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glfw/tests/CMakeLists.txt

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CMake
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link_libraries(glfw ${OPENGL_glu_LIBRARY})
if (BUILD_SHARED_LIBS)
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add_definitions(-DGLFW_DLL)
link_libraries(${OPENGL_gl_LIBRARY} ${MATH_LIBRARY})
else()
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link_libraries(${glfw_LIBRARIES})
endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/deps)
if (NOT APPLE)
# HACK: This is NOTFOUND on OS X 10.8
include_directories(${OPENGL_INCLUDE_DIR})
endif()
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set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h
${GLFW_SOURCE_DIR}/deps/getopt.c)
set(TINYCTHREAD ${GLFW_SOURCE_DIR}/deps/tinycthread.h
${GLFW_SOURCE_DIR}/deps/tinycthread.c)
add_executable(clipboard clipboard.c ${GETOPT})
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add_executable(defaults defaults.c)
add_executable(events events.c)
add_executable(fsaa fsaa.c ${GETOPT})
add_executable(gamma gamma.c ${GETOPT})
add_executable(glfwinfo glfwinfo.c ${GETOPT})
add_executable(iconify iconify.c ${GETOPT})
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add_executable(joysticks joysticks.c)
add_executable(modes modes.c ${GETOPT})
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add_executable(peter peter.c)
add_executable(reopen reopen.c)
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add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
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add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c)
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD})
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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add_executable(title WIN32 MACOSX_BUNDLE title.c)
set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
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target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT} ${RT_LIBRARY})
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set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
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set(CONSOLE_BINARIES clipboard defaults events fsaa gamma glfwinfo
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iconify joysticks modes peter reopen)
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
endif()
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