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# GLFW
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## Introduction
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GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
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application development. It provides a simple, platform-independent API for
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creating windows and contexts, reading input, handling events, etc.
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2013-06-17 05:58:24 -04:00
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Version 3.0.2 is *not yet described*. As this is a patch release, there are no
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API changes.
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2013-04-18 18:19:22 -04:00
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2013-04-07 07:26:06 -04:00
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If you are new to GLFW, you may find the
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[introductory tutorial](http://www.glfw.org/docs/3.0/quick.html) for GLFW
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3 useful. If you have used GLFW 2 in the past, there is a
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[transition guide](http://www.glfw.org/docs/3.0/moving.html) for moving to the
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GLFW 3 API.
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## Compiling GLFW
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To compile GLFW and the accompanying example programs, you will need the
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[CMake](http://www.cmake.org/) build system.
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2013-06-09 06:49:13 -04:00
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### Dependencies
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#### X11 dependencies
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To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
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packages installed. For example, on Ubuntu and other distributions based on
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Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev`
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packages. Note that using header files from Mesa *will not* tie your binary to
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the Mesa implementation of OpenGL.
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2013-02-04 04:46:02 -05:00
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### CMake options
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There are a number of CMake build options for GLFW, although not all are
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available on all supported platforms. Some of these are de facto standards
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among CMake users and so have no `GLFW_` prefix.
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#### Shared options
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`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
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library or as a DLL / shared library / dynamic library.
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`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
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installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
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`64`, it is installed to `$PREFIX/lib64`.
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`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
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along with the library.
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`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
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built along with the library.
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#### Mac OS X specific options
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`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
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directory of bundled applications to the `Contents/Resources` directory.
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`GLFW_USE_MENUBAR` determines whether the first call to
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`glfwCreateWindow` sets up a minimal menu bar.
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`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
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#### Windows specific options
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`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
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static library version of the Visual C++ runtime library.
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#### EGL specific options
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`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
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context creation API. Note that EGL is not yet provided on all supported
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platforms.
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`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
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`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
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library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
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selected library and its header files must be present on the system for this to
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work.
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## Installing GLFW
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A rudimentary installation target is provided for all supported platforms via
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CMake.
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## Using GLFW
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See the [GLFW 3.0 documentation](http://www.glfw.org/docs/3.0/).
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2013-06-13 09:09:10 -04:00
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## Changelog
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2013-06-17 05:58:46 -04:00
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- Bugfix: The `-Wall` flag was not used with Clang and other GCC compatibles
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- Bugfix: The default for `GLFW_ALPHA_BITS` was set to zero
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## Contact
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The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
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can find the latest version of GLFW, as well as news, documentation and other
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information about the project.
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If you have questions related to the use of GLFW, we have a
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[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
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channel `#glfw` on [Freenode](http://freenode.net/).
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If you have a bug to report, a patch to submit or a feature you'd like to
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request, please file it in one of the
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[issue trackers](https://sourceforge.net/p/glfw/_list/tickets) on SF.net.
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Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, we have a
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[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
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or you could join us on `#glfw`.
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## Acknowledgements
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GLFW exists because people around the world donated their time and lent their
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skills.
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2013-06-09 06:49:13 -04:00
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- Bobyshev Alexander
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- artblanc
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- Matt Arsenault
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- Keith Bauer
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- John Bartholomew
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2013-06-16 06:35:46 -04:00
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- Niklas Behrens
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- Niklas Bergström
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- blanco
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- Lambert Clara
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- Noel Cower
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- Jarrod Davis
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- Olivier Delannoy
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- Paul R. Deppe
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- Jonathan Dummer
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- Ralph Eastwood
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- Gerald Franz
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- GeO4d
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- Marcus Geelnard
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- Stefan Gustavson
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- Sylvain Hellegouarch
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- heromyth
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- Paul Holden
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- Toni Jovanoski
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- Osman Keskin
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- Cameron King
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- Peter Knut
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- Robin Leffmann
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- Glenn Lewis
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- Shane Liesegang
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- Дмитри Малышев
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- Martins Mozeiko
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- Tristam MacDonald
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- Hans Mackowiak
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- Kyle McDonald
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- David Medlock
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- Jonathan Mercier
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- Marcel Metz
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- Kenneth Miller
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- Jeff Molofee
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- Jon Morton
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- Julian Møller
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- Ozzy
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- Peoro
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- Braden Pellett
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- Arturo J. Pérez
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- Jorge Rodriguez
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- Ed Ropple
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- Riku Salminen
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- Sebastian Schuberth
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- Matt Sealey
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- SephiRok
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- Steve Sexton
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- Dmitri Shuralyov
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- Daniel Skorupski
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- Bradley Smith
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- Julian Squires
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- Johannes Stein
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- Justin Stoecker
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- Nathan Sweet
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- TTK-Bandit
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- Sergey Tikhomirov
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- Samuli Tuomola
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- Jari Vetoniemi
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- Simon Voordouw
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- Torsten Walluhn
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- Jay Weisskopf
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- Frank Wille
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- yuriks
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- Santi Zupancic
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- Lasse Öörni
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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