mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Merge branch 'showwindow'
This commit is contained in:
commit
dcc3d67158
|
@ -581,7 +581,7 @@ int main(int argc, char** argv)
|
||||||
exit(EXIT_FAILURE);
|
exit(EXIT_FAILURE);
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||||||
}
|
}
|
||||||
|
|
||||||
glfwWindowHint(GLFW_WINDOW_RESIZABLE, GL_FALSE);
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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||||||
glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
|
glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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||||||
|
|
|
@ -399,18 +399,19 @@ extern "C" {
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||||||
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
|
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
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||||||
#define GLFW_AUX_BUFFERS 0x0002100B
|
#define GLFW_AUX_BUFFERS 0x0002100B
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||||||
#define GLFW_STEREO 0x0002100C
|
#define GLFW_STEREO 0x0002100C
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||||||
#define GLFW_WINDOW_RESIZABLE 0x0002100D
|
|
||||||
#define GLFW_FSAA_SAMPLES 0x0002100E
|
#define GLFW_FSAA_SAMPLES 0x0002100E
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|
|
||||||
/* The following constants are used with both glfwGetWindowParam
|
/* The following constants are used with both glfwGetWindowParam
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* and glfwWindowHint
|
* and glfwWindowHint
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||||||
*/
|
*/
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||||||
#define GLFW_OPENGL_VERSION_MAJOR 0x0002100F
|
#define GLFW_OPENGL_VERSION_MAJOR 0x00022000
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||||||
#define GLFW_OPENGL_VERSION_MINOR 0x00021010
|
#define GLFW_OPENGL_VERSION_MINOR 0x00022001
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||||||
#define GLFW_OPENGL_FORWARD_COMPAT 0x00021011
|
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022002
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||||||
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00021012
|
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022003
|
||||||
#define GLFW_OPENGL_PROFILE 0x00021013
|
#define GLFW_OPENGL_PROFILE 0x00022004
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||||||
#define GLFW_OPENGL_ROBUSTNESS 0x00021014
|
#define GLFW_OPENGL_ROBUSTNESS 0x00022005
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||||||
|
#define GLFW_RESIZABLE 0x00022006
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||||||
|
#define GLFW_VISIBLE 0x00022007
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|
|
||||||
/* GLFW_OPENGL_ROBUSTNESS mode tokens */
|
/* GLFW_OPENGL_ROBUSTNESS mode tokens */
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#define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000
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#define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000
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||||||
|
@ -534,6 +535,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
|
GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
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||||||
GLFWAPI void glfwIconifyWindow(GLFWwindow window);
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GLFWAPI void glfwIconifyWindow(GLFWwindow window);
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||||||
GLFWAPI void glfwRestoreWindow(GLFWwindow window);
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GLFWAPI void glfwRestoreWindow(GLFWwindow window);
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||||||
|
GLFWAPI void glfwShowWindow(GLFWwindow window);
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||||||
|
GLFWAPI void glfwHideWindow(GLFWwindow window);
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||||||
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
|
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
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||||||
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
|
||||||
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
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||||||
|
|
|
@ -283,6 +283,7 @@ version of GLFW.</p>
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<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
|
<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
|
||||||
<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
|
<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
|
||||||
<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
|
<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
|
||||||
|
<li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li>
|
||||||
