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Initial pass for multi-window support.

This commit is contained in:
Camilla Berglund 2010-09-09 18:15:32 +02:00
parent 8247a6b3eb
commit 135194a960
14 changed files with 986 additions and 1006 deletions

View File

@ -306,7 +306,6 @@ extern "C" {
#define GLFW_FULLSCREEN 0x00010002
/* glfwGetWindowParam tokens */
#define GLFW_OPENED 0x00020001
#define GLFW_ACTIVE 0x00020002
#define GLFW_ICONIFIED 0x00020003
#define GLFW_ACCELERATED 0x00020004
@ -356,6 +355,8 @@ extern "C" {
* Typedefs
*************************************************************************/
typedef struct _GLFWwindow* GLFWwindow;
/* The video mode structure used by glfwGetVideoModes() */
typedef struct {
int width, height;
@ -382,41 +383,42 @@ GLFWAPI int glfwInit(void);
GLFWAPI void glfwTerminate(void);
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
/* Window handling */
GLFWAPI int glfwOpenWindow(int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode);
GLFWAPI void glfwOpenWindowHint(int target, int hint);
GLFWAPI void glfwCloseWindow(void);
GLFWAPI void glfwSetWindowTitle(const char* title);
GLFWAPI void glfwGetWindowSize(int* width, int* height);
GLFWAPI void glfwSetWindowSize(int width, int height);
GLFWAPI void glfwSetWindowPos(int x, int y);
GLFWAPI void glfwIconifyWindow(void);
GLFWAPI void glfwRestoreWindow(void);
GLFWAPI void glfwSwapBuffers(void);
GLFWAPI void glfwSwapInterval(int interval);
GLFWAPI int glfwGetWindowParam(int param);
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun);
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun);
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun);
/* Video mode functions */
GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount);
GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode);
/* Input handling */
/* Window handling */
GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int redbits, int greenbits, int bluebits, int alphabits, int depthbits, int stencilbits, int mode);
GLFWAPI void glfwOpenWindowHint(int target, int hint);
GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window);
GLFWAPI void glfwCloseWindow(GLFWwindow window);
GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title);
GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height);
GLFWAPI void glfwSetWindowSize(GLFWwindow, int width, int height);
GLFWAPI void glfwSetWindowPos(GLFWwindow, int x, int y);
GLFWAPI void glfwIconifyWindow(GLFWwindow window);
GLFWAPI void glfwRestoreWindow(GLFWwindow window);
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfun);
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun);
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfun cbfun);
/* Event handling */
GLFWAPI void glfwPollEvents(void);
GLFWAPI void glfwWaitEvents(void);
GLFWAPI int glfwGetKey(int key);
GLFWAPI int glfwGetMouseButton(int button);
GLFWAPI void glfwGetMousePos(int* xpos, int* ypos);
GLFWAPI void glfwSetMousePos(int xpos, int ypos);
GLFWAPI int glfwGetMouseWheel(void);
GLFWAPI void glfwSetMouseWheel(int pos);
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun);
GLFWAPI void glfwSetMouseWheelCallback(GLFWmousewheelfun cbfun);
/* Input handling */
GLFWAPI int glfwGetKey(GLFWwindow window, int key);
GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos);
GLFWAPI int glfwGetMouseWheel(GLFWwindow window);
GLFWAPI void glfwSetMouseWheel(GLFWwindow window, int pos);
GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun);
GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun);
GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun);
GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun);
GLFWAPI void glfwSetMouseWheelCallback(GLFWwindow window, GLFWmousewheelfun cbfun);
/* Joystick input */
GLFWAPI int glfwGetJoystickParam(int joy, int param);
@ -427,14 +429,16 @@ GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbutto
GLFWAPI double glfwGetTime(void);
GLFWAPI void glfwSetTime(double time);
/* Extension support */
/* OpenGL support */
GLFWAPI void glfwSwapBuffers(void);
GLFWAPI void glfwSwapInterval(int interval);
GLFWAPI int glfwExtensionSupported(const char* extension);
GLFWAPI void* glfwGetProcAddress(const char* procname);
GLFWAPI void glfwGetGLVersion(int* major, int* minor, int* rev);
/* Enable/disable functions */
GLFWAPI void glfwEnable(int token);
GLFWAPI void glfwDisable(int token);
GLFWAPI void glfwEnable(GLFWwindow window, int token);
GLFWAPI void glfwDisable(GLFWwindow window, int token);
#ifdef __cplusplus

View File

@ -39,55 +39,56 @@
// Enable (show) mouse cursor
//========================================================================
static void enableMouseCursor(void)
static void enableMouseCursor(_GLFWwindow* window)
{
int centerPosX, centerPosY;
if (!_glfwWin.opened || !_glfwWin.mouseLock)
if (_glfwLibrary.cursorLockWindow != window)
return;
// Show mouse cursor
_glfwPlatformShowMouseCursor();
_glfwPlatformShowMouseCursor(window);
centerPosX = _glfwWin.width / 2;
centerPosY = _glfwWin.height / 2;
centerPosX = window->width / 2;
centerPosY = window->height / 2;
if (centerPosX != _glfwInput.MousePosX || centerPosY != _glfwInput.MousePosY)
if (centerPosX != window->mousePosX || centerPosY != window->mousePosY)
{
_glfwPlatformSetMouseCursorPos(centerPosX, centerPosY);
_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
_glfwInput.MousePosX = centerPosX;
_glfwInput.MousePosY = centerPosY;
window->mousePosX = centerPosX;
window->mousePosY = centerPosY;
if (_glfwWin.mousePosCallback)
if (window->mousePosCallback)
{
_glfwWin.mousePosCallback(_glfwInput.MousePosX,
_glfwInput.MousePosY);
window->mousePosCallback(window->mousePosX,
window->mousePosY);
}
}
// From now on the mouse is unlocked
_glfwWin.mouseLock = GL_FALSE;
_glfwLibrary.cursorLockWindow = NULL;
}
//========================================================================
// Disable (hide) mouse cursor
//========================================================================
static void disableMouseCursor(void)
static void disableMouseCursor(_GLFWwindow* window)
{
if (!_glfwWin.opened || _glfwWin.mouseLock)
if (_glfwLibrary.cursorLockWindow)
return;
// Hide mouse cursor
_glfwPlatformHideMouseCursor();
_glfwPlatformHideMouseCursor(window);
// Move cursor to the middle of the window
_glfwPlatformSetMouseCursorPos(_glfwWin.width >> 1,
_glfwWin.height >> 1);
_glfwPlatformSetMouseCursorPos(window,
window->width / 2,
window->height / 2);
// From now on the mouse is locked
_glfwWin.mouseLock = GL_TRUE;
_glfwLibrary.cursorLockWindow = window;
}
@ -95,26 +96,26 @@ static void disableMouseCursor(void)
// Enable sticky keys
//========================================================================
static void enableStickyKeys(void)
static void enableStickyKeys(_GLFWwindow* window)
{
_glfwInput.StickyKeys = 1;
window->stickyKeys = GL_TRUE;
}
//========================================================================
// Disable sticky keys
//========================================================================
static void disableStickyKeys(void)
static void disableStickyKeys(_GLFWwindow* window)
{
int i;
_glfwInput.StickyKeys = 0;
window->stickyKeys = GL_FALSE;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (_glfwInput.Key[i] == 2)
_glfwInput.Key[i] = 0;
if (window->key[i] == GLFW_STICK)
window->key[i] = GLFW_RELEASE;
}
}
@ -123,26 +124,26 @@ static void disableStickyKeys(void)
// Enable sticky mouse buttons
//========================================================================
static void enableStickyMouseButtons(void)
static void enableStickyMouseButtons(_GLFWwindow* window)
{
_glfwInput.StickyMouseButtons = 1;
window->stickyMouseButtons = GL_TRUE;
}
//========================================================================
// Disable sticky mouse buttons
//========================================================================
static void disableStickyMouseButtons(void)
static void disableStickyMouseButtons(_GLFWwindow* window)
{
int i;
_glfwInput.StickyMouseButtons = 0;
window->stickyMouseButtons = GL_FALSE;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (_glfwInput.MouseButton[i] == 2)
_glfwInput.MouseButton[i] = 0;
if (window->mouseButton[i] == GLFW_STICK)
window->mouseButton[i] = GLFW_RELEASE;
}
}
@ -151,30 +152,30 @@ static void disableStickyMouseButtons(void)
// Enable system keys
//========================================================================
static void enableSystemKeys(void)
static void enableSystemKeys(_GLFWwindow* window)
{
if (!_glfwWin.sysKeysDisabled)
if (!window->sysKeysDisabled)
return;
_glfwPlatformEnableSystemKeys();
_glfwPlatformEnableSystemKeys(window);
// Indicate that system keys are no longer disabled
_glfwWin.sysKeysDisabled = GL_FALSE;
window->sysKeysDisabled = GL_FALSE;
}
//========================================================================
// Disable system keys
//========================================================================
static void disableSystemKeys(void)
static void disableSystemKeys(_GLFWwindow* window)
{
if (_glfwWin.sysKeysDisabled)
if (window->sysKeysDisabled)
return;
_glfwPlatformDisableSystemKeys();
_glfwPlatformDisableSystemKeys(window);
// Indicate that system keys are now disabled
_glfwWin.sysKeysDisabled = GL_TRUE;
window->sysKeysDisabled = GL_TRUE;
}
@ -182,18 +183,18 @@ static void disableSystemKeys(void)
// Enable key repeat
//========================================================================
static void enableKeyRepeat(void)
static void enableKeyRepeat(_GLFWwindow* window)
{
_glfwInput.KeyRepeat = 1;
window->keyRepeat = GL_TRUE;
}
//========================================================================
// Disable key repeat
//========================================================================
static void disableKeyRepeat(void)
static void disableKeyRepeat(_GLFWwindow* window)
{
_glfwInput.KeyRepeat = 0;
window->keyRepeat = GL_FALSE;
}
@ -202,10 +203,10 @@ static void disableKeyRepeat(void)
//************************************************************************
//========================================================================
// Enable certain GLFW/window/system functions.
// Enable certain GLFW/window/system functions
//========================================================================
GLFWAPI void glfwEnable(int token)
GLFWAPI void glfwEnable(GLFWwindow window, int token)
{
if (!_glfwInitialized)
return;
@ -213,19 +214,19 @@ GLFWAPI void glfwEnable(int token)
switch (token)
{
case GLFW_MOUSE_CURSOR:
enableMouseCursor();
enableMouseCursor(window);
break;
case GLFW_STICKY_KEYS:
enableStickyKeys();
enableStickyKeys(window);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
enableStickyMouseButtons();
enableStickyMouseButtons(window);
break;
case GLFW_SYSTEM_KEYS:
enableSystemKeys();
enableSystemKeys(window);
break;
case GLFW_KEY_REPEAT:
enableKeyRepeat();
enableKeyRepeat(window);
break;
default:
break;
@ -234,10 +235,10 @@ GLFWAPI void glfwEnable(int token)
//========================================================================
// Disable certain GLFW/window/system functions.
// Disable certain GLFW/window/system functions
//========================================================================
GLFWAPI void glfwDisable(int token)
GLFWAPI void glfwDisable(GLFWwindow window, int token)
{
if (!_glfwInitialized)
return;
@ -245,19 +246,19 @@ GLFWAPI void glfwDisable(int token)
switch (token)
{
case GLFW_MOUSE_CURSOR:
disableMouseCursor();
disableMouseCursor(window);
break;
case GLFW_STICKY_KEYS:
disableStickyKeys();
disableStickyKeys(window);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
disableStickyMouseButtons();
disableStickyMouseButtons(window);
break;
case GLFW_SYSTEM_KEYS:
disableSystemKeys();
disableSystemKeys(window);
break;
case GLFW_KEY_REPEAT:
disableKeyRepeat();
disableKeyRepeat(window);
break;
default:
break;

