.Querying = true;
plot.Queried = true;
plot.QueryStart = IO.MousePos;
}
// toggle between select/query
if (HasFlag(plot.Flags, ImPlotFlags_Query) && plot.Selecting && IO.KeyCtrl) {
plot.Selecting = false;
plot.QueryRect = ImRect(0,0,0,0);
plot.Querying = true;
plot.Queried = true;
plot.QueryStart = plot.SelectStart;
}
if (HasFlag(plot.Flags, ImPlotFlags_BoxSelect) && plot.Querying && !IO.KeyCtrl && !IO.MouseDown[2]) {
plot.Selecting = true;
plot.Querying = false;
plot.Queried = false;
plot.QueryRect = ImRect(0,0,0,0);
}
// DOUBLE CLICK -----------------------------------------------------------
if ( IO.MouseDoubleClicked[0] && gp.Hov_Frame && (hov_x_axis_region || any_hov_y_axis_region) && !hov_legend && !hov_query) {
gp.FitThisFrame = true;
gp.FitX = hov_x_axis_region;
for (int i = 0; i < MAX_Y_AXES; i++) {
gp.FitY[i] = hov_y_axis_region[i];
}
}
else {
gp.FitThisFrame = false;
gp.FitX = false;
for (int i = 0; i < MAX_Y_AXES; i++) {
gp.FitY[i] = false;
}
}
// FOCUS ------------------------------------------------------------------
// focus window
if ((IO.MouseClicked[0] || IO.MouseClicked[1]) && gp.Hov_Frame)
ImGui::FocusWindow(ImGui::GetCurrentWindow());
UpdateTransformCache();
// set mouse position
for (int i = 0; i < MAX_Y_AXES; i++) {
gp.LastMousePos[i] = PixelsToPlot(IO.MousePos, i);
}
// RENDER -----------------------------------------------------------------
// grid bg
DrawList.AddRectFilled(gp.BB_Grid.Min, gp.BB_Grid.Max, gp.Col_Bg);
// render axes
PushPlotClipRect();
// transform ticks
if (gp.RenderX) {
for (int t = 0; t < gp.XTicks.Size; t++) {
ImTick *xt = &gp.XTicks[t];
xt->PixelPos = PlotToPixels(xt->PlotPos, 0, 0).x;
}
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (gp.RenderY[i]) {
for (int t = 0; t < gp.YTicks[i].Size; t++) {
ImTick *yt = &gp.YTicks[i][t];
yt->PixelPos = PlotToPixels(0, yt->PlotPos, i).y;
}
}
}
// render grid
if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_GridLines)) {
for (int t = 0; t < gp.XTicks.Size; t++) {
ImTick *xt = &gp.XTicks[t];
DrawList.AddLine(ImVec2(xt->PixelPos, gp.BB_Grid.Min.y), ImVec2(xt->PixelPos, gp.BB_Grid.Max.y), xt->Major ? gp.Col_X.Major : gp.Col_X.Minor, 1);
}
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (y[i].present && HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_GridLines)) {
for (int t = 0; t < gp.YTicks[i].Size; t++) {
ImTick *yt = &gp.YTicks[i][t];
DrawList.AddLine(ImVec2(gp.BB_Grid.Min.x, yt->PixelPos), ImVec2(gp.BB_Grid.Max.x, yt->PixelPos), yt->Major ? gp.Col_Y[i].Major : gp.Col_Y[i].Minor, 1);
}
}
}
PopPlotClipRect();
// render title
if (title_size.x > 0.0f) {
ImGui::RenderText(ImVec2(gp.BB_Canvas.GetCenter().x - title_size.x * 0.5f, gp.BB_Canvas.Min.y), title, NULL, true);
}
// render labels
if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickLabels)) {
ImGui::PushClipRect(gp.BB_Frame.Min, gp.BB_Frame.Max, true);
for (int t = 0; t < gp.XTicks.Size; t++) {
ImTick *xt = &gp.XTicks[t];
if (xt->RenderLabel && xt->PixelPos >= gp.BB_Grid.Min.x - 1 && xt->PixelPos <= gp.BB_Grid.Max.x + 1)
DrawList.AddText(ImVec2(xt->PixelPos - xt->Size.x * 0.5f, gp.BB_Grid.Max.y + txt_off), gp.Col_X.Txt, gp.XTickLabels.Buf.Data + xt->TextOffset);
}
ImGui::PopClipRect();
}
if (x_label) {
const ImVec2 xLabel_size = ImGui::CalcTextSize(x_label);
const ImVec2 xLabel_pos(gp.BB_Grid.GetCenter().x - xLabel_size.x * 0.5f,
gp.BB_Canvas.Max.y - txt_height);
DrawList.AddText(xLabel_pos, gp.Col_X.Txt, x_label);
}
ImGui::PushClipRect(gp.BB_Frame.Min, gp.BB_Frame.Max, true);
for (int i = 0; i < MAX_Y_AXES; i++) {
if (y[i].present && HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickLabels)) {
const float x_start =
gp.AxisLabelReference[i] +
((i == 0) ?
(-txt_off - max_label_width[0]) :
txt_off);
for (int t = 0; t < gp.YTicks[i].Size; t++) {
ImTick *yt = &gp.YTicks[i][t];
if (yt->RenderLabel && yt->PixelPos >= gp.BB_Grid.Min.y - 1 && yt->PixelPos <= gp.BB_Grid.Max.y + 1) {
ImVec2 start(x_start, yt->PixelPos - 0.5f * yt->Size.y);
DrawList.AddText(start, gp.Col_Y[i].Txt, gp.YTickLabels[i].Buf.Data + yt->TextOffset);
}
}
}
}
ImGui::PopClipRect();
if (y_label) {
const ImVec2 yLabel_size = CalcTextSizeVertical(y_label);
const ImVec2 yLabel_pos(gp.BB_Canvas.Min.x, gp.BB_Grid.GetCenter().y + yLabel_size.y * 0.5f);
AddTextVertical(&DrawList, y_label, yLabel_pos, gp.Col_Y[0].Txt);
}
// PREP -------------------------------------------------------------------
// push plot ID into stack
ImGui::PushID(ID);
// reset items count
gp.VisibleItemCount = 0;
// reset extents
gp.ExtentsX.Min = HUGE_VAL;
gp.ExtentsX.Max = -HUGE_VAL;
for (int i = 0; i < MAX_Y_AXES; i++) {
gp.ExtentsY[i].Min = HUGE_VAL;
gp.ExtentsY[i].Max = -HUGE_VAL;
}
// clear item names
gp.LegendLabels.Buf.resize(0);
// reset digital plot items count
gp.DigitalPlotItemCnt = 0;
gp.DigitalPlotOffset = 0;
return true;
}
//-----------------------------------------------------------------------------
// Context Menu
//-----------------------------------------------------------------------------
template <typename F>
bool DragFloat(const char* label, F* v, float v_speed, F v_min, F v_max) {
return false;
}
template <>
bool DragFloat<double>(const char* label, double* v, float v_speed, double v_min, double v_max) {
return ImGui::DragScalar(label, ImGuiDataType_Double, v, v_speed, &v_min, &v_max, "%.3f", 1);
}
template <>
bool DragFloat<float>(const char* label, float* v, float v_speed, float v_min, float v_max) {
return ImGui::DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, "%.3f", 1);
}
inline void AxisMenu(ImPlotAxis& Axis) {
ImGui::PushItemWidth(75);
bool lock_min = HasFlag(Axis.Flags, ImPlotAxisFlags_LockMin);
bool lock_max = HasFlag(Axis.Flags, ImPlotAxisFlags_LockMax);
bool invert = HasFlag(Axis.Flags, ImPlotAxisFlags_Invert);
bool logscale = HasFlag(Axis.Flags, ImPlotAxisFlags_LogScale);
bool grid = HasFlag(Axis.Flags, ImPlotAxisFlags_GridLines);
bool ticks = HasFlag(Axis.Flags, ImPlotAxisFlags_TickMarks);
bool labels = HasFlag(Axis.Flags, ImPlotAxisFlags_TickLabels);
if (ImGui::Checkbox("##LockMin", &lock_min))
FlipFlag(Axis.Flags, ImPlotAxisFlags_LockMin);
ImGui::SameLine();
if (lock_min) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.25f);
}
DragFloat("Min", &Axis.Range.Min, 0.01f + 0.01f * (float)Axis.Range.Size(), -HUGE_VAL, Axis.Range.Max - DBL_EPSILON);
if (lock_min) {
ImGui::PopItemFlag();
ImGui::PopStyleVar(); }
if (ImGui::Checkbox("##LockMax", &lock_max))
FlipFlag(Axis.Flags, ImPlotAxisFlags_LockMax);
ImGui::SameLine();
if (lock_max) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.25f); }
DragFloat("Max", &Axis.Range.Max, 0.01f + 0.01f * (float)Axis.Range.Size(), Axis.Range.Min + DBL_EPSILON, HUGE_VAL);
if (lock_max) {
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
ImGui::Separator();
if (ImGui::Checkbox("Invert", &invert))
FlipFlag(Axis.Flags, ImPlotAxisFlags_Invert);
if (ImGui::Checkbox("Log Scale", &logscale))
FlipFlag(Axis.Flags, ImPlotAxisFlags_LogScale);
ImGui::Separator();
if (ImGui::Checkbox("Grid Lines", &grid))
FlipFlag(Axis.Flags, ImPlotAxisFlags_GridLines);
if (ImGui::Checkbox("Tick Marks", &ticks))
FlipFlag(Axis.Flags, ImPlotAxisFlags_TickMarks);
if (ImGui::Checkbox("Labels", &labels))
FlipFlag(Axis.Flags, ImPlotAxisFlags_TickLabels);
}
void PlotContextMenu(ImPlotState& plot) {
if (ImGui::BeginMenu("X-Axis")) {
ImGui::PushID("X");
AxisMenu(plot.XAxis);
ImGui::PopID();
ImGui::EndMenu();
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (i == 1 && !HasFlag(plot.Flags, ImPlotFlags_YAxis2)) {
continue;
}
if (i == 2 && !HasFlag(plot.Flags, ImPlotFlags_YAxis3)) {
continue;
}
char buf[10] = {};
if (i == 0) {
snprintf(buf, sizeof(buf) - 1, "Y-Axis");
} else {
snprintf(buf, sizeof(buf) - 1, "Y-Axis %d", i + 1);
}
if (ImGui::BeginMenu(buf)) {
ImGui::PushID(i);
AxisMenu(plot.YAxis[i]);
ImGui::PopID();
ImGui::EndMenu();
}
}
ImGui::Separator();
if ((ImGui::BeginMenu("Settings"))) {
if (ImGui::MenuItem("Box Select",NULL,HasFlag(plot.Flags, ImPlotFlags_BoxSelect))) {
FlipFlag(plot.Flags, ImPlotFlags_BoxSelect);
}
if (ImGui::MenuItem("Query",NULL,HasFlag(plot.Flags, ImPlotFlags_Query))) {
FlipFlag(plot.Flags, ImPlotFlags_Query);
}
if (ImGui::MenuItem("Crosshairs",NULL,HasFlag(plot.Flags, ImPlotFlags_Crosshairs))) {
FlipFlag(plot.Flags, ImPlotFlags_Crosshairs);
}
if (ImGui::MenuItem("Mouse Position",NULL,HasFlag(plot.Flags, ImPlotFlags_MousePos))) {
FlipFlag(plot.Flags, ImPlotFlags_MousePos);
}
if (ImGui::MenuItem("Cull Data",NULL,HasFlag(plot.Flags, ImPlotFlags_CullData))) {
FlipFlag(plot.Flags, ImPlotFlags_CullData);
}
if (ImGui::MenuItem("Anti-Aliased Lines",NULL,HasFlag(plot.Flags, ImPlotFlags_AntiAliased))) {
FlipFlag(plot.Flags, ImPlotFlags_AntiAliased);
}
ImGui::EndMenu();
}
if (ImGui::MenuItem("Legend",NULL,HasFlag(plot.Flags, ImPlotFlags_Legend))) {
FlipFlag(plot.Flags, ImPlotFlags_Legend);
}
#if 0
if (ImGui::BeginMenu("Metrics")) {
ImGui::PushItemWidth(75);
ImGui::LabelText("Plots", "%d", gp.Plots.GetSize());
ImGui::LabelText("Color Modifiers", "%d", gp.ColorModifiers.size());
ImGui::LabelText("Style Modifiers", "%d", gp.StyleModifiers.size());
ImGui::PopItemWidth();
ImGui::EndMenu();
}
#endif
}
namespace {
class BufferWriter {
public:
BufferWriter(char* buffer, size_t size) : Buffer(buffer), Pos(0), Size(size) {}
void Write(const char* fmt, ...) IM_FMTARGS(2) {
va_list argp;
va_start(argp, fmt);
VWrite(fmt, argp);
va_end(argp);
}
private:
void VWrite(const char* fmt, va_list argp) {
const int written = ::vsnprintf(&Buffer[Pos], Size - Pos - 1, fmt, argp);
if (written > 0)
Pos += ImMin(size_t(written), Size-Pos-1);
}
char* const Buffer;
size_t Pos;
const size_t Size;
};
}
//-----------------------------------------------------------------------------
