SOLARIS_Analysis/Cleopatra/HELIOS_LIB.h

1792 lines
54 KiB
C++

#ifndef HELIOS_Library_h
#define HELIOS_Library_h
#include "TBenchmark.h"
#include "TLorentzVector.h"
#include "TVector3.h"
#include "TMath.h"
#include "TFile.h"
#include "TTree.h"
#include "TRandom.h"
#include "TMacro.h"
#include "TGraph.h"
#include <vector>
#include <fstream>
#include "Isotope.h"
#include "../armory/AnalysisLib.h"
//=======================================================
//#######################################################
// Class for Transfer Reaction
// reaction notation A(a,b)B
// A = incident particle
// a = target
// b = light scattered particle
// B = heavy scattered particle
//=======================================================
class TransferReaction {
public:
TransferReaction();
~TransferReaction();
void SetA(int A, int Z, double Ex);
void Seta(int A, int Z);
void Setb(int A, int Z);
void SetB(int A, int Z);
void SetIncidentEnergyAngle(double KEA, double theta, double phi);
void SetExA(double Ex);
void SetExB(double Ex);
void SetReactionFromFile(string settingFile);
TString GetReactionName();
TString GetReactionName_Latex();
int GetAtomicNumber_A(){return AA;}
int GetAtomicNumber_a(){return Aa;}
int GetAtomicNumber_b(){return Ab;}
int GetAtomicNumber_B(){return AB;}
double GetMass_A(){return mA + ExA;}
double GetMass_a(){return ma;}
double GetMass_b(){return mb;}
double GetMass_B(){return mB + ExB;}
int GetCharge_A(){return zA;}
int GetCharge_a(){return za;}
int GetCharge_b(){return zb;}
int GetCharge_B(){return zB;}
double GetCMTotalKE() {return Etot - mA - ma;}
double GetQValue() {return mA + ExA + ma - mb - mB - ExB;}
double GetMaxExB() {return Etot - mb - mB;}
TLorentzVector GetPA(){return PA;}
TLorentzVector GetPa(){return Pa;}
TLorentzVector GetPb(){return Pb;}
TLorentzVector GetPB(){return PB;}
void CalReactionConstant();
int CalExThetaCM(double e, double z, double Bfield, double a); // return 0 for no-result, 1 for OK.
TLorentzVector * Event(double thetaCM, double phiCM);
double GetEx(){return Ex;}
double GetThetaCM(){return thetaCM;}
double GetMomentumbCM() {return p;}
double GetReactionBeta() {return beta;}
double GetReactionGamma() {return gamma;}
double GetCMTotalEnergy() {return Etot;}
ReactionConfig GetRectionConfig() { return reaction;}
private:
ReactionConfig reaction;
string nameA, namea, nameb, nameB;
double thetaIN, phiIN;
double mA, ma, mb, mB;
int AA, Aa, Ab, AB;
int zA, za, zb, zB;
double TA, T; // TA = KE of A pre u, T = total energy
double ExA, ExB;
double Ex, thetaCM; //calculated Ex using inverse mapping from e and z to thetaCM
bool isReady;
bool isBSet;
double k; // CM Boost momentum
double beta, gamma; //CM boost beta
double Etot;
double p; // CM frame momentum of b, B
TLorentzVector PA, Pa, Pb, PB;
TString format(TString name);
};
TransferReaction::TransferReaction(){
thetaIN = 0.;
phiIN = 0.;
SetA(12, 6, 0);
Seta(2,1);
Setb(1,1);
SetB(13,6);
TA = 6;
T = TA * AA;
ExA = 0;
ExB = 0;
Ex = TMath::QuietNaN();
thetaCM = TMath::QuietNaN();
CalReactionConstant();
TLorentzVector temp (0,0,0,0);
PA = temp;
Pa = temp;
Pb = temp;
PB = temp;
}
TransferReaction::~TransferReaction(){
}
void TransferReaction::SetA(int A, int Z, double Ex = 0){
Isotope temp (A, Z);
mA = temp.Mass;
AA = A;
zA = Z;
ExA = Ex;
nameA = temp.Name;
isReady = false;
isBSet = true;
}
void TransferReaction::Seta(int A, int Z){
Isotope temp (A, Z);
ma = temp.Mass;
Aa = A;
za = Z;
namea = temp.Name;
isReady = false;
isBSet = false;
}
void TransferReaction::Setb(int A, int Z){
Isotope temp (A, Z);
mb = temp.Mass;
Ab = A;
zb = Z;
nameb = temp.Name;
isReady = false;
isBSet = false;
}
void TransferReaction::SetB(int A, int Z){
Isotope temp (A, Z);
mB = temp.Mass;
AB = A;
zB = Z;
nameB = temp.Name;
isReady = false;
isBSet = true;
}
void TransferReaction::SetIncidentEnergyAngle(double KEA, double theta, double phi){
this->TA = KEA;
this->T = TA * AA;
this->thetaIN = theta;
this->phiIN = phi;
isReady = false;
}
void TransferReaction::SetExA(double Ex){
this->ExA = Ex;
isReady = false;
}
void TransferReaction::SetExB(double Ex){
this->ExB = Ex;
isReady = false;
}
void TransferReaction::SetReactionFromFile(string settingFile){
TMacro * haha = new TMacro();
if( haha->ReadFile(settingFile.c_str()) > 0 ) {
reaction = LoadReactionConfig(haha);
SetA(reaction.beamA, reaction.beamZ);
Seta(reaction.targetA, reaction.targetZ);
Setb(reaction.recoilLightA, reaction.recoilLightZ);
SetB(reaction.recoilHeavyA, reaction.recoilHeavyZ);
SetIncidentEnergyAngle(reaction.beamEnergy, 0, 0);
CalReactionConstant();
}else{
printf("cannot read file %s.\n", settingFile.c_str());
isReady = false;
}
}
TString TransferReaction::GetReactionName(){
TString rName;
rName.Form("%s(%s,%s)%s", nameA.c_str(), namea.c_str(), nameb.c_str(), nameB.c_str());
return rName;
}
TString TransferReaction::format(TString name){
if( name.IsAlpha() ) return name;
int len = name.Length();
TString temp = name;
TString temp2 = name;
if( temp.Remove(0, len-2).IsAlpha()){
temp2.Remove(len-2);
}else{
temp = name;
temp.Remove(0, len-1);
temp2.Remove(len-1);
}
return "^{"+temp2+"}"+temp;
}
TString TransferReaction::GetReactionName_Latex(){
TString rName;
rName.Form("%s(%s,%s)%s", format(nameA).Data(), format(namea).Data(), format(nameb).Data(), format(nameB).Data());
return rName;
}
void TransferReaction::CalReactionConstant(){
if( !isBSet){
AB = AA + Aa - Ab;
zB = zA + za - zb;
Isotope temp (AB, zB);
mB = temp.Mass;
isBSet = true;
}
k = TMath::Sqrt(TMath::Power(mA + ExA + T, 2) - (mA + ExA) * (mA + ExA));
beta = k / (mA + ExA + ma + T);
gamma = 1 / TMath::Sqrt(1- beta * beta);
Etot = TMath::Sqrt(TMath::Power(mA + ExA + ma + T,2) - k * k);
p = TMath::Sqrt( (Etot*Etot - TMath::Power(mb + mB + ExB,2)) * (Etot*Etot - TMath::Power(mb - mB - ExB,2)) ) / 2 / Etot;
PA.SetXYZM(0, 0, k, mA + ExA);
PA.RotateY(thetaIN);
PA.RotateZ(phiIN);
Pa.SetXYZM(0,0,0,ma);
isReady = true;
}
TLorentzVector * TransferReaction::Event(double thetaCM, double phiCM)
{
if( isReady == false ){
CalReactionConstant();
}
//TLorentzVector Pa(0, 0, 0, ma);
//---- to CM frame
TLorentzVector Pc = PA + Pa;
TVector3 b = Pc.BoostVector();
TVector3 vb(0,0,0);
if( b.Mag() > 0 ){
TVector3 v0 (0,0,0);
TVector3 nb = v0 - b;
TLorentzVector PAc = PA;
PAc.Boost(nb);
TVector3 vA = PAc.Vect();
TLorentzVector Pac = Pa;
Pac.Boost(nb);
TVector3 va = Pac.Vect();
//--- construct vb
vb = va;
vb.SetMag(p);
TVector3 ub = vb.Orthogonal();
vb.Rotate(thetaCM, ub);
vb.Rotate(phiCM + TMath::PiOver2(), va); // somehow, the calculation turn the vector 90 degree.
