469 lines
13 KiB
C++
469 lines
13 KiB
C++
#ifndef ClassTransfer_h
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#define ClassTransfer_h
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#include "TBenchmark.h"
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#include "TLorentzVector.h"
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#include "TVector3.h"
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#include "TMath.h"
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#include "TFile.h"
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#include "TTree.h"
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#include "TRandom.h"
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#include "TMacro.h"
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#include "TGraph.h"
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#include <vector>
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#include <fstream>
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#include "Isotope.h"
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class ReactionConfig{
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public:
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ReactionConfig(){}
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~ReactionConfig(){}
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int beamA, beamZ;
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int targetA, targetZ;
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int recoilLightA, recoilLightZ;
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int recoilHeavyA, recoilHeavyZ;
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float beamEnergy; ///MeV/u
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float beamEnergySigma; ///beam-energy_sigma_in_MeV/u
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float beamAngle; ///beam-angle_in_mrad
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float beamAngleSigma; ///beam-emittance_in_mrad
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float beamX; ///x_offset_of_Beam_in_mm
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float beamY; ///y_offset_of_Beam_in_mm
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int numEvents; ///number_of_Event_being_generated
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bool isTargetScattering; ///isTargetScattering
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float targetDensity; ///target_density_in_g/cm3
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float targetThickness; ///targetThickness_in_cm
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std::string beamStoppingPowerFile; ///stopping_power_for_beam
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std::string recoilLightStoppingPowerFile; ///stopping_power_for_light_recoil
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std::string recoilHeavyStoppingPowerFile; ///stopping_power_for_heavy_recoil
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bool isDecay; ///isDacay
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int heavyDecayA; ///decayNucleus_A
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int heavyDecayZ; ///decayNucleus_Z
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bool isRedo; ///isReDo
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std::vector<float> beamEx; ///excitation_energy_of_A[MeV]
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void SetReaction(int beamA, int beamZ,
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int targetA, int targetZ,
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int recoilA, int recoilZ, float beamEnergy_AMeV){
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this->beamA = beamA;
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this->beamZ = beamZ;
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this->targetA = targetA;
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this->targetZ = targetZ;
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this->recoilLightA = recoilA;
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this->recoilLightZ = recoilZ;
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recoilHeavyA = this->beamA + this->targetA - recoilLightA;
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recoilHeavyZ = this->beamZ + this->targetZ - recoilLightZ;
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}
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void LoadReactionConfig(TMacro * macro){
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if( macro == NULL ) return ;
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int numLine = macro->GetListOfLines()->GetSize();
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for( int i = 0; i < numLine; i ++){
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std::vector<std::string> str = SplitStr(macro->GetListOfLines()->At(i)->GetName(), " ");
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///printf("%d | %s\n", i, str[0].c_str());
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if( str[0].find_first_of("#") == 0 ) break;
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if( i == 0 ) beamA = atoi(str[0].c_str());
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if( i == 1 ) beamZ = atoi(str[0].c_str());
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if( i == 2 ) targetA = atoi(str[0].c_str());
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if( i == 3 ) targetZ = atoi(str[0].c_str());
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if( i == 4 ) recoilLightA = atoi(str[0].c_str());
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if( i == 5 ) recoilLightZ = atoi(str[0].c_str());
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if( i == 6 ) beamEnergy = atof(str[0].c_str());
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if( i == 7 ) beamEnergySigma = atof(str[0].c_str());
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if( i == 8 ) beamAngle = atof(str[0].c_str());
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if( i == 9 ) beamAngleSigma = atof(str[0].c_str());
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if( i == 10 ) beamX = atof(str[0].c_str());
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if( i == 11 ) beamY = atof(str[0].c_str());
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if( i == 12 ) numEvents = atoi(str[0].c_str());
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if( i == 13 ) {
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if( str[0].compare("false") == 0 ) isTargetScattering = false;
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if( str[0].compare("true") == 0 ) isTargetScattering = true;
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}
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if( i == 14 ) targetDensity = atof(str[0].c_str());
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if( i == 15 ) targetThickness = atof(str[0].c_str());
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if( i == 16 ) beamStoppingPowerFile = str[0];
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if( i == 17 ) recoilLightStoppingPowerFile = str[0];
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if( i == 18 ) recoilHeavyStoppingPowerFile = str[0];
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if( i == 19 ) {
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if( str[0].compare("false") == 0 ) isDecay = false;
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if( str[0].compare("true") == 0 ) isDecay = true;
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}
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if( i == 20 ) heavyDecayA = atoi(str[0].c_str());