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@ -132,15 +132,17 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
GLint count;
int i;
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized || !_glfwLibrary.window)
return GL_FALSE;
_GLFWwindow* window = _glfwLibrary.window;
// Extension names should not have spaces
where = (GLubyte*) strchr(extension, ' ');
if (where || *extension == '\0')
return GL_FALSE;
if (_glfwWin.glMajor < 3)
if (window->glMajor < 3)
{
// Check if extension is in the old style OpenGL extensions string
@ -159,7 +161,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
for (i = 0; i < count; i++)
{
if (strcmp((const char*) _glfwWin.GetStringi(GL_EXTENSIONS, i),
if (strcmp((const char*) window->GetStringi(GL_EXTENSIONS, i),
extension) == 0)
{
return GL_TRUE;
@ -182,7 +184,7 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
GLFWAPI void* glfwGetProcAddress(const char* procname)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized || !_glfwLibrary.window)
return NULL;
return _glfwPlatformGetProcAddress(procname);
@ -195,16 +197,18 @@ GLFWAPI void* glfwGetProcAddress(const char* procname)
GLFWAPI void glfwGetGLVersion(int* major, int* minor, int* rev)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized || !_glfwLibrary.window)
return;
_GLFWwindow* window = _glfwLibrary.window;
if (major != NULL)
*major = _glfwWin.glMajor;
*major = window->glMajor;
if (minor != NULL)
*minor = _glfwWin.glMinor;
*minor = window->glMinor;
if (rev != NULL)
*rev = _glfwWin.glRevision;
*rev = window->glRevision;
}

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@ -48,13 +48,6 @@ GLFWAPI int glfwInit(void)
return GL_TRUE;
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
memset(&_glfwWin, 0, sizeof(_glfwWin ));
// Window is not yet opened
_glfwWin.opened = GL_FALSE;
// Default enable/disable settings
_glfwWin.sysKeysDisabled = GL_FALSE;
// Clear window hints
_glfwClearWindowHints();

