2010-09-07 11:34:51 -04:00
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/*****************************************************************************
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* Wave Simulation in OpenGL
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* (C) 2002 Jakob Thomsen
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* http://home.in.tum.de/~thomsen
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* Modified for GLFW by Sylvain Hellegouarch - sh@programmationworld.com
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* Modified for variable frame rate by Marcus Geelnard
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* 2003-Jan-31: Minor cleanups and speedups / MG
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2010-10-24 09:38:59 -04:00
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* 2010-10-24: Formatting and cleanup - Camilla Berglund
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2010-09-07 11:34:51 -04:00
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*****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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2012-06-05 17:55:10 -04:00
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#define GLFW_INCLUDE_GLU
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2010-09-10 07:16:03 -04:00
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#include <GL/glfw3.h>
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2010-09-07 11:34:51 -04:00
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#ifndef M_PI
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#define M_PI 3.1415926535897932384626433832795
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#endif
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2010-10-24 09:42:07 -04:00
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// Maximum delta T to allow for differential calculations
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2010-09-07 11:34:51 -04:00
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#define MAX_DELTA_T 0.01
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2010-10-24 09:42:07 -04:00
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// Animation speed (10.0 looks good)
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2010-09-07 11:34:51 -04:00
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#define ANIMATION_SPEED 10.0
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2010-10-24 09:37:51 -04:00
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GLfloat alpha = 210.f, beta = -70.f;
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GLfloat zoom = 2.f;
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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GLboolean running = GL_TRUE;
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2010-11-17 17:29:28 -05:00
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GLboolean locked = GL_FALSE;
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int cursorX;
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int cursorY;
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2010-09-07 11:34:51 -04:00
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struct Vertex
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{
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2010-10-24 09:37:51 -04:00
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GLfloat x, y, z;
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GLfloat r, g, b;
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2010-09-07 11:34:51 -04:00
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};
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#define GRIDW 50
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#define GRIDH 50
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#define VERTEXNUM (GRIDW*GRIDH)
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2010-10-24 09:37:51 -04:00
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#define QUADW (GRIDW - 1)
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#define QUADH (GRIDH - 1)
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2010-09-07 11:34:51 -04:00
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#define QUADNUM (QUADW*QUADH)
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2010-10-24 09:37:51 -04:00
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GLuint quad[4 * QUADNUM];
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2010-09-07 11:34:51 -04:00
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struct Vertex vertex[VERTEXNUM];
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/* The grid will look like this:
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*
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* 3 4 5
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* *---*---*
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* | | |
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* | 0 | 1 |
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* | | |
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* *---*---*
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* 0 1 2
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*/
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2010-10-24 09:37:51 -04:00
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//========================================================================
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// Initialize grid geometry
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//========================================================================
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void init_vertices(void)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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int x, y, p;
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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// Place the vertices in a grid
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for (y = 0; y < GRIDH; y++)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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for (x = 0; x < GRIDW; x++)
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{
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p = y * GRIDW + x;
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vertex[p].x = (GLfloat) (x - GRIDW / 2) / (GLfloat) (GRIDW / 2);
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vertex[p].y = (GLfloat) (y - GRIDH / 2) / (GLfloat) (GRIDH / 2);
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vertex[p].z = 0;
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if ((x % 4 < 2) ^ (y % 4 < 2))
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vertex[p].r = 0.0;
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else
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vertex[p].r = 1.0;
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vertex[p].g = (GLfloat) y / (GLfloat) GRIDH;
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vertex[p].b = 1.f - ((GLfloat) x / (GLfloat) GRIDW + (GLfloat) y / (GLfloat) GRIDH) / 2.f;
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}
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2010-09-07 11:34:51 -04:00
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}
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2010-10-24 09:37:51 -04:00
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for (y = 0; y < QUADH; y++)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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for (x = 0; x < QUADW; x++)