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if( i == 21 ) heavyDecayZ = atoi(str[0].c_str());
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if( i == 22 ) {
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if( str[0].compare("false") == 0 ) isRedo = false;
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if( str[0].compare("true" ) == 0 ) isRedo = true;
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}
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if( i >= 23) {
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beamEx.push_back( atof(str[0].c_str()) );
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}
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}
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recoilHeavyA = beamA + targetA - recoilLightA;
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recoilHeavyZ = beamZ + targetZ - recoilLightZ;
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}
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void PrintReactionConfig(){
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printf("=====================================================\n");
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printf(" beam : A = %3d, Z = %2d \n", beamA, beamZ);
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printf(" target : A = %3d, Z = %2d \n", targetA, targetZ);
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printf(" light : A = %3d, Z = %2d \n", recoilLightA, recoilLightZ);
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printf(" beam Energy : %.2f +- %.2f MeV/u, dE/E = %5.2f %%\n", beamEnergy, beamEnergySigma, beamEnergySigma/beamEnergy);
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printf(" Angle : %.2f +- %.2f mrad\n", beamAngle, beamAngleSigma);
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printf(" offset : (x,y) = (%.2f, %.2f) mmm \n", beamX, beamY);
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printf("##### number of Simulation Events : %d \n", numEvents);
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printf(" is target scattering : %s \n", isTargetScattering ? "Yes" : "No");
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if(isTargetScattering){
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printf(" target density : %.f g/cm3\n", targetDensity);
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printf(" thickness : %.f cm\n", targetThickness);
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printf(" beam stopping file : %s \n", beamStoppingPowerFile.c_str());
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printf(" recoil light stopping file : %s \n", recoilLightStoppingPowerFile.c_str());
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printf(" recoil heavy stopping file : %s \n", recoilHeavyStoppingPowerFile.c_str());
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}
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printf(" is simulate decay : %s \n", isDecay ? "Yes" : "No");
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if( isDecay ){
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printf(" heavy decay : A = %d, Z = %d \n", heavyDecayA, heavyDecayZ);
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}
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printf(" is Redo until hit array : %s \n", isRedo ? "Yes" : "No");
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printf(" beam Ex : %.2f MeV \n", beamEx[0]);
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for( int i = 1; i < (int) beamEx.size(); i++){
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printf(" %.2f MeV \n", beamEx[i]);
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}
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printf("=====================================================\n");
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}
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};
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//=======================================================
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//#######################################################
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// Class for Transfer Reaction
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// reaction notation A(a,b)B
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// A = incident particle
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// a = target
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// b = light scattered particle
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// B = heavy scattered particle
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//=======================================================
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class TransferReaction {
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public:
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TransferReaction();
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~TransferReaction();
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void SetA(int A, int Z, double Ex);
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void Seta(int A, int Z);
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void Setb(int A, int Z);
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void SetB(int A, int Z);
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void SetIncidentEnergyAngle(double KEA, double theta, double phi);
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void SetExA(double Ex);
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void SetExB(double Ex);
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void SetReactionFromFile(string settingFile);
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TString GetReactionName();
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TString GetReactionName_Latex();
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ReactionConfig GetRectionConfig() { return reaction;}
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double GetMass_A(){return mA + ExA;}
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double GetMass_a(){return ma;}
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double GetMass_b(){return mb;}
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double GetMass_B(){return mB + ExB;}
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double GetCMTotalKE() {return Etot - mA - ma;}
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double GetQValue() {return mA + ExA + ma - mb - mB - ExB;}
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double GetMaxExB() {return Etot - mb - mB;}
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TLorentzVector GetPA(){return PA;}
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TLorentzVector GetPa(){return Pa;}
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TLorentzVector GetPb(){return Pb;}
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TLorentzVector GetPB(){return PB;}
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void CalReactionConstant();
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TLorentzVector * Event(double thetaCM, double phiCM);
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double GetEx(){return Ex;}
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double GetThetaCM(){return thetaCM;}
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double GetMomentumbCM() {return p;}
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double GetReactionBeta() {return beta;}
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double GetReactionGamma() {return gamma;}
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double GetCMTotalEnergy() {return Etot;}
