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Changed executable name
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parent
27712396c6
commit
5785c0535b
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@ -1,46 +0,0 @@
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----------Data Information----------
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OutputFile: /data1/gwm17/test_dead.root
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SaveTree: yes
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SavePlots: yes
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----------Reaction Information----------
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ReactionType: 2
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Z A (order is target, projectile, ejectile, break1, break3)
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<<<<<<< HEAD
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6 12
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2 3
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1 2
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1 1
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=======
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5 10
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2 3
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2 4
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1 2
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>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
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----------Target Information----------
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Name: test_targ
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Layers: 1
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~Layer1
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<<<<<<< HEAD
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Thickness(ug/cm^2): 40
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=======
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Thickness(ug/cm^2): 10
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>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
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Z A Stoich
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6 12 1
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0
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~
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<<<<<<< HEAD
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=======
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~Layer2
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Thickness(ug/cm^2): 80
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Z A Stoich
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5 10 1
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0
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~
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>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
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----------Sampling Information----------
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NumberOfSamples: 1000000
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BeamMeanEnergy(MeV): 24 BeamEnergySigma(MeV): 0.001
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EjectileThetaMin(deg): 3.0 EjectileThetaMax(deg): 3.0
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ResidualExMean(MeV): 2.364 ResidualExSigma(MeV): 0.0317
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--------------------------------------
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2
makefile
2
makefile
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@ -17,7 +17,7 @@ DICTOBJ=$(OBJDIR)/kinematics_dict.o
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DICTSRC=$(SRCDIR)/kinematics_dict.cxx
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DICTSRC=$(SRCDIR)/kinematics_dict.cxx
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DICT_PAGES=$(INCLDIR)/Kinematics.h $(INCLDIR)/LinkDef_Kinematics.h
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DICT_PAGES=$(INCLDIR)/Kinematics.h $(INCLDIR)/LinkDef_Kinematics.h
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EXE=$(BINDIR)/kinematics
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EXE=$(BINDIR)/mask
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CLEANUP=$(EXE) $(OBJS) $(DICTOBJ) $(DICTSRC)
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CLEANUP=$(EXE) $(OBJS) $(DICTOBJ) $(DICTSRC)
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@ -1,104 +0,0 @@
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/*
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Target.cpp
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A basic target unit for use in the SPANCRedux environment. A target
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is defined as a single compound with elements Z,A of a given stoichiometry
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Holds an energy loss class
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Based on code by D.W. Visser written at Yale for the original SPANC
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Written by G.W. McCann Aug. 2020
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*/
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#include "Target.h"
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/*Targets must be of known thickness*/
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Target::Target(double thick) {
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thickness = thick;
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}
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Target::~Target() {
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}
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/*Set target elements of given Z, A, S*/
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void Target::SetElements(std::vector<int>& z, std::vector<int>& a, std::vector<int>& stoich) {
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Z = z;
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A = a;
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Stoich = stoich;
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eloss.SetTargetComponents(Z, A, Stoich);
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}
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/*Element verification*/
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bool Target::ContainsElement(int z, int a) {
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for(unsigned int i=0; i<Z.size(); i++) {
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if( z == Z[i] && a == A[i]) return true;
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}
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return false;
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}
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/*Calculates energy loss for travelling all the way through the target*/
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double Target::getEnergyLossTotal(int zp, int ap, double startEnergy, double theta) {
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if(theta == PI/2.) return startEnergy;
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<<<<<<< HEAD
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else if(theta > PI/2.) theta = PI - theta;
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=======
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else if (theta > PI/2.) theta = PI - theta;
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>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
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return eloss.GetEnergyLoss(zp, ap, startEnergy, thickness/fabs(cos(theta)));
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}
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/*Calculates energy loss for travelling halfway through the target*/
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double Target::getEnergyLossHalf(int zp, int ap, double startEnergy, double theta) {
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if(theta == PI/2.) return startEnergy;
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<<<<<<< HEAD
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else if(theta > PI/2.) theta = PI - theta;
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=======
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else if (theta > PI/2.) theta = PI - theta;
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>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
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return eloss.GetEnergyLoss(zp, ap, startEnergy, thickness/(2.0*fabs(cos(theta))));
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}
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/*Calculates reverse energy loss for travelling all the way through the target*/
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double Target::getReverseEnergyLossTotal(int zp, int ap, double finalEnergy, double theta) {
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if(theta == PI/2.) return finalEnergy;
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<<<<<<< HEAD
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else if(theta > PI/2.) theta = PI - theta;
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=======
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else if (theta > PI/2.) theta = PI - theta;
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>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
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return eloss.GetReverseEnergyLoss(zp, ap, finalEnergy, thickness/fabs(cos(theta)));
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}
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/*Calculates reverse energy loss for travelling half way through the target*/
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double Target::getReverseEnergyLossHalf(int zp, int ap, double finalEnergy, double theta) {
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if(theta == PI/2.) return finalEnergy;
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<<<<<<< HEAD
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else if(theta > PI/2.) theta = PI - theta;
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=======
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else if (theta > PI/2.) theta = PI - theta;
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>>>>>>> 4ccaabb534f35f2cf36d375b74ac4ebf99fe7bb7
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return eloss.GetReverseEnergyLoss(zp, ap, finalEnergy, thickness/(2.0*fabs(cos(theta))));
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}
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/*Getter functions*/
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double& Target::GetThickness() {
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return thickness;
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}
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int Target::GetNumberOfElements() {
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return Z.size();
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}
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int Target::GetElementZ(int index) {
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return Z[index];
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}
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int Target::GetElementA(int index) {
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return A[index];
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}
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int Target::GetElementStoich(int index) {
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return Stoich[index];
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}
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