status display tested
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07be9e3a29
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@ -14,8 +14,8 @@ copy the listen2P1AM.service to /etc/systemd/system/
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run
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run
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sudo systemctl enable listen2P1AM.service
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`sudo systemctl enable listen2P1AM.service`
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sudo systemctl start listen2P1AM.service
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`sudo systemctl start listen2P1AM.service`
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## interlock database at fsunuc.physics.fsu.edu
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## interlock database at fsunuc.physics.fsu.edu
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BIN
statusDisplay/BG.png
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BIN
statusDisplay/BG.png
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@ -1,7 +1,9 @@
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The Status Display on Raspberry Pi use the SDL C++ library
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# Intoduction
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sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev
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The Status Display on Raspberry Pi use the SDL (Simple DirectMedia Layer) C++ library
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To Compile
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`sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev`
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g++ -o display display.cpp -lSDL2 -lSDL2_image -lSDL2_ttf
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# To Compile
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`make`
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@ -3,34 +3,149 @@
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL2/SDL_ttf.h>
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#include <string>
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#include <string>
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#include <thread>
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#include <chrono>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <sstream>
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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TTF_Font* font = nullptr;
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SDL_Color blackColor = { 0, 0, 0, 255};
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SDL_Color redColor = { 255, 0, 0, 255};
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SDL_Color greenColor = { 0, 200, 0, 255};
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SDL_Color blueColor = { 0, 0, 255, 255};
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SDL_Texture* textTexture = nullptr;
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void textDisplay(std::string text, int posX, int posY, SDL_Color color){
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SDL_Surface* textSurface = TTF_RenderText_Solid(font, text.c_str(), color);
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textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_Rect textRect = { posX, posY, textSurface->w, textSurface->h };
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SDL_RenderCopy(renderer, textTexture, NULL, &textRect);
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SDL_FreeSurface(textSurface);
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SDL_DestroyTexture(textTexture);
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}
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int statusReading = 0;
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double tritiumReading = 0;
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double vaccumReading = 0;
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double subPumpReading = 0;
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bool preAccel = true;
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bool valve1 = true;
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bool valve2 = true;
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bool hv = true;
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bool boiler = true ;
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bool ionizer = true ;
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void readStatus(){
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std::ifstream file("data.txt"); // Replace "your_file.txt" with your actual file path
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if (!file.is_open()) {
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std::cout << "Unable to open file" << std::endl;
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return;
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}
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std::string line;
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while (std::getline(file, line)) {
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std::istringstream iss(line);
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std::string key;
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double value;
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if (std::getline(iss, key, '=')) {
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// Extract the key
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std::string valueStr;
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if (std::getline(iss, valueStr)) {
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// Convert the value string to double
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try {
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value = std::stod(valueStr);
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//std::cout << "Key: " << key << ", Value: " << value << std::endl;
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// Use 'value' as needed
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if( key == "State value" ) statusReading = value;
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if( key == "Tritium value" ) tritiumReading = value;
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if( key == "Vaccum value" ) vaccumReading = value;
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if( key == "SubPump value" ) subPumpReading = value;
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} catch (const std::invalid_argument& e) {
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std::cout << "Invalid value format for key: " << key << std::endl;
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}
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}
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}
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}
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file.close();
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if( statusReading == 0 || statusReading == 1 ){ // startup or normal
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preAccel = true;
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valve1 = true;
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valve2 = true;
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hv = true;
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boiler = true;
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ionizer = true;
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}
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if( statusReading == 2 ){ // toruble1
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preAccel = false;
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hv = false;
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}
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if( statusReading == 3 ){ // toruble2
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preAccel = false;
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valve1 = false;
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valve2 = false;
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hv = false;
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ionizer = false;
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}
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if( statusReading == 4 ){ // toruble3
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preAccel = false;
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valve1 = false;
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valve2 = false;
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hv = false;
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boiler = false;
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ionizer = false;
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}
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}
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int main() {
