mirror of
https://github.com/gwm17/Mask.git
synced 2024-11-13 05:58:50 -05:00
40 lines
1021 B
C++
40 lines
1021 B
C++
#ifndef DECAYSYSTEM_H
|
|
#define DECAYSYSTEM_H
|
|
|
|
#include "ReactionSystem.h"
|
|
#include "AngularDistribution.h"
|
|
|
|
namespace Mask {
|
|
|
|
class DecaySystem: public ReactionSystem {
|
|
public:
|
|
DecaySystem();
|
|
DecaySystem(std::vector<int>& z, std::vector<int>& a);
|
|
~DecaySystem();
|
|
|
|
bool SetNuclei(std::vector<int>& z, std::vector<int>& a) override;
|
|
void RunSystem() override;
|
|
|
|
inline void SetDecay1Distribution(const std::string& filename) { decay1dist.ReadDistributionFile(filename); }
|
|
|
|
inline const Nucleus& GetTarget() const { return step1.GetTarget(); }
|
|
inline const Nucleus& GetEjectile() const { return step1.GetEjectile(); }
|
|
inline const Nucleus& GetResidual() const { return step1.GetResidual(); }
|
|
|
|
inline int GetDecay1AngularMomentum() { return decay1dist.GetL(); }
|
|
inline double GetDecay1BranchingRatio() { return decay1dist.GetBranchingRatio(); }
|
|
|
|
|
|
private:
|
|
void LinkTarget() override;
|
|
void SetSystemEquation() override;
|
|
|
|
Reaction step1;
|
|
|
|
AngularDistribution decay1dist;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif |