#include #include #include #include #include int main() { SDL_Init(SDL_INIT_VIDEO); // Create a window SDL_Window* window = SDL_CreateWindow("Image with Text Overlay", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1577, 695, 0); // Create a renderer SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); // Load an image SDL_Surface* imageSurface = IMG_Load("image.png"); SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, imageSurface); SDL_FreeSurface(imageSurface); // Font initialization for rendering text TTF_Init(); TTF_Font* font = TTF_OpenFont("/usr/share/fonts/truetype/freefont/FreeMono.ttf", 24); SDL_Color textColor = { 255, 255, 255 }; // White color SDL_Rect imageRect = { 0, 0, 1577, 695 }; // Image position and size SDL_Event event; bool running = true; while (running) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { running = false; } } // Clear the renderer SDL_RenderClear(renderer); // Render the image SDL_RenderCopy(renderer, texture, NULL, &imageRect); // Render text std::string textToRender = "Dynamic Number: 123"; // Replace with your dynamic number SDL_Surface* textSurface = TTF_RenderText_Solid(font, textToRender.c_str(), textColor); SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); SDL_Rect textRect = { 50, 50, textSurface->w, textSurface->h }; // Position of text SDL_RenderCopy(renderer, textTexture, NULL, &textRect); SDL_FreeSurface(textSurface); SDL_DestroyTexture(textTexture); // Update the screen SDL_RenderPresent(renderer); } // Clean up SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); TTF_Quit(); SDL_Quit(); return 0; }