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{
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p = 4 * (y * QUADW + x);
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quad[p + 0] = y * GRIDW + x; // Some point
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quad[p + 1] = y * GRIDW + x + 1; // Neighbor at the right side
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quad[p + 2] = (y + 1) * GRIDW + x + 1; // Upper right neighbor
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quad[p + 3] = (y + 1) * GRIDW + x; // Upper neighbor
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}
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2010-09-07 11:34:51 -04:00
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}
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}
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double dt;
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double p[GRIDW][GRIDH];
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double vx[GRIDW][GRIDH], vy[GRIDW][GRIDH];
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double ax[GRIDW][GRIDH], ay[GRIDW][GRIDH];
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2010-10-24 09:37:51 -04:00
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//========================================================================
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// Initialize grid
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//========================================================================
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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void init_grid(void)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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int x, y;
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double dx, dy, d;
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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for (y = 0; y < GRIDH; y++)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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for (x = 0; x < GRIDW; x++)
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{
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dx = (double) (x - GRIDW / 2);
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dy = (double) (y - GRIDH / 2);
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d = sqrt(dx * dx + dy * dy);
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if (d < 0.1 * (double) (GRIDW / 2))
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{
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2010-10-24 09:40:57 -04:00
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d = d * 10.0;
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p[x][y] = -cos(d * (M_PI / (double)(GRIDW * 4))) * 100.0;
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2010-10-24 09:37:51 -04:00
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}
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else
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p[x][y] = 0.0;
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vx[x][y] = 0.0;
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vy[x][y] = 0.0;
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}
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2010-09-07 11:34:51 -04:00
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}
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}
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2010-10-24 09:37:51 -04:00
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//========================================================================
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// Draw scene
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//========================================================================
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2012-08-06 12:13:37 -04:00
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void draw_scene(GLFWwindow window)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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// Clear the color and depth buffers
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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// We don't want to modify the projection matrix
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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// Move back
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glTranslatef(0.0, 0.0, -zoom);
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// Rotate the view
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glRotatef(beta, 1.0, 0.0, 0.0);
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glRotatef(alpha, 0.0, 0.0, 1.0);
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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glDrawElements(GL_QUADS, 4 * QUADNUM, GL_UNSIGNED_INT, quad);
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2010-09-07 11:34:51 -04:00
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2012-08-06 12:13:37 -04:00
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glfwSwapBuffers(window);
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2010-09-07 11:34:51 -04:00
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}
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2010-10-24 09:37:51 -04:00
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//========================================================================
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// Initialize Miscellaneous OpenGL state
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//========================================================================
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void init_opengl(void)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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// Use Gouraud (smooth) shading
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glShadeModel(GL_SMOOTH);
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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// Switch on the z-buffer
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glEnable(GL_DEPTH_TEST);
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(3, GL_FLOAT, sizeof(struct Vertex), vertex);
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glColorPointer(3, GL_FLOAT, sizeof(struct Vertex), &vertex[0].r); // Pointer to the first color
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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glPointSize(2.0);
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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// Background color is black
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glClearColor(0, 0, 0, 0);
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2010-09-07 11:34:51 -04:00
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}
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2010-10-24 09:37:51 -04:00
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//========================================================================
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// Modify the height of each vertex according to the pressure
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//========================================================================
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void adjust_grid(void)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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int pos;
