plan to use Javascript and webpage for dashboard
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geo.js
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214
geo.js
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//================= Canvas elements
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let canvas = document.getElementById('floor');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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let colors = ["red", "orange", "yellow", "green", "blue", "indigo", "violet"];
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let colorIndex = 0;
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function rotate(xy, center, rad){
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let haha = [xy[0]-center[0], xy[1]-center[1]];
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let kaka = [ haha[0]*Math.cos(rad) - haha[1]*Math.sin(rad),
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haha[0]*Math.sin(rad) + haha[1]*Math.cos(rad)];
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return [ kaka[0] + center[0],
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kaka[1] + center[1]];
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}
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class tandemClass{
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constructor(xy, l, w){
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this.l = l;
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this.w = w;
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this.setPos(xy);
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}
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setPos(xy){
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this.x = xy[0];
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this.y = xy[1];
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delete this.shape;
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this.shape = new Path2D();
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this.shape.rect(this.x - this.w/2, this.y - this.l - this.w/2, this.w, this.l);
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this.shape.arc(this.x, this.y-this.w/2, this.w/2, 0, Math.PI);
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this.shape.arc(this.x, this.y-this.w/2 - this.l, this.w/2, Math.PI, 2* Math.PI);
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}
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draw(color){
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this.clear();
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let ctx = canvas.getContext('2d');
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ctx.fillStyle = color;
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ctx.fill(this.shape);
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}
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exitPos(){ return [ this.x, this.y - this.w -this.l];}
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clear(){
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let ctx = canvas.getContext('2d');
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ctx.save();
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ctx.globalCompositeOperation = 'destination-out';
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ctx.fill(this.shape);
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ctx.restore();
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//ctx.clearRect(this.x - this.w/2, this.y - this.l - this.w, this.w, this.l + this.w);
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}
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}
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class beamLine{
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constructor(xy, rad, l){
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this.x = xy[0];
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this.y = xy[1];
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this.len = l;
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this.rad = rad;
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this.shape = null;
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this.offset = 0;
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this.lineWidth = 10;
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this.lineEnd = [xy[0] + this.len, xy[1]];
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this.lineEnd = rotate(this.lineEnd, xy, rad);
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this.shape = new Path2D();
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this.shape.moveTo(this.x, this.y);
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this.shape.lineTo(this.lineEnd[0], this.lineEnd[1]);
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}
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exitPos() {return this.lineEnd;}
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draw(color){
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this.clear();
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let ctx = canvas.getContext('2d');
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ctx.setLineDash([10,6]);
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ctx.lineDashOffset = -this.offset;
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ctx.lineWidth = 10;
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ctx.strokeStyle = color;
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ctx.stroke(this.shape);
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}
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march(color){
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this.offset++;
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if( this.offset > 16) this.offset = 0;
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this.draw(color);
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setTimeout(this.march.bind(this), 20);
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}
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clear(){
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let ctx = canvas.getContext('2d');
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ctx.save();
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ctx.globalCompositeOperation = 'destination-out';
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ctx.stroke(this.shape);
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ctx.restore();
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}
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}
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class beamRectElement{
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constructor(xy, rad, l, w){
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this.x = xy[0];
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this.y = xy[1];
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this.l = l;
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this.w = w;
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this.theta = rad;
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}
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draw(color){
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delete this.shape;
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this.shape = new Path2D();
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}
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}
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let tandem = new tandemClass([500, 500], 200, 100);
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tandem.draw('green');
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let b1 = new beamLine(tandem.exitPos(), Math.PI*3/2, 100);
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b1.march('blue');
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//let l1 = new beamRectElement(tandem.exitPos(), 90, 100, 10);
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//l1.draw('red');
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/*
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function drawTandem(x, y, l, w, color){
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ctx.beginPath();
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ctx.arc(x, y-w/2, w/2, 0, Math.PI);
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ctx.fillStyle = color;
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ctx.fill();
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ctx.beginPath();
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ctx.moveTo(x + w/2, y - w/2 );
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ctx.lineTo(x + w/2, y - w/2 -l);
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ctx.lineTo(x - w/2, y - w/2 -l);
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ctx.lineTo(x - w/2, y - w/2 );
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ctx.closePath();
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ctx.strokeStyle = color;
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ctx.stroke();
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ctx.fillStyle = color;
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ctx.fill();
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ctx.beginPath();
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ctx.arc(x, y-w/2 - l, w/2, Math.PI, 2* Math.PI);
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ctx.fillStyle = color;
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ctx.fill();
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return [ x, y - w -l];
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}
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function rotation(coor, rad){
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let deg = Math.PI / 180;
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let xy = [];
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xy.push(Math.cos( rad * deg ) * coor[0] - Math.sin rad * deg ) * coor[1]);
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xy.push(Math.sin( rad * deg ) * coor[0] + Math.cos rad * deg ) * coor[1]);
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return xy;
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}
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function drawBeamLine(x, y, l, w, rad, color){
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ctx.beginPath();
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let a = rotation([+ w/2, 0], rad);
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let b = rotation([+ w/2, l], rad);
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let c = rotation([- w/2, l], rad);
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let d = rotation([- w/2, 0], rad);
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ctx.moveTo(x + a[0], y + a[1]);
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ctx.lineTo(x + b[0], y + b[1]);
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ctx.lineTo(x + c[0], y + c[1]);
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ctx.lineTo(x + d[0], y + d[1]);
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ctx.closePath();
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ctx.strokeStyle = color;
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ctx.stroke();
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ctx.fillStyle = color;
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ctx.fill();
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}
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let tandemExit = drawTandem(1000, 500, 100, 100, 'red');
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drawBeamLine( tandemExit[0], tandemExit[1], 100, 10, 180, 'black');
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function drawCircle() {
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// clear the canvas
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// ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.beginPath();
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ctx.arc(100, 75, 50, 0, 2 * Math.PI);
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ctx.fillStyle = colors[colorIndex];
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ctx.fill();
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colorIndex = (colorIndex + 1) % colors.length;
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}
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*/
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70
testing.html
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70
testing.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>testing</title>
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</head>
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<style>
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body{
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//color : white;
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}
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canvas{
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display:block;
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//width: 100%;
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//height: 50%;
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border : nono;
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}
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</style>
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<body style="background-color:white">
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<span id='clock' style="font-size:30px"></span>
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<p></p>
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<canvas id='floor' witdh = "2048" height = "1024"> Your browser doe snot support HTML canvas</canvas>
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<p id='text'></p>
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</body>
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<!-- ################################################ -->
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<script>
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/****
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let data;
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function GetMassFromAZ(){
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let client = new XMLHttpRequest();
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client.onreadystatechange = function() {
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data = client.responseText;
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alert(data);
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}
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client.open('GET', "/Users/user/Desktop/test.txt", false);
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client.send();
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}
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GetMassFromAZ();
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document.getElementById('text').innerHTML = data;
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*/
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function time() {
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let clock = document.getElementById('clock');
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let d = new Date();
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clock.textContent = d;
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}
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time();
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setInterval(time, 1000);
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// set a timer to update the color of the circle every second
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//setInterval(drawCircle, 1000);
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</script>
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<script src="geo.js"></script>
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</html>
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