//vb.Rotate(phiCM , va); // somehow, the calculation turn the vector 90 degree.
}
//--- from Pb
TLorentzVector Pbc;
Pbc.SetVectM(vb, mb);
//--- from PB
TLorentzVector PBc;
//PBc.SetVectM(vB, mB + ExB);
PBc.SetVectM(-vb, mB + ExB);
//---- to Lab Frame
TLorentzVector Pb = Pbc;
Pb.Boost(b);
TLorentzVector PB = PBc;
PB.Boost(b);
TLorentzVector * output = new TLorentzVector[4];
output[0] = PA;
output[1] = Pa;
output[2] = Pb;
output[3] = PB;
this->Pb = Pb;
this->PB = PB;
return output;
}
int TransferReaction::CalExThetaCM(double e, double z, double Bfield, double a){
double mass = mb;
double massB = mB;
double y = e + mass;
double slope = 299.792458 * zb * abs(Bfield) / TMath::TwoPi() * beta / 1000.; // MeV/mm;
double alpha = slope/beta;
double G = alpha * gamma * beta * a ;
double Z = alpha * gamma * beta * z;
double H = TMath::Sqrt(TMath::Power(gamma * beta,2) * (y*y - mass * mass) ) ;
double Et = Etot;
if( TMath::Abs(Z) < H ) {
//using Newton's method to solve 0 == H * sin(phi) - G * tan(phi) - Z = f(phi)
double tolerrence = 0.001;
double phi = 0; //initial phi = 0 -> ensure the solution has f'(phi) > 0
double nPhi = 0; // new phi
int iter = 0;
do{
phi = nPhi;
nPhi = phi - (H * TMath::Sin(phi) - G * TMath::Tan(phi) - Z) / (H * TMath::Cos(phi) - G /TMath::Power( TMath::Cos(phi), 2));
iter ++;
if( iter > 10 || TMath::Abs(nPhi) > TMath::PiOver2()) break;
}while( TMath::Abs(phi - nPhi ) > tolerrence);
phi = nPhi;
// check f'(phi) > 0
double Df = H * TMath::Cos(phi) - G / TMath::Power( TMath::Cos(phi),2);
if( Df > 0 && TMath::Abs(phi) < TMath::PiOver2() ){
double K = H * TMath::Sin(phi);
double x = TMath::ACos( mass / ( y * gamma - K));
double k = mass * TMath::Tan(x); // momentum of particel b or B in CM frame
double EB = TMath::Sqrt(mass*mass + Et*Et - 2*Et*TMath::Sqrt(k*k + mass * mass));
Ex = EB - massB;
double hahaha1 = gamma* TMath::Sqrt(mass * mass + k * k) - y;
double hahaha2 = gamma* beta * k;
thetaCM = TMath::ACos(hahaha1/hahaha2) * TMath::RadToDeg();
//double pt = k * TMath::Sin(thetaCM * TMath::DegToRad());
//double pp = gamma*beta*TMath::Sqrt(mass*mass + k*k) - gamma * k * TMath::Cos(thetaCM * TMath::DegToRad());
//thetaLab = TMath::ATan(pt/pp) * TMath::RadToDeg();
}else{
Ex = TMath::QuietNaN();
thetaCM = TMath::QuietNaN();
//thetaLab = TMath::QuietNaN();
return 0;
}
}else{
Ex = TMath::QuietNaN();
thetaCM = TMath::QuietNaN();
//thetaLab = TMath::QuietNaN();
return 0;
}
return 1;
}
//=======================================================
//#######################################################
//Class for HELIOS
//input Lorentz vector, detector configuration
//output e, z, Ex, thetaCM, etc
//=======================================================
struct trajectory{
double theta, phi;
double vt, vp; // tranvser and perpendicular velocity
double rho; // orbit radius
double z0, t0; // position cycle
double x, y, z; // hit position
double t; //actual orbit time;
double R; //hit radius = sqrt(x^2+y^2);
int detID, detRowID;
int loop;
double effLoop;
};
void PrintTrajectory(trajectory a){
printf("=====================\n");
printf(" theta : %f deg\n", a.theta*TMath::RadToDeg());
printf(" phi : %f deg\n", a.phi*TMath::RadToDeg());
printf(" vt : %f mm/ns\n", a.vt);
printf(" vp : %f mm/ns\n", a.vp);
printf(" rho : %f mm\n", a.rho);
printf(" z0 : %f mm\n", a.z0);
printf(" t0 : %f ns\n", a.t0);
printf("(x, y, z) : (%f, %f. %f) mm\n", a.x, a.y, a.z);
printf(" R : %f mm\n", a.R);
printf(" t : %f ns\n", a.t);
printf(" effLoop : %f cycle\n", a.effLoop);
printf(" Loop : %d cycle\n", a.loop);
printf(" detRowID : %d \n", a.detRowID);
printf(" detID : %d \n", a.detID);
}
class HELIOS{
public:
HELIOS();
~HELIOS();
void SetCoincidentWithRecoil(bool TorF){ this->isCoincidentWithRecoil = TorF;}
bool GetCoincidentWithRecoil(){return this->isCoincidentWithRecoil;}
bool SetDetectorGeometry(string filename);
void SetBeamPosition(double x, double y) { xOff = x; yOff = y;}
void OverrideMagneticField(double BField){ this->Bfield = BField; this->sign = BField > 0 ? 1: -1;}
void OverrideMagneticFieldDirection(double BfieldThetaInDeg){ this->BfieldTheta = BfieldThetaInDeg;}
void OverrideFirstPos(double firstPos){
overrideFirstPos = true;
printf("------ Overriding FirstPosition to : %8.2f mm \n", firstPos);
this->firstPos = firstPos;
}
void OverrideDetectorDistance(double perpDist){
overrideDetDistance = true;
printf("------ Overriding Detector Distance to : %8.2f mm \n", perpDist);
this->perpDist = perpDist;
}
void SetDetectorOutside(bool isOutside){
this->isFromOutSide = isOutside;
printf(" Detectors are facing %s\n", isFromOutSide ? "outside": "inside" );
}
int DetAcceptance();
int CalArrayHit(TLorentzVector Pb, int Zb);
int CalRecoilHit(TLorentzVector PB, int ZB);
//int CalHit(TLorentzVector Pb, int Zb, TLorentzVector PB, int ZB, double xOff = 0, double yOff = 0 ); // return 0 for no hit, 1 for hit
void CalTrajectoryPara(TLorentzVector P, int Z, int id); // id = 0 for Pb, id = 1 for PB.
int GetNumberOfDetectorsInSamePos(){return mDet;}
double GetEnergy(){return e;}
double GetDetX(){return detX;} // position in each detector, range from -1, 1
/// clockwise rotation for B-field along the z-axis, sign = 1.
