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40
.github/CONTRIBUTING.md
vendored
40
.github/CONTRIBUTING.md
vendored
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@ -58,11 +58,11 @@ applications](http://www.glfw.org/docs/latest/build.html) guide for before
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opening an issue of this kind. Most issues are caused by a missing package or
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linker flag.
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Always include the __operating system name and version__ (i.e. `Windows
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7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (i.e. `Visual
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
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C++ 2015 Update 2`). If you are using an official release of GLFW,
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include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
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__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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Please also include the __complete build log__ from your compiler and linker,
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even if it's long. It can always be shortened later, if necessary.
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@ -80,10 +80,10 @@ Build log:
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### Reporting a segfault or other crash bug
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Always include the __operating system name and version__ (i.e. `Windows
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
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__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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Please also include any __error messages__ provided to your application via the
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[error
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@ -121,15 +121,15 @@ reporting it as a bug. This tool is included in the GLFW source tree as
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`tests/glfwinfo.c` and is built along with the library. It has switches for all
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GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
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Always include the __operating system name and version__ (i.e. `Windows
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
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__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
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/dev/js XI Xf86vm`), as described
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[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the
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__GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`), and the
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__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
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__output of `glfwinfo`__ (with switches matching any hints you set in your
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code) when reporting this kind of bug. If this tool doesn't run on the machine,
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mention that instead.
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@ -160,10 +160,10 @@ The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
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and is built along with the library. It lists all information GLFW provides
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about monitors it detects.
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Always include the __operating system name and version__ (i.e. `Windows
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
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__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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Please also include any __error messages__ provided to your application via the
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[error
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@ -197,10 +197,10 @@ callback supported by GLFW as events occur. Each event is listed with the time
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and a unique number to make discussions about event logs easier. The tool has
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command-line options for creating multiple windows and full screen windows.
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Always include the __operating system name and version__ (i.e. `Windows
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
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__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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Please also include any __error messages__ provided to your application via the
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[error
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@ -221,10 +221,10 @@ events output:
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### Reporting some other library bug
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Always include the __operating system name and version__ (i.e. `Windows
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Always include the __operating system name and version__ (e.g. `Windows
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7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
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include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
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__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
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__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
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Please also include any __error messages__ provided to your application via the
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[error
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@ -345,7 +345,7 @@ well as moving a window to a specific position before showing it.
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@subsection news_30_undecorated Undecorated windows
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Windowed mode windows can now be created without decorations, i.e. things like
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Windowed mode windows can now be created without decorations, e.g. things like
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a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for
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the creation of things like splash screens.
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@ -72,9 +72,8 @@ static int translateKeyCode(int scancode)
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default: break;
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}
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// Now try primary keysym for function keys (non-printable keys). These
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// should not be layout dependent (i.e. US layout and international
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// layouts should give the same result).
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// Now try primary keysym for function keys (non-printable keys)
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// These should not depend on the current keyboard layout
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keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0);
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}
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else
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