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@ -35,23 +35,23 @@
//
//========================================================================
GLFWAPI int glfwGetKey(int key)
GLFWAPI int glfwGetKey(GLFWwindow window, int key)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return GLFW_RELEASE;
// Is it a valid key?
if (key < 0 || key > GLFW_KEY_LAST)
return GLFW_RELEASE;
if (_glfwInput.Key[key] == GLFW_STICK)
if (window->key[key] == GLFW_STICK)
{
// Sticky mode: release key now
_glfwInput.Key[key] = GLFW_RELEASE;
window->key[key] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) _glfwInput.Key[key];
return (int) window->key[key];
}
@ -59,23 +59,23 @@ GLFWAPI int glfwGetKey(int key)
//
//========================================================================
GLFWAPI int glfwGetMouseButton(int button)
GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return GLFW_RELEASE;
// Is it a valid mouse button?
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return GLFW_RELEASE;
if (_glfwInput.MouseButton[button] == GLFW_STICK)
if (window->mouseButton[button] == GLFW_STICK)
{
// Sticky mode: release mouse button now
_glfwInput.MouseButton[button] = GLFW_RELEASE;
window->mouseButton[button] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) _glfwInput.MouseButton[button];
return (int) window->mouseButton[button];
}
@ -83,17 +83,17 @@ GLFWAPI int glfwGetMouseButton(int button)
//
//========================================================================
GLFWAPI void glfwGetMousePos(int* xpos, int* ypos)
GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Return mouse position
if (xpos != NULL)
*xpos = _glfwInput.MousePosX;
*xpos = window->mousePosX;
if (ypos != NULL)
*ypos = _glfwInput.MousePosY;
*ypos = window->mousePosY;
}
@ -101,25 +101,25 @@ GLFWAPI void glfwGetMousePos(int* xpos, int* ypos)
//
//========================================================================
GLFWAPI void glfwSetMousePos(int xpos, int ypos)
GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Don't do anything if the mouse position did not change
if (xpos == _glfwInput.MousePosX && ypos == _glfwInput.MousePosY)
if (xpos == window->mousePosX && ypos == window->mousePosY)
return;
// Set GLFW mouse position
_glfwInput.MousePosX = xpos;
_glfwInput.MousePosY = ypos;
window->mousePosX = xpos;
window->mousePosY = ypos;
// If we have a locked mouse, do not change cursor position
if (_glfwWin.mouseLock)
if (_glfwLibrary.cursorLockWindow)
return;
// Update physical cursor position
_glfwPlatformSetMouseCursorPos(xpos, ypos);
_glfwPlatformSetMouseCursorPos(window, xpos, ypos);
}
@ -127,13 +127,12 @@ GLFWAPI void glfwSetMousePos(int xpos, int ypos)
//
//========================================================================
GLFWAPI int glfwGetMouseWheel(void)
GLFWAPI int glfwGetMouseWheel(GLFWwindow window)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return 0;
// Return mouse wheel position
return _glfwInput.WheelPos;
return window->wheelPos;
}
@ -141,13 +140,12 @@ GLFWAPI int glfwGetMouseWheel(void)
//
//========================================================================
GLFWAPI void glfwSetMouseWheel(int pos)
GLFWAPI void glfwSetMouseWheel(GLFWwindow window, int pos)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set mouse wheel position
_glfwInput.WheelPos = pos;
window->wheelPos = pos;
}
@ -155,13 +153,12 @@ GLFWAPI void glfwSetMouseWheel(int pos)
// Set callback function for keyboard input
//========================================================================
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set callback function
_glfwWin.keyCallback = cbfun;
window->keyCallback = cbfun;
}
@ -169,13 +166,12 @@ GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
// Set callback function for character input
//========================================================================
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set callback function
_glfwWin.charCallback = cbfun;
window->charCallback = cbfun;
}
@ -183,13 +179,12 @@ GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
// Set callback function for mouse clicks
//========================================================================
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set callback function
_glfwWin.mouseButtonCallback = cbfun;
window->mouseButtonCallback = cbfun;
}
@ -197,18 +192,18 @@ GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
// Set callback function for mouse moves
//========================================================================
GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized || !_glfwLibrary.window)
return;
// Set callback function
_glfwWin.mousePosCallback = cbfun;
_glfwLibrary.window->mousePosCallback = cbfun;
// Call the callback function to let the application know the current
// mouse position
if (cbfun)
cbfun(_glfwInput.MousePosX, _glfwInput.MousePosY);
cbfun(window->mousePosX, window->mousePosY);
}
@ -216,17 +211,17 @@ GLFWAPI void glfwSetMousePosCallback(GLFWmouseposfun cbfun)
// Set callback function for mouse wheel
//========================================================================
GLFWAPI void glfwSetMouseWheelCallback(GLFWmousewheelfun cbfun)
GLFWAPI void glfwSetMouseWheelCallback(GLFWwindow window, GLFWmousewheelfun cbfun)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set callback function
_glfwWin.mouseWheelCallback = cbfun;
window->mouseWheelCallback = cbfun;
// Call the callback function to let the application know the current
// mouse wheel position
if (cbfun)
cbfun(_glfwInput.WheelPos);
cbfun(window->wheelPos);
}

View File

@ -51,6 +51,14 @@
#define GLFW_STICK 2
//------------------------------------------------------------------------
// Platform specific definitions goes in platform.h (which also includes
// glfw.h)
//------------------------------------------------------------------------
#include "platform.h"
//------------------------------------------------------------------------
// Window opening hints (set by glfwOpenWindowHint)
// A bucket of semi-random stuff bunched together for historical reasons
@ -75,14 +83,6 @@ typedef struct {
} _GLFWhints;
//------------------------------------------------------------------------
// Platform specific definitions goes in platform.h (which also includes
// glfw.h)
//------------------------------------------------------------------------
#include "platform.h"
//------------------------------------------------------------------------
// Parameters relating to the creation of the context and window but not
// directly related to the properties of the framebuffer
@ -126,6 +126,81 @@ typedef struct {
} _GLFWfbconfig;
//------------------------------------------------------------------------
// Window structure
//------------------------------------------------------------------------
typedef struct _GLFWwindow {
// User callback functions
GLFWwindowsizefun windowSizeCallback;
GLFWwindowclosefun windowCloseCallback;
GLFWwindowrefreshfun windowRefreshCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWmouseposfun mousePosCallback;
GLFWmousewheelfun mouseWheelCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
// User selected window settings
int mode;
GLboolean sysKeysDisabled; // System keys disabled flag
GLboolean windowNoResize; // Resize- and maximize gadgets disabled flag
int refreshRate; // Vertical monitor refresh rate
// Input
GLboolean stickyKeys;
GLboolean stickyMouseButtons;
GLboolean keyRepeat;
int mousePosX, mousePosY;
int wheelPos;
char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
char key[GLFW_KEY_LAST + 1];
int lastChar;
// Window status & parameters
GLboolean active; // Application active flag
GLboolean iconified; // Window iconified flag
int width, height; // Window width and heigth
GLboolean accelerated; // GL_TRUE if window is HW accelerated
// Framebuffer attributes
int redBits;
int greenBits;
int blueBits;
int alphaBits;
int depthBits;
int stencilBits;
int accumRedBits;
int accumGreenBits;
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
GLboolean stereo;
int samples;
// OpenGL extensions and context attributes
int glMajor, glMinor, glRevision;
int glForward, glDebug, glProfile;
PFNGLGETSTRINGIPROC GetStringi;
_GLFW_PLATFORM_WINDOW_STATE;
} _GLFWwindow;
//------------------------------------------------------------------------
// Library global data
//------------------------------------------------------------------------
typedef struct {
_GLFWhints hints;
_GLFWwindow* window;
_GLFWwindow* currentWindow;
_GLFWwindow* cursorLockWindow;
_GLFW_PLATFORM_LIBRARY_STATE;
} _GLFWlibrary;
//========================================================================
// System independent global variables (GLFW internals)
//========================================================================
@ -137,6 +212,8 @@ int _glfwInitialized = 0;
GLFWGLOBAL int _glfwInitialized;
#endif
GLFWGLOBAL _GLFWlibrary _glfwLibrary;
//========================================================================
// Prototypes for platform specific implementation functions
@ -147,17 +224,13 @@ int _glfwPlatformInit(void);
int _glfwPlatformTerminate(void);
// Enable/Disable
void _glfwPlatformEnableSystemKeys(void);
void _glfwPlatformDisableSystemKeys(void);
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
// Fullscreen
int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount);
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
// OpenGL extensions
int _glfwPlatformExtensionSupported(const char* extension);
void* _glfwPlatformGetProcAddress(const char* procname);
// Joystick
int _glfwPlatformGetJoystickParam(int joy, int param);
int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
@ -168,21 +241,28 @@ double _glfwPlatformGetTime(void);
void _glfwPlatformSetTime(double time);
// Window management
int _glfwPlatformOpenWindow(int width, int height, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
void _glfwPlatformCloseWindow(void);
void _glfwPlatformSetWindowTitle(const char* title);
void _glfwPlatformSetWindowSize(int width, int height);
void _glfwPlatformSetWindowPos(int x, int y);
void _glfwPlatformIconifyWindow(void);
void _glfwPlatformRestoreWindow(void);
int _glfwPlatformOpenWindow(_GLFWwindow* window, int width, int height, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig);
int _glfwPlatformMakeWindowCurrent(_GLFWwindow* window);
void _glfwPlatformCloseWindow(_GLFWwindow* window);
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformHideMouseCursor(_GLFWwindow* window);
void _glfwPlatformShowMouseCursor(_GLFWwindow* window);
void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y);
// Event management
void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
// OpenGL context management
void _glfwPlatformSwapBuffers(void);
void _glfwPlatformSwapInterval(int interval);
void _glfwPlatformRefreshWindowParams(void);
void _glfwPlatformPollEvents(void);
void _glfwPlatformWaitEvents(void);
void _glfwPlatformHideMouseCursor(void);
void _glfwPlatformShowMouseCursor(void);
void _glfwPlatformSetMouseCursorPos(int x, int y);
int _glfwPlatformExtensionSupported(const char* extension);
void* _glfwPlatformGetProcAddress(const char* procname);
//========================================================================
@ -193,11 +273,11 @@ void _glfwPlatformSetMouseCursorPos(int x, int y);
void _glfwClearWindowHints(void);
// Input handling (window.c)
void _glfwClearInput(void);
void _glfwInputDeactivation(void);
void _glfwInputKey(int key, int action);
void _glfwInputChar(int character, int action);
void _glfwInputMouseClick(int button, int action);
void _glfwClearInput(_GLFWwindow* window);
void _glfwInputDeactivation(_GLFWwindow* window);
void _glfwInputKey(_GLFWwindow* window, int key, int action);
void _glfwInputChar(_GLFWwindow* window, int character, int action);
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
// OpenGL extensions (glext.c)
void _glfwParseGLVersion(int* major, int* minor, int* rev);