double XPos(double Zpos, double theta, double phi, double rho, int sign){
return rho * ( TMath::Sin( TMath::Tan(theta) * Zpos / rho - sign * phi ) + sign * TMath::Sin(phi) ) + xOff;
}
double YPos(double Zpos, double theta, double phi, double rho, int sign){
return rho * sign * (TMath::Cos( TMath::Tan(theta) * Zpos / rho - sign * phi ) - TMath::Cos(phi)) + yOff;
}
double RPos(double Zpos, double theta, double phi, double rho, int sign){
double x = XPos(Zpos, theta, phi, rho, sign) ;
double y = YPos(Zpos, theta, phi, rho, sign) ;
return sqrt(x*x+y*y);
}
double GetXPos(double ZPos){ return XPos( ZPos, orbitb.theta, orbitb.phi, orbitb.rho, sign); }
double GetYPos(double ZPos){ return YPos( ZPos, orbitb.theta, orbitb.phi, orbitb.rho, sign); }
double GetR(double ZPos) { return RPos( ZPos, orbitb.theta, orbitb.phi, orbitb.rho, sign); }
double GetRecoilEnergy(){return eB;}
double GetRecoilXPos(double ZPos){ return XPos( ZPos, orbitB.theta, orbitB.phi, orbitB.rho, sign); }
double GetRecoilYPos(double ZPos){ return YPos( ZPos, orbitB.theta, orbitB.phi, orbitB.rho, sign); }
double GetRecoilR(double ZPos) { return RPos( ZPos, orbitB.theta, orbitB.phi, orbitB.rho, sign); }
double GetBField() {return Bfield;}
double GetDetRadius() {return perpDist;}
trajectory GetTrajectory_b() {return orbitb;}
trajectory GetTrajectory_B() {return orbitB;}
DetGeo GetDetectorGeometry() {return detGeo;}
private:
void ClearTrajectory(trajectory t){
t.theta = TMath::QuietNaN();
t.phi = TMath::QuietNaN();
t.vt = TMath::QuietNaN();
t.vp = TMath::QuietNaN();
t.rho = TMath::QuietNaN();
t.z0 = TMath::QuietNaN();
t.t0 = TMath::QuietNaN();
t.x = TMath::QuietNaN();
t.y = TMath::QuietNaN();
t.z = TMath::QuietNaN();
t.effLoop = TMath::QuietNaN();
t.detID = -1;
t.detRowID = -1;
t.loop = -1;
}
DetGeo detGeo;
trajectory orbitb, orbitB;
double e,detX ; ///energy of light recoil, position X
double rhoHit; /// radius of particle-b hit on recoil detector
double eB; ///energy of heavy recoil
bool isDetReady;
double xOff, yOff; // beam position
//detetcor Geometry
double Bfield; // T
int sign ; // sign of B-field
double BfieldTheta; // rad, 0 = z-axis, pi/2 = y axis, pi = -z axis
double bore; // bore , mm
double perpDist; // distance from axis
double width; // width
double posRecoil; // recoil, downstream
double rhoRecoilin; // radius recoil inner
double rhoRecoilout; // radius recoil outter
double length; // length
double blocker;
double firstPos; // m
vector<double> pos; // near position in m
int nDet, mDet; // nDet = number of different pos, mDet, number of same pos
bool isFromOutSide;
bool overrideDetDistance;
bool overrideFirstPos;
bool isCoincidentWithRecoil;
const double c = 299.792458; //mm/ns
};
HELIOS::HELIOS(){
ClearTrajectory(orbitb);
ClearTrajectory(orbitB);
e = TMath::QuietNaN();
eB = TMath::QuietNaN();
detX = TMath::QuietNaN();
rhoHit = TMath::QuietNaN();
xOff = 0.0;
yOff = 0.0;
isDetReady = false;
Bfield = 0;
BfieldTheta = 0;
sign = 1;
bore = 1000;
perpDist = 10;
width = 10;
posRecoil = 0;
rhoRecoilin = 0;
rhoRecoilout = 0;
length = 0;
blocker = 0;
firstPos = 0;
pos.clear();
nDet = 0;
mDet = 0;
isFromOutSide = true; //default is facing outside
overrideDetDistance = false;
overrideFirstPos = false;
isCoincidentWithRecoil = false;
}
HELIOS::~HELIOS(){
}
bool HELIOS::SetDetectorGeometry(string filename){
TMacro * haha = new TMacro();
if( haha->ReadFile(filename.c_str()) > 0 ) {
detGeo = LoadDetectorGeo(haha);
PrintDetGeo(detGeo);
Bfield = detGeo.Bfield;
BfieldTheta = detGeo.BfieldTheta;
sign = detGeo.BfieldSign;
bore = detGeo.bore;
perpDist = detGeo.detPerpDist;
width = detGeo.detWidth;
posRecoil = detGeo.recoilPos;
rhoRecoilin = detGeo.recoilInnerRadius;
rhoRecoilout = detGeo.recoilOuterRadius;
length = detGeo.detLength;
blocker = detGeo.blocker;
firstPos = detGeo.firstPos;
pos = detGeo.detPos;
nDet = detGeo.nDet;
mDet = detGeo.mDet;
isCoincidentWithRecoil = detGeo.isCoincidentWithRecoil;
isFromOutSide = detGeo.detFaceOut;
isDetReady = true;
}else{
printf("cannot read file %s.\n", filename.c_str());
isDetReady = false;
}
return isDetReady;
}
int HELIOS::DetAcceptance(){
//CalArrayHit and CalRecoilHit must be done before.
if( isDetReady == false ) return 0;
// -1 ========= when recoil direction is not same side of array
if( firstPos < 0 && orbitb.z > 0 ) return -1;
if( firstPos > 0 && orbitb.z < 0 ) return -1;
// -11 ======== rho is too small
if( 2 * orbitb.rho < perpDist ) return -11;
// -15 ========= if detRowID == -1, should be (2 * orbitb.rho < perpDist)
if( orbitb.detRowID == -1 ) return -15;
// -10 =========== when rho is too big .
