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Documentation work.
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@ -71,7 +71,7 @@ GLFW now has an (experimental) EGL context creation back end, which can be
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selected through CMake options.
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@section news_30_hidpi High-DPI support
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@subsection news_30_hidpi High-DPI support
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GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
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resolution framebuffers where other UI elements are scaled up. To achieve this,
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