<li>Added <code>windows</code> simple multi-window test program</li>
|
<li>Added <code>windows</code> simple multi-window test program</li>
|
||||||
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
|
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
|
||||||
<li>Added <code>modes</code> video mode enumeration and setting test program</li>
|
<li>Added <code>modes</code> video mode enumeration and setting test program</li>
|
||||||
|
@ -297,7 +298,7 @@ version of GLFW.</p>
|
||||||
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
|
<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
|
||||||
<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
|
<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
|
||||||
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
|
<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
|
||||||
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_WINDOW_RESIZABLE</code></li>
|
<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_RESIZABLE</code></li>
|
||||||
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
|
<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
|
||||||
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
|
<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
|
||||||
<li>Renamed <code>GLFW_NO_GLU</code> to <code>GLFW_INCLUDE_GLU</code> and made it disabled by default</li>
|
<li>Renamed <code>GLFW_NO_GLU</code> to <code>GLFW_INCLUDE_GLU</code> and made it disabled by default</li>
|
||||||
|
@ -930,8 +931,9 @@ their skills. Special thanks go out to:</p>
|
||||||
<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
|
<li>Arturo J. Pérez, for a bug fix for cursor tracking on Mac OS X 10.6 Snow
|
||||||
Leopard</li>
|
Leopard</li>
|
||||||
|
|
||||||
<li>Riku Salminen, for making the X11 event processing able to support
|
<li>Riku Salminen, for the initial implementation of
|
||||||
multi-threaded rendering</li>
|
<code>glfwShowWindow</code> and <code>glfwHideWindow</code>, and for making
|
||||||
|
the X11 event processing able to support multi-threaded rendering</li>
|
||||||
|
|
||||||
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article
|
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article
|
||||||
<a href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for Implementing POSIX Condition Variables on Win32</a></li>
|
<a href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for Implementing POSIX Condition Variables on Win32</a></li>
|
||||||
|
|
|
@ -131,6 +131,25 @@
|
||||||
return NSTerminateCancel;
|
return NSTerminateCancel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
- (void)applicationDidHide:(NSNotification *)notification
|
||||||
|
{
|
||||||
|
_GLFWwindow* window;
|
||||||
|
|
||||||
|
for (window = _glfwLibrary.windowListHead; window; window = window->next)
|
||||||
|
_glfwInputWindowVisibility(window, GL_FALSE);
|
||||||
|
}
|
||||||
|
|
||||||
|
- (void)applicationDidUnhide:(NSNotification *)notification
|
||||||
|
{
|
||||||
|
_GLFWwindow* window;
|
||||||
|
|
||||||
|
for (window = _glfwLibrary.windowListHead; window; window = window->next)
|
||||||
|
{
|
||||||
|
if ([window->NS.object isVisible])
|
||||||
|
_glfwInputWindowVisibility(window, GL_TRUE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@end
|
@end
|
||||||
|
|
||||||
|
|
||||||
|
@ -898,7 +917,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||||
if (!createContext(window, wndconfig, fbconfig))
|
if (!createContext(window, wndconfig, fbconfig))
|
||||||
return GL_FALSE;
|
return GL_FALSE;
|
||||||
|
|
||||||
[window->NS.object makeKeyAndOrderFront:nil];
|
|
||||||
[window->NSGL.context setView:[window->NS.object contentView]];
|
[window->NSGL.context setView:[window->NS.object contentView]];
|
||||||
|
|
||||||
if (wndconfig->mode == GLFW_FULLSCREEN)
|
if (wndconfig->mode == GLFW_FULLSCREEN)
|
||||||
|
@ -1022,6 +1040,27 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Show window
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||||
|
{
|
||||||
|
[window->NS.object makeKeyAndOrderFront:nil];
|
||||||
|
_glfwInputWindowVisibility(window, GL_TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Hide window
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||||
|
{
|
||||||
|
[window->NS.object orderOut:nil];
|
||||||
|
_glfwInputWindowVisibility(window, GL_FALSE);
|
||||||
|
}
|
||||||
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
// Write back window parameters into GLFW window structure
|
// Write back window parameters into GLFW window structure
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
|
@ -98,6 +98,7 @@ struct _GLFWhints
|
||||||
int auxBuffers;
|
int auxBuffers;
|
||||||
GLboolean stereo;
|
GLboolean stereo;
|
||||||
GLboolean resizable;
|
GLboolean resizable;
|
||||||
|
GLboolean visible;
|
||||||
int samples;
|
int samples;
|
||||||
int glMajor;
|
int glMajor;
|
||||||
int glMinor;
|