if( bore < 2 * orbitb.rho) return -10;
// -14 ========== check particle-B hit radius on recoil dectector
if( isCoincidentWithRecoil && orbitB.R > rhoRecoilout ) return -14;
//if( isCoincidentWithRecoil && (orbitB.R > rhoRecoilout || orbitB.R < rhoRecoilin) ) return -14;
// -12 ========= check is particle-b was blocked by recoil detector
rhoHit = GetR(posRecoil);
if( orbitb.z > 0 && posRecoil > 0 && orbitb.z > posRecoil && rhoHit < rhoRecoilout ) return -12;
if( orbitb.z < 0 && posRecoil < 0 && orbitb.z < posRecoil && rhoHit < rhoRecoilout ) return -12;
// -13 ========= not more than 3 loops
if( orbitb.loop > 3 ) return -13;
// -2 ========= calculate the "y"-distance from detector center
if( sqrt(orbitb.R*orbitb.R - perpDist*perpDist)> width/2 ) return -2;
// -3 ==== when zPos further the range of whole array, more loop would not save
if( firstPos < 0 && orbitb.z < pos[0] - length ) return -3;
if( firstPos > 0 && orbitb.z > pos[nDet-1] + length ) return -3;
// -4 ======== Hit on blacker
if( blocker != 0 && firstPos > 0 && pos[0] - blocker < orbitb.z && orbitb.z < pos[0] ) return -4;
if( blocker != 0 && firstPos < 0 && pos[nDet-1] < orbitb.z && orbitb.z < pos[nDet-1] + blocker ) return -4;
// 2 ====== when zPos less then the nearest position, more loop may hit
int increaseLoopFlag = 0;
if( firstPos < 0 && pos[nDet-1] < orbitb.z ) increaseLoopFlag = 2;
if( firstPos > 0 && pos[0] > orbitb.z ) increaseLoopFlag = 2;
if (increaseLoopFlag == 2 ) {
orbitb.z += orbitb.z0;
orbitb.effLoop += 1.0;
orbitb.loop += 1;
orbitb.t = orbitb.t0 * orbitb.effLoop;
return 2;
}
// 1 ======= check hit array z- position
if( firstPos < 0 ){
for( int i = 0; i < nDet; i++){
if( pos[i]-length <= orbitb.z && orbitb.z <= pos[i]) {
orbitb.detID = i;
detX = ( orbitb.z - (pos[i] + length/2 ))/ length*2 ;// range from -1 , 1
return 1;
}
}
}else{
for( int i = 0; i < nDet ; i++){
if( pos[i] <= orbitb.z && orbitb.z <= pos[i] + length) {
///printf(" %d | %f < z = %f < %f \n", i, pos[i], orbitb.z, pos[i]+length);
orbitb.detID = i;
detX = ( orbitb.z - (pos[i] - length/2 ))/ length*2 ;// range from -1 , 1
return 1;
}
}
}
// -5 ======== check hit array gap
if( firstPos < 0 ){
for( int i = 0; i < nDet-1 ; i++){
if( pos[i] < orbitb.z && orbitb.z < pos[i+1] - length ) return -5; //increaseLoopFlag = 3;
}
}else{
for( int i = 0; i < nDet-1 ; i++){
if( pos[i] + length < orbitb.z && orbitb.z < pos[i+1] ) return -5; //increaseLoopFlag = 3;
}
}
if (increaseLoopFlag == 3 ) {
orbitb.z += orbitb.z0;
orbitb.effLoop += 1.0;
orbitb.loop += 1;
orbitb.t = orbitb.t0 * orbitb.effLoop;
return 3;
}
return -20; // for unknown reason
}
void HELIOS::CalTrajectoryPara(TLorentzVector P, int Z, int id){
if( id == 0 ){
orbitb.theta = P.Theta();
orbitb.phi = P.Phi();
orbitb.rho = P.Pt() / abs(Bfield) / Z / c * 1000; //mm
orbitb.vt = P.Beta() * TMath::Sin(P.Theta()) * c ; // mm / nano-second
orbitb.vp = P.Beta() * TMath::Cos(P.Theta()) * c ; // mm / nano-second
orbitb.t0 = TMath::TwoPi() * orbitb.rho / orbitb.vt; // nano-second
orbitb.z0 = orbitb.vp * orbitb.t0;
orbitb.detID = -1;
orbitb.detRowID = -1;
}
if( id == 1 ){
orbitB.theta = P.Theta();
orbitB.phi = P.Phi();
orbitB.rho = P.Pt() / abs(Bfield) / Z / c * 1000; //mm
orbitB.vt = P.Beta() * TMath::Sin(P.Theta()) * c ; // mm / nano-second
orbitB.vp = P.Beta() * TMath::Cos(P.Theta()) * c ; // mm / nano-second
orbitB.t0 = TMath::TwoPi() * orbitB.rho / orbitB.vt; // nano-second
orbitB.z0 = orbitB.vp * orbitB.t0;
orbitB.detID = -1;
orbitB.detRowID = -1;
}
}
int HELIOS::CalArrayHit(TLorentzVector Pb, int Zb){
e = Pb.E() - Pb.M();
detX = TMath::QuietNaN();
rhoHit = TMath::QuietNaN();
CalTrajectoryPara(Pb, Zb, 0);
int targetLoop = 1;
int inOut = isFromOutSide == true ? 1: 0; //1 = from Outside, 0 = from inside
bool debug = false;
if( debug ) {
printf("===================================\n");
printf("theta : %f deg, phi : %f deg \n", orbitb.theta * TMath::RadToDeg(), orbitb.phi * TMath::RadToDeg());
printf("z0: %f mm, rho : %f mm \n", orbitb.z0, orbitb.rho);
printf(" inOut : %d = %s \n", inOut, inOut == 1 ? "Out" : "in");
printf(" z range : %.2f - %.2f \n", detGeo.zMin, detGeo.zMax);
printf("-----------------------------------\n");
}
vector<double> zPossible;
vector<int> dID; //detRowID
int iStart = ( sign == 1 ? 0 : -mDet );
int iEnd = ( sign == 1 ? 2*mDet : mDet );
for( int i = iStart; i < iEnd ; i++){
double phiD = TMath::TwoPi()/mDet * i ;
double dphi = orbitb.phi - phiD;
double aEff = perpDist - (xOff * TMath::Cos(phiD) + yOff * TMath::Sin(phiD));
double hahaha = asin( aEff/ orbitb.rho - sign * sin(dphi));
int n = 2*targetLoop + inOut;
double zP = orbitb.z0 /TMath::TwoPi() * ( sign * dphi + n * TMath::Pi() + pow(-1, n) * hahaha );
if( debug ) {
double xP = GetXPos(zP) ;
double yP = GetYPos(zP) ;
printf("phiD: %4.0f, dphi: %6.1f, mod(pi): %6.1f, Loop : %9.5f, zHit : %8.3f mm, (x,y) = (%7.2f, %7.2f) \n",
phiD * TMath::RadToDeg(),
(orbitb.phi-phiD) * TMath::RadToDeg(),
fmod(orbitb.phi-phiD, TMath::Pi())*TMath::RadToDeg(),
zP/orbitb.z0, zP, xP, yP );
}
///Selection
if( !TMath::IsNaN(zP) && 0< zP/orbitb.z0 && TMath::Max(0, targetLoop-1) < zP/orbitb.z0 && zP/orbitb.z0 < targetLoop ) {
zPossible.push_back(zP);
dID.push_back(i);
}
}
/*
if( zPossible.size() == 0 ){ // will not happen
zHit = TMath::QuietNaN();
xPos = TMath::QuietNaN();
yPos = TMath::QuietNaN();
loop = -1;
detID = -1;
detRowID = -1;
return -1 ;
}*/
if( debug ) printf("-----------------------------------\n");
double dMin = 1;
for( int i = 0; i < (int) zPossible.size(); i++){
double dd = abs(zPossible[i]/orbitb.z0 - (targetLoop - (1-inOut)));
if( debug ) printf(" %d | zP : %8.3f mm; loop : %9.5f ", i, zPossible[i], zPossible[i]/orbitb.z0);
if( dd < dMin) {
orbitb.z = zPossible[i];
dMin = dd;
orbitb.effLoop = zPossible[i]/orbitb.z0;
orbitb.loop = TMath::Ceil(orbitb.effLoop);
orbitb.detRowID = (12+dID[i])%4;
orbitb.t = orbitb.t0 * orbitb.effLoop;
double phiD = TMath::TwoPi()/mDet * dID[i] ;
double dphi = orbitb.phi - phiD ;
if( debug ) {
// Check is in or out
double hitDir = cos( orbitb.z/orbitb.z0 * TMath::TwoPi() - sign * dphi );
printf(" hitDir : %4.1f ", hitDir);
if( ( inOut == 1 && hitDir > 0 ) || (inOut == 0 && hitDir < 0 ) ) {
printf(" != %f ", perpDist);
orbitb.z = TMath::QuietNaN();