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int x, y;
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2010-09-07 11:34:51 -04:00
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2010-10-24 09:37:51 -04:00
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for (y = 0; y < GRIDH; y++)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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for (x = 0; x < GRIDW; x++)
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{
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pos = y * GRIDW + x;
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vertex[pos].z = (float) (p[x][y] * (1.0 / 50.0));
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}
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2010-09-07 11:34:51 -04:00
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}
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}
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2010-10-24 09:37:51 -04:00
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//========================================================================
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// Calculate wave propagation
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//========================================================================
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void calc_grid(void)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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int x, y, x2, y2;
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double time_step = dt * ANIMATION_SPEED;
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// Compute accelerations
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for (x = 0; x < GRIDW; x++)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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x2 = (x + 1) % GRIDW;
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for(y = 0; y < GRIDH; y++)
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ax[x][y] = p[x][y] - p[x2][y];
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2010-09-07 11:34:51 -04:00
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}
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2010-10-24 09:37:51 -04:00
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for (y = 0; y < GRIDH; y++)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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y2 = (y + 1) % GRIDH;
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for(x = 0; x < GRIDW; x++)
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ay[x][y] = p[x][y] - p[x][y2];
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2010-09-07 11:34:51 -04:00
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}
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2010-10-24 09:37:51 -04:00
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// Compute speeds
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for (x = 0; x < GRIDW; x++)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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for (y = 0; y < GRIDH; y++)
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{
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vx[x][y] = vx[x][y] + ax[x][y] * time_step;
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vy[x][y] = vy[x][y] + ay[x][y] * time_step;
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}
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2010-09-07 11:34:51 -04:00
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}
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2010-10-24 09:37:51 -04:00
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// Compute pressure
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for (x = 1; x < GRIDW; x++)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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x2 = x - 1;
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for (y = 1; y < GRIDH; y++)
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{
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y2 = y - 1;
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p[x][y] = p[x][y] + (vx[x2][y] - vx[x][y] + vy[x][y2] - vy[x][y]) * time_step;
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}
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2010-09-07 11:34:51 -04:00
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}
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}
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2010-10-24 09:37:51 -04:00
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//========================================================================
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// Handle key strokes
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//========================================================================
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2010-10-24 09:50:39 -04:00
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void key_callback(GLFWwindow window, int key, int action)
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2010-09-07 11:34:51 -04:00
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{
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2010-10-24 09:37:51 -04:00
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if (action != GLFW_PRESS)
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return;
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switch (key)
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{
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2011-01-03 16:22:14 -05:00
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case GLFW_KEY_ESCAPE:
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2010-10-24 09:37:51 -04:00
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running = 0;
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break;
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case GLFW_KEY_SPACE:
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init_grid();
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break;
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case GLFW_KEY_LEFT:
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alpha += 5;
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break;
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case GLFW_KEY_RIGHT:
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alpha -= 5;
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break;
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case GLFW_KEY_UP:
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beta -= 5;
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break;
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case GLFW_KEY_DOWN:
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beta += 5;
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break;
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2011-01-03 16:22:14 -05:00
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case GLFW_KEY_PAGE_UP:
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2010-11-17 17:33:46 -05:00
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zoom -= 0.25f;
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if (zoom < 0.f)
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zoom = 0.f;
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2010-10-24 09:37:51 -04:00
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break;
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2011-01-03 16:22:14 -05:00