View File

@ -32,6 +32,7 @@
#include <limits.h>
#include <string.h>
#include <stdlib.h>
//************************************************************************
@ -58,22 +59,22 @@ void _glfwClearWindowHints(void)
// Handle the input tracking part of window deactivation
//========================================================================
void _glfwInputDeactivation(void)
void _glfwInputDeactivation(_GLFWwindow* window)
{
int i;
// Release all keyboard keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if(_glfwInput.Key[i] == GLFW_PRESS)
_glfwInputKey(i, GLFW_RELEASE);
if (window->key[i] == GLFW_PRESS)
_glfwInputKey(window, i, GLFW_RELEASE);
}
// Release all mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (_glfwInput.MouseButton[i] == GLFW_PRESS)
_glfwInputMouseClick(i, GLFW_RELEASE);
if (window->mouseButton[i] == GLFW_PRESS)
_glfwInputMouseClick(window, i, GLFW_RELEASE);
}
}
@ -82,34 +83,34 @@ void _glfwInputDeactivation(void)
// Clear all input state
//========================================================================
void _glfwClearInput(void)
void _glfwClearInput(_GLFWwindow* window)
{
int i;
// Release all keyboard keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
_glfwInput.Key[i] = GLFW_RELEASE;
window->key[i] = GLFW_RELEASE;
// Clear last character
_glfwInput.LastChar = 0;
window->lastChar = 0;
// Release all mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
_glfwInput.MouseButton[i] = GLFW_RELEASE;
window->mouseButton[i] = GLFW_RELEASE;
// Set mouse position to (0,0)
_glfwInput.MousePosX = 0;
_glfwInput.MousePosY = 0;
window->mousePosX = 0;
window->mousePosY = 0;
// Set mouse wheel position to 0
_glfwInput.WheelPos = 0;
window->wheelPos = 0;
// The default is to use non sticky keys and mouse buttons
_glfwInput.StickyKeys = GL_FALSE;
_glfwInput.StickyMouseButtons = GL_FALSE;
window->stickyKeys = GL_FALSE;
window->stickyMouseButtons = GL_FALSE;
// The default is to disable key repeat
_glfwInput.KeyRepeat = GL_FALSE;
window->keyRepeat = GL_FALSE;
}
@ -117,30 +118,30 @@ void _glfwClearInput(void)
// Register keyboard activity
//========================================================================
void _glfwInputKey(int key, int action)
void _glfwInputKey(_GLFWwindow* window, int key, int action)
{
int keyrepeat = 0;
GLboolean keyrepeat = GL_FALSE;
if (key < 0 || key > GLFW_KEY_LAST)
return;
// Are we trying to release an already released key?
if (action == GLFW_RELEASE && _glfwInput.Key[key] != GLFW_PRESS)
if (action == GLFW_RELEASE && window->key[key] != GLFW_PRESS)
return;
// Register key action
if(action == GLFW_RELEASE && _glfwInput.StickyKeys)
_glfwInput.Key[key] = GLFW_STICK;
if(action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = GLFW_STICK;
else
{
keyrepeat = (_glfwInput.Key[key] == GLFW_PRESS) &&
keyrepeat = (window->key[key] == GLFW_PRESS) &&
(action == GLFW_PRESS);
_glfwInput.Key[key] = (char) action;
window->key[key] = (char) action;
}
// Call user callback function
if (_glfwWin.keyCallback && (_glfwInput.KeyRepeat || !keyrepeat) )
_glfwWin.keyCallback(key, action);
if (window->keyCallback && (window->keyRepeat || !keyrepeat) )
window->keyCallback(key, action);
}
@ -148,7 +149,7 @@ void _glfwInputKey(int key, int action)
// Register (keyboard) character activity
//========================================================================
void _glfwInputChar(int character, int action)
void _glfwInputChar(_GLFWwindow* window, int character, int action)
{
int keyrepeat = 0;
@ -157,14 +158,14 @@ void _glfwInputChar(int character, int action)
return;
// Is this a key repeat?
if (action == GLFW_PRESS && _glfwInput.LastChar == character)
if (action == GLFW_PRESS && window->lastChar == character)
keyrepeat = 1;
// Store this character as last character (or clear it, if released)
if (action == GLFW_PRESS)
_glfwInput.LastChar = character;
window->lastChar = character;
else
_glfwInput.LastChar = 0;
window->lastChar = 0;
if (action != GLFW_PRESS)
{
@ -184,8 +185,8 @@ void _glfwInputChar(int character, int action)
return;
}
if (_glfwWin.charCallback && (_glfwInput.KeyRepeat || !keyrepeat))
_glfwWin.charCallback(character, action);
if (window->charCallback && (window->keyRepeat || !keyrepeat))
window->charCallback(character, action);
}
@ -193,20 +194,19 @@ void _glfwInputChar(int character, int action)
// Register mouse button clicks
//========================================================================
void _glfwInputMouseClick(int button, int action)
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
{
if (button >= 0 && button <= GLFW_MOUSE_BUTTON_LAST)
{
// Register mouse button action
if (action == GLFW_RELEASE && _glfwInput.StickyMouseButtons)
_glfwInput.MouseButton[button] = GLFW_STICK;
else
_glfwInput.MouseButton[button] = (char) action;
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return;
// Call user callback function
if (_glfwWin.mouseButtonCallback)
_glfwWin.mouseButtonCallback(button, action);
}
// Register mouse button action
if (action == GLFW_RELEASE && window->stickyMouseButtons)
window->mouseButton[button] = GLFW_STICK;
else
window->mouseButton[button] = (char) action;
if (window->mouseButtonCallback)
window->mouseButtonCallback(button, action);
}
@ -393,16 +393,25 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
// Create the GLFW window and its associated context
//========================================================================
GLFWAPI int glfwOpenWindow(int width, int height,
int redbits, int greenbits, int bluebits,
int alphabits, int depthbits, int stencilbits,
int mode)
GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
int redbits, int greenbits, int bluebits,
int alphabits, int depthbits, int stencilbits,
int mode)
{
_GLFWfbconfig fbconfig;
_GLFWwndconfig wndconfig;
_GLFWwindow* window;
if (!_glfwInitialized || _glfwWin.opened)
return GL_FALSE;
if (!_glfwInitialized || _glfwLibrary.window)
return NULL;
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
if (!window)
return NULL;
_glfwLibrary.window = window;
memset(window, 0, sizeof(_GLFWwindow));
// Set up desired framebuffer config
fbconfig.redBits = Max(redbits, 0);
@ -429,19 +438,25 @@ GLFWAPI int glfwOpenWindow(int width, int height,
wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE;
wndconfig.glProfile = _glfwLibrary.hints.glProfile;
// Clear for next open call
_glfwClearWindowHints();
if (wndconfig.glMajor == 1 && wndconfig.glMinor > 5)
{
// OpenGL 1.x series ended with version 1.5
glfwCloseWindow(window);
return GL_FALSE;
}
else if (wndconfig.glMajor == 2 && wndconfig.glMinor > 1)
{
// OpenGL 2.x series ended with version 2.1
glfwCloseWindow(window);
return GL_FALSE;
}
else if (wndconfig.glMajor == 3 && wndconfig.glMinor > 3)
{
// OpenGL 3.x series ended with version 3.3
glfwCloseWindow(window);
return GL_FALSE;
}
else
@ -453,37 +468,26 @@ GLFWAPI int glfwOpenWindow(int width, int height,
(wndconfig.glMajor < 3 || (wndconfig.glMajor == 3 && wndconfig.glMinor < 2)))
{
// Context profiles are only defined for OpenGL version 3.2 and above
glfwCloseWindow(window);
return GL_FALSE;
}
if (wndconfig.glForward && wndconfig.glMajor < 3)
{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
glfwCloseWindow(window);
return GL_FALSE;
}
// Clear for next open call
_glfwClearWindowHints();
// Check input arguments
if (mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN)
{
// Invalid window mode
glfwCloseWindow(window);
return GL_FALSE;
}
// Clear GLFW window state
_glfwWin.active = GL_TRUE;
_glfwWin.iconified = GL_FALSE;
_glfwWin.mouseLock = GL_FALSE;
_glfwClearInput();
// Unregister all callback functions
_glfwWin.windowSizeCallback = NULL;
_glfwWin.windowCloseCallback = NULL;
_glfwWin.windowRefreshCallback = NULL;
_glfwWin.keyCallback = NULL;
_glfwWin.charCallback = NULL;
_glfwWin.mousePosCallback = NULL;
_glfwWin.mouseButtonCallback = NULL;
_glfwWin.mouseWheelCallback = NULL;
_glfwClearInput(window);
// Check width & height
if (width > 0 && height <= 0)
@ -504,52 +508,68 @@ GLFWAPI int glfwOpenWindow(int width, int height,
}
// Remember window settings
_glfwWin.width = width;
_glfwWin.height = height;
_glfwWin.fullscreen = (mode == GLFW_FULLSCREEN ? GL_TRUE : GL_FALSE);
window->width = width;
window->height = height;
window->mode = mode;
// Platform specific window opening routine
if (!_glfwPlatformOpenWindow(width, height, &wndconfig, &fbconfig))
return GL_FALSE;
// Flag that window is now opened
_glfwWin.opened = GL_TRUE;
// Get window parameters (such as color buffer bits etc)
_glfwPlatformRefreshWindowParams();
// Get OpenGL version
_glfwParseGLVersion(&_glfwWin.glMajor, &_glfwWin.glMinor,
&_glfwWin.glRevision);
if (_glfwWin.glMajor < wndconfig.glMajor ||
(_glfwWin.glMajor == wndconfig.glMajor &&
_glfwWin.glMinor < wndconfig.glMinor))
if (!_glfwPlatformOpenWindow(window, width, height, &wndconfig, &fbconfig))
{
_glfwPlatformCloseWindow();
glfwCloseWindow(window);
return GL_FALSE;
}
if (_glfwWin.glMajor > 2)
// Get window parameters (such as color buffer bits etc)
glfwMakeWindowCurrent(window);
_glfwPlatformRefreshWindowParams();
// Get OpenGL version
_glfwParseGLVersion(&window->glMajor, &window->glMinor, &window->glRevision);
if (window->glMajor < wndconfig.glMajor ||
(window->glMajor == wndconfig.glMajor &&
window->glMinor < wndconfig.glMinor))
{
_glfwWin.GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!_glfwWin.GetStringi)
// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
glfwCloseWindow(window);
return GL_FALSE;
}
if (window->glMajor > 2)
{
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
