CLARION2_GEANT4/vis.mac
2022-10-13 14:32:30 -04:00

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# Use this open statement to create a .wrl file suitable for
# viewing in a VRML viewer:
#/vis/open VRML2FILE
# Use this open statement to create an OpenGL view:
/vis/open OGL 600x600-0+0
# Draw geometry:
/vis/drawVolume
/vis/viewer/set/auxiliaryEdge true
/vis/viewer/set/lineSegmentsPerCircle 100
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# Draw hits at end of event:
/vis/scene/add/hits
# To draw only gammas:
#/vis/filtering/trajectories/create/particleFilter
#/vis/filtering/trajectories/particleFilter-0/add gamma
# To invert the above, drawing all particles except gammas,
# keep the above two lines but also add:
#/vis/filtering/trajectories/particleFilter-0/invert true
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
#/vis/modeling/trajectories/create/drawByParticleID
#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
# To select or override default colours (note: e+ is blue by default):
#/vis/modeling/trajectories/list
#/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
# To superimpose all of the events from a given run:
/vis/scene/endOfEventAction accumulate
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
# Draw coordinate axes:
/vis/scene/add/axes 0 0 0 0.1 m
# output only detector
#/vis/viewer/flush