#ifndef ClassPC_h #define ClassPC_h #include #include #include #include struct PCHit_1An{ std::pair nearestWire; // anode, cathode std::pair nearestDist; // anode, cathode short nextNearestWire; // cathode double nextNearestDist; // cathode void Clear(){ nearestWire.first = -1; nearestWire.second = -1; nearestDist.first = 999999999; nearestDist.second = 999999999; nextNearestWire= -1; nextNearestDist = 999999999; } }; //!######################################################## class PC{ // proportional wire public: PC(){ ClearHitInfo();}; ~PC(){}; PCHit_1An GetHitInfo() const {return hitInfo;} std::pair GetNearestID() const {return hitInfo.nearestWire;} std::pair GetNearestDistance() const {return hitInfo.nearestDist;} short Get2ndNearestID() const {return hitInfo.nextNearestWire;} double Get2ndNearestDistance() const {return hitInfo.nextNearestDist;} TVector3 GetTrackPos() const {return trackPos;} TVector3 GetTrackVec() const {return trackVec;} double GetTrackTheta() const {return trackVec.Theta();} double GetTrackPhi() const {return trackVec.Phi();} double GetZ0(); int GetNumWire() const {return nWire;} double GetDeltaAngle() const {return dAngle;} double GetAnodeLength() const {return anodeLength;} double GetCathodeLength() const {return cathodeLength;} TVector3 GetAnodeDn(short id) const {return An[id].first;} TVector3 GetAnodeUp(short id) const {return An[id].second;} TVector3 GetCathodeDn(short id) const {return Ca[id].first;} TVector3 GetCathodeUp(short id) const {return Ca[id].second;} TVector3 GetAnodneMid(short id) const {return (An[id].first + An[id].second) * 0.5; } double GetAnodeTheta(short id) const {return (An[id].first - An[id].second).Theta();} double GetAnodePhi(short id) const {return (An[id].first - An[id].second).Phi();} TVector3 GetCathodneMid(short id) const {return (Ca[id].first + Ca[id].second) * 0.5; } double GetCathodeTheta(short id) const {return (Ca[id].first - Ca[id].second).Theta();} double GetCathodePhi(short id) const {return (Ca[id].first - Ca[id].second).Phi();} void ClearHitInfo(); void ConstructGeo(); void FindWireID(TVector3 pos, TVector3 direction, bool verbose = false); void CalTrack3(TVector3 sx3Pos, PCHit_1An hitInfo, double sigmaA = 0, double sigmaC = 0, bool verbose = false); void Print(){ printf(" The nearest | Anode: %2d(%5.2f) Cathode: %2d(%5.2f)\n", hitInfo.nearestWire.first, hitInfo.nearestDist.first, hitInfo.nearestWire.second, hitInfo.nearestDist.second); printf(" The 2nd nearest Cathode: %2d(%5.2f)\n", hitInfo.nextNearestWire, hitInfo.nextNearestDist); } private: // PCHitInfo hitInfo; PCHit_1An hitInfo; TVector3 trackPos; TVector3 trackVec; const int nWire = 24; const int wireShift = 3; const float zLen = 380; //mm const float radiusA = 37; const float radiusC = 43; double dAngle; double anodeLength; double cathodeLength; std::vector> An; // the anode wire position vector in space std::vector> Ca; // the cathode wire position vector in space double Distance(TVector3 a1, TVector3 a2, TVector3 b1, TVector3 b2){ TVector3 na = a1 - a2; TVector3 nb = b1 - b2; TVector3 nd = (na.Cross(nb)).Unit(); return TMath::Abs(nd.Dot(a1-b2)); } }; inline void PC::ClearHitInfo(){ hitInfo.Clear(); } inline void PC::ConstructGeo(){ An.clear(); Ca.clear(); std::pair p1; // anode std::pair q1; // cathode //anode and cathode start at pos-Y axis and count in right-Hand //anode wire shift is right-hand. //cathode wire shift is left-hand. for(int i = 0; i < nWire; i++ ){ // Anode rotate right-hand p1.first.SetXYZ( radiusA * TMath::Cos( TMath::TwoPi() / nWire * (i) + TMath::PiOver2()), radiusA * TMath::Sin( TMath::TwoPi() / nWire * (i) + TMath::PiOver2()), zLen/2); p1.second.SetXYZ( radiusA * TMath::Cos( TMath::TwoPi() / nWire * (i + wireShift) + TMath::PiOver2()), radiusA * TMath::Sin( TMath::TwoPi() / nWire * (i + wireShift) + TMath::PiOver2()), -zLen/2); An.push_back(p1); // Cathod rotate left-hand q1.first.SetXYZ( radiusC * TMath::Cos( TMath::TwoPi() / nWire * (i) + TMath::PiOver2()), radiusC * TMath::Sin( TMath::TwoPi() / nWire * (i) + TMath::PiOver2()), zLen/2); q1.second.SetXYZ( radiusC * TMath::Cos( TMath::TwoPi() / nWire * (i - wireShift) + TMath::PiOver2()), radiusC * TMath::Sin( TMath::TwoPi() / nWire * (i - wireShift) + TMath::PiOver2()), -zLen/2); Ca.push_back(q1); } dAngle = wireShift * TMath::TwoPi() / nWire; anodeLength = TMath::Sqrt( zLen*zLen + TMath::Power(2* radiusA * TMath::Sin(dAngle/2),2) ); cathodeLength = TMath::Sqrt( zLen*zLen + TMath::Power(2* radiusC * TMath::Sin(dAngle/2),2) ); } inline void PC::FindWireID(TVector3 pos, TVector3 direction, bool verbose ){ hitInfo.Clear(); double phi = direction.Phi(); for( int i = 0; i < nWire; i++){ double disA = 99999999; double phiS = An[i].first.Phi() - TMath::PiOver4(); double phiL = An[i].second.Phi() + TMath::PiOver4(); // printf("A%2d: %f %f | %f\n", i, phiS * TMath::RadToDeg(), phiL * TMath::RadToDeg(), phi * TMath::RadToDeg()); if( phi > 0 && phiS > phiL ) phiL = phiL + TMath::TwoPi(); if( phi < 0 && phiS > phiL ) phiS = phiS - TMath::TwoPi(); if( phiS < phi && phi < phiL) { disA = Distance( pos, pos + direction, An[i].first, An[i].second); if( disA < hitInfo.nearestDist.first ){ hitInfo.nearestDist.first = disA; hitInfo.nearestWire.first = i; } } double disC = 99999999; phiS = Ca[i].second.Phi()- TMath::PiOver4(); phiL = Ca[i].first.Phi() + TMath::PiOver4(); // printf("C%2d: %f %f\n", i, phiS * TMath::RadToDeg(), phiL * TMath::RadToDeg()); if( phi > 0 && phiS > phiL ) phiL = phiL + TMath::TwoPi(); if( phi < 0 && phiS > phiL ) phiS = phiS - TMath::TwoPi(); if(phiS < phi && phi < phiL) { disC = Distance( pos, pos + direction, Ca[i].first, Ca[i].second); if( disC < hitInfo.nearestDist.second ){ hitInfo.nearestDist.second = disC; hitInfo.nearestWire.second = i; } } if(verbose) printf(" %2d | %8.2f, %8.2f\n", i, disA, disC); } short cathode1 = hitInfo.nearestWire.second; short ccc1 = cathode1 - 1; if( ccc1 < 0 ) ccc1 += nWire; short ccc2 = (cathode1 + 1) % nWire; double haha1 = Distance( pos, pos + direction, Ca[ccc1].first, Ca[ccc1].second); double haha2 = Distance( pos, pos + direction, Ca[ccc2].first, Ca[ccc2].second); if( haha1 < haha2){ hitInfo.nextNearestWire = ccc1; hitInfo.nextNearestDist = haha1; }else{ hitInfo.nextNearestWire = ccc2; hitInfo.nextNearestDist= haha2; } if( verbose ) Print(); } inline void PC::CalTrack3(TVector3 sx3Pos, PCHit_1An hitInfo, double sigmaA, double sigmaC, bool verbose){ trackPos = sx3Pos; double p1 = TMath::Abs(hitInfo.nearestDist.first + gRandom->Gaus(0, sigmaA)); short anodeID1 = hitInfo.nearestWire.first; double q1 = TMath::Abs(hitInfo.nearestDist.second + gRandom->Gaus(0, sigmaC)); double q2 = TMath::Abs(hitInfo.nextNearestDist+ gRandom->Gaus(0, sigmaC)); double fracC = q1 / (q1 + q2); short cathodeID1 = hitInfo.nearestWire.second; short cathodeID2 = hitInfo.nextNearestWire; TVector3 shiftC1 = (Ca[cathodeID2].first - Ca[cathodeID1].first) * fracC; TVector3 shiftC2 = (Ca[cathodeID2].second - Ca[cathodeID1].second) * fracC; TVector3 a1 = An[anodeID1].first; TVector3 c1 = Ca[cathodeID1].first + shiftC1; TVector3 c2 = Ca[cathodeID1].second + shiftC2; TVector3 n1 = (sx3Pos - a1).Unit(); TVector3 n2 = (c1 - c2).Cross((sx3Pos - c2)).Unit(); // if the handiness of anode and cathode revered, it should be n2 cross n1 trackVec = (n2.Cross(n1)).Unit(); if( verbose ) printf("Theta, Phi = %f, %f \n", trackVec.Theta() *TMath::RadToDeg(), trackVec.Phi()*TMath::RadToDeg()); } inline double PC::GetZ0(){ double x = trackPos.X(); double y = trackPos.Y(); double rho = TMath::Sqrt(x*x + y*y); double theta = trackVec.Theta(); return trackPos.Z() - rho / TMath::Tan(theta); } #endif