// EndPlot()
//-----------------------------------------------------------------------------
void EndPlot() {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "Mismatched BeginPlot()/EndPlot()!");
ImPlotState &plot = *gp.CurrentPlot;
ImGuiContext &G = *GImGui;
ImGuiWindow * Window = G.CurrentWindow;
ImDrawList & DrawList = *Window->DrawList;
const ImGuiIO & IO = ImGui::GetIO();
// AXIS STATES ------------------------------------------------------------
AxisState x(plot.XAxis, gp.NextPlotData.HasXRange, gp.NextPlotData.XRangeCond, true, 0);
AxisState y[MAX_Y_AXES];
y[0] = AxisState(plot.YAxis[0], gp.NextPlotData.HasYRange[0], gp.NextPlotData.YRangeCond[0], true, 0);
y[1] = AxisState(plot.YAxis[1], gp.NextPlotData.HasYRange[1], gp.NextPlotData.YRangeCond[1],
HasFlag(plot.Flags, ImPlotFlags_YAxis2), y[0].present_so_far);
y[2] = AxisState(plot.YAxis[2], gp.NextPlotData.HasYRange[2], gp.NextPlotData.YRangeCond[2],
HasFlag(plot.Flags, ImPlotFlags_YAxis3), y[1].present_so_far);
const bool lock_plot = x.lock && y[0].lock && y[1].lock && y[2].lock;
const bool any_y_locked = y[0].lock || y[1].lock || y[2].lock;
const bool any_y_dragging = plot.YAxis[0].Dragging || plot.YAxis[1].Dragging || plot.YAxis[2].Dragging;
// FINAL RENDER -----------------------------------------------------------
// render ticks
PushPlotClipRect();
if (HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_TickMarks)) {
for (int t = 0; t < gp.XTicks.Size; t++) {
ImTick *xt = &gp.XTicks[t];
DrawList.AddLine(ImVec2(xt->PixelPos, gp.BB_Grid.Max.y),ImVec2(xt->PixelPos, gp.BB_Grid.Max.y - (xt->Major ? 10.0f : 5.0f)), gp.Col_Border, 1);
}
}
PopPlotClipRect();
ImGui::PushClipRect(gp.BB_Grid.Min, ImVec2(gp.BB_Frame.Max.x, gp.BB_Grid.Max.y), true);
int axis_count = 0;
for (int i = 0; i < MAX_Y_AXES; i++) {
if (!y[i].present) { continue; }
axis_count++;
if (!HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_TickMarks)) { continue; }
float x_start = gp.AxisLabelReference[i];
float direction = (i == 0) ? 1.0f : -1.0f;
bool no_major = axis_count >= 3;
for (int t = 0; t < gp.YTicks[i].Size; t++) {
ImTick *yt = &gp.YTicks[i][t];
ImVec2 start = ImVec2(x_start, yt->PixelPos);
DrawList.AddLine(
start,
start + ImVec2(direction * ((!no_major && yt->Major) ? 10.0f : 5.0f), 0),
gp.Col_Border, 1);
}
if (axis_count >= 3) {
// Draw a bar next to the ticks to act as a visual separator.
DrawList.AddLine(
ImVec2(x_start, gp.BB_Grid.Min.y),
ImVec2(x_start, gp.BB_Grid.Max.y),
gp.Col_Border, 1);
}
}
ImGui::PopClipRect();
PushPlotClipRect();
// render selection/query
if (plot.Selecting) {
ImRect select_bb(ImMin(IO.MousePos, plot.SelectStart), ImMax(IO.MousePos, plot.SelectStart));
if (plot.Selecting && !lock_plot && HasFlag(plot.Flags, ImPlotFlags_BoxSelect)) {
if (IO.KeyAlt && IO.KeyShift && select_bb.GetWidth() > 2 && select_bb.GetHeight() > 2) {
DrawList.AddRectFilled(gp.BB_Grid.Min, gp.BB_Grid.Max, gp.Col_SlctBg);
DrawList.AddRect( gp.BB_Grid.Min, gp.BB_Grid.Max, gp.Col_SlctBd);
}
else if ((x.lock || IO.KeyAlt) && select_bb.GetHeight() > 2) {
DrawList.AddRectFilled(ImVec2(gp.BB_Grid.Min.x, select_bb.Min.y), ImVec2(gp.BB_Grid.Max.x, select_bb.Max.y), gp.Col_SlctBg);
DrawList.AddRect( ImVec2(gp.BB_Grid.Min.x, select_bb.Min.y), ImVec2(gp.BB_Grid.Max.x, select_bb.Max.y), gp.Col_SlctBd);
}
else if ((any_y_locked || IO.KeyShift) && select_bb.GetWidth() > 2) {
DrawList.AddRectFilled(ImVec2(select_bb.Min.x, gp.BB_Grid.Min.y), ImVec2(select_bb.Max.x, gp.BB_Grid.Max.y), gp.Col_SlctBg);
DrawList.AddRect( ImVec2(select_bb.Min.x, gp.BB_Grid.Min.y), ImVec2(select_bb.Max.x, gp.BB_Grid.Max.y), gp.Col_SlctBd);
}
else if (select_bb.GetWidth() > 2 && select_bb.GetHeight() > 2) {
DrawList.AddRectFilled(select_bb.Min, select_bb.Max, gp.Col_SlctBg);
DrawList.AddRect( select_bb.Min, select_bb.Max, gp.Col_SlctBd);
}
}
}
if (plot.Querying || plot.Queried) {
if (plot.QueryRect.GetWidth() > 2 && plot.QueryRect.GetHeight() > 2) {
DrawList.AddRectFilled(plot.QueryRect.Min + gp.BB_Grid.Min, plot.QueryRect.Max + gp.BB_Grid.Min, gp.Col_QryBg);
DrawList.AddRect( plot.QueryRect.Min + gp.BB_Grid.Min, plot.QueryRect.Max + gp.BB_Grid.Min, gp.Col_QryBd);
}
}
else if (plot.Queried) {
ImRect bb_query = plot.QueryRect;
bb_query.Min += gp.BB_Grid.Min;
bb_query.Max += gp.BB_Grid.Min;
DrawList.AddRectFilled(bb_query.Min, bb_query.Max, gp.Col_QryBg);
DrawList.AddRect( bb_query.Min, bb_query.Max, gp.Col_QryBd);
}
// render legend
const float txt_ht = ImGui::GetTextLineHeight();
const ImVec2 legend_offset(10, 10);
const ImVec2 legend_padding(5, 5);
const float legend_icon_size = txt_ht;
ImRect legend_content_bb;
int nItems = GetLegendCount();
bool hov_legend = false;
if (HasFlag(plot.Flags, ImPlotFlags_Legend) && nItems > 0) {
// get max width
float max_label_width = 0;
for (int i = 0; i < nItems; ++i) {
const char* label = GetLegendLabel(i);
ImVec2 labelWidth = ImGui::CalcTextSize(label, NULL, true);
max_label_width = labelWidth.x > max_label_width ? labelWidth.x : max_label_width;
}
legend_content_bb = ImRect(gp.BB_Grid.Min + legend_offset, gp.BB_Grid.Min + legend_offset + ImVec2(max_label_width, nItems * txt_ht));
plot.BB_Legend = ImRect(legend_content_bb.Min, legend_content_bb.Max + legend_padding * 2 + ImVec2(legend_icon_size, 0));
hov_legend = HasFlag(plot.Flags, ImPlotFlags_Legend) ? gp.Hov_Frame && plot.BB_Legend.Contains(IO.MousePos) : false;
// render legend box
DrawList.AddRectFilled(plot.BB_Legend.Min, plot.BB_Legend.Max, ImGui::GetColorU32(ImGuiCol_PopupBg));
DrawList.AddRect(plot.BB_Legend.Min, plot.BB_Legend.Max, gp.Col_Border);
// render each legend item
for (int i = 0; i < nItems; ++i) {
ImPlotItem* item = GetLegendItem(i);
ImRect icon_bb;
icon_bb.Min = legend_content_bb.Min + legend_padding + ImVec2(0, i * txt_ht) + ImVec2(2, 2);
icon_bb.Max = legend_content_bb.Min + legend_padding + ImVec2(0, i * txt_ht) + ImVec2(legend_icon_size - 2, legend_icon_size - 2);
ImRect label_bb;
label_bb.Min = legend_content_bb.Min + legend_padding + ImVec2(0, i * txt_ht) + ImVec2(2, 2);
label_bb.Max = legend_content_bb.Min + legend_padding + ImVec2(0, i * txt_ht) + ImVec2(legend_content_bb.Max.x, legend_icon_size - 2);
ImU32 col_hl_txt;
if (HasFlag(plot.Flags, ImPlotFlags_Highlight) && hov_legend && (icon_bb.Contains(IO.MousePos) || label_bb.Contains(IO.MousePos))) {
item->Highlight = true;
col_hl_txt = ImGui::GetColorU32(ImLerp(G.Style.Colors[ImGuiCol_Text], item->Color, 0.25f));
}
else
{
item->Highlight = false;
col_hl_txt = gp.Col_Txt;
}
ImU32 iconColor;
if (hov_legend && icon_bb.Contains(IO.MousePos)) {
ImVec4 colAlpha = item->Color;
colAlpha.w = 0.5f;
iconColor = item->Show ? ImGui::GetColorU32(colAlpha)
: ImGui::GetColorU32(ImGuiCol_TextDisabled, 0.5f);
if (IO.MouseClicked[0])
item->Show = !item->Show;
} else {
iconColor = item->Show ? ImGui::GetColorU32(item->Color) : gp.Col_TxtDis;
}
DrawList.AddRectFilled(icon_bb.Min, icon_bb.Max, iconColor, 1);
const char* label = GetLegendLabel(i);
const char* text_display_end = ImGui::FindRenderedTextEnd(label, NULL);
if (label != text_display_end)
DrawList.AddText(legend_content_bb.Min + legend_padding + ImVec2(legend_icon_size, i * txt_ht), item->Show ? col_hl_txt : gp.Col_TxtDis, label, text_display_end);
}
}
// render crosshairs
if (HasFlag(plot.Flags, ImPlotFlags_Crosshairs) && gp.Hov_Grid && gp.Hov_Frame &&
!(plot.XAxis.Dragging || any_y_dragging) && !plot.Selecting && !plot.Querying && !hov_legend) {
ImGui::SetMouseCursor(ImGuiMouseCursor_None);
ImVec2 xy = IO.MousePos;
ImVec2 h1(gp.BB_Grid.Min.x, xy.y);
ImVec2 h2(xy.x - 5, xy.y);
ImVec2 h3(xy.x + 5, xy.y);
ImVec2 h4(gp.BB_Grid.Max.x, xy.y);
ImVec2 v1(xy.x, gp.BB_Grid.Min.y);
ImVec2 v2(xy.x, xy.y - 5);
ImVec2 v3(xy.x, xy.y + 5);
ImVec2 v4(xy.x, gp.BB_Grid.Max.y);
DrawList.AddLine(h1, h2, gp.Col_Border);
DrawList.AddLine(h3, h4, gp.Col_Border);
DrawList.AddLine(v1, v2, gp.Col_Border);
DrawList.AddLine(v3, v4, gp.Col_Border);
}
// render mouse pos
if (HasFlag(plot.Flags, ImPlotFlags_MousePos) && gp.Hov_Grid) {
char buffer[128] = {};
BufferWriter writer(buffer, sizeof(buffer));
writer.Write("%.2f,%.2f", gp.LastMousePos[0].x, gp.LastMousePos[0].y);
if (HasFlag(plot.Flags, ImPlotFlags_YAxis2)) {
writer.Write(",(%.2f)", gp.LastMousePos[1].y);
}
if (HasFlag(plot.Flags, ImPlotFlags_YAxis3)) {
writer.Write(",(%.2f)", gp.LastMousePos[2].y);
}
ImVec2 size = ImGui::CalcTextSize(buffer);
ImVec2 pos = gp.BB_Grid.Max - size - ImVec2(5, 5);
DrawList.AddText(pos, gp.Col_Txt, buffer);
}
PopPlotClipRect();
// render border
DrawList.AddRect(gp.BB_Grid.Min, gp.BB_Grid.Max, gp.Col_Border);
// FIT DATA --------------------------------------------------------------
if (gp.FitThisFrame && (gp.VisibleItemCount > 0 || plot.Queried)) {
if (gp.FitX && !HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LockMin) && !NanOrInf(gp.ExtentsX.Min)) {
plot.XAxis.Range.Min = gp.ExtentsX.Min;
}
if (gp.FitX && !HasFlag(plot.XAxis.Flags, ImPlotAxisFlags_LockMax) && !NanOrInf(gp.ExtentsX.Max)) {
plot.XAxis.Range.Max = gp.ExtentsX.Max;
}
for (int i = 0; i < MAX_Y_AXES; i++) {
if (gp.FitY[i] && !HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LockMin) && !NanOrInf(gp.ExtentsY[i].Min)) {
plot.YAxis[i].Range.Min = gp.ExtentsY[i].Min;
}
if (gp.FitY[i] && !HasFlag(plot.YAxis[i].Flags, ImPlotAxisFlags_LockMax) && !NanOrInf(gp.ExtentsY[i].Max)) {
plot.YAxis[i].Range.Max = gp.ExtentsY[i].Max;
}
}
}
// CONTEXT MENU -----------------------------------------------------------
if (HasFlag(plot.Flags, ImPlotFlags_ContextMenu) && gp.Hov_Frame && gp.Hov_Grid && IO.MouseDoubleClicked[1] && !hov_legend)
ImGui::OpenPopup("##Context");
if (ImGui::BeginPopup("##Context")) {
PlotContextMenu(plot);
ImGui::EndPopup();
}
