FoxLabDashBoard/dashboard.py

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#!/usr/bin/python3
from tkinter import *
import math
from random import randint
import numpy as np
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#class Room():
# def __init__(self, points, Color)
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class DipoleMagnet():
def __init__(self, EntryPos, Size, Angle, Color):
self.radius = (Size[0] + Size[1])/2
self.EntryPos = EntryPos
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self.Angle = Angle
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self.Center = [ self.EntryPos[0] - self.radius * math.cos(math.radians(Angle[0])) , self.EntryPos[1] + self.radius * math.sin(math.radians(Angle[0])) ]
self.ULC = [ self.Center[0] - Size[0], self.Center[1] - Size[0] ]
self.ExistPos = np.array([self.Center[0] + self.radius * math.cos(math.radians(Angle[1])) , self.Center[1] - self.radius * math.sin(math.radians(Angle[1])) ])
self.dMagnet1 = canvas.create_arc ( self.ULC[0], self.ULC[1], self.ULC[0] + 2*Size[0], self.ULC[1] + 2*Size[0], start = Angle[0], extent = Angle[1], fill = Color, outline = Color)
self.dMagnet2 = canvas.create_arc ( self.ULC[0] + (Size[0] - Size[1]), self.ULC[1] + (Size[0] - Size[1]), self.ULC[0] + (Size[0] + Size[1]), self.ULC[1] + (Size[0] + Size[1]), start = Angle[0], extent = Angle[1], fill = 'black', outline = 'black')
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def GetExitPos(self, downstream = 0):
return self.ExistPos + np.array([ downstream * math.cos(math.radians(self.Angle[1] + 90 )), -downstream * math.sin(math.radians(self.Angle[1] + 90 )) ])
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class Tandem():
def __init__(self, EntryPos, Size, Color):
self.ULC = [EntryPos[0] - Size[0]/2, EntryPos[1] - Size[1] ]
self.ExistPos = np.array([ EntryPos[0] , EntryPos[1] - Size[1] ])
self.tandem1 = canvas.create_arc (self.ULC[0], self.ULC[1] , self.ULC[0] + Size[0], self.ULC[1] + Size[0] , start = 0, extent = 180, fill = Color, outline = Color)
self.tandem2 = canvas.create_rectangle(self.ULC[0], self.ULC[1] + Size[0]/2 , self.ULC[0] + Size[0], self.ULC[1] + Size[1] - Size[0]/2 , fill = Color, outline = Color)
self.tandem3 = canvas.create_arc (self.ULC[0], self.ULC[1] + Size[1] - Size[0], self.ULC[0] + Size[0], self.ULC[1] + Size[1] , start = 0, extent = -180, fill = Color, outline = Color)
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def GetExitPos(self, downstream = 0):
return self.ExistPos + np.array([0, - downstream])
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class BeamRectElement():
def __init__(self, EntryPos, Size, Angle, Color):
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self.Color = Color
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self.p1 = [ EntryPos[0] - Size[0]/2 * math.cos(math.radians(Angle)), EntryPos[1] + Size[0]/2 * math.sin(math.radians(Angle))]
self.p2 = [self.p1[0] + Size[0] * math.cos(math.radians(Angle)), self.p1[1] - Size[0] * math.sin(math.radians(Angle)) ]
self.p3 = [self.p2[0] - Size[1] * math.sin(math.radians(Angle)), self.p2[1] - Size[1] * math.cos(math.radians(Angle)) ]
self.p4 = [self.p3[0] - Size[0] * math.cos(math.radians(Angle)), self.p3[1] + Size[0] * math.sin(math.radians(Angle)) ]
self.pts = [self.p1[0], self.p1[1], self.p2[0], self.p2[1], self.p3[0], self.p3[1], self.p4[0], self.p4[1] ]
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self.Angle = Angle
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self.ExistPos = np.array([(self.p4[0] + self.p3[0])/2, (self.p4[1] + self.p3[1])/2 ])
self.beamPipe = canvas.create_polygon(self.pts, fill = Color, width = 0)
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def GetExitPos(self, downstream = 0):
return self.ExistPos + np.array([ - downstream * math.sin(math.radians(self.Angle )), - downstream * math.cos(math.radians(self.Angle )) ])
def SetColor(self, Color):
self.Color = Color
canvas.itemconfig(self.beamPipe, fill = Color)
def GetColor(self):
return self.Color
class Beam90DegreeFan():
def __init__(self, EntryPos, Radius, Angle, Color):
self.EntryPos = np.array(EntryPos)
self.Radius = Radius
self.Angle = Angle
self.ULC = [EntryPos[0] - Radius, EntryPos[1] - Radius]
self.beamFan1 = BeamRectElement(EntryPos, [Radius/2, Radius/2], Angle, Color)
self.beamFan2 = canvas.create_arc( self.ULC[0], self.ULC[1], self.ULC[0] + 2 * Radius, self.ULC[1] + 2 * Radius , start = 45 + Angle, extent = 90, fill = Color, outline = Color)
def GetExitPos(self, angle, downstream = 0):
return self.EntryPos + np.array([ (self.Radius + downstream)* math.cos(math.radians( 45 + angle + self.Angle)), - (self.Radius + downstream)*math.sin(math.radians( 45 + angle + self.Angle))])
def GetExitAngle(self, angle):
return 45 + angle + self.Angle - 90
class Station():
def __init__(self, Center, Size, Name, Color):
self.ULC = [Center[0] - Size/2, Center[1] - Size/2]
self.station = canvas.create_oval(self.ULC[0], self.ULC[1], self.ULC[0] + Size, self.ULC[1]+Size, fill = Color, outline = Color)
self.label = Label(canvas, text = Name, bg = Color)
self.label.place(x=Center[0], y=Center[1], anchor = "center")
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############################## Start GUI