{
_glfwPlatformCloseWindow();
glfwCloseWindow(window);
return GL_FALSE;
}
}
// If full-screen mode was requested, disable mouse cursor
if (mode == GLFW_FULLSCREEN)
glfwDisable(GLFW_MOUSE_CURSOR);
glfwDisable(window, GLFW_MOUSE_CURSOR);
// Start by clearing the front buffer to black (avoid ugly desktop
// remains in our OpenGL window)
glClear(GL_COLOR_BUFFER_BIT);
_glfwPlatformSwapBuffers();
return GL_TRUE;
return window;
}
//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================
GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window)
{
if (_glfwLibrary.currentWindow == window)
return;
_glfwPlatformMakeWindowCurrent(window);
_glfwLibrary.currentWindow = window;
}
@ -616,18 +636,24 @@ GLFWAPI void glfwOpenWindowHint(int target, int hint)
// Properly kill the window / video display
//========================================================================
GLFWAPI void glfwCloseWindow(void)
GLFWAPI void glfwCloseWindow(GLFWwindow window)
{
if (!_glfwInitialized)
return;
// Show mouse pointer again (if hidden)
glfwEnable(GLFW_MOUSE_CURSOR);
if (window == _glfwLibrary.cursorLockWindow)
glfwEnable(window, GLFW_MOUSE_CURSOR);
_glfwPlatformCloseWindow();
if (window == _glfwLibrary.currentWindow)
glfwMakeWindowCurrent(NULL);
memset(&_glfwWin, 0, sizeof(_glfwWin));
_glfwWin.opened = GL_FALSE;
_glfwPlatformCloseWindow(window);
free(window);
// Yuck
_glfwLibrary.window = NULL;
}
@ -635,13 +661,12 @@ GLFWAPI void glfwCloseWindow(void)
// Set the window title
//========================================================================
GLFWAPI void glfwSetWindowTitle(const char* title)
GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set window title
_glfwPlatformSetWindowTitle(title);
_glfwPlatformSetWindowTitle(window, title);
}
@ -649,13 +674,16 @@ GLFWAPI void glfwSetWindowTitle(const char* title)
// Get the window size
//========================================================================
GLFWAPI void glfwGetWindowSize(int* width, int* height)
GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height)
{
if (!_glfwInitialized)
return;
if (width != NULL)
*width = _glfwWin.width;
*width = window->width;
if (height != NULL)
*height = _glfwWin.height;
*height = window->height;
}
@ -663,21 +691,23 @@ GLFWAPI void glfwGetWindowSize(int* width, int* height)
// Set the window size
//========================================================================
GLFWAPI void glfwSetWindowSize(int width, int height)
GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height)
{
if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified)
if (!_glfwInitialized || window->iconified)
return;
// Don't do anything if the window size did not change
if (width == _glfwWin.width && height == _glfwWin.height)
if (width == window->width && height == window->height)
return;
// Change window size
_glfwPlatformSetWindowSize(width, height);
_glfwPlatformSetWindowSize(window, width, height);
// Refresh window parameters (may have changed due to changed video
// modes)
_glfwPlatformRefreshWindowParams();
if (window->mode == GLFW_FULLSCREEN)
{
// Refresh window parameters (may have changed due to changed video
// modes)
_glfwPlatformRefreshWindowParams();
}
}
@ -685,16 +715,14 @@ GLFWAPI void glfwSetWindowSize(int width, int height)
// Set the window position
//========================================================================
GLFWAPI void glfwSetWindowPos(int x, int y)
GLFWAPI void glfwSetWindowPos(GLFWwindow window, int x, int y)
{
if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.fullscreen ||
_glfwWin.iconified)
if (!_glfwInitialized || window->mode == GLFW_FULLSCREEN || window->iconified)
{
return;
}
// Set window position
_glfwPlatformSetWindowPos(x, y);
_glfwPlatformSetWindowPos(window, x, y);
}
@ -702,13 +730,12 @@ GLFWAPI void glfwSetWindowPos(int x, int y)
// Window iconification
//========================================================================
GLFWAPI void glfwIconifyWindow(void)
GLFWAPI void glfwIconifyWindow(GLFWwindow window)
{
if (!_glfwInitialized || !_glfwWin.opened || _glfwWin.iconified)
if (!_glfwInitialized || window->iconified)
return;
// Iconify window
_glfwPlatformIconifyWindow();
_glfwPlatformIconifyWindow(window);
}
@ -716,30 +743,29 @@ GLFWAPI void glfwIconifyWindow(void)
// Window un-iconification
//========================================================================
GLFWAPI void glfwRestoreWindow(void)
GLFWAPI void glfwRestoreWindow(GLFWwindow window)
{
if (!_glfwInitialized || !_glfwWin.opened || !_glfwWin.iconified)
if (!_glfwInitialized || !window->iconified)
return;
// Restore iconified window
_glfwPlatformRestoreWindow();
_glfwPlatformRestoreWindow(window);
// Refresh window parameters
_glfwPlatformRefreshWindowParams();
if (window->mode == GLFW_FULLSCREEN)
_glfwPlatformRefreshWindowParams();
}
//========================================================================
// Swap buffers (double-buffering) and poll any new events
// Swap buffers (double-buffering)
//========================================================================
GLFWAPI void glfwSwapBuffers(void)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Update display-buffer
if (_glfwWin.opened)
if (_glfwLibrary.currentWindow)
_glfwPlatformSwapBuffers();
}
@ -750,10 +776,9 @@ GLFWAPI void glfwSwapBuffers(void)
GLFWAPI void glfwSwapInterval(int interval)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set double buffering swap interval
_glfwPlatformSwapInterval(interval);
}
@ -762,70 +787,59 @@ GLFWAPI void glfwSwapInterval(int interval)
// Get window parameter
//========================================================================
GLFWAPI int glfwGetWindowParam(int param)
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param)
{
if (!_glfwInitialized)
return 0;
if (!_glfwWin.opened)
{
if (param == GLFW_OPENED)
return GL_FALSE;
return 0;
}
// Window parameters
switch (param)
{
case GLFW_OPENED:
return GL_TRUE;
case GLFW_ACTIVE:
return _glfwWin.active;
return window->active;
case GLFW_ICONIFIED:
return _glfwWin.iconified;
return window->iconified;
case GLFW_ACCELERATED:
return _glfwWin.accelerated;
return window->accelerated;
case GLFW_RED_BITS:
return _glfwWin.redBits;
return window->redBits;
case GLFW_GREEN_BITS:
return _glfwWin.greenBits;
return window->greenBits;
case GLFW_BLUE_BITS:
return _glfwWin.blueBits;
return window->blueBits;
case GLFW_ALPHA_BITS:
return _glfwWin.alphaBits;
return window->alphaBits;
case GLFW_DEPTH_BITS:
return _glfwWin.depthBits;
return window->depthBits;
case GLFW_STENCIL_BITS:
return _glfwWin.stencilBits;
return window->stencilBits;
case GLFW_ACCUM_RED_BITS:
return _glfwWin.accumRedBits;
return window->accumRedBits;
case GLFW_ACCUM_GREEN_BITS:
return _glfwWin.accumGreenBits;
return window->accumGreenBits;
case GLFW_ACCUM_BLUE_BITS:
return _glfwWin.accumBlueBits;
return window->accumBlueBits;
case GLFW_ACCUM_ALPHA_BITS:
return _glfwWin.accumAlphaBits;
return window->accumAlphaBits;
case GLFW_AUX_BUFFERS:
return _glfwWin.auxBuffers;
return window->auxBuffers;
case GLFW_STEREO:
return _glfwWin.stereo;
return window->stereo;
case GLFW_REFRESH_RATE:
return _glfwWin.refreshRate;
return window->refreshRate;
case GLFW_WINDOW_NO_RESIZE:
return _glfwWin.windowNoResize;
return window->windowNoResize;
case GLFW_FSAA_SAMPLES:
return _glfwWin.samples;
return window->samples;
case GLFW_OPENGL_VERSION_MAJOR:
return _glfwWin.glMajor;
return window->glMajor;
case GLFW_OPENGL_VERSION_MINOR:
return _glfwWin.glMinor;
return window->glMinor;
case GLFW_OPENGL_FORWARD_COMPAT:
return _glfwWin.glForward;
return window->glForward;
case GLFW_OPENGL_DEBUG_CONTEXT:
return _glfwWin.glDebug;
return window->glDebug;
case GLFW_OPENGL_PROFILE:
return _glfwWin.glProfile;
return window->glProfile;
default:
return 0;
}
@ -836,31 +850,29 @@ GLFWAPI int glfwGetWindowParam(int param)
// Set callback function for window size changes
//========================================================================
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfun)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set callback function
_glfwWin.windowSizeCallback = cbfun;
window->windowSizeCallback = cbfun;
// Call the callback function to let the application know the current
// window size
if (cbfun)
cbfun(_glfwWin.width, _glfwWin.height);
cbfun(window->width, window->height);
}
//========================================================================
// Set callback function for window close events
//========================================================================
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set callback function
_glfwWin.windowCloseCallback = cbfun;
window->windowCloseCallback = cbfun;
}
@ -868,13 +880,12 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
// Set callback function for window refresh events
//========================================================================
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfun cbfun)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Set callback function
_glfwWin.windowRefreshCallback = cbfun;
window->windowRefreshCallback = cbfun;
}
@ -884,10 +895,9 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
GLFWAPI void glfwPollEvents(void)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Poll for new events
_glfwPlatformPollEvents();
}
@ -898,10 +908,9 @@ GLFWAPI void glfwPollEvents(void)
GLFWAPI void glfwWaitEvents(void)
{
if (!_glfwInitialized || !_glfwWin.opened)
if (!_glfwInitialized)
return;
// Poll for new events
_glfwPlatformWaitEvents();
}