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private:
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ReactionConfig reaction;
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string nameA, namea, nameb, nameB;
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double thetaIN, phiIN;
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double mA, ma, mb, mB;
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double TA, T; // TA = KE of A pre u, T = total energy
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double ExA, ExB;
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double Ex, thetaCM; //calculated Ex using inverse mapping from e and z to thetaCM
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bool isReady;
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bool isBSet;
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double k; // CM Boost momentum
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double beta, gamma; //CM boost beta
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double Etot;
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double p; // CM frame momentum of b, B
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TLorentzVector PA, Pa, Pb, PB;
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TString format(TString name);
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};
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TransferReaction::TransferReaction(){
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thetaIN = 0.;
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phiIN = 0.;
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SetA(12, 6, 0);
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Seta(2,1);
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Setb(1,1);
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SetB(13,6);
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TA = 6;
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T = TA * reaction.beamA;
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ExA = 0;
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ExB = 0;
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Ex = TMath::QuietNaN();
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thetaCM = TMath::QuietNaN();
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CalReactionConstant();
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TLorentzVector temp (0,0,0,0);
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PA = temp;
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Pa = temp;
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Pb = temp;
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PB = temp;
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}
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TransferReaction::~TransferReaction(){
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}
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void TransferReaction::SetA(int A, int Z, double Ex = 0){
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Isotope temp (A, Z);
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mA = temp.Mass;
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reaction.beamA = A;
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reaction.beamZ = Z;
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ExA = Ex;
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nameA = temp.Name;
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isReady = false;
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isBSet = true;
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}
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void TransferReaction::Seta(int A, int Z){
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Isotope temp (A, Z);
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ma = temp.Mass;
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reaction.targetA = A;
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reaction.targetZ = Z;
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namea = temp.Name;
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isReady = false;
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isBSet = false;
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}
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void TransferReaction::Setb(int A, int Z){
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Isotope temp (A, Z);
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mb = temp.Mass;
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reaction.recoilLightA = A;
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reaction.recoilLightZ = Z;
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nameb = temp.Name;
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isReady = false;
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isBSet = false;
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}
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void TransferReaction::SetB(int A, int Z){
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Isotope temp (A, Z);
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mB = temp.Mass;
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reaction.recoilHeavyA = A;
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reaction.recoilHeavyZ = Z;
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nameB = temp.Name;
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isReady = false;
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isBSet = true;
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}
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void TransferReaction::SetIncidentEnergyAngle(double KEA, double theta, double phi){
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this->TA = KEA;
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this->T = TA * reaction.beamA;
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this->thetaIN = theta;
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this->phiIN = phi;
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isReady = false;
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}
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void TransferReaction::SetExA(double Ex){
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this->ExA = Ex;
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isReady = false;
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}
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void TransferReaction::SetExB(double Ex){
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this->ExB = Ex;
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isReady = false;
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}
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void TransferReaction::SetReactionFromFile(string settingFile){
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TMacro * haha = new TMacro();
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if( haha->ReadFile(settingFile.c_str()) > 0 ) {
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reaction.LoadReactionConfig(haha);
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SetA(reaction.beamA, reaction.beamZ);
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Seta(reaction.targetA, reaction.targetZ);
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Setb(reaction.recoilLightA, reaction.recoilLightZ);
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SetB(reaction.recoilHeavyA, reaction.recoilHeavyZ);
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SetIncidentEnergyAngle(reaction.beamEnergy, 0, 0);
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CalReactionConstant();
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}else{
