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glfw/src/input.c

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//========================================================================
// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//========================================================================
// Sets the cursor mode for the specified window
//========================================================================
static void setCursorMode(_GLFWwindow* window, int newMode)
{
int oldMode, centerPosX, centerPosY;
if (newMode != GLFW_CURSOR_NORMAL &&
newMode != GLFW_CURSOR_HIDDEN &&
newMode != GLFW_CURSOR_CAPTURED)
{
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return;
}
oldMode = window->cursorMode;
if (oldMode == newMode)
return;
centerPosX = window->width / 2;
centerPosY = window->height / 2;
if (oldMode == GLFW_CURSOR_CAPTURED || newMode == GLFW_CURSOR_CAPTURED)
_glfwPlatformSetCursorPos(window, centerPosX, centerPosY);
_glfwPlatformSetCursorMode(window, newMode);
window->cursorMode = newMode;
if (oldMode == GLFW_CURSOR_CAPTURED)
_glfwInputCursorMotion(window, window->cursorPosX, window->cursorPosY);
}
//========================================================================
// Set sticky keys mode for the specified window
//========================================================================
static void setStickyKeys(_GLFWwindow* window, int enabled)
{
if (window->stickyKeys == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->key[i] == _GLFW_STICK)
window->key[i] = GLFW_RELEASE;
}
}
window->stickyKeys = enabled;
}
//========================================================================
// Set sticky mouse buttons mode for the specified window
//========================================================================
static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
{
if (window->stickyMouseButtons == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButton[i] == _GLFW_STICK)
window->mouseButton[i] = GLFW_RELEASE;
}
}
window->stickyMouseButtons = enabled;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputKey(_GLFWwindow* window, int key, int action)
{
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GLboolean repeated = GL_FALSE;
if (key < 0 || key > GLFW_KEY_LAST)
return;
// Are we trying to release an already released key?
if (action == GLFW_RELEASE && window->key[key] != GLFW_PRESS)
return;
// Register key action
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if (action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = _GLFW_STICK;
else
{
if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
repeated = GL_TRUE;
window->key[key] = (char) action;
}
// Call user callback function
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if (window->callbacks.key && !repeated)
window->callbacks.key((GLFWwindow*) window, key, action);
}
void _glfwInputChar(_GLFWwindow* window, int character)
{
// Valid Unicode (ISO 10646) character?
if (!((character >= 32 && character <= 126) || character >= 160))
return;
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if (window->callbacks.character)
window->callbacks.character((GLFWwindow*) window, character);
}
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
{
window->scrollX += xoffset;
window->scrollY += yoffset;
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if (window->callbacks.scroll)
window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset);
}
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
{
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return;
// Register mouse button action
if (action == GLFW_RELEASE && window->stickyMouseButtons)
window->mouseButton[button] = _GLFW_STICK;
else
window->mouseButton[button] = (char) action;
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if (window->callbacks.mouseButton)
window->callbacks.mouseButton((GLFWwindow*) window, button, action);
}
void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
{
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
{
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if (!x && !y)
return;
window->cursorPosX += x;
window->cursorPosY += y;
}
else
{
if (window->cursorPosX == x && window->cursorPosY == y)
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return;
window->cursorPosX = x;
window->cursorPosY = y;
}
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if (window->callbacks.cursorPos)
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{
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window->callbacks.cursorPos((GLFWwindow*) window,
window->cursorPosX,
window->cursorPosY);
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}
}
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
{
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if (window->callbacks.cursorEnter)
window->callbacks.cursorEnter((GLFWwindow*) window, entered);
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
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{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
}
switch (mode)
{
case GLFW_CURSOR_MODE:
return window->cursorMode;
case GLFW_STICKY_KEYS:
return window->stickyKeys;
case GLFW_STICKY_MOUSE_BUTTONS:
return window->stickyMouseButtons;
default:
_glfwInputError(GLFW_INVALID_ENUM, NULL);
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return 0;
}
}
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
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{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
}
switch (mode)
{
case GLFW_CURSOR_MODE:
setCursorMode(window, value);
break;
case GLFW_STICKY_KEYS:
setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
break;
default:
_glfwInputError(GLFW_INVALID_ENUM, NULL);
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break;
}
}
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return GLFW_RELEASE;
}
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if (key < 0 || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "The specified key is invalid");
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return GLFW_RELEASE;
}
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if (window->key[key] == _GLFW_STICK)
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{
// Sticky mode: release key now
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window->key[key] = GLFW_RELEASE;
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return GLFW_PRESS;
}
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return (int) window->key[key];
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}
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return GLFW_RELEASE;
}
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if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM,
"The specified mouse button is invalid");
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return GLFW_RELEASE;
}
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if (window->mouseButton[button] == _GLFW_STICK)
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{
// Sticky mode: release mouse button now
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window->mouseButton[button] = GLFW_RELEASE;
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return GLFW_PRESS;
}
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return (int) window->mouseButton[button];
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}
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, int* xpos, int* ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
}
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if (xpos != NULL)
*xpos = window->cursorPosX;
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if (ypos != NULL)
*ypos = window->cursorPosY;
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}
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, int xpos, int ypos)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
}
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if (_glfw.focusedWindow != window)
return;
// Don't do anything if the cursor position did not change
if (xpos == window->cursorPosX && ypos == window->cursorPosY)
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return;
// Set GLFW cursor position
window->cursorPosX = xpos;
window->cursorPosY = ypos;
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// Do not move physical cursor in locked cursor mode
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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return;
// Update physical cursor position
_glfwPlatformSetCursorPos(window, xpos, ypos);
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}
GLFWAPI void glfwGetScrollOffset(GLFWwindow* handle, double* xoffset, double* yoffset)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
}
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if (xoffset)
*xoffset = window->scrollX;
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if (yoffset)
*yoffset = window->scrollY;
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}
GLFWAPI void glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
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{
_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
}
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window->callbacks.key = cbfun;
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}
GLFWAPI void glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
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{
_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
}
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window->callbacks.character = cbfun;
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}
GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow* handle, GLFWmousebuttonfun cbfun)
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{
_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
}
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window->callbacks.mouseButton = cbfun;
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}
GLFWAPI void glfwSetCursorPosCallback(GLFWwindow* handle, GLFWcursorposfun cbfun)
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{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
}
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window->callbacks.cursorPos = cbfun;
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}
GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow* handle, GLFWcursorenterfun cbfun)
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{
_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
}
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window->callbacks.cursorEnter = cbfun;
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}
GLFWAPI void glfwSetScrollCallback(GLFWwindow* handle, GLFWscrollfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
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window->callbacks.scroll = cbfun;
}