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Added Mir to compilation guide.

This commit is contained in:
Camilla Berglund 2014-11-10 01:50:42 +01:00
parent 916371e04c
commit 5c003d3fbe

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@ -263,6 +263,7 @@ ramps and clipboard. The options are:
- `_GLFW_WIN32` to use the Win32 API - `_GLFW_WIN32` to use the Win32 API
- `_GLFW_X11` to use the X Window System - `_GLFW_X11` to use the X Window System
- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete) - `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
- `_GLFW_MIR` to use the Mir API (experimental and incomplete)
The context creation API is used to enumerate pixel formats / framebuffer The context creation API is used to enumerate pixel formats / framebuffer
configurations and to create contexts. The options are: configurations and to create contexts. The options are:
@ -272,6 +273,8 @@ configurations and to create contexts. The options are:
- `_GLFW_GLX` to use the X11 GLX API - `_GLFW_GLX` to use the X11 GLX API
- `_GLFW_EGL` to use the EGL API - `_GLFW_EGL` to use the EGL API
Wayland and Mir both require the EGL backend.
The client library is the one providing the OpenGL or OpenGL ES API, which is The client library is the one providing the OpenGL or OpenGL ES API, which is
used by GLFW to probe the created context. This is not the same thing as the used by GLFW to probe the created context. This is not the same thing as the
client API, as many desktop OpenGL client libraries now expose the OpenGL ES API client API, as many desktop OpenGL client libraries now expose the OpenGL ES API