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glfw/src/win32_clipboard.c

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//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <limits.h>
#include <string.h>
#include <stdlib.h>
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Set the clipboard contents
//========================================================================
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
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{
WCHAR* wideString;
HANDLE stringHandle;
size_t wideSize;
wideString = _glfwCreateWideStringFromUTF8(string);
if (!wideString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert clipboard string to "
"wide string");
return;
}
wideSize = (wcslen(wideString) + 1) * sizeof(WCHAR);
stringHandle = GlobalAlloc(GMEM_MOVEABLE, wideSize);
if (!stringHandle)
{
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to allocate global handle for clipboard");
return;
}
memcpy(GlobalLock(stringHandle), wideString, wideSize);
GlobalUnlock(stringHandle);
if (!OpenClipboard(window->Win32.handle))
{
GlobalFree(stringHandle);
free(wideString);
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
return;
}
EmptyClipboard();
SetClipboardData(CF_UNICODETEXT, stringHandle);
CloseClipboard();
free(wideString);
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}
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//========================================================================
// Return the current clipboard contents
//========================================================================
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const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
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{
HANDLE stringHandle;
if (!IsClipboardFormatAvailable(CF_UNICODETEXT))
{
_glfwSetError(GLFW_FORMAT_UNAVAILABLE, NULL);
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return NULL;
}
if (!OpenClipboard(window->Win32.handle))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to open clipboard");
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return NULL;
}
stringHandle = GetClipboardData(CF_UNICODETEXT);
if (!stringHandle)
{
CloseClipboard();
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to retrieve clipboard data");
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return NULL;
}
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free(_glfwLibrary.Win32.clipboardString);
_glfwLibrary.Win32.clipboardString =
_glfwCreateUTF8FromWideString(GlobalLock(stringHandle));
GlobalUnlock(stringHandle);
CloseClipboard();
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if (!_glfwLibrary.Win32.clipboardString)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Win32/WGL: Failed to convert wide string to UTF-8");
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return NULL;
}
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return _glfwLibrary.Win32.clipboardString;
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}