View File

@ -161,6 +161,10 @@ typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
#endif /*GL_VERSION_3_0*/
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 X11
#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryX11 X11
//========================================================================
// Global variables (GLFW internals)
@ -169,59 +173,7 @@ typedef const GLubyte* (APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
//------------------------------------------------------------------------
// Window structure
//------------------------------------------------------------------------
typedef struct _GLFWwin_struct _GLFWwin;
struct _GLFWwin_struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// User callback functions
GLFWwindowsizefun windowSizeCallback;
GLFWwindowclosefun windowCloseCallback;
GLFWwindowrefreshfun windowRefreshCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWmouseposfun mousePosCallback;
GLFWmousewheelfun mouseWheelCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
// User selected window settings
int fullscreen; // Fullscreen flag
int mouseLock; // Mouse-lock flag
int sysKeysDisabled; // System keys disabled flag
int windowNoResize; // Resize- and maximize gadgets disabled flag
int refreshRate; // Vertical monitor refresh rate
// Window status & parameters
int opened; // Flag telling if window is opened or not
int active; // Application active flag
int iconified; // Window iconified flag
int width, height; // Window width and heigth
int accelerated; // GL_TRUE if window is HW accelerated
// Framebuffer attributes
int redBits;
int greenBits;
int blueBits;
int alphaBits;
int depthBits;
int stencilBits;
int accumRedBits;
int accumGreenBits;
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
int stereo;
int samples;
// OpenGL extensions and context attributes
int glMajor, glMinor, glRevision;
int glForward, glDebug, glProfile;
PFNGLGETSTRINGIPROC GetStringi;
// ========= PLATFORM SPECIFIC PART ======================================
typedef struct _GLFWwindowX11 {
// Platform specific window resources
Colormap colormap; // Window colormap
@ -238,6 +190,8 @@ struct _GLFWwin_struct {
Atom wmActiveWindow; // _NET_ACTIVE_WINDOW atom
Cursor cursor; // Invisible cursor for hidden cursor
int mouseMoved, cursorPosX, cursorPosY;
// GLX extensions
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX;
@ -258,6 +212,30 @@ struct _GLFWwin_struct {
GLboolean pointerGrabbed; // True if pointer is currently grabbed
GLboolean pointerHidden; // True if pointer is currently hidden
} _GLFWwindowX11;
//------------------------------------------------------------------------
// Platform-specific ibrary global data
//------------------------------------------------------------------------
typedef struct {
Display* display;
// Server-side GLX version
int glxMajor, glxMinor;
struct {
int available;
int eventBase;
int errorBase;
} XF86VidMode;
struct {
int available;
int eventBase;
int errorBase;
} XRandR;
// Screensaver data
struct {
int changed;
@ -280,69 +258,6 @@ struct _GLFWwin_struct {
Rotation oldRotation;
#endif
} FS;
};
GLFWGLOBAL _GLFWwin _glfwWin;
//------------------------------------------------------------------------
// User input status (most of this should go in _GLFWwin)
//------------------------------------------------------------------------
GLFWGLOBAL struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// Mouse status
int MousePosX, MousePosY;
int WheelPos;
char MouseButton[ GLFW_MOUSE_BUTTON_LAST+1 ];
// Keyboard status
char Key[ GLFW_KEY_LAST+1 ];
int LastChar;
// User selected settings
int StickyKeys;
int StickyMouseButtons;
int KeyRepeat;
// ========= PLATFORM SPECIFIC PART ======================================
// Platform specific internal variables
int MouseMoved, CursorPosX, CursorPosY;
} _glfwInput;
//------------------------------------------------------------------------
// Library global data
//------------------------------------------------------------------------
GLFWGLOBAL struct {
// ========= PLATFORM INDEPENDENT MANDATORY PART =========================
// Window opening hints
_GLFWhints hints;
// ========= PLATFORM SPECIFIC PART ======================================
Display* display;
// Server-side GLX version
int glxMajor, glxMinor;
struct {
int available;
int eventBase;
int errorBase;
} XF86VidMode;
struct {
int available;
int eventBase;
int errorBase;
} XRandR;
// Timer data
struct {
@ -355,7 +270,7 @@ GLFWGLOBAL struct {
void* libGL; // dlopen handle for libGL.so
} Libs;
#endif
} _glfwLibrary;
} _GLFWlibraryX11;
//------------------------------------------------------------------------
@ -382,7 +297,7 @@ void _glfwInitTimer(void);
int _glfwGetClosestVideoMode(int screen, int* width, int* height, int* rate);
void _glfwSetVideoModeMODE(int screen, int mode, int rate);
void _glfwSetVideoMode(int screen, int* width, int* height, int* rate);
void _glfwRestoreVideoMode(void);
void _glfwRestoreVideoMode(int screen);
// Joystick input
void _glfwInitJoysticks(void);