// CLEANUP ----------------------------------------------------------------
// Reset legend items
gp.LegendIndices.shrink(0);
// Null current plot/data
gp.CurrentPlot = NULL;
// Reset next plot data
gp.NextPlotData = ImNextPlotData();
// Pop ImGui::PushID at the end of BeginPlot
ImGui::PopID();
// End child window
if (!HasFlag(plot.Flags, ImPlotFlags_NoChild))
ImGui::EndChild();
}
//-----------------------------------------------------------------------------
// MISC API
//-----------------------------------------------------------------------------
void SetNextPlotLimits(double x_min, double x_max, double y_min, double y_max, ImGuiCond cond) {
SetNextPlotLimitsX(x_min, x_max, cond);
SetNextPlotLimitsY(y_min, y_max, cond);
}
void SetNextPlotLimitsX(double x_min, double x_max, ImGuiCond cond) {
IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
gp.NextPlotData.HasXRange = true;
gp.NextPlotData.XRangeCond = cond;
gp.NextPlotData.X.Min = x_min;
gp.NextPlotData.X.Max = x_max;
}
void SetNextPlotLimitsY(double y_min, double y_max, ImGuiCond cond, int y_axis) {
IM_ASSERT_USER_ERROR(y_axis >= 0 && y_axis < MAX_Y_AXES, "y_axis Needs to be between 0 and MAX_Y_AXES");
IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
gp.NextPlotData.HasYRange[y_axis] = true;
gp.NextPlotData.YRangeCond[y_axis] = cond;
gp.NextPlotData.Y[y_axis].Min = y_min;
gp.NextPlotData.Y[y_axis].Max = y_max;
}
void SetPlotYAxis(int y_axis) {
IM_ASSERT_USER_ERROR(y_axis >= 0 && y_axis < MAX_Y_AXES, "y_axis Needs to be between 0 and MAX_Y_AXES");
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "SetPlotYAxis() Needs to be called between BeginPlot() and EndPlot()!");
gp.CurrentPlot->CurrentYAxis = y_axis;
}
ImVec2 GetPlotPos() {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotPos() Needs to be called between BeginPlot() and EndPlot()!");
return gp.BB_Grid.Min;
}
ImVec2 GetPlotSize() {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotSize() Needs to be called between BeginPlot() and EndPlot()!");
return gp.BB_Grid.GetSize();
}
void PushPlotClipRect() {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PushPlotClipRect() Needs to be called between BeginPlot() and EndPlot()!");
ImGui::PushClipRect(gp.BB_Grid.Min, gp.BB_Grid.Max, true);
}
void PopPlotClipRect() {
ImGui::PopClipRect();
}
bool IsPlotHovered() {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "IsPlotHovered() Needs to be called between BeginPlot() and EndPlot()!");
return gp.Hov_Grid;
}
ImPlotPoint GetPlotMousePos(int y_axis_in) {
IM_ASSERT_USER_ERROR(y_axis_in >= -1 && y_axis_in < MAX_Y_AXES, "y_axis needs to between -1 and MAX_Y_AXES");
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotMousePos() Needs to be called between BeginPlot() and EndPlot()!");
const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis;
return gp.LastMousePos[y_axis];
}
ImPlotLimits GetPlotLimits(int y_axis_in) {
IM_ASSERT_USER_ERROR(y_axis_in >= -1 && y_axis_in < MAX_Y_AXES, "y_axis needs to between -1 and MAX_Y_AXES");
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotLimits() Needs to be called between BeginPlot() and EndPlot()!");
const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis;
ImPlotState& plot = *gp.CurrentPlot;
ImPlotLimits limits;
limits.X = plot.XAxis.Range;
limits.Y = plot.YAxis[y_axis].Range;
return limits;
}
bool IsPlotQueried() {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "IsPlotQueried() Needs to be called between BeginPlot() and EndPlot()!");
return gp.CurrentPlot->Queried;
}
ImPlotLimits GetPlotQuery(int y_axis_in) {
IM_ASSERT_USER_ERROR(y_axis_in >= -1 && y_axis_in < MAX_Y_AXES, "y_axis needs to between -1 and MAX_Y_AXES");
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotQuery() Needs to be called between BeginPlot() and EndPlot()!");
ImPlotState& plot = *gp.CurrentPlot;
const int y_axis = y_axis_in >= 0 ? y_axis_in : gp.CurrentPlot->CurrentYAxis;
UpdateTransformCache();
ImPlotPoint p1 = PixelsToPlot(plot.QueryRect.Min + gp.BB_Grid.Min, y_axis);
ImPlotPoint p2 = PixelsToPlot(plot.QueryRect.Max + gp.BB_Grid.Min, y_axis);
ImPlotLimits result;
result.X.Min = ImMin(p1.x, p2.x);
result.X.Max = ImMax(p1.x, p2.x);
result.Y.Min = ImMin(p1.y, p2.y);
result.Y.Max = ImMax(p1.y, p2.y);
return result;
}
//-----------------------------------------------------------------------------
// STYLING
//-----------------------------------------------------------------------------
struct ImPlotStyleVarInfo {
ImGuiDataType Type;
ImU32 Count;
ImU32 Offset;
void* GetVarPtr(ImPlotStyle* style) const { return (void*)((unsigned char*)style + Offset); }
};
static const ImPlotStyleVarInfo GPlotStyleVarInfo[] =
{
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, LineWeight) }, // ImPlotStyleVar_LineWeight
{ ImGuiDataType_S32, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, Marker) }, // ImPlotStyleVar_Marker
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, MarkerSize) }, // ImPlotStyleVar_MarkerSize
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, MarkerWeight) }, // ImPlotStyleVar_MarkerWeight
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, ErrorBarSize) }, // ImPlotStyleVar_ErrorBarSize
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, ErrorBarWeight) }, // ImPlotStyleVar_ErrorBarWeight
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, DigitalBitHeight) }, // ImPlotStyleVar_DigitalBitHeight
{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImPlotStyle, DigitalBitGap) } // ImPlotStyleVar_DigitalBitGap
};
static const ImPlotStyleVarInfo* GetPlotStyleVarInfo(ImPlotStyleVar idx)
{
IM_ASSERT(idx >= 0 && idx < ImPlotStyleVar_COUNT);
IM_ASSERT(IM_ARRAYSIZE(GPlotStyleVarInfo) == ImPlotStyleVar_COUNT);
return &GPlotStyleVarInfo[idx];
}
ImPlotStyle& GetStyle() {
return gp.Style;
}
void PushStyleColor(ImPlotCol idx, ImU32 col) {
ImGuiColorMod backup;
backup.Col = idx;
backup.BackupValue = gp.Style.Colors[idx];
gp.ColorModifiers.push_back(backup);
gp.Style.Colors[idx] = ImGui::ColorConvertU32ToFloat4(col);
}
void PushStyleColor(ImPlotCol idx, const ImVec4& col) {
ImGuiColorMod backup;
backup.Col = idx;
backup.BackupValue = gp.Style.Colors[idx];
gp.ColorModifiers.push_back(backup);
gp.Style.Colors[idx] = col;
}
void PopStyleColor(int count) {
while (count > 0)
{
ImGuiColorMod& backup = gp.ColorModifiers.back();
gp.Style.Colors[backup.Col] = backup.BackupValue;
gp.ColorModifiers.pop_back();
count--;
}
}
void PushStyleVar(ImPlotStyleVar idx, float val) {
const ImPlotStyleVarInfo* var_info = GetPlotStyleVarInfo(idx);
if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) {
float* pvar = (float*)var_info->GetVarPtr(&gp.Style);
gp.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
*pvar = val;
return;
}
IM_ASSERT(0 && "Called PushStyleVar() float variant but variable is not a float!");
}
void PushStyleVar(ImPlotStyleVar idx, int val) {
const ImPlotStyleVarInfo* var_info = GetPlotStyleVarInfo(idx);
if (var_info->Type == ImGuiDataType_S32 && var_info->Count == 1) {
int* pvar = (int*)var_info->GetVarPtr(&gp.Style);
gp.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
*pvar = val;
return;
}
else if (var_info->Type == ImGuiDataType_Float && var_info->Count == 1) {
float* pvar = (float*)var_info->GetVarPtr(&gp.Style);
gp.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
*pvar = (float)val;
return;
}
IM_ASSERT(0 && "Called PushStyleVar() int variant but variable is not a int!");
}
void PopStyleVar(int count) {
while (count > 0) {
ImGuiStyleMod& backup = gp.StyleModifiers.back();
const ImPlotStyleVarInfo* info = GetPlotStyleVarInfo(backup.VarIdx);
void* data = info->GetVarPtr(&gp.Style);
if (info->Type == ImGuiDataType_Float && info->Count == 1) {
((float*)data)[0] = backup.BackupFloat[0];
}
else if (info->Type == ImGuiDataType_Float && info->Count == 2) {
((float*)data)[0] = backup.BackupFloat[0];
((float*)data)[1] = backup.BackupFloat[1];
}
else if (info->Type == ImGuiDataType_S32 && info->Count == 1) {
((int*)data)[0] = backup.BackupInt[0];
}
gp.StyleModifiers.pop_back();
count--;
}
}
//-----------------------------------------------------------------------------
// RENDERING FUNCTIONS
//-----------------------------------------------------------------------------
#define SQRT_1_2 0.70710678118f
#define SQRT_3_2 0.86602540378f
inline void TransformMarker(ImVec2* points, int n, const ImVec2& c, float s) {
for (int i = 0; i < n; ++i) {
points[i].x = c.x + points[i].x * s;
points[i].y = c.y + points[i].y * s;
}
}
inline void MarkerGeneral(ImDrawList& DrawList, ImVec2* points, int n, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
TransformMarker(points, n, c, s);
if (fill)
DrawList.AddConvexPolyFilled(points, n, col_fill);
if (outline && !(fill && col_outline == col_fill)) {
for (int i = 0; i < n; ++i)
DrawList.AddLine(points[i], points[(i+1)%n], col_outline, weight);
}
}
inline void MarkerCircle(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[10] = {ImVec2(1.0f, 0.0f),
ImVec2(0.809017f, 0.58778524f),
ImVec2(0.30901697f, 0.95105654f),
ImVec2(-0.30901703f, 0.9510565f),
ImVec2(-0.80901706f, 0.5877852f),
ImVec2(-1.0f, 0.0f),
ImVec2(-0.80901694f, -0.58778536f),
ImVec2(-0.3090171f, -0.9510565f),
ImVec2(0.30901712f, -0.9510565f),
ImVec2(0.80901694f, -0.5877853f)};
MarkerGeneral(DrawList, marker, 10, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void MarkerDiamond(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[4] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(0, 1)};
MarkerGeneral(DrawList, marker, 4, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void MarkerSquare(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[4] = {ImVec2(SQRT_1_2,SQRT_1_2),ImVec2(SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,SQRT_1_2)};