int glMinor;
|
||||||
|
@ -120,6 +121,7 @@ struct _GLFWwndconfig
|
||||||
const char* title;
|
const char* title;
|
||||||
int refreshRate;
|
int refreshRate;
|
||||||
GLboolean resizable;
|
GLboolean resizable;
|
||||||
|
GLboolean visible;
|
||||||
int glMajor;
|
int glMajor;
|
||||||
int glMinor;
|
int glMinor;
|
||||||
GLboolean glForward;
|
GLboolean glForward;
|
||||||
|
@ -170,6 +172,7 @@ struct _GLFWwindow
|
||||||
int positionX, positionY;
|
int positionX, positionY;
|
||||||
int mode; // GLFW_WINDOW or GLFW_FULLSCREEN
|
int mode; // GLFW_WINDOW or GLFW_FULLSCREEN
|
||||||
GLboolean resizable; // GL_TRUE if user may resize this window
|
GLboolean resizable; // GL_TRUE if user may resize this window
|
||||||
|
GLboolean visible; // GL_TRUE if this window is visible
|
||||||
int refreshRate; // monitor refresh rate
|
int refreshRate; // monitor refresh rate
|
||||||
void* userPointer;
|
void* userPointer;
|
||||||
|
|
||||||
|
@ -287,6 +290,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
|
||||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
|
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
|
||||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
|
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
|
||||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
|
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
|
||||||
|
void _glfwPlatformShowWindow(_GLFWwindow* window);
|
||||||
|
void _glfwPlatformHideWindow(_GLFWwindow* window);
|
||||||
|
|
||||||
// Event processing
|
// Event processing
|
||||||
void _glfwPlatformPollEvents(void);
|
void _glfwPlatformPollEvents(void);
|
||||||
|
@ -315,6 +320,7 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
|
||||||
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
|
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
|
||||||
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
|
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
|
||||||
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
|
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
|
||||||
|
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible);
|
||||||
void _glfwInputWindowDamage(_GLFWwindow* window);
|
void _glfwInputWindowDamage(_GLFWwindow* window);
|
||||||
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
|
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
|
||||||
|
|
||||||
|
|
|
@ -34,95 +34,6 @@
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <malloc.h>
|
#include <malloc.h>
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
|
||||||
// Enable/disable minimize/restore animations
|
|
||||||
//========================================================================
|
|
||||||
|
|
||||||
static int setMinMaxAnimations(int enable)
|
|
||||||
{
|
|
||||||
ANIMATIONINFO AI;
|
|
||||||
int old_enable;
|
|
||||||
|
|
||||||
// Get old animation setting
|
|
||||||
AI.cbSize = sizeof(ANIMATIONINFO);
|
|
||||||
SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
|
|
||||||
old_enable = AI.iMinAnimate;
|
|
||||||
|
|
||||||
// If requested, change setting
|
|
||||||
if (old_enable != enable)
|
|
||||||
{
|
|
||||||
AI.iMinAnimate = enable;
|
|
||||||
SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
|
|
||||||
SPIF_SENDCHANGE);
|
|
||||||
}
|
|
||||||
|
|
||||||
return old_enable;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
|
||||||
// Focus the window and bring it to the top of the stack
|
|
||||||
// Due to some nastiness with how XP handles SetForegroundWindow we have
|
|
||||||
// to go through some really bizarre measures to achieve this
|
|
||||||
//========================================================================
|
|
||||||
|
|
||||||
static void setForegroundWindow(HWND hWnd)
|
|
||||||
{
|
|
||||||
int try_count = 0;
|
|
||||||
int old_animate;
|
|
||||||
|
|
||||||
// Try the standard approach first...
|
|
||||||
BringWindowToTop(hWnd);
|
|
||||||
SetForegroundWindow(hWnd);
|
|
||||||
|
|
||||||
// If it worked, return now
|
|
||||||
if (hWnd == GetForegroundWindow())
|
|
||||||
{
|
|
||||||
// Try to modify the system settings (since this is the foreground
|
|
||||||
// process, we are allowed to do this)
|
|
||||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
|
|
||||||
SPIF_SENDCHANGE);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// For other Windows versions than 95 & NT4.0, the standard approach
|
|
||||||
// may not work, so if we failed we have to "trick" Windows into
|
|
||||||
// making our window the foureground window: Iconify and restore
|
|
||||||
// again. It is ugly, but it seems to work (we turn off those annoying
|
|
||||||
// zoom animations to make it look a bit better at least).
|
|
||||||
|
|
||||||
// Turn off minimize/restore animations
|
|
||||||
old_animate = setMinMaxAnimations(0);
|
|
||||||
|
|
||||||
// We try this a few times, just to be on the safe side of things...