orbitb.loop = -1;
orbitb.detRowID = -1;
return - 2;
}
// this must be false, otherwise, calculation error
double xPos = GetXPos(orbitb.z ) ;
double yPos = GetYPos(orbitb.z ) ;
double a = xPos * cos(phiD) + yPos * sin(phiD);
printf(" a : %f ", a);
if( abs(a - perpDist) > 0.01) {
printf(" != %f ", perpDist);
orbitb.z = TMath::QuietNaN();
orbitb.loop = -1;
orbitb.detRowID = -1;
return -3;
}
}
}
if(debug) printf("\n");
}
// calculate x, y, R
orbitb.x = GetXPos(orbitb.z) ;
orbitb.y = GetYPos(orbitb.z) ;
orbitb.R = GetR(orbitb.z);
return 1; // return 1 when OK
}
int HELIOS::CalRecoilHit(TLorentzVector PB, int ZB){
CalTrajectoryPara(PB, ZB, 1);
orbitB.z = posRecoil;
orbitB.x = GetRecoilXPos(posRecoil) ;
orbitB.y = GetRecoilYPos(posRecoil) ;
orbitB.R = GetRecoilR(posRecoil);
orbitB.effLoop = orbitB.z/orbitB.z0;
orbitB.t = orbitB.t0 * orbitB.effLoop ;
return 1;
}
/*
int HELIOS::CalHit(TLorentzVector Pb, int Zb, TLorentzVector PB, int ZB, double xOff, double yOff){
//initialization
int hit = 0;
const double c = 299.792458; // mm/ns, standard speed for MeV conversion
theta = TMath::QuietNaN();
e = TMath::QuietNaN();
z = TMath::QuietNaN();
detX = TMath::QuietNaN();
t = TMath::QuietNaN();
rho = TMath::QuietNaN();
dphi = TMath::QuietNaN();
detID = -1;
loop = -1;
detRowID = -1;
eB = TMath::QuietNaN();
zB = TMath::QuietNaN();
tB = TMath::QuietNaN();
rhoB = TMath::QuietNaN();
rxHit = TMath::QuietNaN();
ryHit = TMath::QuietNaN();
phiB = TMath::QuietNaN();
//range of detector azimuth angle, for beam at center
double azimu = TMath::Pi()/ mDet;
double azimuDet = TMath::ATan2(width/2., perpDist);
//rotate Pb and PB to B-Field
//Pb.RotateX(BfieldTheta);
//PB.RotateX(BfieldTheta);
//====================== X-Y plane, light particle
rho = Pb.Pt() / abs(Bfield) / Zb / c * 1000; //mm
theta = Pb.Theta();
phi = Pb.Phi();
//====================== recoil detector
thetaB = PB.Theta();
phiB = PB.Phi();
rhoB = PB.Pt() / abs(Bfield) / ZB / c * 1000; //mm
vt0B = PB.Beta() * TMath::Sin(thetaB) * c ; // mm / nano-second
vp0B = PB.Beta() * TMath::Cos(thetaB) * c ; // mm / nano-second
//tB = TMath::TwoPi() * rhoB / vt0B; // nano-second
tB = posRecoil / vp0B; // nano-second
eB = PB.E() - PB.M();
zB = vp0B * tB;
rhoBHit = GetRecoilR(posRecoil);
rxHit = GetRecoilXPos(posRecoil);
ryHit = GetRecoilYPos(posRecoil);
if( isDetReady == false ) {
//====================== infinite small detector
vt0 = Pb.Beta() * TMath::Sin(theta) * c ; // mm / nano-second
vp0 = Pb.Beta() * TMath::Cos(theta) * c ; // mm / nano-second
t = TMath::TwoPi() * rho / vt0; // nano-second
z = vp0 * t; // mm
e = Pb.E() - Pb.M();
dphi = TMath::TwoPi();
return 0;
}
if( bore > 2 * rho && 2*rho > perpDist && ((firstPos > 0 && theta < TMath::PiOver2()) || (firstPos < 0 && theta > TMath::PiOver2())) ){
//====================== infinite small detector
vt0 = Pb.Beta() * TMath::Sin(theta) * c ; // mm / nano-second
vp0 = Pb.Beta() * TMath::Cos(theta) * c ; // mm / nano-second
t0 = TMath::TwoPi() * rho / vt0; // nano-second
z0 = vp0 * t0; // mm
//========== check particle-B hit radius on recoil dectector
if(isCoincidentWithRecoil && rhoBHit > rhoRecoilout ) return -2; // when particle-B miss the recoil detector
//========= check is particle-b was blocked by recoil detector
rhoHit = GetR(posRecoil) ;// radius of light particle b at recoil detector
if( z0 > 0 && posRecoil > 0 && z0 > posRecoil && rhoHit < rhoRecoilout) {
return -1 ; // when particle-b blocked by recoil detector
}
if( z0 < 0 && posRecoil < 0 && z0 < posRecoil && rhoHit < rhoRecoilout) {
return -1 ;
}
//================ Calulate z hit
double zHit = TMath::QuietNaN();
bool isHit = false;
bool isHitFromOutside = false;
bool isReachArrayCoverage = false;
loop = 0;
int startJ = (int) fmod(TMath::Ceil(mDet*phi/TMath::TwoPi() - 0.5) ,mDet) ;
//printf("======================= T : %5.2f, theta : %7.2f , phi : %7.2f \n", Pb.E() - Pb.M(), theta*TMath::RadToDeg(), phi*TMath::RadToDeg());
// loop until reach the detector position covrage.
do{
loop += 1;
//int n = 2*loop + sign;
int n = 2*loop -1;
if( blocker != 0.0 && abs(firstPos/blocker) < loop ) return -6;
//======= check Block By blocker using z0, speed thing up
if( firstPos > 0 ){
if( pos[0] - blocker < z0 * loop && z0 * loop < pos[0] ) return -6; // blocked by blocker
}else{
if( pos[nDet-1] < z0 * loop && z0 * loop < pos[nDet-1] + blocker ) return -6;
}
if( loop > 10 ) {
return -3; // when loop > 10
break; // maximum 10 loops
}
for( int j = startJ ; j < startJ + mDet; j++){
double phiDet = TMath::TwoPi() / mDet * (j); // detector plane angle
isReachArrayCoverage = false;
isHitFromOutside = false;
//========== calculate zHit by solving the cycltron orbit and the detector planes.
double aEff = perpDist - (xOff * TMath::Cos(phiDet) + yOff * TMath::Sin(phiDet));
double dphi = phi - phiDet;
double z0 = TMath::TwoPi() * rho / TMath::Tan(theta); // the cycle
//with sign is the correct formula, but somehow, probably the ASin? give incorrect result for sign = 1;
//zHit = z0 / TMath::TwoPi() * ( sign * dphi + TMath::Power(-1, n) * TMath::ASin(aEff/rho - sign * TMath::Sin(dphi)) + TMath::Pi() * n );
zHit = z0 / TMath::TwoPi() * ( -1 * dphi + TMath::Power(-1, n) * TMath::ASin(aEff/rho + TMath::Sin(dphi)) + TMath::Pi() * n );
e = Pb.E() - Pb.M();
z = zHit;
//======= calculate the distance from middle of detector
double xHit = GetXPos(zHit) + xOff; // resotre the beam to be at the center
double yHit = GetYPos(zHit) + yOff;
double sHit = TMath::Sqrt(xHit*xHit + yHit*yHit - perpDist*perpDist); // is it hit on the detector
///if( zHit > z0 ) continue;
///printf("==== %7.2f, %7.2f | n : %d, row : %2d, phiD : %4.0f, rho : %9.4f, z0 : %9.4f, zHit : %9.4f, xHit : %9.4f, yHit : %9.4f \n",
/// theta*TMath::RadToDeg(), phi*TMath::RadToDeg(), n, j, phiDet*TMath::RadToDeg(), rho, z0, zHit, xHit, yHit);
if( sHit > width /2.) continue; // if the sHit is large, it does not hit on detector, go to next mDet
//======== this is the particel direction (normalized) dot normal vector of the detector plane
//double dir = TMath::Cos(zHit/z0 * TMath::TwoPi() - sign * dphi);
double dir = TMath::Cos(zHit/z0 * TMath::TwoPi() + dphi);
if( dir < 0) {// when dir == 0, no solution
isHitFromOutside = true;
}else{
return -5 ; // hit from inside.
