SOLARIS_Analysis/Cleopatra/ClassKnockout.h

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#ifndef knockout_h
#define knockout_h
//=======================================================
//#######################################################
// Class for Knockout Reaction
// A(a,12)B, A = B + b, a->1, b->2
// incident particle is A
// the calculation: 1) go to A's rest frame
// 2) calculate the b = A - B
// 3) go to CM frame
//=======================================================
class Knockout{
public:
Knockout();
~Knockout();
void SetA(int A, int Z){
Isotope temp(A,Z);
mA = temp.Mass;
AA = A;
ZA = Z;
nameA = temp.Name;
}
void SetExA(double Ex){
this->ExA = Ex;
}
void Seta(int A, int Z){
Isotope temp(A,Z);
ma = temp.Mass;
Aa = A;
Za = Z;
m1 = ma;
A1 = A;
Z1 = Z;
namea = temp.Name;
name1 = temp.Name;
}
void Set2(int A, int Z){
Isotope temp(A,Z);
m2 = temp.Mass;
A2 = A;
Z2 = Z;
name2 = temp.Name;
AB = AA + Aa - A1 - A2;
ZB = ZA + Za - Z1 - Z2;
Isotope temp2(AB,ZB);
mB0 = temp2.Mass;
nameB = temp2.Name;
}
void SetBSpk(double S, double kb, double thetab, double phib){
this->S = S;
AB = AA + Aa - A1 - A2;
ZB = ZA + Za - Z1 - Z2;
Isotope temp(AB,ZB);
mB0 = temp.Mass;
nameB = temp.Name;
this->kb = kb;
this->thetab = thetab;
this->phib = phib;
mB = mA + ExA - m2 + S;
ExB = mB - mB0;
if( ExB < 0 && !isOverRideExNegative ){
printf(" seperation energy is too small. \n");
}
}
void OverRideExNegative(bool YN){
isOverRideExNegative = YN;
}
TString GetReactionName(){
TString rName;
TString normInv;
if( isNormalKinematics ){
normInv = "Normal Kinematics";
}else{
normInv = "Inverse Kinematics";
}
rName.Form("%s(%s,%s%s)%s, %s", nameA.c_str(), namea.c_str(), name1.c_str(), name2.c_str(), nameB.c_str(), normInv.Data());
return rName;
}
void SetIncidentEnergyAngle(double KEA, double theta, double phi){
this->KEA = KEA;
this->thetaIN = theta;
this->phiIN = phi;
}
void CalIncidentChannel(bool isNormalKinematics);
void CalReactionConstant(bool isNormalKinematics);
void Event(double thetaCM, double phCM);
double GetMass_A(){return mA;}
double GetMass_a(){return ma;}
double GetMass_b(){return mb;}
double GetMass_B(){return mB;}
double GetMass_Bgs(){return mB0;}
double GetMass_1(){return m1;}
double GetMass_2(){return m2;}
TLorentzVector GetPA(){return PA;}
TLorentzVector GetPa(){return Pa;}
TLorentzVector GetPb(){return Pb;}
TLorentzVector GetPB(){return PB;}
TLorentzVector GetP1(){return P1;}
TLorentzVector GetP2(){return P2;}
double GetMomentumbNN(){return p;}
double GetReactionBeta(){return beta;}
double GetReactionGamma(){return gamma;}
double GetNNTotalEnergy(){return Etot;}
double GetNNTotalKE() {return Etot - mb - ma;}
double GetQValue() {return mA + ExA - m2 - mB;}
double GetMaxExB() {return Etot - mb - mB0;}
private:
int AA, Aa, A1, A2, AB;
int ZA, Za, Z1, Z2, ZB;
double mA, ma, m1, m2, mB, mB0, mb;
string nameA, namea, name1, name2, nameB;
double S; // separation energy
double kb; // momentum of b
