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Fix grammar
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@ -115,7 +115,7 @@ Buffer swapping is part of the window and framebuffer, not the context. See
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@section context_glext OpenGL and OpenGL ES extensions
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@section context_glext OpenGL and OpenGL ES extensions
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One of the benefits of OpenGL and OpenGL ES are their extensibility.
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One of the benefits of OpenGL and OpenGL ES is their extensibility.
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Hardware vendors may include extensions in their implementations that extend the
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Hardware vendors may include extensions in their implementations that extend the
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API before that functionality is included in a new version of the OpenGL or
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API before that functionality is included in a new version of the OpenGL or
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OpenGL ES specification, and some extensions are never included and remain
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OpenGL ES specification, and some extensions are never included and remain
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@ -230,7 +230,7 @@ glViewport(0, 0, width, height);
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@endcode
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@endcode
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You can also set a framebuffer size callback using @ref
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You can also set a framebuffer size callback using @ref
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glfwSetFramebufferSizeCallback and call `glViewport` from there.
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glfwSetFramebufferSizeCallback and be notified when the size changes.
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Actual rendering with OpenGL is outside the scope of this tutorial, but there
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Actual rendering with OpenGL is outside the scope of this tutorial, but there
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are [many](https://open.gl/) [excellent](http://learnopengl.com/)
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are [many](https://open.gl/) [excellent](http://learnopengl.com/)
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