}
//### after this, the particle is hit on detector, from outside.
//======= check Block By blocker using z0 and zHit; z0 has to be inside the nearst array, but zHit is in the blocker.
if( firstPos > 0 && blocker > 0.0){
if( pos[0] < z0*loop && pos[0] - blocker < zHit && zHit < pos[0] ) return -6;
}else{
if( z0*loop < pos[nDet-1] && pos[nDet-1] < zHit && zHit < pos[nDet-1] + blocker ) return -6;
}
//### after this, the particle is hit on detector, from outside, and not blocked by blocker
//======= check within the detector range
if( firstPos > 0 ){
if( zHit < pos[0] ) continue; // goto next mDet, after progress of all side, still not OK, then next loop
if( zHit > pos[nDet-1] + length) return -4; // since the zHit is mono-increse, when zHit shoot over the detector
}else{
if( zHit < pos[0] - length ) return -4;
if( zHit > pos[nDet-1]) continue;
}
//====== check hit
if( !isReachArrayCoverage && isHitFromOutside && sHit < width/2.){
isHit = true;
isReachArrayCoverage = true;
detRowID = (j+mDet) % mDet;
break; // if isHit, break, don't calculate for the rest of the detector
}else{
isReachArrayCoverage = false;
}
}
}while(!isReachArrayCoverage);
if( !isHit ) return -7; // zHit in the gap of detector
//===== final calculation for light particle
e = Pb.E() - Pb.M();
z = zHit;
t = zHit / vp0;
dphi = t * vt0 / rho;
//sometimes, dphi = 2pi + something, i.e. loop a bit more than a single loop.
if( dphi / TMath::TwoPi() > loop ) return -8;
double xHit = GetXPos(zHit) + xOff; // resotre the beam to be at the center
double yHit = GetYPos(zHit) + yOff;
//======= Check inside the detector
double eta = TMath::Abs(TMath::ATan2(yHit,xHit));
double etaMod = TMath::Abs(fmod(eta + azimu, 2* azimu) - azimu);
if ( etaMod > azimuDet ) return -8;
//=========== check hit on detector gap
for( int i = 0 ; i < nDet ; i++){
if( firstPos > 0 ){
if( pos[i] < z && z < pos[i] + length ){
detID = i;
detX = ( z - (pos[i] + length/2 ))/ length*2 ;// range from -1 , 1
}
}else{
if( pos[i] - length < z && z < pos[i] ){
detID = i;
detX = ( z - (pos[i] - length/2 ))/ length*2 ;// range from -1 , 1
}
}
}
if( detID >=0 ){
hit = 1;
}else{
hit = -9; // particle-b hit the gap
}
}else{
hit = -10; // hit helio wall or (detector upstream, particle go downstream, via versa)
}
return hit;
}
*/
//=======================================================
//#######################################################
// Class for multi-scattering of the beam inside target
// using SRIM to generate stopping power
// input : TLorentzVector, data_files
// output : scattered TLorentzVector
//=======================================================
class TargetScattering{
public:
TargetScattering();
~TargetScattering();
double GetKE0(){return KE0;}
double GetKE() {return KE;}
double GetKELoss() {return KE0-KE;}
double GetDepth() {return depth;}
double GetPathLength() {return length;}
vector<string> SplitStr(string tempLine, string splitter, int shift = 0);
void LoadStoppingPower(string file);
void SetTarget(double density, double depth){
this->density = density;
this->depth = depth;
isTargetSet = true;
//printf("===== Target, density: %f g/cm3, depth: %f um \n", density, depth * 1e+4 );
}
TLorentzVector Scattering(TLorentzVector P){
double mass = P.M();
KE0 = (P.E() - mass);
KE = KE0;
double theta = P.Theta();
this->length = TMath::Abs(depth/TMath::Cos(theta));
//printf("------- theta: %f deg, length: %f um, KE: %f MeV \n", theta * TMath::RadToDeg(), this->length * 1e+4, KE);
//integrate the energy loss within the depth of A
double dx = length/100.; // in cm
double x = 0;
double densityUse = density;
if( unitID == 0 ) densityUse = 1.;
do{
//assume the particle will not be stopped
//printf(" x: %f, KE: %f, S: %f \n", x, KE, gA->Eval(KE));
KE = KE - densityUse * gA->Eval(KE) * 10 * dx ; // factor 10, convert MeV/cm -> MeV/cm
//angular Straggling, assume (Lateral Straggling)/(Projected range)
x = x + dx;
}while(x < length && KE > 0 );
//printf(" depth: %f cm = %f um, KE : %f -> %f MeV , dE = %f MeV \n", depth, depth * 1e+4, KE0, KE, KE0 - KE);
double newk = 0;
TLorentzVector Pnew;
TVector3 vb(0,0,0);
if( KE < 0 ) {
KE = 0.0; // somehow, when KE == 0 , the program has problem to rotate the 4-vector
}else{
newk = TMath::Sqrt(TMath::Power(mass+KE,2) - mass * mass);
vb = P.Vect();
vb.SetMag(newk);
}
Pnew.SetVectM(vb,mass);
return Pnew;
}
private:
bool isTargetSet;
double density; // density [mg/cm2]
int unitID; // 0 = MeV /mm or keV/um , 1 = MeV / (ug/cm2)
double depth; // depth in target [cm]
double length; // total path length in target [cm]
double KE0, KE;
TGraph * gA; // stopping power of A, b, B, in unit of MeV/(mg/cm2)
TGraph * gB; // projection range [nm]
TGraph * gC; // parallel Straggling [nm]
TGraph * gD; // perpendicular Straggling [nm]
};
TargetScattering::TargetScattering(){
isTargetSet = false;
density = 1; // mg/cm2
unitID = 0;
KE0 = 0;
KE = 0;
depth = 0;
length = 0;
gA = NULL;
gB = NULL;
gC = NULL;
gD = NULL;
}
TargetScattering::~TargetScattering(){
delete gA;
}
vector<string> TargetScattering::SplitStr(string tempLine, string splitter, int shift){
vector<string> output;
size_t pos;
do{
pos = tempLine.find(splitter); // fine splitter
if( pos == 0 ){ //check if it is splitter again
tempLine = tempLine.substr(pos+1);
continue;
}
string secStr;
if( pos == string::npos ){
secStr = tempLine;