MarkerGeneral(DrawList, marker, 4, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void MarkerUp(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[3] = {ImVec2(SQRT_3_2,0.5f),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f)};
MarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void MarkerDown(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[3] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f)};
MarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void MarkerLeft(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[3] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2)};
MarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void MarkerRight(ImDrawList& DrawList, const ImVec2& c, float s, bool outline, ImU32 col_outline, bool fill, ImU32 col_fill, float weight) {
ImVec2 marker[3] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2)};
MarkerGeneral(DrawList, marker, 3, c, s, outline, col_outline, fill, col_fill, weight);
}
inline void MarkerAsterisk(ImDrawList& DrawList, const ImVec2& c, float s, bool /*outline*/, ImU32 col_outline, bool /*fill*/, ImU32 /*col_fill*/, float weight) {
ImVec2 marker[6] = {ImVec2(SQRT_3_2, 0.5f), ImVec2(0, -1), ImVec2(-SQRT_3_2, 0.5f), ImVec2(SQRT_3_2, -0.5f), ImVec2(0, 1), ImVec2(-SQRT_3_2, -0.5f)};
TransformMarker(marker, 6, c, s);
DrawList.AddLine(marker[0], marker[5], col_outline, weight);
DrawList.AddLine(marker[1], marker[4], col_outline, weight);
DrawList.AddLine(marker[2], marker[3], col_outline, weight);
}
inline void MarkerPlus(ImDrawList& DrawList, const ImVec2& c, float s, bool /*outline*/, ImU32 col_outline, bool /*fill*/, ImU32 /*col_fill*/, float weight) {
ImVec2 marker[4] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(0, 1)};
TransformMarker(marker, 4, c, s);
DrawList.AddLine(marker[0], marker[2], col_outline, weight);
DrawList.AddLine(marker[1], marker[3], col_outline, weight);
}
inline void MarkerCross(ImDrawList& DrawList, const ImVec2& c, float s, bool /*outline*/, ImU32 col_outline, bool /*fill*/, ImU32 /*col_fill*/, float weight) {
ImVec2 marker[4] = {ImVec2(SQRT_1_2,SQRT_1_2),ImVec2(SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,SQRT_1_2)};
TransformMarker(marker, 4, c, s);
DrawList.AddLine(marker[0], marker[2], col_outline, weight);
DrawList.AddLine(marker[1], marker[3], col_outline, weight);
}
template <typename Transformer, typename Getter>
inline void RenderMarkers(Getter getter, Transformer transformer, ImDrawList& DrawList, int count, int offset, bool rend_mk_line, ImU32 col_mk_line, bool rend_mk_fill, ImU32 col_mk_fill, bool cull) {
int idx = offset;
for (int i = 0; i < count; ++i) {
ImVec2 c;
c = transformer(getter(idx));
idx = (idx + 1) % count;
if (!cull || gp.BB_Grid.Contains(c)) {
// TODO: Optimize the loop and if statements, this is atrocious
if (HasFlag(gp.Style.Marker, ImPlotMarker_Circle))
MarkerCircle(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
if (HasFlag(gp.Style.Marker, ImPlotMarker_Square))
MarkerSquare(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
if (HasFlag(gp.Style.Marker, ImPlotMarker_Diamond))
MarkerDiamond(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
if (HasFlag(gp.Style.Marker, ImPlotMarker_Up))
MarkerUp(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
if (HasFlag(gp.Style.Marker, ImPlotMarker_Down))
MarkerDown(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
if (HasFlag(gp.Style.Marker, ImPlotMarker_Left))
MarkerLeft(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
if (HasFlag(gp.Style.Marker, ImPlotMarker_Right))
MarkerRight(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
if (HasFlag(gp.Style.Marker, ImPlotMarker_Cross))
MarkerCross(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
if (HasFlag(gp.Style.Marker, ImPlotMarker_Plus))
MarkerPlus(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
if (HasFlag(gp.Style.Marker, ImPlotMarker_Asterisk))
MarkerAsterisk(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
}
}
}
inline void RenderLine(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, float line_weight, ImU32 col_line, ImVec2 uv) {
// http://assemblyrequired.crashworks.org/timing-square-root/
float dx = p2.x - p1.x;
float dy = p2.y - p1.y;
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
dx *= (line_weight * 0.5f);
dy *= (line_weight * 0.5f);
DrawList._VtxWritePtr[0].pos.x = p1.x + dy;
DrawList._VtxWritePtr[0].pos.y = p1.y - dx;
DrawList._VtxWritePtr[0].uv = uv;
DrawList._VtxWritePtr[0].col = col_line;
DrawList._VtxWritePtr[1].pos.x = p2.x + dy;
DrawList._VtxWritePtr[1].pos.y = p2.y - dx;
DrawList._VtxWritePtr[1].uv = uv;
DrawList._VtxWritePtr[1].col = col_line;
DrawList._VtxWritePtr[2].pos.x = p2.x - dy;
DrawList._VtxWritePtr[2].pos.y = p2.y + dx;
DrawList._VtxWritePtr[2].uv = uv;
DrawList._VtxWritePtr[2].col = col_line;
DrawList._VtxWritePtr[3].pos.x = p1.x - dy;
DrawList._VtxWritePtr[3].pos.y = p1.y + dx;
DrawList._VtxWritePtr[3].uv = uv;
DrawList._VtxWritePtr[3].col = col_line;
DrawList._VtxWritePtr += 4;
DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
DrawList._IdxWritePtr += 6;
DrawList._VtxCurrentIdx += 4;
}
inline void RenderRect(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImU32 col_ul, ImU32 col_ur, ImU32 col_bl, ImU32 col_br, ImVec2 uv) {
DrawList._VtxWritePtr[0].pos.x = p1.x;
DrawList._VtxWritePtr[0].pos.y = p1.y;
DrawList._VtxWritePtr[0].uv = uv;
DrawList._VtxWritePtr[0].col = col_ul;
DrawList._VtxWritePtr[1].pos.x = p2.x;
DrawList._VtxWritePtr[1].pos.y = p1.y;
DrawList._VtxWritePtr[1].uv = uv;
DrawList._VtxWritePtr[1].col = col_ur;
DrawList._VtxWritePtr[2].pos.x = p2.x;
DrawList._VtxWritePtr[2].pos.y = p2.y;
DrawList._VtxWritePtr[2].uv = uv;
DrawList._VtxWritePtr[2].col = col_br;
DrawList._VtxWritePtr[3].pos.x = p1.x;
DrawList._VtxWritePtr[3].pos.y = p2.y;
DrawList._VtxWritePtr[3].uv = uv;
DrawList._VtxWritePtr[3].col = col_bl;
DrawList._VtxWritePtr += 4;
DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
DrawList._IdxWritePtr += 6;
DrawList._VtxCurrentIdx += 4;
}
inline void RenderFill(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, float zero, ImU32 col_fill, ImVec2 uv) {
const int crosses_zero = (p1.y > zero && p2.y < zero) || (p1.y < zero && p2.y > zero); // could do y*y < 0 earlier on
const float xmid = p1.x + (p2.x - p1.x) / (p2.y-p1.y) * (zero - p1.y);
DrawList._VtxWritePtr[0].pos = p1;
DrawList._VtxWritePtr[0].uv = uv;
DrawList._VtxWritePtr[0].col = col_fill;
DrawList._VtxWritePtr[1].pos = p2;
DrawList._VtxWritePtr[1].uv = uv;
DrawList._VtxWritePtr[1].col = col_fill;
DrawList._VtxWritePtr[2].pos = ImVec2(xmid, zero);
DrawList._VtxWritePtr[2].uv = uv;
DrawList._VtxWritePtr[2].col = col_fill;
DrawList._VtxWritePtr[3].pos = ImVec2(p1.x, zero);
DrawList._VtxWritePtr[3].uv = uv;
DrawList._VtxWritePtr[3].col = col_fill;
DrawList._VtxWritePtr[4].pos = ImVec2(p2.x, zero);;
DrawList._VtxWritePtr[4].uv = uv;
DrawList._VtxWritePtr[4].col = col_fill;
DrawList._VtxWritePtr += 5;
DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1 + crosses_zero);
DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3 - crosses_zero);
DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 4);
DrawList._IdxWritePtr += 6;
DrawList._VtxCurrentIdx += 5;
}
inline void RenderLineAA(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, float line_weight, ImU32 col_line) {
DrawList.AddLine(p1, p2, col_line, line_weight);
}
template <typename Getter, typename Transformer>
inline void RenderLineStrip(Getter getter, Transformer transformer, ImDrawList& DrawList, int count, int offset, float line_weight, ImU32 col_line, bool cull) {
offset %= count;
if (offset < 0)
offset += count; // shift negative offset to positive range
int i_start = offset + 1;
if (i_start >= count)
i_start -= count;
int i_end = offset + count;
if (i_end >= count)
i_end -= count;
const int segments = count - 1;
ImVec2 p1 = transformer(getter(offset));
if (HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_AntiAliased)) {
for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
ImVec2 p2 = transformer(getter(i1));
if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
RenderLineAA(DrawList, p1, p2, line_weight, col_line);
p1 = p2;
}
}
else {
const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
DrawList.PrimReserve(segments * 6, segments * 4);
int segments_culled = 0;
for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
ImVec2 p2 = transformer(getter(i1));
if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
RenderLine(DrawList, p1, p2, line_weight, col_line, uv);
else
segments_culled++;
p1 = p2;
}
if (segments_culled > 0)
DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 4);
}
}
template <typename Getter, typename Transformer>
inline void RenderLineFill(Getter getter, Transformer transformer, ImDrawList& DrawList, int count, int offset, ImU32 col_fill, bool cull) {
(void)cull;
offset %= count;
if (offset < 0)
offset += count; // shift negative offset to positive range
int i_start = offset + 1;
if (i_start >= count)
i_start -= count;
int i_end = offset + count;
if (i_end >= count)
i_end -= count;
const int segments = count - 1;
ImVec2 p1 = transformer(getter(offset));
float zero = transformer(0,0).y;
const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
DrawList.PrimReserve(segments * 6, segments * 5);
int segments_culled = 0;
for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
ImVec2 p2 = transformer(getter(i1));
// TODO: Culling (not as simple as RenderLineStrip)
RenderFill(DrawList, p1, p2, zero, col_fill, uv);
p1 = p2;
}
if (segments_culled > 0)
DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 5);
}