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case GLFW_KEY_PAGE_DOWN:
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2010-11-17 17:33:46 -05:00
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zoom += 0.25f;
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2010-10-24 09:37:51 -04:00
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break;
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default:
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break;
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}
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2010-09-07 11:34:51 -04:00
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}
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2010-11-17 17:29:28 -05:00
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//========================================================================
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// Callback function for mouse button events
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//========================================================================
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void mouse_button_callback(GLFWwindow window, int button, int action)
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{
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if (button != GLFW_MOUSE_BUTTON_LEFT)
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return;
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if (action == GLFW_PRESS)
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{
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2012-02-03 18:51:35 -05:00
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glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
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2010-11-17 17:29:28 -05:00
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locked = GL_TRUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
locked = GL_FALSE;
|
2012-02-03 18:51:35 -05:00
|
|
|
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
|
2010-11-17 17:29:28 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//========================================================================
|
2012-06-22 07:53:02 -04:00
|
|
|
// Callback function for cursor motion events
|
2010-11-17 17:29:28 -05:00
|
|
|
//========================================================================
|
|
|
|
|
2012-06-22 07:53:02 -04:00
|
|
|
void cursor_position_callback(GLFWwindow window, int x, int y)
|
2010-11-17 17:29:28 -05:00
|
|
|
{
|
|
|
|
if (locked)
|
|
|
|
{
|
|
|
|
alpha += (x - cursorX) / 10.f;
|
|
|
|
beta += (y - cursorY) / 10.f;
|
|
|
|
}
|
|
|
|
|
|
|
|
cursorX = x;
|
|
|
|
cursorY = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-11-17 17:33:46 -05:00
|
|
|
//========================================================================
|
|
|
|
// Callback function for scroll events
|
|
|
|
//========================================================================
|
|
|
|
|
2012-03-28 15:54:09 -04:00
|
|
|
void scroll_callback(GLFWwindow window, double x, double y)
|
2010-11-17 17:33:46 -05:00
|
|
|
{
|
2012-03-28 15:54:09 -04:00
|
|
|
zoom += (float) y / 4.f;
|
2010-11-17 17:33:46 -05:00
|
|
|
if (zoom < 0)
|
|
|
|
zoom = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-10-24 09:37:51 -04:00
|
|
|
//========================================================================
|
|
|
|
// Callback function for window resize events
|
|
|
|
//========================================================================
|
|
|
|
|
2012-08-07 06:14:58 -04:00
|
|
|
void window_size_callback(GLFWwindow window, int width, int height)
|
2010-09-07 11:34:51 -04:00
|
|
|
{
|
2010-10-24 09:37:51 -04:00
|
|
|
float ratio = 1.f;
|
|
|
|
|
|
|
|
if (height > 0)
|
|
|
|
ratio = (float) width / (float) height;
|
|
|
|
|
|
|
|
// Setup viewport
|
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
|
|
|
|
// Change to the projection matrix and set our viewing volume
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
gluPerspective(60.0, ratio, 1.0, 1024.0);
|
2010-09-07 11:34:51 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2012-08-03 10:20:52 -04:00
|
|
|
//========================================================================
|
|
|
|
// Callback function for window close events
|
|
|
|
//========================================================================
|
|
|
|
|
|
|
|
static int window_close_callback(GLFWwindow window)
|
|
|
|
{
|
|
|
|
running = GL_FALSE;
|
|
|
|
return GL_TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-10-24 09:37:51 -04:00
|
|
|
//========================================================================
|
|
|
|
// main
|
|
|
|
//========================================================================
|
|
|
|
|
2010-09-07 11:34:51 -04:00
|
|
|
int main(int argc, char* argv[])
|
|
|
|
{
|
2010-10-24 09:37:51 -04:00
|
|
|
GLFWwindow window;
|
|
|
|
double t, dt_total, t_old;
|
2012-08-07 06:14:58 -04:00
|
|
|
int width, height;
|
2010-10-24 09:37:51 -04:00
|
|
|
|
2012-02-07 08:58:58 -05:00
|
|
|
if (!glfwInit())
|
2010-09-07 11:34:51 -04:00
|
|
|
{
|
2010-10-24 09:37:51 -04:00
|
|
|
fprintf(stderr, "GLFW initialization failed\n");
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
}
|
2010-09-07 11:34:51 -04:00
|
|
|
|
2012-08-07 06:14:58 -04:00
|
|
|
glfwSetKeyCallback(key_callback);
|
|
|
|
glfwSetWindowCloseCallback(window_close_callback);
|
|
|
|
glfwSetWindowSizeCallback(window_size_callback);
|
|
|
|
glfwSetMouseButtonCallback(mouse_button_callback);
|
|
|
|
glfwSetCursorPosCallback(cursor_position_callback);
|
|
|
|
glfwSetScrollCallback(scroll_callback);
|
|
|
|
|
2012-08-06 11:56:41 -04:00
|
|
|
window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Wave Simulation", NULL);
|
2010-10-24 09:37:51 -04:00
|
|
|
if (!window)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Could not open window\n");
|
|
|
|
exit(EXIT_FAILURE);
|
2010-09-07 11:34:51 -04:00
|
|
|
}
|
|
|
|
|
2012-08-07 06:14:58 -04:00
|
|
|
glfwGetWindowSize(window, &width, &height);
|
|
|
|
window_size_callback(window, width, height);
|
|
|
|
|
2010-10-24 09:37:51 -04:00
|
|
|
glfwSwapInterval(1);
|
|
|
|
|
2012-02-03 18:51:35 -05:00
|
|
|
glfwSetInputMode(window, GLFW_KEY_REPEAT, GL_TRUE);
|
2010-10-24 09:37:51 -04:00
|
|
|
|
|
|
|
// Initialize OpenGL
|
|
|
|
init_opengl();
|
2010-09-07 11:34:51 -04:00
|
|
|
|
2010-10-24 09:37:51 -04:00
|
|
|
// Initialize simulation
|
|
|
|
init_vertices();
|
|
|
|
init_grid();
|
|
|
|
adjust_grid();
|
2010-09-07 11:34:51 -04:00
|
|
|
|
2010-10-24 09:37:51 -04:00
|
|
|
// Initialize timer
|
|
|
|
t_old = glfwGetTime() - 0.01;
|
2010-09-09 13:18:18 -04:00
|
|
|
|
2010-10-24 09:37:51 -04:00
|
|
|
while (running)
|
|
|
|
{
|
|
|
|
t = glfwGetTime();
|
|
|
|
dt_total = t - t_old;
|
|
|
|
t_old = t;
|
|
|
|
|
|
|
|
// Safety - iterate if dt_total is too large
|
|
|
|
while (dt_total > 0.f)
|
|
|
|
{
|
|
|
|
// Select iteration time step
|
|
|
|
dt = dt_total > MAX_DELTA_T ? MAX_DELTA_T : dt_total;
|
|
|
|
dt_total -= dt;
|
|
|
|
|
|
|
|
// Calculate wave propagation
|
|
|
|
calc_grid();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Compute height of each vertex
|
|
|
|
adjust_grid();
|
2010-09-07 11:34:51 -04:00
|
|
|
|
2010-10-24 09:37:51 -04:00
|
|
|
// Draw wave grid to OpenGL display
|
2012-08-06 12:13:37 -04:00
|
|
|
draw_scene(window);
|
2010-09-07 11:34:51 -04:00
|
|
|
|
2010-10-24 09:37:51 -04:00
|
|
|
glfwPollEvents();
|
|
|
|
}
|
|
|
|
|
|
|
|
exit(EXIT_SUCCESS);
|
2010-09-07 11:34:51 -04:00
|
|
|
}
|
2010-10-24 09:37:51 -04:00
|
|
|
|