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Documentation work

Related to #902.

[ci skip]
This commit is contained in:
Camilla Löwy 2016-11-25 12:43:15 +01:00
parent 11376a2dd0
commit 29b72c59f3

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@ -173,15 +173,16 @@ context, but are ignored when requesting an OpenGL ES context:
`GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable `GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable
_by the user_. The window will still be resizable using the @ref _by the user_. The window will still be resizable using the @ref
glfwSetWindowSize function. This hint is ignored for full screen windows. glfwSetWindowSize function. This hint is ignored for full screen and
undecorated windows.
`GLFW_VISIBLE` specifies whether the windowed mode window will be initially `GLFW_VISIBLE` specifies whether the windowed mode window will be initially
visible. This hint is ignored for full screen windows. visible. This hint is ignored for full screen windows.
`GLFW_DECORATED` specifies whether the windowed mode window will have window `GLFW_DECORATED` specifies whether the windowed mode window will have window
decorations such as a border, a close widget, etc. An undecorated window may decorations such as a border, a close widget, etc. An undecorated window will
still allow the user to generate close events on some platforms. This hint is not be resizable by the user but will still allow the user to generate close
ignored for full screen windows. events on some platforms. This hint is ignored for full screen windows.
`GLFW_FOCUSED` specifies whether the windowed mode window will be given input `GLFW_FOCUSED` specifies whether the windowed mode window will be given input
focus when created. This hint is ignored for full screen and initially hidden focus when created. This hint is ignored for full screen and initially hidden