//-----------------------------------------------------------------------------
// DATA GETTERS
//-----------------------------------------------------------------------------
template <typename T>
inline T StrideIndex(const T* data, int idx, int stride) {
return *(const T*)(const void*)((const unsigned char*)data + (size_t)idx * stride);
}
template <typename T>
struct GetterYs {
GetterYs(const T* ys, int stride) { Ys = ys; Stride = stride; }
const T* Ys;
int Stride;
inline ImPlotPoint operator()(int idx) {
return ImPlotPoint((T)idx, StrideIndex(Ys, idx, Stride));
}
};
template <typename T>
struct GetterXsYs {
GetterXsYs(const T* xs, const T* ys, int stride) { Xs = xs; Ys = ys; Stride = stride; }
const T* Xs;
const T* Ys;
int Stride;
inline ImPlotPoint operator()(int idx) {
return ImPlotPoint(StrideIndex(Xs, idx, Stride), StrideIndex(Ys, idx, Stride));
}
};
struct GetterImVec2 {
GetterImVec2(const ImVec2* data) { Data = data; }
inline ImPlotPoint operator()(int idx) { return ImPlotPoint(Data[idx].x, Data[idx].y); }
const ImVec2* Data;
};
struct GetterImPlotPoint {
GetterImPlotPoint(const ImPlotPoint* data) { Data = data; }
inline ImPlotPoint operator()(int idx) { return Data[idx]; }
const ImPlotPoint* Data;
};
struct GetterFuncPtrImPlotPoint {
GetterFuncPtrImPlotPoint(ImPlotPoint (*g)(void* data, int idx), void* d) { getter = g; data = d;}
inline ImPlotPoint operator()(int idx) { return getter(data, idx); }
ImPlotPoint (*getter)(void* data, int idx);
void* data;
};
//-----------------------------------------------------------------------------
// PLOT
//-----------------------------------------------------------------------------
template <typename Getter>
inline void PlotEx(const char* label_id, Getter getter, int count, int offset)
{
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "Plot() Needs to be called between BeginPlot() and EndPlot()!");
ImPlotState* plot = gp.CurrentPlot;
const int y_axis = plot->CurrentYAxis;
ImPlotItem* item = RegisterItem(label_id);
if (!item->Show)
return;
ImDrawList & DrawList = *ImGui::GetWindowDrawList();
const bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0;
const bool rend_fill = gp.Style.Colors[ImPlotCol_Fill].w > 0;
ImU32 col_line = gp.Style.Colors[ImPlotCol_Line].w == -1 ? ImGui::GetColorU32(item->Color) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Line]);
if (gp.Style.Colors[ImPlotCol_Line].w != -1)
item->Color = gp.Style.Colors[ImPlotCol_Line];
bool cull = HasFlag(plot->Flags, ImPlotFlags_CullData);
// find data extents
if (gp.FitThisFrame) {
for (int i = 0; i < count; ++i) {
ImPlotPoint p = getter(i);
FitPoint(p);
}
}
PushPlotClipRect();
// render fill
if (count > 1 && rend_fill) {
const ImU32 col_fill = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Fill]);
if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
RenderLineFill(getter, TransformerLogLog(y_axis), DrawList, count, offset, col_fill, cull);
else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
RenderLineFill(getter, TransformerLogLin(y_axis), DrawList, count, offset, col_fill, cull);
else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
RenderLineFill(getter, TransformerLinLog(y_axis), DrawList, count, offset, col_fill, cull);
else
RenderLineFill(getter, TransformerLinLin(y_axis), DrawList, count, offset, col_fill, cull);
}
// render line
if (count > 1 && rend_line) {
const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight;
if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
RenderLineStrip(getter, TransformerLogLog(y_axis), DrawList, count, offset, line_weight, col_line, cull);
else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
RenderLineStrip(getter, TransformerLogLin(y_axis), DrawList, count, offset, line_weight, col_line, cull);
else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
RenderLineStrip(getter, TransformerLinLog(y_axis), DrawList, count, offset, line_weight, col_line, cull);
else
RenderLineStrip(getter, TransformerLinLin(y_axis), DrawList, count, offset, line_weight, col_line, cull);
}
// render markers
if (gp.Style.Marker != ImPlotMarker_None) {
const bool rend_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w != 0 && gp.Style.MarkerWeight > 0;
const bool rend_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w != 0;
const ImU32 col_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerFill]);
if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
RenderMarkers(getter, TransformerLogLog(y_axis), DrawList, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
RenderMarkers(getter, TransformerLogLin(y_axis), DrawList, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
RenderMarkers(getter, TransformerLinLog(y_axis), DrawList, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
else
RenderMarkers(getter, TransformerLinLin(y_axis), DrawList, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
}
PopPlotClipRect();
}
//-----------------------------------------------------------------------------
// float
void PlotLine(const char* label_id, const float* values, int count, int offset, int stride) {
GetterYs<float> getter(values,stride);
PlotEx(label_id, getter, count, offset);
}
void PlotLine(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,stride);
return PlotEx(label_id, getter, count, offset);
}
void PlotLine(const char* label_id, const ImVec2* data, int count, int offset) {
GetterImVec2 getter(data);
return PlotEx(label_id, getter, count, offset);
}
//-----------------------------------------------------------------------------
// double
void PlotLine(const char* label_id, const double* values, int count, int offset, int stride) {
GetterYs<double> getter(values,stride);
PlotEx(label_id, getter, count, offset);
}
void PlotLine(const char* label_id, const double* xs, const double* ys, int count, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,stride);
return PlotEx(label_id, getter, count, offset);
}
void PlotLine(const char* label_id, const ImPlotPoint* data, int count, int offset) {
GetterImPlotPoint getter(data);
return PlotEx(label_id, getter, count, offset);
}
//-----------------------------------------------------------------------------
// custom
void PlotLine(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func,data);
return PlotEx(label_id, getter, count, offset);
}
//-----------------------------------------------------------------------------
// PLOT SCATTER
//-----------------------------------------------------------------------------
inline int PushScatterStyle() {
int vars = 1;
PushStyleVar(ImPlotStyleVar_LineWeight, 0);
if (GetStyle().Marker == ImPlotMarker_None) {
PushStyleVar(ImPlotStyleVar_Marker, ImPlotMarker_Circle);
vars++;
}
return vars;
}
//-----------------------------------------------------------------------------
// float
void PlotScatter(const char* label_id, const float* values, int count, int offset, int stride) {
int vars = PushScatterStyle();
PlotLine(label_id, values, count, offset, stride);
PopStyleVar(vars);
}
void PlotScatter(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
int vars = PushScatterStyle();
PlotLine(label_id, xs, ys, count, offset, stride);
PopStyleVar(vars);
}
void PlotScatter(const char* label_id, const ImVec2* data, int count, int offset) {
int vars = PushScatterStyle();
PlotLine(label_id, data, count, offset);
PopStyleVar(vars);
}
//-----------------------------------------------------------------------------
// double
void PlotScatter(const char* label_id, const double* values, int count, int offset, int stride) {
int vars = PushScatterStyle();
PlotLine(label_id, values, count, offset, stride);
PopStyleVar(vars);
}
void PlotScatter(const char* label_id, const double* xs, const double* ys, int count, int offset, int stride) {
int vars = PushScatterStyle();
PlotLine(label_id, xs, ys, count, offset, stride);
PopStyleVar(vars);
}
void PlotScatter(const char* label_id, const ImPlotPoint* data, int count, int offset) {
int vars = PushScatterStyle();
PlotLine(label_id, data, count, offset);
PopStyleVar(vars);
}
//-----------------------------------------------------------------------------
// custom
void PlotScatter(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset) {
int vars = PushScatterStyle();
PlotLine(label_id, getter, data, count, offset);
PopStyleVar(vars);
}
//-----------------------------------------------------------------------------
// PLOT BAR V
//-----------------------------------------------------------------------------
template <typename T>
struct GetterBarV {
const T* Ys; T XShift; int Stride;
GetterBarV(const T* ys, T xshift, int stride) { Ys = ys; XShift = xshift; Stride = stride; }
inline ImPlotPoint operator()(int idx) { return ImPlotPoint((T)idx + XShift, StrideIndex(Ys, idx, Stride)); }
};
template <typename T>
struct GetterBarH {
const T* Xs; T YShift; int Stride;
GetterBarH(const T* xs, T yshift, int stride) { Xs = xs; YShift = yshift; Stride = stride; }
inline ImPlotPoint operator()(int idx) { return ImPlotPoint(StrideIndex(Xs, idx, Stride), (T)idx + YShift); }
};
template <typename Getter, typename TWidth>
void PlotBarsEx(const char* label_id, Getter getter, int count, TWidth width, int offset) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotBars() Needs to be called between BeginPlot() and EndPlot()!");
ImPlotItem* item = RegisterItem(label_id);
if (!item->Show)
return;
ImDrawList & DrawList = *ImGui::GetWindowDrawList();
bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0;
bool rend_fill = gp.Style.Colors[ImPlotCol_Fill].w != 0;
ImU32 col_line = gp.Style.Colors[ImPlotCol_Line].w == -1 ? ImGui::GetColorU32(item->Color) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Line]);