|
|
||||||
do
|
|
||||||
{
|
|
||||||
// Iconify & restore
|
|
||||||
ShowWindow(hWnd, SW_HIDE);
|
|
||||||
ShowWindow(hWnd, SW_SHOWMINIMIZED);
|
|
||||||
ShowWindow(hWnd, SW_SHOWNORMAL);
|
|
||||||
|
|
||||||
// Try to get focus
|
|
||||||
BringWindowToTop(hWnd);
|
|
||||||
SetForegroundWindow(hWnd);
|
|
||||||
|
|
||||||
// We do not want to keep going on forever, so we keep track of
|
|
||||||
// how many times we tried
|
|
||||||
try_count++;
|
|
||||||
}
|
|
||||||
while (hWnd != GetForegroundWindow() && try_count <= 3);
|
|
||||||
|
|
||||||
// Restore the system minimize/restore animation setting
|
|
||||||
setMinMaxAnimations(old_animate);
|
|
||||||
|
|
||||||
// Try to modify the system settings (since this is now hopefully the
|
|
||||||
// foreground process, we are probably allowed to do this)
|
|
||||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
|
|
||||||
SPIF_SENDCHANGE);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
// Hide mouse cursor
|
// Hide mouse cursor
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
@ -507,6 +418,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case WM_SHOWWINDOW:
|
||||||
|
{
|
||||||
|
_glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case WM_SYSCOMMAND:
|
case WM_SYSCOMMAND:
|
||||||
{
|
{
|
||||||
switch (wParam & 0xfff0)
|
switch (wParam & 0xfff0)
|
||||||
|
@ -836,7 +753,7 @@ static int createWindow(_GLFWwindow* window,
|
||||||
WCHAR* wideTitle;
|
WCHAR* wideTitle;
|
||||||
|
|
||||||
// Set common window styles
|
// Set common window styles
|
||||||
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
|
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
||||||
dwExStyle = WS_EX_APPWINDOW;
|
dwExStyle = WS_EX_APPWINDOW;
|
||||||
|
|
||||||
// Set window style, depending on fullscreen mode
|
// Set window style, depending on fullscreen mode
|
||||||
|
@ -1071,9 +988,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||||
SWP_NOMOVE | SWP_NOSIZE);
|
SWP_NOMOVE | SWP_NOSIZE);
|
||||||
}
|
}
|
||||||
|
|
||||||
setForegroundWindow(window->Win32.handle);
|
|
||||||
SetFocus(window->Win32.handle);
|
|
||||||
|
|
||||||
return GL_TRUE;
|
return GL_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1193,6 +1107,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Show or hide window
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||||
|
{
|
||||||
|
ShowWindow(window->Win32.handle, SW_SHOWNORMAL);
|
||||||
|
BringWindowToTop(window->Win32.handle);
|
||||||
|
SetForegroundWindow(window->Win32.handle);
|
||||||
|
SetFocus(window->Win32.handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Show or hide window
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||||
|
{
|
||||||
|
ShowWindow(window->Win32.handle, SW_HIDE);
|
||||||
|
}
|
||||||
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
// Write back window parameters into GLFW window structure
|
// Write back window parameters into GLFW window structure
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
58
src/window.c
58
src/window.c
|
@ -80,8 +80,9 @@ void _glfwSetDefaultWindowHints(void)
|
||||||
_glfwLibrary.hints.glMajor = 1;
|
_glfwLibrary.hints.glMajor = 1;
|
||||||
_glfwLibrary.hints.glMinor = 0;
|
_glfwLibrary.hints.glMinor = 0;
|
||||||
|
|
||||||
// The default is to allow window resizing
|
// The default is to show the window and allow window resizing
|
||||||
_glfwLibrary.hints.resizable = GL_TRUE;
|
_glfwLibrary.hints.resizable = GL_TRUE;
|
||||||
|
_glfwLibrary.hints.visible = GL_TRUE;
|
||||||
|
|
||||||
// The default is 24 bits of depth, 8 bits of color
|
// The default is 24 bits of depth, 8 bits of color
|
||||||
_glfwLibrary.hints.depthBits = 24;
|
_glfwLibrary.hints.depthBits = 24;
|
||||||
|
@ -180,6 +181,16 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Register window visibility events
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
|
||||||
|
{
|
||||||
|
window->visible = visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
// Register window damage events
|
// Register window damage events
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
@ -250,6 +261,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
||||||
wndconfig.title = title;
|
wndconfig.title = title;
|
||||||
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
|
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
|
||||||
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
|
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
|
||||||
|
wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
|
||||||
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
|
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
|
||||||
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
|
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
|
||||||
wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
|
wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
|
||||||
|
@ -354,6 +366,9 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
_glfwPlatformSwapBuffers(window);
|
_glfwPlatformSwapBuffers(window);
|
||||||
|
|
||||||
|
if (wndconfig.visible)
|
||||||
|
glfwShowWindow(window);
|
||||||
|
|
||||||
return window;
|
