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Mask/include/DecaySystem.h

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#ifndef DECAYSYSTEM_H
#define DECAYSYSTEM_H
#include "ReactionSystem.h"
#include "AngularDistribution.h"
namespace Mask {
class DecaySystem: public ReactionSystem {
public:
DecaySystem();
DecaySystem(std::vector<int>& z, std::vector<int>& a);
~DecaySystem();
bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
void RunSystem() override;
inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); }
inline const Nucleus& GetTarget() const { return step1.GetTarget(); }
inline const Nucleus& GetEjectile() const { return step1.GetEjectile(); }
inline const Nucleus& GetResidual() const { return step1.GetResidual(); }
inline int GetDecay1AngularMomentum() { return decay1dist.GetL(); }
inline double GetDecay1BranchingRatio() { return decay1dist.GetBranchingRatio(); }
private:
void LinkTarget() override;
void SetSystemEquation() override;
Reaction step1;
AngularDistribution decay1dist;
};
}
#endif