double thetab, phib;// direction of b
TLorentzVector PA, Pa, P1, P2, PB, Pb; // lab
double KEA, thetaIN, phiIN;
double T;
double k, beta, gamma, Etot, p; // reaction constant, in NN frame
double ExA, ExB;
bool isNormalKinematics;
bool isOverRideExNegative;
};
Knockout::Knockout(){
TLorentzVector temp(0,0,0,0);
PA = temp;
Pa = temp;
P1 = temp;
P2 = temp;
PB = temp;
Pb = temp;
SetA(12,6);
Seta(1,1);
Set2(1,1);
SetBSpk(1000, 0, 0, 0);
SetIncidentEnergyAngle(10, 0, 0);
ExA = 0;
isNormalKinematics = false;
isOverRideExNegative = false;
}
Knockout::~Knockout(){
}
void Knockout::CalIncidentChannel(bool isNormalKinematics){
if( ExB < 0 && !isOverRideExNegative) return;
this->isNormalKinematics = isNormalKinematics;
if(!isNormalKinematics){
//===== construct Lab frame 4-momentum
this->T = KEA * AA;
double kA = TMath::Sqrt(TMath::Power(mA + ExA + T, 2) - (mA + ExA) * (mA + ExA));
PA.SetXYZM(0, 0, kA, mA + ExA);
PA.RotateY(thetaIN);
PA.RotateZ(phiIN);
Pa.SetXYZM(0,0,0,ma);
}else{
//===== construct 4-momentum
this->T = KEA * Aa;
double ka = TMath::Sqrt(TMath::Power(ma + T, 2) - (ma) * (ma));
Pa.SetXYZM(0, 0, ka, ma);
Pa.RotateY(thetaIN);
Pa.RotateZ(phiIN);
PA.SetXYZM(0, 0, 0, mA + ExA);
}
}
void Knockout::CalReactionConstant(bool isNormalKinematics){
if( ExB < 0 && !isOverRideExNegative) return;
this->isNormalKinematics = isNormalKinematics;
CalIncidentChannel(isNormalKinematics);
if(!isNormalKinematics){
//===== change to A's rest frame
TVector3 bA = PA.BoostVector();
PA.Boost(-bA);
//===== constructe bounded nucleus b
PB.SetXYZM(0, 0, -kb, mB);
PB.RotateY(thetab);
PB.RotateZ(phib);
Pb = PA - PB;
mb = Pb.M();
//===== change to Lab frame
Pb.Boost(bA);
PA.Boost(bA);
PB.Boost(bA);
}else{
//===== constructe bounded nucleus b
PB.SetXYZM(0, 0, -kb, mB);
PB.RotateY(thetab);
PB.RotateZ(phib);
Pb = PA - PB;
mb = Pb.M();
}
//====== reaction constant
k = (Pa+Pb).P();
double E = (Pa+Pb).E();
beta = (Pa+Pb).Beta();
gamma = 1 / TMath::Sqrt(1- beta * beta);
Etot = TMath::Sqrt(TMath::Power(E,2) - k * k);
p = TMath::Sqrt( (Etot*Etot - TMath::Power(m1 + m2,2)) * (Etot*Etot - TMath::Power(m1 - m2 ,2)) ) / 2 / Etot;
//if( TMath::IsNaN(p) ){
// printf(" Mc: %f, m1+m2: %f, kb:%f, thetab:%f, phib:%f\n", Etot, m1+m2, kb, thetab, phib);
//}
}
void Knockout::Event(double thetaCM, double phiCM){
if( ExB < 0 && !isOverRideExNegative ) return;
//===== construct Pcm
TLorentzVector Pc = Pb + Pa;
TVector3 bc = Pc.BoostVector();
TLorentzVector Pac = Pa;
Pac.Boost(-bc);
TVector3 va = Pac.Vect();
TLorentzVector Pbc = Pb;
Pbc.Boost(-bc);
TVector3 vb = Pbc.Vect();
//--- from P1
TVector3 v1 = va;
v1.SetMag(p);
TVector3 u1 = va.Orthogonal();
v1.Rotate(thetaCM, u1);
v1.Rotate(phiCM + TMath::PiOver2(), va); // somehow, the calculation turn the vector 90 degree.
TLorentzVector P1c;
P1c.SetVectM(v1, m1);
//--- from P2
TLorentzVector P2c;
P2c.SetVectM(-v1, m2);
//---- to Lab Frame
P1 = P1c;
P1.Boost(bc);
P2 = P2c;
P2.Boost(bc);
}
#endif