}else{
secStr = tempLine.substr(0, pos+shift);
tempLine = tempLine.substr(pos+shift);
}
//check if secStr is begin with space
while( secStr.substr(0, 1) == " "){
secStr = secStr.substr(1);
}
if( !secStr.empty() ) output.push_back(secStr);
//printf(" |%s---\n", secStr.c_str());
}while(pos != string::npos );
return output;
}
void TargetScattering::LoadStoppingPower(string filename){
printf("loading Stopping power: %s.", filename.c_str());
ifstream file;
file.open(filename.c_str());
vector<double> energy;
vector<double> stopping;
vector<double> projRange;
vector<double> paraStraggling;
vector<double> prepStraggling;
if( file.is_open() ){
printf("... OK\n");
char lineChar[16635];
string line;
while( !file.eof() ){
file.getline(lineChar, 16635, '\n');
line = lineChar;
size_t found = line.find("Target Density");
if( found != string::npos ){
printf(" %s\n", line.c_str());
}
found = line.find("Stopping Units =");
if( found != string::npos){
printf(" %s\n", line.c_str());
if( line.find("MeV / mm") != string::npos ) {
unitID = 0;
}else if( line.find("keV / micron") != string::npos ){
unitID = 0;
}else if( line.find("MeV / (mg/cm2)") != string::npos ) {
unitID = 1;
}else{
printf("please using MeV/mm, keV/um, or MeV/(mg/cm2) \n");
}
}
size_t foundkeV = line.find("keV ");
size_t foundMeV = line.find("MeV ");
size_t foundGeV = line.find("GeV ");
if ( foundkeV != string::npos || foundMeV != string::npos || foundGeV != string::npos ){
vector<string> haha = SplitStr(line, " ");
//for( int i = 0 ; i < (int) haha.size()-1; i++){
// printf("%d,%s|", i, haha[i].c_str());
//}
//printf("\n");
found = haha[0].find("keV"); if( found != string::npos ) energy.push_back(atof(haha[0].substr(0, found).c_str()) * 0.001);
found = haha[0].find("MeV"); if( found != string::npos ) energy.push_back(atof(haha[0].substr(0, found).c_str()) * 1.);
found = haha[0].find("GeV"); if( found != string::npos ) energy.push_back(atof(haha[0].substr(0, found).c_str()) * 1000.);
double a = atof(haha[1].c_str());
double b = atof(haha[2].c_str());
stopping.push_back(a+b);
found = haha[3].find("A") ; if( found != string::npos ) projRange.push_back(atof(haha[3].substr(0, found).c_str()) * 0.1);
found = haha[3].find("um"); if( found != string::npos ) projRange.push_back(atof(haha[3].substr(0, found).c_str()) * 1000.);
found = haha[3].find("mm"); if( found != string::npos ) projRange.push_back(atof(haha[3].substr(0, found).c_str()) * 1e6);
found = haha[4].find("A") ; if( found != string::npos ) paraStraggling.push_back(atof(haha[4].substr(0, found).c_str()) * 0.1);
found = haha[4].find("um"); if( found != string::npos ) paraStraggling.push_back(atof(haha[4].substr(0, found).c_str()) * 1e3);
found = haha[4].find("mm"); if( found != string::npos ) paraStraggling.push_back(atof(haha[4].substr(0, found).c_str()) * 1e6);
found = haha[5].find("A") ; if( found != string::npos ) prepStraggling.push_back(atof(haha[5].substr(0, found).c_str()) * 0.1);
found = haha[5].find("um"); if( found != string::npos ) prepStraggling.push_back(atof(haha[5].substr(0, found).c_str()) * 1e3);
found = haha[5].find("mm"); if( found != string::npos ) prepStraggling.push_back(atof(haha[5].substr(0, found).c_str()) * 1e6);
//printf(" %f, %f, %f, %f, %f \n", energy.back(), stopping.back(), projRange.back(), paraStraggling.back(), prepStraggling.back());
}
}
}else{
printf("... fail\n");
}
gA = new TGraph(energy.size(), &energy[0], &stopping[0]);
gB = new TGraph(energy.size(), &energy[0], &projRange[0]);
gC = new TGraph(energy.size(), &energy[0], &paraStraggling[0]);
gD = new TGraph(energy.size(), &energy[0], &prepStraggling[0]);
}
//=======================================================
//#######################################################
// Class for Particle Decay
// B --> d + D
// input : TLorentzVector, emitting particle
// output : scattered TLorentzVector
//=======================================================
class Decay{
public:
Decay();
~Decay();
double GetQValue() { return Q;}
double GetAngleChange(){
TVector3 vD = PD.Vect();
TVector3 vB = PB.Vect();
vD.SetMag(1);
vB.SetMag(1);
double dot = vD.Dot(vB);
return TMath::ACos(dot)*TMath::RadToDeg() ;
}
double GetThetaCM() { return theta * TMath::RadToDeg();}
double GetCMMomentum(){ return k;}
TLorentzVector GetDaugther_d() {return Pd;}
TLorentzVector GetDaugther_D() {return PD;}
void SetMotherDaugther(int AB, int zB, int AD, int zD){
Isotope Mother(AB, zB);
Isotope Daugther_D(AD, zD);
Isotope Daugther_d(AB-AD, zB-zD);
mB = Mother.Mass;
mD = Daugther_D.Mass;
md = Daugther_d.Mass;
double Q = mB - mD - md;
printf("====== decay mode : %s --> %s + %s, Q = %.3f MeV \n", Mother.Name.c_str(), Daugther_d.Name.c_str(), Daugther_D.Name.c_str(), Q);
isMotherSet = true;
}
int CalDecay(TLorentzVector P_mother, double ExB, double ExD, double normOfReactionPlane = 0){
if( !isMotherSet ) {
return -1;
}
this->PB = P_mother;
double MB = mB + ExB; ///mother
double MD = mD + ExD; ///Big_Daugther
Q = MB - MD - md;
if( Q < 0 ) {
this->PD = this->PB;
dTheta = TMath::QuietNaN();
k = TMath::QuietNaN();
return -2;
}
//clear
TLorentzVector temp(0,0,0,0);
PD = temp;
Pd = temp;
k = TMath::Sqrt((MB+MD+md)*(MB+MD-md)*(MB-MD+md)*(MB-MD-md))/2./MB;
//in mother's frame, assume isotropic decay
theta = TMath::ACos(2 * gRandom->Rndm() - 1) ;
//for non isotropic decay, edit f1.