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int main() {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Init(SDL_INIT_VIDEO);
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// Create a window
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// Create a window
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SDL_Window* window = SDL_CreateWindow("Image with Text Overlay",
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window = SDL_CreateWindow("Tritium Source Status",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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1577, 695, 0);
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1577, 695, 0);
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// Create a renderer
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// Create a renderer
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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// Load an image
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SDL_Surface* imageSurface = IMG_Load("image.png");
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, imageSurface);
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SDL_FreeSurface(imageSurface);
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// Font initialization for rendering text
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// Font initialization for rendering text
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TTF_Init();
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TTF_Init();
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TTF_Font* font = TTF_OpenFont("/usr/share/fonts/truetype/freefont/FreeMono.ttf", 24);
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font = TTF_OpenFont("/usr/share/fonts/truetype/freefont/FreeSerifBold.ttf", 24);
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SDL_Color textColor = { 255, 255, 255 }; // White color
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SDL_Rect imageRect = { 0, 0, 1577, 695 }; // Image position and size
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// Load an image
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SDL_Surface* imageSurface = IMG_Load("BG.png");
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, imageSurface);
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SDL_FreeSurface(imageSurface);
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SDL_Rect imageRect = { 0, 0, 1577, 695 }; // Image position and size
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SDL_Event event;
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SDL_Event event;
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bool running = true;
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bool running = true;
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int count = 0;
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while (running) {
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while (running) {
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while (SDL_PollEvent(&event)) {
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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if (event.type == SDL_QUIT) {
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@ -38,27 +153,61 @@ int main() {
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}
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}
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}
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}
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if( count == 0 ) readStatus();
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count ++;
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if( count >= 5 ) count = 0;
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// Clear the renderer
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// Clear the renderer
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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// Render the image
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// Render the image
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SDL_RenderCopy(renderer, texture, NULL, &imageRect);
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SDL_RenderCopy(renderer, texture, NULL, &imageRect);
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// Render text
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{// Get current time
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std::string textToRender = "Dynamic Number: 123"; // Replace with your dynamic number
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std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
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SDL_Surface* textSurface = TTF_RenderText_Solid(font, textToRender.c_str(), textColor);
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std::time_t now_c = std::chrono::system_clock::to_time_t(now);
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// Convert time to a string
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std::string timeString = std::ctime(&now_c);
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timeString.erase(timeString.length() - 1); //remove the '\n'
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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textDisplay(timeString, 10, 10, blackColor);
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}
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SDL_Rect textRect = { 50, 50, textSurface->w, textSurface->h }; // Position of text
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textDisplay( valve1 ? "Open" : "Close", 570, 455, valve1 ? greenColor : redColor); // GateValve-1
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SDL_RenderCopy(renderer, textTexture, NULL, &textRect);
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textDisplay( valve2 ? "Open" : "Close", 1270, 455, valve2 ? greenColor : redColor); // GateValve-2
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textDisplay( "Pre-Accel. supply : ", 750, 455, blackColor); // pre-accel. supply text
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textDisplay( preAccel ? "On" : "Off", 950, 455, preAccel ? greenColor : redColor); // pre-accel. supply text
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SDL_FreeSurface(textSurface);
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textDisplay( "HV Supply : ", 30, 200, blackColor);
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SDL_DestroyTexture(textTexture);
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textDisplay( hv ? "On" : "Off", 230, 200, hv ? greenColor : redColor);
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textDisplay( "Boiler Supply : ", 30, 240, blackColor);
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textDisplay( boiler ? "On" : "Off", 230, 240, boiler ? greenColor : redColor);
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textDisplay( "Ionizer Supply : ", 30, 280, blackColor);
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textDisplay( ionizer ? "On" : "Off", 230, 280, ionizer ? greenColor : redColor);
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switch (statusReading){
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case 0: textDisplay( "Start-Up", 10, 40, blueColor); break;
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case 1: textDisplay( "Normal", 10, 40, greenColor); break;
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case 2: textDisplay( "Trouble-1", 10, 40, redColor); break;
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case 3: textDisplay( "Trouble-2", 10, 40, redColor); break;
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case 4: textDisplay( "Trouble-3", 10, 40, redColor); break;
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}
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textDisplay( "Tritium Sensor : " + std::to_string(tritiumReading) + " mCr", 720, 200, blueColor);
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textDisplay( "Vaccum : " + std::to_string(vaccumReading) + " Torr", 630, 20, blueColor);
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textDisplay( "SubPump : " + std::to_string(subPumpReading) + " Amp", 1020, 70, blueColor);
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textDisplay("update every 5 sec.", 1200, 670, blackColor);
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// Update the screen
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// Update the screen
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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std::this_thread::sleep_for(std::chrono::seconds(1));
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}
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}
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// Clean up
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// Clean up
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Binary file not shown.
Before Width: | Height: | Size: 194 KiB |
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