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Mask/include/G4Vec.h

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2020-11-16 13:38:39 -05:00
#ifndef G4VEC_H
#define G4VEC_H
#include <cmath>
class G4Vec {
public:
G4Vec();
G4Vec(double px, double py, double pz, double E);
virtual ~G4Vec();
void SetVectorCartesian(double px, double py, double pz, double E);
void SetVectorSpherical(double theta, double phi, double p, double E);
inline double GetE() const {return m_data[3];};
inline double GetPx() const {return m_data[0];};
inline double GetPy() const {return m_data[1];};
inline double GetPz() const {return m_data[2];};
inline double GetP() const {return std::sqrt(m_data[0]*m_data[0] + m_data[1]*m_data[1] + m_data[2]*m_data[2]);};
inline double GetTheta() const {return GetP() == 0.0 ? 0.0 : acos(GetPz()/GetP());};
inline double GetPhi() const {
if(GetPx() == 0) return M_PI/2.0;
double phi = std::atan(GetPy()/GetPx());
if(GetPx()<0) phi += M_PI;
else if(GetPy()<0) phi += 2.0*M_PI;
return phi;
};
inline double GetInvMass() const {return std::sqrt(GetE()*GetE() - GetP()*GetP());};
inline double GetKE() const {return GetE() - GetInvMass();};
inline const double* GetBoost() const {return &m_boost[0];};
void ApplyBoost(const double* boost);
//Only intended for use in looping access!
inline const double operator[] (int index) const {return index>3 || index < 0 ? 0.0 : m_data[index];};
inline G4Vec& operator=(const G4Vec& rhs) {SetVectorCartesian(rhs.GetPx(), rhs.GetPy(), rhs.GetPz(), rhs.GetE()); return *this;};
inline G4Vec operator+(const G4Vec& rhs) const {return G4Vec(rhs.GetPx()+GetPx(), rhs.GetPy()+GetPy(), rhs.GetPz()+GetPz(), rhs.GetE()+GetE());};
inline G4Vec operator-(const G4Vec& rhs) const {return G4Vec(rhs.GetPx()-GetPx(), rhs.GetPy()-GetPy(), rhs.GetPz()-GetPz(), rhs.GetE()-GetE());};
double Dot(const G4Vec& rhs) const;
G4Vec Cross(const G4Vec& rhs) const;
private:
void CalcBoostToCM();
double m_data[4];
double m_boost[3];
};
#endif