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Added high-DPI viewport note to news.

This commit is contained in:
Camilla Berglund 2014-01-24 02:29:15 +01:00
parent 1d3f3e65a0
commit 5114339136

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@ -88,7 +88,7 @@ GLFW now supports high-DPI monitors on both Windows and OS X, giving windows ful
resolution framebuffers where other UI elements are scaled up. To achieve this, resolution framebuffers where other UI elements are scaled up. To achieve this,
@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
added. These work with pixels, while the rest of the GLFW API works with screen added. These work with pixels, while the rest of the GLFW API works with screen
coordinates. coordinates. This is important as OpenGL uses pixels, not screen coordinates.
@subsection news_30_error Error callback @subsection news_30_error Error callback