ImU32 col_fill = gp.Style.Colors[ImPlotCol_Fill].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Fill]);
if (rend_fill && col_line == col_fill)
rend_line = false;
if (gp.Style.Colors[ImPlotCol_Line].w != -1)
item->Color = gp.Style.Colors[ImPlotCol_Line];
PushPlotClipRect();
TWidth half_width = width / 2;
// find data extents
if (gp.FitThisFrame) {
for (int i = 0; i < count; ++i) {
ImPlotPoint p = getter(i);
FitPoint(ImPlotPoint(p.x - half_width, p.y));
FitPoint(ImPlotPoint(p.x + half_width, 0));
}
}
int idx = offset;
for (int i = 0; i < count; ++i) {
ImPlotPoint p = getter(idx);
idx = (idx + 1) % count;
if (p.y == 0)
continue;
ImVec2 a = PlotToPixels(p.x - half_width, p.y);
ImVec2 b = PlotToPixels(p.x + half_width, 0);
if (rend_fill)
DrawList.AddRectFilled(a, b, col_fill);
if (rend_line)
DrawList.AddRect(a, b, col_line);
}
PopPlotClipRect();
}
//-----------------------------------------------------------------------------
// float
void PlotBars(const char* label_id, const float* values, int count, float width, float shift, int offset, int stride) {
GetterBarV<float> getter(values,shift,stride);
PlotBarsEx(label_id, getter, count, width, offset);
}
void PlotBars(const char* label_id, const float* xs, const float* ys, int count, float width, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,stride);
PlotBarsEx(label_id, getter, count, width, offset);
}
//-----------------------------------------------------------------------------
// double
void PlotBars(const char* label_id, const double* values, int count, double width, double shift, int offset, int stride) {
GetterBarV<double> getter(values,shift,stride);
PlotBarsEx(label_id, getter, count, width, offset);
}
void PlotBars(const char* label_id, const double* xs, const double* ys, int count, double width, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,stride);
PlotBarsEx(label_id, getter, count, width, offset);
}
//-----------------------------------------------------------------------------
// custom
void PlotBars(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, double width, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func, data);
PlotBarsEx(label_id, getter, count, width, offset);
}
//-----------------------------------------------------------------------------
// PLOT BAR H
//-----------------------------------------------------------------------------
template <typename Getter, typename THeight>
void PlotBarsHEx(const char* label_id, Getter getter, int count, THeight height, int offset) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotBarsH() Needs to be called between BeginPlot() and EndPlot()!");
ImPlotItem* item = RegisterItem(label_id);
if (!item->Show)
return;
ImDrawList & DrawList = *ImGui::GetWindowDrawList();
bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0;
bool rend_fill = gp.Style.Colors[ImPlotCol_Fill].w != 0;
ImU32 col_line = gp.Style.Colors[ImPlotCol_Line].w == -1 ? ImGui::GetColorU32(item->Color) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Line]);
ImU32 col_fill = gp.Style.Colors[ImPlotCol_Fill].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Fill]);
if (rend_fill && col_line == col_fill)
rend_line = false;
if (gp.Style.Colors[ImPlotCol_Line].w != -1)
item->Color = gp.Style.Colors[ImPlotCol_Line];
PushPlotClipRect();
THeight half_height = height / 2;
// find data extents
if (gp.FitThisFrame) {
for (int i = 0; i < count; ++i) {
ImPlotPoint p = getter(i);
FitPoint(ImPlotPoint(0, p.y - half_height));
FitPoint(ImPlotPoint(p.x, p.y + half_height));
}
}
int idx = offset;
for (int i = 0; i < count; ++i) {
ImPlotPoint p = getter(idx);
idx = (idx + 1) % count;
if (p.x == 0)
continue;
ImVec2 a = PlotToPixels(0, p.y - half_height);
ImVec2 b = PlotToPixels(p.x, p.y + half_height);
if (rend_fill)
DrawList.AddRectFilled(a, b, col_fill);
if (rend_line)
DrawList.AddRect(a, b, col_line);
}
PopPlotClipRect();
}
//-----------------------------------------------------------------------------
// float
void PlotBarsH(const char* label_id, const float* values, int count, float height, float shift, int offset, int stride) {
GetterBarH<float> getter(values,shift,stride);
PlotBarsHEx(label_id, getter, count, height, offset);
}
void PlotBarsH(const char* label_id, const float* xs, const float* ys, int count, float height, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,stride);
PlotBarsHEx(label_id, getter, count, height, offset);
}
//-----------------------------------------------------------------------------
// double
void PlotBarsH(const char* label_id, const double* values, int count, double height, double shift, int offset, int stride) {
GetterBarH<double> getter(values,shift,stride);
PlotBarsHEx(label_id, getter, count, height, offset);
}
void PlotBarsH(const char* label_id, const double* xs, const double* ys, int count, double height, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,stride);
PlotBarsHEx(label_id, getter, count, height, offset);
}
//-----------------------------------------------------------------------------
// custom
void PlotBarsH(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, double height, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func, data);
PlotBarsHEx(label_id, getter, count, height, offset);
}
//-----------------------------------------------------------------------------
// PLOT ERROR BARS
//-----------------------------------------------------------------------------
struct ImPlotPointError {
ImPlotPointError(double _x, double _y, double _neg, double _pos) {
x = _x; y = _y; neg = _neg; pos = _pos;
}
double x, y, neg, pos;
};
template <typename T>
struct GetterError {
const T* Xs; const T* Ys; const T* Neg; const T* Pos; int Stride;
GetterError(const T* xs, const T* ys, const T* neg, const T* pos, int stride) {
Xs = xs; Ys = ys; Neg = neg; Pos = pos; Stride = stride;
}
ImPlotPointError operator()(int idx) {
return ImPlotPointError(StrideIndex(Xs, idx, Stride),
StrideIndex(Ys, idx, Stride),
StrideIndex(Neg, idx, Stride),
StrideIndex(Pos, idx, Stride));
}
};
template <typename Getter>
void PlotErrorBarsEx(const char* label_id, Getter getter, int count, int offset) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotErrorBars() Needs to be called between BeginPlot() and EndPlot()!");
ImGuiID id = ImGui::GetID(label_id);
ImPlotItem* item = gp.CurrentPlot->Items.GetByKey(id);
if (item != NULL && item->Show == false)
return;
ImDrawList & DrawList = *ImGui::GetWindowDrawList();
PushPlotClipRect();
const ImU32 col = gp.Style.Colors[ImPlotCol_ErrorBar].w == -1 ? ImGui::GetColorU32(ImGuiCol_Text) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_ErrorBar]);
const bool rend_whisker = gp.Style.ErrorBarSize > 0;
const float half_whisker = gp.Style.ErrorBarSize * 0.5f;
// find data extents
if (gp.FitThisFrame) {
for (int i = 0; i < count; ++i) {
ImPlotPointError e = getter(i);
FitPoint(ImPlotPoint(e.x , e.y - e.neg));
FitPoint(ImPlotPoint(e.x , e.y + e.pos ));
}
}
int idx = offset;
for (int i = 0; i < count; ++i) {
ImPlotPointError e = getter(idx);
idx = (idx + 1) % count;
ImVec2 p1 = PlotToPixels(e.x, e.y - e.neg);
ImVec2 p2 = PlotToPixels(e.x, e.y + e.pos);
DrawList.AddLine(p1,p2,col, gp.Style.ErrorBarWeight);
if (rend_whisker) {
DrawList.AddLine(p1 - ImVec2(half_whisker, 0), p1 + ImVec2(half_whisker, 0), col, gp.Style.ErrorBarWeight);
DrawList.AddLine(p2 - ImVec2(half_whisker, 0), p2 + ImVec2(half_whisker, 0), col, gp.Style.ErrorBarWeight);
}
}
PopPlotClipRect();
}
//-----------------------------------------------------------------------------
// float
void PlotErrorBars(const char* label_id, const float* xs, const float* ys, const float* err, int count, int offset, int stride) {
GetterError<float> getter(xs, ys, err, err, stride);
PlotErrorBarsEx(label_id, getter, count, offset);
}
void PlotErrorBars(const char* label_id, const float* xs, const float* ys, const float* neg, const float* pos, int count, int offset, int stride) {
GetterError<float> getter(xs, ys, neg, pos, stride);
PlotErrorBarsEx(label_id, getter, count, offset);
}
//-----------------------------------------------------------------------------
// double
void PlotErrorBars(const char* label_id, const double* xs, const double* ys, const double* err, int count, int offset, int stride) {
GetterError<double> getter(xs, ys, err, err, stride);
PlotErrorBarsEx(label_id, getter, count, offset);
}
void PlotErrorBars(const char* label_id, const double* xs, const double* ys, const double* neg, const double* pos, int count, int offset, int stride) {
GetterError<double> getter(xs, ys, neg, pos, stride);
PlotErrorBarsEx(label_id, getter, count, offset);
}
//-----------------------------------------------------------------------------
// PLOT PIE CHART
//-----------------------------------------------------------------------------
inline void DrawPieSlice(ImDrawList& DrawList, const ImPlotPoint& center, double radius, double a0, double a1, ImU32 col) {
static const float resolution = 50 / (2 * IM_PI);
static ImVec2 buffer[50];
buffer[0] = PlotToPixels(center);
int n = ImMax(3, (int)((a1 - a0) * resolution));
double da = (a1 - a0) / (n - 1);
for (int i = 0; i < n; ++i) {
double a = a0 + i * da;
buffer[i + 1] = PlotToPixels(center.x + radius * cos(a), center.y + radius * sin(a));
}
DrawList.AddConvexPolyFilled(buffer, n + 1, col);
}
template <typename T>
void PlotPieChartEx(const char** label_ids, T* values, int count, T x, T y, T radius, bool show_percents, T angle0) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotPieChart() Needs to be called between BeginPlot() and EndPlot()!");
ImDrawList & DrawList = *ImGui::GetWindowDrawList();
T sum = 0;
for (int i = 0; i < count; ++i)
sum += values[i];
const bool normalize = sum > 1.0f;