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printf("cannot read file %s.\n", settingFile.c_str());
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isReady = false;
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}
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}
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TString TransferReaction::GetReactionName(){
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TString rName;
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rName.Form("%s(%s,%s)%s", nameA.c_str(), namea.c_str(), nameb.c_str(), nameB.c_str());
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return rName;
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}
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TString TransferReaction::format(TString name){
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if( name.IsAlpha() ) return name;
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int len = name.Length();
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TString temp = name;
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TString temp2 = name;
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if( temp.Remove(0, len-2).IsAlpha()){
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temp2.Remove(len-2);
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}else{
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temp = name;
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temp.Remove(0, len-1);
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temp2.Remove(len-1);
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}
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return "^{"+temp2+"}"+temp;
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}
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TString TransferReaction::GetReactionName_Latex(){
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TString rName;
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rName.Form("%s(%s,%s)%s", format(nameA).Data(), format(namea).Data(), format(nameb).Data(), format(nameB).Data());
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return rName;
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}
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void TransferReaction::CalReactionConstant(){
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if( !isBSet){
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reaction.recoilHeavyA = reaction.beamA + reaction.targetA - reaction.recoilLightA;
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reaction.recoilHeavyZ = reaction.beamZ + reaction.targetZ - reaction.recoilLightZ;
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Isotope temp (reaction.recoilHeavyA, reaction.recoilHeavyZ);
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mB = temp.Mass;
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isBSet = true;
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}
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k = TMath::Sqrt(TMath::Power(mA + ExA + T, 2) - (mA + ExA) * (mA + ExA));
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beta = k / (mA + ExA + ma + T);
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gamma = 1 / TMath::Sqrt(1- beta * beta);
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Etot = TMath::Sqrt(TMath::Power(mA + ExA + ma + T,2) - k * k);
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p = TMath::Sqrt( (Etot*Etot - TMath::Power(mb + mB + ExB,2)) * (Etot*Etot - TMath::Power(mb - mB - ExB,2)) ) / 2 / Etot;
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PA.SetXYZM(0, 0, k, mA + ExA);
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PA.RotateY(thetaIN);
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PA.RotateZ(phiIN);
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Pa.SetXYZM(0,0,0,ma);
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isReady = true;
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}
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TLorentzVector * TransferReaction::Event(double thetaCM, double phiCM)
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{
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if( isReady == false ){
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CalReactionConstant();
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}
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//TLorentzVector Pa(0, 0, 0, ma);
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//---- to CM frame
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TLorentzVector Pc = PA + Pa;
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TVector3 b = Pc.BoostVector();
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TVector3 vb(0,0,0);
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if( b.Mag() > 0 ){
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TVector3 v0 (0,0,0);
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TVector3 nb = v0 - b;
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TLorentzVector PAc = PA;
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PAc.Boost(nb);
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TVector3 vA = PAc.Vect();
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TLorentzVector Pac = Pa;
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Pac.Boost(nb);
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TVector3 va = Pac.Vect();
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//--- construct vb
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vb = va;
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vb.SetMag(p);
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TVector3 ub = vb.Orthogonal();
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vb.Rotate(thetaCM, ub);
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vb.Rotate(phiCM + TMath::PiOver2(), va); // somehow, the calculation turn the vector 90 degree.
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//vb.Rotate(phiCM , va); // somehow, the calculation turn the vector 90 degree.
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}
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//--- from Pb
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TLorentzVector Pbc;
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Pbc.SetVectM(vb, mb);
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//--- from PB
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TLorentzVector PBc;
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//PBc.SetVectM(vB, mB + ExB);
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PBc.SetVectM(-vb, mB + ExB);
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//---- to Lab Frame
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TLorentzVector Pb = Pbc;
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Pb.Boost(b);
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TLorentzVector PB = PBc;
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PB.Boost(b);
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TLorentzVector * output = new TLorentzVector[4];
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output[0] = PA;
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output[1] = Pa;
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output[2] = Pb;
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output[3] = PB;
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this->Pb = Pb;
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this->PB = PB;
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return output;
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}
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#endif
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