View File

@ -39,12 +39,12 @@
// Enable system keys
//========================================================================
void _glfwPlatformEnableSystemKeys(void)
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
if (_glfwWin.keyboardGrabbed)
if (window->X11.keyboardGrabbed)
{
XUngrabKeyboard(_glfwLibrary.display, CurrentTime);
_glfwWin.keyboardGrabbed = GL_FALSE;
XUngrabKeyboard(_glfwLibrary.X11.display, CurrentTime);
window->X11.keyboardGrabbed = GL_FALSE;
}
}
@ -52,13 +52,13 @@ void _glfwPlatformEnableSystemKeys(void)
// Disable system keys
//========================================================================
void _glfwPlatformDisableSystemKeys(void)
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
if (XGrabKeyboard(_glfwLibrary.display, _glfwWin.window,
if (XGrabKeyboard(_glfwLibrary.X11.display, window->X11.window,
True, GrabModeAsync, GrabModeAsync, CurrentTime)
== GrabSuccess)
{
_glfwWin.keyboardGrabbed = GL_TRUE;
window->X11.keyboardGrabbed = GL_TRUE;
}
}

View File

@ -75,10 +75,10 @@ int _glfwGetClosestVideoMode(int screen, int* width, int* height, int* rate)
XRRScreenConfiguration* sc;
XRRScreenSize* sizelist;
if (_glfwLibrary.XRandR.available)
if (_glfwLibrary.X11.XRandR.available)
{
sc = XRRGetScreenInfo(_glfwLibrary.display,
RootWindow(_glfwLibrary.display, screen));
sc = XRRGetScreenInfo(_glfwLibrary.X11.display,
RootWindow(_glfwLibrary.X11.display, screen));
sizelist = XRRConfigSizes(sc, &sizecount);
@ -174,8 +174,8 @@ int _glfwGetClosestVideoMode(int screen, int* width, int* height, int* rate)
#endif
// Default: Simply use the screen resolution
*width = DisplayWidth(_glfwLibrary.display, screen);
*height = DisplayHeight(_glfwLibrary.display, screen);
*width = DisplayWidth(_glfwLibrary.X11.display, screen);
*height = DisplayHeight(_glfwLibrary.X11.display, screen);
return 0;
}
@ -191,25 +191,25 @@ void _glfwSetVideoModeMODE(int screen, int mode, int rate)
XRRScreenConfiguration* sc;
Window root;
if (_glfwLibrary.XRandR.available)
if (_glfwLibrary.X11.XRandR.available)
{
root = RootWindow(_glfwLibrary.display, screen);
sc = XRRGetScreenInfo(_glfwLibrary.display, root);
root = RootWindow(_glfwLibrary.X11.display, screen);
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, root);
// Remember old size and flag that we have changed the mode
if (!_glfwWin.FS.modeChanged)
if (!_glfwLibrary.X11.FS.modeChanged)
{
_glfwWin.FS.oldSizeID = XRRConfigCurrentConfiguration(sc, &_glfwWin.FS.oldRotation);
_glfwWin.FS.oldWidth = DisplayWidth(_glfwLibrary.display, screen);
_glfwWin.FS.oldHeight = DisplayHeight(_glfwLibrary.display, screen);
_glfwLibrary.X11.FS.oldSizeID = XRRConfigCurrentConfiguration(sc, &_glfwLibrary.X11.FS.oldRotation);
_glfwLibrary.X11.FS.oldWidth = DisplayWidth(_glfwLibrary.X11.display, screen);
_glfwLibrary.X11.FS.oldHeight = DisplayHeight(_glfwLibrary.X11.display, screen);
_glfwWin.FS.modeChanged = GL_TRUE;
_glfwLibrary.X11.FS.modeChanged = GL_TRUE;
}
if (rate > 0)
{
// Set desired configuration
XRRSetScreenConfigAndRate(_glfwLibrary.display,
XRRSetScreenConfigAndRate(_glfwLibrary.X11.display,
sc,
root,
mode,
@ -220,7 +220,7 @@ void _glfwSetVideoModeMODE(int screen, int mode, int rate)
else
{
// Set desired configuration
XRRSetScreenConfig(_glfwLibrary.display,
XRRSetScreenConfig(_glfwLibrary.X11.display,
sc,
root,
mode,
@ -235,31 +235,31 @@ void _glfwSetVideoModeMODE(int screen, int mode, int rate)
int modecount;
// Use the XF86VidMode extension to control video resolution
if (_glfwLibrary.XF86VidMode.available)
if (_glfwLibrary.X11.XF86VidMode.available)
{
// Get a list of all available display modes
XF86VidModeGetAllModeLines(_glfwLibrary.display, screen,
XF86VidModeGetAllModeLines(_glfwLibrary.X11.display, screen,
&modecount, &modelist);
// Unlock mode switch if necessary
if (_glfwWin.FS.modeChanged)
XF86VidModeLockModeSwitch(_glfwLibrary.display, screen, 0);
if (_glfwLibrary.X11.FS.modeChanged)
XF86VidModeLockModeSwitch(_glfwLibrary.X11.display, screen, 0);
// Change the video mode to the desired mode
XF86VidModeSwitchToMode(_glfwLibrary.display, screen,
XF86VidModeSwitchToMode(_glfwLibrary.X11.display, screen,
modelist[mode]);
// Set viewport to upper left corner (where our window will be)
XF86VidModeSetViewPort(_glfwLibrary.display, screen, 0, 0);
XF86VidModeSetViewPort(_glfwLibrary.X11.display, screen, 0, 0);
// Lock mode switch
XF86VidModeLockModeSwitch(_glfwLibrary.display, screen, 1);
XF86VidModeLockModeSwitch(_glfwLibrary.X11.display, screen, 1);
// Remember old mode and flag that we have changed the mode
if (!_glfwWin.FS.modeChanged)
if (!_glfwLibrary.X11.FS.modeChanged)
{
_glfwWin.FS.oldMode = *modelist[0];
_glfwWin.FS.modeChanged = GL_TRUE;
_glfwLibrary.X11.FS.oldMode = *modelist[0];
_glfwLibrary.X11.FS.modeChanged = GL_TRUE;
}
// Free mode list
@ -289,42 +289,44 @@ void _glfwSetVideoMode(int screen, int* width, int* height, int* rate)
// Restore the previously saved (original) video mode
//========================================================================
void _glfwRestoreVideoMode(void)
void _glfwRestoreVideoMode(int screen)
{
if (_glfwWin.FS.modeChanged)
if (_glfwLibrary.X11.FS.modeChanged)
{
#if defined(_GLFW_HAS_XRANDR)
if (_glfwLibrary.XRandR.available)
Window root = RootWindow(_glfwLibrary.X11.display, screen);
if (_glfwLibrary.X11.XRandR.available)
{
XRRScreenConfiguration* sc;
if (_glfwLibrary.XRandR.available)
if (_glfwLibrary.X11.XRandR.available)
{
sc = XRRGetScreenInfo(_glfwLibrary.display, _glfwWin.root);
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, root);
XRRSetScreenConfig(_glfwLibrary.display,
XRRSetScreenConfig(_glfwLibrary.X11.display,
sc,
_glfwWin.root,
_glfwWin.FS.oldSizeID,
_glfwWin.FS.oldRotation,
root,
_glfwLibrary.X11.FS.oldSizeID,
_glfwLibrary.X11.FS.oldRotation,
CurrentTime);
XRRFreeScreenConfigInfo(sc);
}
}
#elif defined(_GLFW_HAS_XF86VIDMODE)
if (_glfwLibrary.XF86VidMode.available)
if (_glfwLibrary.X11.XF86VidMode.available)
{
// Unlock mode switch
XF86VidModeLockModeSwitch(_glfwLibrary.display, _glfwWin.screen, 0);
XF86VidModeLockModeSwitch(_glfwLibrary.X11.display, screen, 0);
// Change the video mode back to the old mode
XF86VidModeSwitchToMode(_glfwLibrary.display,
_glfwWin.screen,
&_glfwWin.FS.oldMode);
XF86VidModeSwitchToMode(_glfwLibrary.X11.display,
screen,
&_glfwLibrary.X11.FS.oldMode);
}
#endif
_glfwWin.FS.modeChanged = GL_FALSE;
_glfwLibrary.X11.FS.modeChanged = GL_FALSE;
}
}
@ -364,7 +366,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
#endif
// Get display and screen
dpy = _glfwLibrary.display;
dpy = _glfwLibrary.X11.display;
screen = DefaultScreen(dpy);
// Get list of visuals
@ -410,7 +412,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
// Build resolution array
#if defined(_GLFW_HAS_XRANDR)
if (_glfwLibrary.XRandR.available)
if (_glfwLibrary.X11.XRandR.available)
{
sc = XRRGetScreenInfo(dpy, RootWindow(dpy, screen));
sizelist = XRRConfigSizes(sc, &sizecount);
@ -505,7 +507,7 @@ void _glfwPlatformGetDesktopMode(GLFWvidmode* mode)
#endif
// Get display and screen
dpy = _glfwLibrary.display;
dpy = _glfwLibrary.X11.display;
screen = DefaultScreen(dpy);
// Get display depth
@ -515,23 +517,23 @@ void _glfwPlatformGetDesktopMode(GLFWvidmode* mode)
BPP2RGB(bpp, &mode->redBits, &mode->greenBits, &mode->blueBits);
#if defined(_GLFW_HAS_XRANDR)
if (_glfwLibrary.XRandR.available)
if (_glfwLibrary.X11.XRandR.available)
{
if (_glfwWin.FS.modeChanged)
if (_glfwLibrary.X11.FS.modeChanged)
{
mode->width = _glfwWin.FS.oldWidth;
mode->height = _glfwWin.FS.oldHeight;
mode->width = _glfwLibrary.X11.FS.oldWidth;
mode->height = _glfwLibrary.X11.FS.oldHeight;
return;
}
}
#elif defined(_GLFW_HAS_XF86VIDMODE)
if (_glfwLibrary.XF86VidMode.available)
if (_glfwLibrary.X11.XF86VidMode.available)
{
if (_glfwWin.FS.modeChanged)
if (_glfwLibrary.X11.FS.modeChanged)
{
// The old (desktop) mode is stored in _glfwWin.FS.oldMode
mode->width = _glfwWin.FS.oldMode.hdisplay;
mode->height = _glfwWin.FS.oldMode.vdisplay;
mode->width = _glfwLibrary.X11.FS.oldMode.hdisplay;
mode->height = _glfwLibrary.X11.FS.oldMode.vdisplay;
}
else
{