ImPlotPoint center(x,y);
PushPlotClipRect();
T a0 = angle0 * 2 * IM_PI / 360.0f;
T a1 = angle0 * 2 * IM_PI / 360.0f;
for (int i = 0; i < count; ++i) {
ImPlotItem* item = RegisterItem(label_ids[i]);
ImU32 col = ImGui::GetColorU32(item->Color);
T percent = normalize ? values[i] / sum : values[i];
a1 = a0 + 2 * IM_PI * percent;
if (item->Show) {
if (percent < 0.5) {
DrawPieSlice(DrawList, center, radius, a0, a1, col);
}
else {
DrawPieSlice(DrawList, center, radius, a0, a0 + (a1 - a0) * 0.5f, col);
DrawPieSlice(DrawList, center, radius, a0 + (a1 - a0) * 0.5f, a1, col);
}
if (show_percents) {
char buffer[8];
sprintf(buffer, "%.0f%%", percent * 100);
ImVec2 size = ImGui::CalcTextSize(buffer);
T angle = a0 + (a1 - a0) * 0.5f;
ImVec2 pos = PlotToPixels(center.x + 0.5f * radius * cos(angle), center.y + 0.5f * radius * sin(angle));
DrawList.AddText(pos - size * 0.5f + ImVec2(1,1), IM_COL32(0,0,0,255), buffer);
DrawList.AddText(pos - size * 0.5f, IM_COL32(255,255,255,255), buffer);
}
}
a0 = a1;
}
PopPlotClipRect();
}
//-----------------------------------------------------------------------------
// float
void PlotPieChart(const char** label_ids, float* values, int count, float x, float y, float radius, bool show_percents, float angle0) {
return PlotPieChartEx(label_ids, values, count, x, y, radius, show_percents, angle0);
}
//-----------------------------------------------------------------------------
// double
void PlotPieChart(const char** label_ids, double* values, int count, double x, double y, double radius, bool show_percents, double angle0) {
return PlotPieChartEx(label_ids, values, count, x, y, radius, show_percents, angle0);
}
//-----------------------------------------------------------------------------
// PLOT HEATMAP
//-----------------------------------------------------------------------------
template <typename T, typename Transformer>
void RenderHeatmap(Transformer transformer, ImDrawList& DrawList, const T* values, int rows, int cols, T scale_min, T scale_max, bool show_labels, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max) {
const double w = (bounds_max.x - bounds_min.x) / cols;
const double h = (bounds_max.y - bounds_min.y) / rows;
const ImPlotPoint half_size(w*0.5,h*0.5);
const int n = rows * cols;
int i = 0;
DrawList.PrimReserve(6*n, 4*n);
const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
for (int r = 0; r < rows; ++r) {
for (int c = 0; c < cols; ++c) {
ImPlotPoint p;
p.x = bounds_min.x + 0.5*w + c*w;
p.y = bounds_min.y + 1 - (0.5*h + r*h);
ImVec2 px = transformer(p);
ImVec2 a = transformer(p.x - half_size.x, p.y - half_size.y);
ImVec2 b = transformer(p.x + half_size.x, p.y + half_size.y);
float t = (float)Remap(values[i], scale_min, scale_max, T(0), T(1));
ImVec4 color = LerpColormap(t);
ImU32 col = ImGui::GetColorU32(color);
RenderRect(DrawList, a, b, col, col, col, col, uv);
i++;
}
}
if (show_labels) {
// this has to go in its own loop due to PrimReserve above
i = 0;
for (int r = 0; r < rows; ++r) {
for (int c = 0; c < cols; ++c) {
ImPlotPoint p;
p.x = bounds_min.x + 0.5*w + c*w;
p.y = bounds_min.y + 1 - (0.5*h + r*h);
ImVec2 px = transformer(p);
char buff[32];
sprintf(buff, "%g", values[i]);
ImVec2 size = ImGui::CalcTextSize(buff);
DrawList.AddText(px - size * 0.5f, ImGui::GetColorU32(ImGuiCol_Text), buff);
i++;
}
}
}
}
template <typename T>
void PlotHeatmapEx(const char* label_id, const T* values, int rows, int cols, T scale_min, T scale_max, bool show_labels, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotHeatmap() Needs to be called between BeginPlot() and EndPlot()!");
IM_ASSERT_USER_ERROR(scale_min != scale_max, "Scale values must be different!");
ImPlotItem* item = RegisterItem(label_id);
if (!item->Show)
return;
if (gp.FitThisFrame) {
FitPoint(bounds_min);
FitPoint(bounds_max);
}
ImDrawList& DrawList = *ImGui::GetWindowDrawList();
ImGui::PushClipRect(gp.BB_Grid.Min, gp.BB_Grid.Max, true);
ImPlotState* plot = gp.CurrentPlot;
int y_axis = plot->CurrentYAxis;
if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
RenderHeatmap(TransformerLogLog(y_axis), DrawList, values, rows, cols, scale_min, scale_max, show_labels, bounds_min, bounds_max);
else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
RenderHeatmap(TransformerLogLin(y_axis), DrawList, values, rows, cols, scale_min, scale_max, show_labels, bounds_min, bounds_max);
else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
RenderHeatmap(TransformerLinLog(y_axis), DrawList, values, rows, cols, scale_min, scale_max, show_labels, bounds_min, bounds_max);
else
RenderHeatmap(TransformerLinLin(y_axis), DrawList, values, rows, cols, scale_min, scale_max, show_labels, bounds_min, bounds_max);
ImGui::PopClipRect();
}
//-----------------------------------------------------------------------------
// float
void PlotHeatmap(const char* label_id, const float* values, int rows, int cols, float scale_min, float scale_max, bool show_labels, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max) {
return PlotHeatmapEx(label_id, values, rows, cols, scale_min, scale_max, show_labels, bounds_min, bounds_max);
}
//-----------------------------------------------------------------------------
// double
void PlotHeatmap(const char* label_id, const double* values, int rows, int cols, double scale_min, double scale_max, bool show_labels, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max) {
return PlotHeatmapEx(label_id, values, rows, cols, scale_min, scale_max, show_labels, bounds_min, bounds_max);
}
//-----------------------------------------------------------------------------
// PLOT DIGITAL
//-----------------------------------------------------------------------------
template <typename Getter>
inline void PlotDigitalEx(const char* label_id, Getter getter, int count, int offset)
{
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotDigital() Needs to be called between BeginPlot() and EndPlot()!");
ImPlotItem* item = RegisterItem(label_id);
if (!item->Show)
return;
ImDrawList & DrawList = *ImGui::GetWindowDrawList();
const bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0;
if (gp.Style.Colors[ImPlotCol_Line].w != -1)
item->Color = gp.Style.Colors[ImPlotCol_Line];
ImGui::PushClipRect(gp.BB_Grid.Min, gp.BB_Grid.Max, true);
bool cull = HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_CullData);
const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight;
const int ax = gp.CurrentPlot->CurrentYAxis;
// render digital signals as "pixel bases" rectangles
if (count > 1 && rend_line) {
//
const int segments = count - 1;
int i1 = offset;
int pixYMax = 0;
for (int s = 0; s < segments; ++s) {
const int i2 = (i1 + 1) % count;
ImPlotPoint itemData1 = getter(i1);
ImPlotPoint itemData2 = getter(i2);
i1 = i2;
int pixY_0 = (int)(line_weight);
itemData1.y = itemData1.y < 0 ? 0 : itemData1.y;
float pixY_1_float = gp.Style.DigitalBitHeight * (float)itemData1.y;
int pixY_1 = (int)(pixY_1_float); //allow only positive values
int pixY_chPosOffset = (int)(ImMax(gp.Style.DigitalBitHeight, pixY_1_float) + gp.Style.DigitalBitGap);
pixYMax = ImMax(pixYMax, pixY_chPosOffset);
ImVec2 pMin = PlotToPixels(itemData1);
ImVec2 pMax = PlotToPixels(itemData2);
int pixY_Offset = 20; //20 pixel from bottom due to mouse cursor label
pMin.y = (gp.PixelRange[ax].Min.y) + ((-gp.DigitalPlotOffset) - pixY_Offset);
pMax.y = (gp.PixelRange[ax].Min.y) + ((-gp.DigitalPlotOffset) - pixY_0 - pixY_1 - pixY_Offset);
//plot only one rectangle for same digital state
while (((s+2) < segments) && (itemData1.y == itemData2.y)) {
const int i3 = (i1 + 1) % count;
itemData2 = getter(i3);
pMax.x = PlotToPixels(itemData2).x;
i1 = i3;
s++;
}
//do not extend plot outside plot range
if (pMin.x < gp.PixelRange[ax].Min.x) pMin.x = gp.PixelRange[ax].Min.x;
if (pMax.x < gp.PixelRange[ax].Min.x) pMax.x = gp.PixelRange[ax].Min.x;
if (pMin.x > gp.PixelRange[ax].Max.x) pMin.x = gp.PixelRange[ax].Max.x;
if (pMax.x > gp.PixelRange[ax].Max.x) pMax.x = gp.PixelRange[ax].Max.x;
//plot a rectangle that extends up to x2 with y1 height
if ((pMax.x > pMin.x) && (!cull || gp.BB_Grid.Contains(pMin) || gp.BB_Grid.Contains(pMax))) {
ImVec4 colAlpha = item->Color;
colAlpha.w = item->Highlight ? 1.0f : 0.9f;
DrawList.AddRectFilled(pMin, pMax, ImGui::GetColorU32(colAlpha));
}
}
gp.DigitalPlotItemCnt++;
gp.DigitalPlotOffset += pixYMax;
}
ImGui::PopClipRect();
}
//-----------------------------------------------------------------------------
// float
void PlotDigital(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
GetterXsYs<float> getter(xs,ys,stride);
return PlotDigitalEx(label_id, getter, count, offset);
}
//-----------------------------------------------------------------------------
// double
void PlotDigital(const char* label_id, const double* xs, const double* ys, int count, int offset, int stride) {
GetterXsYs<double> getter(xs,ys,stride);
return PlotDigitalEx(label_id, getter, count, offset);
}
//-----------------------------------------------------------------------------
// custom
void PlotDigital(const char* label_id, ImPlotPoint (*getter_func)(void* data, int idx), void* data, int count, int offset) {
GetterFuncPtrImPlotPoint getter(getter_func,data);
return PlotDigitalEx(label_id, getter, count, offset);
}
//-----------------------------------------------------------------------------
// PLOT TEXT
//-----------------------------------------------------------------------------
// float
void PlotText(const char* text, float x, float y, bool vertical, const ImVec2& pixel_offset) {
return PlotText(text, (double)x, (double)y, vertical, pixel_offset);
}
//-----------------------------------------------------------------------------
// double