return window;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -411,9 +426,12 @@ GLFWAPI void glfwWindowHint(int target, int hint)
|
||||||
case GLFW_STEREO:
|
case GLFW_STEREO:
|
||||||
_glfwLibrary.hints.stereo = hint;
|
_glfwLibrary.hints.stereo = hint;
|
||||||
break;
|
break;
|
||||||
case GLFW_WINDOW_RESIZABLE:
|
case GLFW_RESIZABLE:
|
||||||
_glfwLibrary.hints.resizable = hint;
|
_glfwLibrary.hints.resizable = hint;
|
||||||
break;
|
break;
|
||||||
|
case GLFW_VISIBLE:
|
||||||
|
_glfwLibrary.hints.visible = hint;
|
||||||
|
break;
|
||||||
case GLFW_FSAA_SAMPLES:
|
case GLFW_FSAA_SAMPLES:
|
||||||
_glfwLibrary.hints.samples = hint;
|
_glfwLibrary.hints.samples = hint;
|
||||||
break;
|
break;
|
||||||
|
@ -627,6 +645,38 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow handle)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Window show
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
GLFWAPI void glfwShowWindow(GLFWwindow window)
|
||||||
|
{
|
||||||
|
if (!_glfwInitialized)
|
||||||
|
{
|
||||||
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_glfwPlatformShowWindow((_GLFWwindow*)window);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Window hide
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
GLFWAPI void glfwHideWindow(GLFWwindow window)
|
||||||
|
{
|
||||||
|
if (!_glfwInitialized)
|
||||||
|
{
|
||||||
|
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_glfwPlatformHideWindow((_GLFWwindow*)window);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
// Window un-iconification
|
// Window un-iconification
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
@ -675,8 +725,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
|
||||||
return window->closeRequested;
|
return window->closeRequested;
|
||||||
case GLFW_REFRESH_RATE:
|
case GLFW_REFRESH_RATE:
|
||||||
return window->refreshRate;
|
return window->refreshRate;
|
||||||
case GLFW_WINDOW_RESIZABLE:
|
case GLFW_RESIZABLE:
|
||||||
return window->resizable;
|
return window->resizable;
|
||||||
|
case GLFW_VISIBLE:
|
||||||
|
return window->visible;
|
||||||
case GLFW_OPENGL_VERSION_MAJOR:
|
case GLFW_OPENGL_VERSION_MAJOR:
|
||||||
return window->glMajor;
|
return window->glMajor;
|
||||||
case GLFW_OPENGL_VERSION_MINOR:
|
case GLFW_OPENGL_VERSION_MINOR:
|
||||||
|
|
|
@ -228,10 +228,6 @@ static GLboolean createWindow(_GLFWwindow* window,
|
||||||
|
|
||||||
_glfwPlatformSetWindowTitle(window, wndconfig->title);
|
_glfwPlatformSetWindowTitle(window, wndconfig->title);
|
||||||
|
|
||||||
// Make sure the window is mapped before proceeding
|
|
||||||
XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
|
|
||||||
XFlush(_glfwLibrary.X11.display);
|
|
||||||
|
|
||||||
return GL_TRUE;
|
return GL_TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -699,6 +695,7 @@ static void processEvent(XEvent *event)
|
||||||
if (window == NULL)
|
if (window == NULL)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
_glfwInputWindowVisibility(window, GL_TRUE);
|
||||||
_glfwInputWindowIconify(window, GL_FALSE);
|
_glfwInputWindowIconify(window, GL_FALSE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -710,6 +707,7 @@ static void processEvent(XEvent *event)
|
||||||
if (window == NULL)
|
if (window == NULL)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
_glfwInputWindowVisibility(window, GL_FALSE);
|
||||||
_glfwInputWindowIconify(window, GL_TRUE);
|
_glfwInputWindowIconify(window, GL_TRUE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -1044,6 +1042,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Show window
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||||
|
{
|
||||||
|
XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
|
||||||
|
XFlush(_glfwLibrary.X11.display);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//========================================================================
|
||||||
|
// Hide window
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||||
|
{
|
||||||
|
XUnmapWindow(_glfwLibrary.X11.display, window->X11.handle);
|
||||||
|
XFlush(_glfwLibrary.X11.display);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//========================================================================
|
//========================================================================
|
||||||
// Read back framebuffer parameters from the context
|
// Read back framebuffer parameters from the context
|
||||||
//========================================================================
|
//========================================================================
|
||||||
|
|
|
@ -238,6 +238,8 @@ int main(int argc, char** argv)
|
||||||
if (strategy)
|
if (strategy)
|
||||||
glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
|
glfwWindowHint(GLFW_OPENGL_ROBUSTNESS, strategy);
|
||||||
|
|
||||||
|
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
|
||||||
|
|
||||||
// We assume here that we stand a better chance of success by leaving all
|
// We assume here that we stand a better chance of success by leaving all
|
||||||
// possible details of pixel format selection to GLFW
|
// possible details of pixel format selection to GLFW
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user