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windowSize = [3840, 1500]# 4K upper half
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window = Tk(className = 'FSU Fox\'s Lab Experimental Hall')
#window.geometry("1920x1080") @ 2K
#window.geometry("3840x2160") # 4K
window.geometry(str(windowSize[0]) + "x" + str(windowSize[1]))
window.configure(bg='black')
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#window.attributes('-fullscreen', True)
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canvas = Canvas(window)
canvas.configure(bg='black', bd = 0, highlightthickness=0, relief='ridge')
canvas.pack( expand = True, fill = BOTH)
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#==================== interlock
#==================== Beam line
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#++++++++++++++++ source
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tandemStart = [windowSize[0] * 0.9, windowSize[1] * 0.8] # beam entry pos
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tandemSize = [100, 300] # width, height
tandem = Tandem(tandemStart, tandemSize, 'Green')
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bl0 = BeamRectElement( tandem.GetExitPos() , [10, 300], 0, 'white')
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bl0a = BeamRectElement( bl0.GetExitPos(), [10, 400], 0, 'grey12') # beam by-pass D-1
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q1 = BeamRectElement(tandem.GetExitPos(50) , [60, 60], 0, 'Blue')
df1 = BeamRectElement(q1.GetExitPos(50) , [40, 30], 0, 'orange')
df2 = BeamRectElement(df1.GetExitPos(20), [40, 30], 0, 'orange')
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#++++++++++++++++ beam line to target room 1
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dMagnetSize = [80, 20] # outer, inner radius
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d1 = DipoleMagnet(bl0.GetExitPos(), dMagnetSize, [0, 90], 'Yellow')
bl1 = BeamRectElement( d1.GetExitPos(), [10, 100], 90, 'white')
bfan1 = Beam90DegreeFan(bl1.GetExitPos(), 100, 90, 'Yellow')
#-------- upper beam line
angle_a = 30
beamline1Angle_a = bfan1.GetExitAngle(angle_a)
bl1a = BeamRectElement( bfan1.GetExitPos(angle_a), [10, 350], beamline1Angle_a, 'white')
q1a = BeamRectElement(bfan1.GetExitPos(angle_a, 100), [60, 60], beamline1Angle_a, 'blue')
df1a = BeamRectElement(q1a.GetExitPos(30), [40, 30], beamline1Angle_a, 'orange')
bl1a_1 = BeamRectElement( bl1a.GetExitPos(), [10, 200], beamline1Angle_a, 'white')
#.......... Gamma station
GammaStation = Station(bl1a.GetExitPos(), 100, "Gamma\nStation", 'Pink4')
#.......... Catrina
Catrina = Station(bl1a_1.GetExitPos(), 100, "Catrina", 'Pink')
#---------middle beam line
angle_b = 50
beamline1Angle_b = bfan1.GetExitAngle(angle_b)
bl1b = BeamRectElement( bfan1.GetExitPos(angle_b), [10, 300], beamline1Angle_b, 'grey12')
#--------- lower beam line
angle_c = 70
beamline1Angle_c = bfan1.GetExitAngle(angle_c)
bl1c = BeamRectElement( bfan1.GetExitPos(angle_c), [10, 300], beamline1Angle_c, 'grey12')
q1c = BeamRectElement(bfan1.GetExitPos(angle_c, 100), [60, 60], beamline1Angle_c, 'blue')
df1c = BeamRectElement(q1c.GetExitPos(50), [40, 30], beamline1Angle_c, 'orange')
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#++++++++++++++++ beam line to target room 2
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q2 = BeamRectElement( bl0.GetExitPos(100), [60, 60], 0, 'blue')
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df2 = BeamRectElement( q2.GetExitPos(50), [40, 40], 0, 'orange')
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q3 = BeamRectElement( df2.GetExitPos(50), [60, 60], 0, 'blue')
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d2 = DipoleMagnet(bl0a.GetExitPos(), [80, 20], [0, 90], 'Yellow')
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bl3 = BeamRectElement(d2.GetExitPos(), [10, 2000], 90, 'grey12')
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linac1 = BeamRectElement(d2.GetExitPos(500) , [80, 300], 90, 'cyan')
linac2 = BeamRectElement(linac1.GetExitPos(30) , [80, 300], 90, 'cyan')
linac3 = BeamRectElement(linac2.GetExitPos(30) , [80, 300], 90, 'cyan')
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#==================== Labels and info
label = Label(canvas, text='hahaha')
label.place(x = windowSize[0] * 0.9, y = tandemStart[1] - 100)
#label.bind('<Enter>', lambda e: label.configure(text='Moved mouse inside'))
#label.bind('<Leave>', lambda e: label.configure(text='Moved mouse outside'))
#==================== Button
exit_button = Button(canvas, text="Exit", command=window.destroy)
exit_button.place(x = windowSize[0] - 200, y = 50)
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###################### Beam line activation
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def update():
label['text'] = "Pressure : "+ str(randint(0, 1000)) + " bar"
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if bl0.GetColor() == 'Red' :
bl0.SetColor('White')
bl1.SetColor('White')
bl1a.SetColor('White')
bl1a_1.SetColor('White')
else:
bl0.SetColor('Red')
bl1.SetColor('Red')
bl1a.SetColor('Red')
bl1a_1.SetColor('Red')
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window.after(1000, update) # run itself again after 1000 ms
update()
window.mainloop()