//theta = TMath::ACos(f1->GetRandom());
double phi = TMath::TwoPi() * gRandom->Rndm();
PD.SetE(TMath::Sqrt(mD * mD + k * k ));
PD.SetPz(k);
PD.SetTheta(theta);
PD.SetPhi(phi);
Pd.SetE(TMath::Sqrt(md * md + k * k ));
Pd.SetPz(k);
Pd.SetTheta(theta + TMath::Pi());
Pd.SetPhi(phi + TMath::Pi());
PD.RotateY(TMath::Pi()/2.);
PD.RotateZ(normOfReactionPlane);
Pd.RotateY(TMath::Pi()/2.);
Pd.RotateZ(normOfReactionPlane);
//Transform to Lab frame;
TVector3 boost = PB.BoostVector();
PD.Boost(boost);
Pd.Boost(boost);
return 1;
}
private:
TLorentzVector PB, Pd, PD;
double mB, mD, md;
double theta;
TF1 * f1;
bool isMotherSet;
double Q;
double k; // momentum in B-frame
double dTheta; // change of angle
};
Decay::Decay(){
TLorentzVector temp(0,0,0,0);
PB = temp;
Pd = temp;
PD = temp;
mB = TMath::QuietNaN();
mD = TMath::QuietNaN();
md = TMath::QuietNaN();
theta = TMath::QuietNaN();
k = TMath::QuietNaN();
Q = TMath::QuietNaN();
dTheta = TMath::QuietNaN();
isMotherSet = false;
f1 = new TF1("f1", "(1+ROOT::Math::legendre(2,x))/2.", -1, 1);
}
Decay::~Decay(){
delete f1;
}
//=======================================================
//#######################################################
// Class for Knockout Reaction
// A(a,12)B, A = B + b, a->1, b->2
// incident particle is A
// the calculation: 1) go to A's rest frame
// 2) calculate the b = A - B
// 3) go to CM frame
//=======================================================
class Knockout{
public:
Knockout();
~Knockout();
void SetA(int A, int Z){
Isotope temp(A,Z);
mA = temp.Mass;
AA = A;
ZA = Z;
nameA = temp.Name;
}
void SetExA(double Ex){
this->ExA = Ex;
}
void Seta(int A, int Z){
Isotope temp(A,Z);
ma = temp.Mass;
Aa = A;
Za = Z;
m1 = ma;
A1 = A;
Z1 = Z;
namea = temp.Name;
name1 = temp.Name;
}
void Set2(int A, int Z){
Isotope temp(A,Z);
m2 = temp.Mass;
A2 = A;
Z2 = Z;
name2 = temp.Name;
AB = AA + Aa - A1 - A2;
ZB = ZA + Za - Z1 - Z2;
Isotope temp2(AB,ZB);
mB0 = temp2.Mass;
nameB = temp2.Name;
}
void SetBSpk(double S, double kb, double thetab, double phib){
this->S = S;
AB = AA + Aa - A1 - A2;
ZB = ZA + Za - Z1 - Z2;
Isotope temp(AB,ZB);
mB0 = temp.Mass;
nameB = temp.Name;
this->kb = kb;
this->thetab = thetab;
this->phib = phib;
mB = mA + ExA - m2 + S;
ExB = mB - mB0;
if( ExB < 0 && !isOverRideExNegative ){
printf(" seperation energy is too small. \n");
}
}
void OverRideExNegative(bool YN){
isOverRideExNegative = YN;
}
TString GetReactionName(){
TString rName;
TString normInv;
if( isNormalKinematics ){
normInv = "Normal Kinematics";
}else{
normInv = "Inverse Kinematics";
}
rName.Form("%s(%s,%s%s)%s, %s", nameA.c_str(), namea.c_str(), name1.c_str(), name2.c_str(), nameB.c_str(), normInv.Data());
return rName;
}
void SetIncidentEnergyAngle(double KEA, double theta, double phi){
this->KEA = KEA;
this->thetaIN = theta;
this->phiIN = phi;
}
void CalIncidentChannel(bool isNormalKinematics);
void CalReactionConstant(bool isNormalKinematics);
void Event(double thetaCM, double phCM);
double GetMass_A(){return mA;}
double GetMass_a(){return ma;}
double GetMass_b(){return mb;}
double GetMass_B(){return mB;}
double GetMass_Bgs(){return mB0;}
double GetMass_1(){return m1;}
double GetMass_2(){return m2;}
TLorentzVector GetPA(){return PA;}
TLorentzVector GetPa(){return Pa;}
TLorentzVector GetPb(){return Pb;}
TLorentzVector GetPB(){return PB;}
TLorentzVector GetP1(){return P1;}
TLorentzVector GetP2(){return P2;}
double GetMomentumbNN(){return p;}
double GetReactionBeta(){return beta;}
double GetReactionGamma(){return gamma;}
double GetNNTotalEnergy(){return Etot;}
double GetNNTotalKE() {return Etot - mb - ma;}
double GetQValue() {return mA + ExA - m2 - mB;}
double GetMaxExB() {return Etot - mb - mB0;}
private:
int AA, Aa, A1, A2, AB;
int ZA, Za, Z1, Z2, ZB;
double mA, ma, m1, m2, mB, mB0, mb;
string nameA, namea, name1, name2, nameB;
double S; // separation energy
double kb; // momentum of b
double thetab, phib;// direction of b
TLorentzVector PA, Pa, P1, P2, PB, Pb; // lab
double KEA, thetaIN, phiIN;
double T;
double k, beta, gamma, Etot, p; // reaction constant, in NN frame
double ExA, ExB;
bool isNormalKinematics;
bool isOverRideExNegative;
};
Knockout::Knockout(){
TLorentzVector temp(0,0,0,0);
PA = temp;
Pa = temp;
P1 = temp;
P2 = temp;
PB = temp;
Pb = temp;
SetA(12,6);
Seta(1,1);
Set2(1,1);
SetBSpk(1000, 0, 0, 0);
SetIncidentEnergyAngle(10, 0, 0);
ExA = 0;
isNormalKinematics = false;
isOverRideExNegative = false;
}
Knockout::~Knockout(){
}
void Knockout::CalIncidentChannel(bool isNormalKinematics){
if( ExB < 0 && !isOverRideExNegative) return;
this->isNormalKinematics = isNormalKinematics;
if(!isNormalKinematics){
//===== construct Lab frame 4-momentum
this->T = KEA * AA;
double kA = TMath::Sqrt(TMath::Power(mA + ExA + T, 2) - (mA + ExA) * (mA + ExA));
PA.SetXYZM(0, 0, kA, mA + ExA);
PA.RotateY(thetaIN);
PA.RotateZ(phiIN);
Pa.SetXYZM(0,0,0,ma);
}else{
//===== construct 4-momentum
this->T = KEA * Aa;
double ka = TMath::Sqrt(TMath::Power(ma + T, 2) - (ma) * (ma));
Pa.SetXYZM(0, 0, ka, ma);
Pa.RotateY(thetaIN);
Pa.RotateZ(phiIN);
PA.SetXYZM(0, 0, 0, mA + ExA);
}
}
void Knockout::CalReactionConstant(bool isNormalKinematics){
if( ExB < 0 && !isOverRideExNegative) return;
this->isNormalKinematics = isNormalKinematics;
CalIncidentChannel(isNormalKinematics);
if(!isNormalKinematics){
//===== change to A's rest frame
TVector3 bA = PA.BoostVector();
PA.Boost(-bA);
//===== constructe bounded nucleus b
PB.SetXYZM(0, 0, -kb, mB);
PB.RotateY(thetab);
PB.RotateZ(phib);
Pb = PA - PB;
mb = Pb.M();
//===== change to Lab frame
Pb.Boost(bA);
PA.Boost(bA);
PB.Boost(bA);
}else{
//===== constructe bounded nucleus b
PB.SetXYZM(0, 0, -kb, mB);
PB.RotateY(thetab);
PB.RotateZ(phib);
Pb = PA - PB;
mb = Pb.M();
}
//====== reaction constant
k = (Pa+Pb).P();
double E = (Pa+Pb).E();
beta = (Pa+Pb).Beta();
gamma = 1 / TMath::Sqrt(1- beta * beta);
Etot = TMath::Sqrt(TMath::Power(E,2) - k * k);
p = TMath::Sqrt( (Etot*Etot - TMath::Power(m1 + m2,2)) * (Etot*Etot - TMath::Power(m1 - m2 ,2)) ) / 2 / Etot;
//if( TMath::IsNaN(p) ){
// printf(" Mc: %f, m1+m2: %f, kb:%f, thetab:%f, phib:%f\n", Etot, m1+m2, kb, thetab, phib);
//}
}
void Knockout::Event(double thetaCM, double phiCM){
if( ExB < 0 && !isOverRideExNegative ) return;
//===== construct Pcm
TLorentzVector Pc = Pb + Pa;
TVector3 bc = Pc.BoostVector();
TLorentzVector Pac = Pa;
Pac.Boost(-bc);
TVector3 va = Pac.Vect();
TLorentzVector Pbc = Pb;
Pbc.Boost(-bc);
TVector3 vb = Pbc.Vect();
//--- from P1
TVector3 v1 = va;
v1.SetMag(p);
TVector3 u1 = va.Orthogonal();
v1.Rotate(thetaCM, u1);
v1.Rotate(phiCM + TMath::PiOver2(), va); // somehow, the calculation turn the vector 90 degree.
TLorentzVector P1c;
P1c.SetVectM(v1, m1);
//--- from P2
TLorentzVector P2c;
P2c.SetVectM(-v1, m2);
//---- to Lab Frame
P1 = P1c;
P1.Boost(bc);
P2 = P2c;
P2.Boost(bc);
}
#endif