View File

@ -65,8 +65,9 @@ int _glfwPlatformExtensionSupported(const char* extension)
const GLubyte* extensions;
// Get list of GLX extensions
extensions = (const GLubyte*) glXQueryExtensionsString(_glfwLibrary.display,
_glfwWin.screen);
// Yuck
extensions = (const GLubyte*) glXQueryExtensionsString(_glfwLibrary.X11.display,
_glfwLibrary.window->X11.screen);
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))

View File

@ -82,8 +82,8 @@ static void glfw_atexit(void)
static int initDisplay(void)
{
// Open display
_glfwLibrary.display = XOpenDisplay(0);
if (!_glfwLibrary.display)
_glfwLibrary.X11.display = XOpenDisplay(0);
if (!_glfwLibrary.X11.display)
{
fprintf(stderr, "Failed to open X display\n");
return GL_FALSE;
@ -91,36 +91,36 @@ static int initDisplay(void)
// Check for XF86VidMode extension
#ifdef _GLFW_HAS_XF86VIDMODE
_glfwLibrary.XF86VidMode.available =
XF86VidModeQueryExtension(_glfwLibrary.display,
&_glfwLibrary.XF86VidMode.eventBase,
&_glfwLibrary.XF86VidMode.errorBase);
_glfwLibrary.X11.XF86VidMode.available =
XF86VidModeQueryExtension(_glfwLibrary.X11.display,
&_glfwLibrary.X11.XF86VidMode.eventBase,
&_glfwLibrary.X11.XF86VidMode.errorBase);
#else
_glfwLibrary.XF86VidMode.available = 0;
_glfwLibrary.X11.XF86VidMode.available = 0;
#endif
// Check for XRandR extension
#ifdef _GLFW_HAS_XRANDR
_glfwLibrary.XRandR.available =
XRRQueryExtension(_glfwLibrary.display,
&_glfwLibrary.XRandR.eventBase,
&_glfwLibrary.XRandR.errorBase);
_glfwLibrary.X11.XRandR.available =
XRRQueryExtension(_glfwLibrary.X11.display,
&_glfwLibrary.X11.XRandR.eventBase,
&_glfwLibrary.X11.XRandR.errorBase);
#else
_glfwLibrary.XRandR.available = 0;
_glfwLibrary.X11.XRandR.available = 0;
#endif
// Fullscreen & screen saver settings
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfwLibrary.display, NULL, NULL))
if (!glXQueryExtension(_glfwLibrary.X11.display, NULL, NULL))
{
fprintf(stderr, "GLX not supported\n");
return GL_FALSE;
}
// Retrieve GLX version
if (!glXQueryVersion(_glfwLibrary.display,
&_glfwLibrary.glxMajor,
&_glfwLibrary.glxMinor))
if (!glXQueryVersion(_glfwLibrary.X11.display,
&_glfwLibrary.X11.glxMajor,
&_glfwLibrary.X11.glxMinor))
{
fprintf(stderr, "Unable to query GLX version\n");
return GL_FALSE;
@ -137,10 +137,10 @@ static int initDisplay(void)
static void terminateDisplay(void)
{
// Open display
if (_glfwLibrary.display)
if (_glfwLibrary.X11.display)
{
XCloseDisplay(_glfwLibrary.display);
_glfwLibrary.display = NULL;
XCloseDisplay(_glfwLibrary.X11.display);
_glfwLibrary.X11.display = NULL;
}
}
@ -180,8 +180,8 @@ int _glfwPlatformInit(void)
int _glfwPlatformTerminate(void)
{
// Close OpenGL window
glfwCloseWindow();
if (_glfwLibrary.window)
glfwCloseWindow(_glfwLibrary.window);
// Terminate display
terminateDisplay();

View File

@ -40,12 +40,12 @@ void _glfwInitTimer(void)
struct timeval tv;
// "Resolution" is 1 us
_glfwLibrary.Timer.resolution = 1e-6;
_glfwLibrary.X11.Timer.resolution = 1e-6;
// Set start-time for timer
gettimeofday(&tv, NULL);
_glfwLibrary.Timer.t0 = (long long) tv.tv_sec * (long long) 1000000 +
(long long) tv.tv_usec;
_glfwLibrary.X11.Timer.t0 = (long long) tv.tv_sec * (long long) 1000000 +
(long long) tv.tv_usec;
}
@ -66,7 +66,7 @@ double _glfwPlatformGetTime(void)
t = (long long) tv.tv_sec * (long long) 1000000 +
(long long) tv.tv_usec;
return (double)(t - _glfwLibrary.Timer.t0) * _glfwLibrary.Timer.resolution;
return (double)(t - _glfwLibrary.X11.Timer.t0) * _glfwLibrary.X11.Timer.resolution;
}
@ -84,6 +84,6 @@ void _glfwPlatformSetTime(double t)
(long long) tv.tv_usec;
// Calulate new starting time
_glfwLibrary.Timer.t0 = t0 - (long long)(t / _glfwLibrary.Timer.resolution);
_glfwLibrary.X11.Timer.t0 = t0 - (long long)(t / _glfwLibrary.X11.Timer.resolution);
}

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