void PlotText(const char* text, double x, double y, bool vertical, const ImVec2& pixel_offset) {
IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotText() Needs to be called between BeginPlot() and EndPlot()!");
ImDrawList & DrawList = *ImGui::GetWindowDrawList();
PushPlotClipRect();
ImVec2 pos = PlotToPixels(ImPlotPoint(x,y)) + pixel_offset;
if (vertical)
AddTextVertical(&DrawList, text, pos, gp.Col_Txt);
else
DrawList.AddText(pos, gp.Col_Txt, text);
PopPlotClipRect();
}
//------------------------------------------------------------------------------
// COLORMAPS
//------------------------------------------------------------------------------
void SetColormap(const ImVec4* colors, int num_colors) {
IM_ASSERT_USER_ERROR(num_colors > 1, "The number of colors must be greater than 1!");
static ImVector<ImVec4> user_colormap;
user_colormap.shrink(0);
user_colormap.reserve(num_colors);
for (int i = 0; i < num_colors; ++i)
user_colormap.push_back(colors[i]);
gp.Colormap = &user_colormap[0];
gp.ColormapSize = num_colors;
}
// Returns the size of the current colormap
int GetColormapSize() {
return gp.ColormapSize;
}
/// Returns a color from the Color map given an index > 0
ImVec4 GetColormapColor(int index) {
IM_ASSERT_USER_ERROR(index >= 0, "The Colormap index must be greater than zero!");
return gp.Colormap[index % gp.ColormapSize];
}
ImVec4 LerpColormap(float t) {
float tc = ImClamp(t,0.0f,1.0f);
int i1 = (int)((gp.ColormapSize -1 ) * tc);
int i2 = i1 + 1;
if (i2 == gp.ColormapSize)
return gp.Colormap[i1];
float t1 = (float)i1 / (float)(gp.ColormapSize - 1);
float t2 = (float)i2 / (float)(gp.ColormapSize - 1);
float tr = Remap(t, t1, t2, 0.0f, 1.0f);
return ImLerp(gp.Colormap[i1], gp.Colormap[i2], tr);
}
void ShowColormapScale(double scale_min, double scale_max, float height) {
static ImVector<ImTick> ticks;
static ImGuiTextBuffer txt_buff;
ImPlotRange range;
range.Min = scale_min;
range.Max = scale_max;
GetTicks(range, 10, 0, false, ticks);
LabelTicks(ticks, false, txt_buff);
float max_width = 0;
for (int i = 0; i < ticks.Size; ++i)
max_width = ticks[i].Size.x > max_width ? ticks[i].Size.x : max_width;
ImGuiContext &G = *GImGui;
ImGuiWindow * Window = G.CurrentWindow;
if (Window->SkipItems)
return;
const ImGuiStyle &Style = G.Style;
const float txt_off = 5;
const float bar_w = 20;
ImDrawList &DrawList = *Window->DrawList;
ImVec2 size(bar_w + txt_off + max_width + 2 * Style.WindowPadding.x, height);
ImRect bb_frame = ImRect(Window->DC.CursorPos, Window->DC.CursorPos + size);
ImGui::ItemSize(bb_frame);
if (!ImGui::ItemAdd(bb_frame, 0, &bb_frame))
return;
ImGui::RenderFrame(bb_frame.Min, bb_frame.Max, ImGui::GetColorU32(ImGuiCol_FrameBg));
ImRect bb_grad(bb_frame.Min + Style.WindowPadding, bb_frame.Min + ImVec2(bar_w + Style.WindowPadding.x, height - Style.WindowPadding.y));
int num_cols = GetColormapSize();
float h_step = (height - 2 * Style.WindowPadding.y) / (num_cols - 1);
const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
for (int i = 0; i < num_cols-1; ++i) {
ImRect rect(bb_grad.Min.x, bb_grad.Min.y + h_step * i, bb_grad.Max.x, bb_grad.Min.y + h_step * (i + 1));
ImU32 col1 = ImGui::GetColorU32(GetColormapColor(num_cols - 1 - i));
ImU32 col2 = ImGui::GetColorU32(GetColormapColor(num_cols - 1 - (i+1)));
DrawList.AddRectFilledMultiColor(rect.Min, rect.Max, col1, col1, col2, col2);
}
ImU32 col_border = gp.Style.Colors[ImPlotCol_PlotBorder].w == -1 ? ImGui::GetColorU32(ImGuiCol_Text, 0.5f) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_PlotBorder]);
ImGui::PushClipRect(bb_frame.Min, bb_frame.Max, true);
for (int i = 0; i < ticks.Size; ++i) {
float ypos = Remap((float)ticks[i].PlotPos, (float)range.Max, (float)range.Min, bb_grad.Min.y, bb_grad.Max.y);
if (ypos < bb_grad.Max.y - 2 && ypos > bb_grad.Min.y + 2)
DrawList.AddLine(ImVec2(bb_grad.Max.x-1, ypos), ImVec2(bb_grad.Max.x - (ticks[i].Major ? 10.0f : 5.0f), ypos), col_border, 1.0f);
DrawList.AddText(ImVec2(bb_grad.Max.x-1, ypos) + ImVec2(txt_off, -ticks[i].Size.y * 0.5f), ImGui::GetColorU32(ImGuiCol_Text), txt_buff.Buf.Data + ticks[i].TextOffset);
}
ImGui::PopClipRect();
DrawList.AddRect(bb_grad.Min, bb_grad.Max, col_border);
}
void SetColormap(ImPlotColormap colormap) {
static int csizes[ImPlotColormap_COUNT] = {10,9,9,12,11,11,11,11,11,11};
static OffsetCalculator<ImPlotCol_COUNT> coffs(csizes);
static ImVec4 cdata[] {
// ImPlotColormap_Default // X11 Named Colors
ImVec4(0.0f, 0.7490196228f, 1.0f, 1.0f), // Blues::DeepSkyBlue,
ImVec4(1.0f, 0.0f, 0.0f, 1.0f), // Reds::Red,
ImVec4(0.4980392158f, 1.0f, 0.0f, 1.0f), // Greens::Chartreuse,
ImVec4(1.0f, 1.0f, 0.0f, 1.0f), // Yellows::Yellow,
ImVec4(0.0f, 1.0f, 1.0f, 1.0f), // Cyans::Cyan,
ImVec4(1.0f, 0.6470588446f, 0.0f, 1.0f), // Oranges::Orange,
ImVec4(1.0f, 0.0f, 1.0f, 1.0f), // Purples::Magenta,
ImVec4(0.5411764979f, 0.1686274558f, 0.8862745166f, 1.0f), // Purples::BlueViolet,
ImVec4(0.5f, 0.5f, 0.5f, 1.0f), // Grays::Gray50,
ImVec4(0.8235294223f, 0.7058823705f, 0.5490196347f, 1.0f), // Browns::Tan
// ImPlotColormap_Dark
ImVec4(0.894118f, 0.101961f, 0.109804f, 1.0f),
ImVec4(0.215686f, 0.494118f, 0.721569f, 1.0f),
ImVec4(0.301961f, 0.686275f, 0.290196f, 1.0f),
ImVec4(0.596078f, 0.305882f, 0.639216f, 1.0f),
ImVec4(1.000000f, 0.498039f, 0.000000f, 1.0f),
ImVec4(1.000000f, 1.000000f, 0.200000f, 1.0f),
ImVec4(0.650980f, 0.337255f, 0.156863f, 1.0f),
ImVec4(0.968627f, 0.505882f, 0.749020f, 1.0f),
ImVec4(0.600000f, 0.600000f, 0.600000f, 1.0f),
// ImPlotColormap_Pastel
ImVec4(0.984314f, 0.705882f, 0.682353f, 1.0f),
ImVec4(0.701961f, 0.803922f, 0.890196f, 1.0f),
ImVec4(0.800000f, 0.921569f, 0.772549f, 1.0f),
ImVec4(0.870588f, 0.796078f, 0.894118f, 1.0f),
ImVec4(0.996078f, 0.850980f, 0.650980f, 1.0f),
ImVec4(1.000000f, 1.000000f, 0.800000f, 1.0f),
ImVec4(0.898039f, 0.847059f, 0.741176f, 1.0f),
ImVec4(0.992157f, 0.854902f, 0.925490f, 1.0f),
ImVec4(0.949020f, 0.949020f, 0.949020f, 1.0f),
// ImPlotColormap_Paired
ImVec4(0.258824f, 0.807843f, 0.890196f, 1.0f),
ImVec4(0.121569f, 0.470588f, 0.705882f, 1.0f),
ImVec4(0.698039f, 0.874510f, 0.541176f, 1.0f),
ImVec4(0.200000f, 0.627451f, 0.172549f, 1.0f),
ImVec4(0.984314f, 0.603922f, 0.600000f, 1.0f),
ImVec4(0.890196f, 0.101961f, 0.109804f, 1.0f),
ImVec4(0.992157f, 0.749020f, 0.435294f, 1.0f),
ImVec4(1.000000f, 0.498039f, 0.000000f, 1.0f),
ImVec4(0.792157f, 0.698039f, 0.839216f, 1.0f),
ImVec4(0.415686f, 0.239216f, 0.603922f, 1.0f),
ImVec4(1.000000f, 1.000000f, 0.600000f, 1.0f),
ImVec4(0.694118f, 0.349020f, 0.156863f, 1.0f),
// ImPlotColormap_Viridis
ImVec4(0.267004f, 0.004874f, 0.329415f, 1.0f),
ImVec4(0.282623f, 0.140926f, 0.457517f, 1.0f),
ImVec4(0.253935f, 0.265254f, 0.529983f, 1.0f),
ImVec4(0.206756f, 0.371758f, 0.553117f, 1.0f),
ImVec4(0.163625f, 0.471133f, 0.558148f, 1.0f),
ImVec4(0.127568f, 0.566949f, 0.550556f, 1.0f),
ImVec4(0.134692f, 0.658636f, 0.517649f, 1.0f),
ImVec4(0.266941f, 0.748751f, 0.440573f, 1.0f),
ImVec4(0.477504f, 0.821444f, 0.318195f, 1.0f),
ImVec4(0.741388f, 0.873449f, 0.149561f, 1.0f),
ImVec4(0.993248f, 0.906157f, 0.143936f, 1.0f),
// ImPlotColormap_Plasma
ImVec4(5.03830e-02f, 2.98030e-02f, 5.27975e-01f, 1.00000e+00f),
ImVec4(2.54627e-01f, 1.38820e-02f, 6.15419e-01f, 1.00000e+00f),
ImVec4(4.17642e-01f, 5.64000e-04f, 6.58390e-01f, 1.00000e+00f),
ImVec4(5.62738e-01f, 5.15450e-02f, 6.41509e-01f, 1.00000e+00f),
ImVec4(6.92840e-01f, 1.65141e-01f, 5.64522e-01f, 1.00000e+00f),
ImVec4(7.98216e-01f, 2.80197e-01f, 4.69538e-01f, 1.00000e+00f),
ImVec4(8.81443e-01f, 3.92529e-01f, 3.83229e-01f, 1.00000e+00f),
ImVec4(9.49217e-01f, 5.17763e-01f, 2.95662e-01f, 1.00000e+00f),
ImVec4(9.88260e-01f, 6.52325e-01f, 2.11364e-01f, 1.00000e+00f),
ImVec4(9.88648e-01f, 8.09579e-01f, 1.45357e-01f, 1.00000e+00f),
ImVec4(9.40015e-01f, 9.75158e-01f, 1.31326e-01f, 1.00000e+00f),
// ImPlotColormap_Hot
ImVec4(0.2500f, 0.f, 0.f, 1.0f),
ImVec4(0.5000f, 0.f, 0.f, 1.0f),
ImVec4(0.7500f, 0.f, 0.f, 1.0f),
ImVec4(1.0000f, 0.f, 0.f, 1.0f),
ImVec4(1.0000f, 0.2500f, 0.f, 1.0f),
ImVec4(1.0000f, 0.5000f, 0.f, 1.0f),
ImVec4(1.0000f, 0.7500f, 0.f, 1.0f),
ImVec4(1.0000f, 1.0000f, 0.f, 1.0f),
ImVec4(1.0000f, 1.0000f, 0.3333f, 1.0f),
ImVec4(1.0000f, 1.0000f, 0.6667f, 1.0f),
ImVec4(1.0000f, 1.0000f, 1.0000f, 1.0f),
// ImPlotColormap_Cool
ImVec4( 0.f, 1.0000f, 1.0000f, 1.0f),
ImVec4(0.1000f, 0.9000f, 1.0000f, 1.0f),
ImVec4(0.2000f, 0.8000f, 1.0000f, 1.0f),
ImVec4(0.3000f, 0.7000f, 1.0000f, 1.0f),
ImVec4(0.4000f, 0.6000f, 1.0000f, 1.0f),
ImVec4(0.5000f, 0.5000f, 1.0000f, 1.0f),
ImVec4(0.6000f, 0.4000f, 1.0000f, 1.0f),
ImVec4(0.7000f, 0.3000f, 1.0000f, 1.0f),
ImVec4(0.8000f, 0.2000f, 1.0000f, 1.0f),
ImVec4(0.9000f, 0.1000f, 1.0000f, 1.0f),
ImVec4(1.0000f, 0.f, 1.0000f, 1.0f),
// ImPlotColormap_Pink
ImVec4(0.2887f, 0.f, 0.f, 1.0f),
ImVec4(0.4830f, 0.2582f, 0.2582f, 1.0f),
ImVec4(0.6191f, 0.3651f, 0.3651f, 1.0f),
ImVec4(0.7303f, 0.4472f, 0.4472f, 1.0f),
ImVec4(0.7746f, 0.5916f, 0.5164f, 1.0f),
ImVec4(0.8165f, 0.7071f, 0.5774f, 1.0f),
ImVec4(0.8563f, 0.8062f, 0.6325f, 1.0f),
ImVec4(0.8944f, 0.8944f, 0.6831f, 1.0f),
ImVec4(0.9309f, 0.9309f, 0.8028f, 1.0f),
ImVec4(0.9661f, 0.9661f, 0.9068f, 1.0f),
ImVec4(1.0000f, 1.0000f, 1.0000f, 1.0f),
// ImPlotColormap_Jet
ImVec4( 0.f, 0.f, 0.6667f, 1.0f),
ImVec4( 0.f, 0.f, 1.0000f, 1.0f),
ImVec4( 0.f, 0.3333f, 1.0000f, 1.0f),
ImVec4( 0.f, 0.6667f, 1.0000f, 1.0f),
ImVec4( 0.f, 1.0000f, 1.0000f, 1.0f),
ImVec4(0.3333f, 1.0000f, 0.6667f, 1.0f),
ImVec4(0.6667f, 1.0000f, 0.3333f, 1.0f),
ImVec4(1.0000f, 1.0000f, 0.f, 1.0f),
ImVec4(1.0000f, 0.6667f, 0.f, 1.0f),
ImVec4(1.0000f, 0.3333f, 0.f, 1.0f),
ImVec4(1.0000f, 0.f, 0.f, 1.0f)
};
// TODO: Calculate offsets at compile time
gp.Colormap = &cdata[coffs.Offsets[colormap]];
gp.ColormapSize = csizes[colormap];
}
} // namespace ImPlot