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Wayland: Fix GLFW_VISIBLE affecting full screen
Full screen window creation was not ignoring the GLFW_VISIBLE hint.
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@ -285,6 +285,7 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
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- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
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- [Wayland] Bugfix: A key being repeated was not released when window lost focus
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- [Wayland] Bugfix: A key being repeated was not released when window lost focus
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- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
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- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
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- [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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@ -644,7 +644,7 @@ static GLFWbool createSurface(_GLFWwindow* window,
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if (!window->wl.transparent)
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if (!window->wl.transparent)
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setOpaqueRegion(window);
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setOpaqueRegion(window);
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if (wndconfig->visible)
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if (window->monitor || wndconfig->visible)
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{
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{
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if (!createXdgSurface(window))
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if (!createXdgSurface(window))
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return GLFW_FALSE;
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return GLFW_FALSE;
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