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2756 Commits

Author SHA1 Message Date
Richard Boldiš 2ac7e20aaf Win32: Fix invalid preprocessor command 'warning'
The GCCism #warning had snuck into the Win32 platform code.

Merges #1953.
2021-08-24 23:24:14 +02:00
Camilla Löwy 85348c67cd Wayland: Load functions for new atomic marshalling
The wayland-scanner program recently changed how it generates
marshalling, requiring a couple of new core functions.

Fixes #1949.
2021-08-19 18:55:35 +02:00
Camilla Löwy 071d7c0f46 X11: Fix function returning before cleanup
The _glfwPlatformSetWindowFloating function would return without freeing
the state array if the window was already in the requested state.
2021-08-16 21:27:40 +02:00
Camilla Löwy d83849792b Add override variable for CMake library type
This adds the GLFW_LIBRARY_TYPE CMake cache variable, which allows users
and higher-level projects to set what type of library GLFW is built as.

When not empty, this value overrides the standard BUILD_SHARED_LIBS
option for GLFW while still allowing it to control the type of other
libraries in a larger project.

This also allows building GLFW as an object library without adding dummy
source files (as required by Xcode) or producing unused library
binaries.

Projects using CMake 3.12 or later can link the resulting GLFW object
library normally using target_link_libraries.

Fixes #279.
Related to #1307.
Closes #1497.
Closes #1574.
Closes #1928.
2021-08-15 22:44:43 +02:00
Camilla Löwy dffe203c17 Wayland: Make libwayland-client dynamically loaded
The insight to use wayland.xml to resolve the difficult-to-redirect
interface symbols was gleaned from SDL.

Instead of compiling the code output of wayland-scanner separately it is
made part of the wl_init compilation unit.  This lets us do things like
transparently rename our copies of Wayland globals.

The OS version of wayland-client-protocol.h is no longer used by GLFW,
but it is presumably ABI compatible with the output of wayland-scanner.

Closes #1174.
Closes #1338.
Related to #1655.
Closes #1943.
2021-08-15 21:58:19 +02:00
Camilla Löwy 87d5646f5d Remove unneccessary quotes in CMake conditions 2021-08-13 17:27:38 +02:00
Camilla Löwy aff00d0dd8 POSIX: Use frequency member for clarity 2021-08-13 17:27:38 +02:00
Camilla Löwy 111c02d74e POSIX: Remove use of deprecated gettimeofday
POSIX.1-2008 deprecated gettimeofday, which we used as a fallback if the
monotonic clock was unavailable.

This replaces that fallback with the non-monotonic real-time clock.

Because of the Gordian knot of feature test macros across Unices, this
also includes the shift from some platform source files defining
_POSIX_C_SOURCE to various values to _DEFAULT_SOURCE being defined for
all source files on Linux.  This is because -std=c99 on Linux disables
_DEFAULT_SOURCE (POSIX 2008 and extensions).

Once runtime platform selection comes in, this kind of platform-specific
preprocessor logic can be moved into the platform glue files and won't
need to be replicated by third-party build setups, but for now, sorry.
2021-08-13 17:18:56 +02:00
Camilla Löwy 58b48a3a00 Win32: Remove changing the foreground lock timeout
It's rude to ignore the foreground lock timeout, especially by default.

Discussion of this code and its removal:
https://discourse.glfw.org/t/why-is-spi-setforegroundlocktimeout-set-to-zero-on-glfwinit-win32
2021-08-12 20:50:30 +02:00
Camilla Löwy 201400b974 Simplify parsing of default gamepad mappings
The outer glfwUpdateGamepadMappings function is now bypassed when
parsing the default gamepad mappings.  The data in mappings.h does not
contain any comments or line breaks.  Also this is done before joystick
support has been initialized, so there is no need to look for matching
devices.

Finally, the array of default mappings is pre-allocated.  This has no
measurable performance impact but does generate a lot of calls, which
won't be nice for a user provided custom allocator to deal with.
2021-08-01 20:57:28 +02:00
Camilla Löwy afa78b4270 Update gamepad mappings from upstream 2021-08-01 20:17:21 +02:00
Camilla Löwy 0c90e1a33f Add gamepad mapping filtering by backend
This fixes gamepad mappings being included in GLFW binaries that would
then never use them because they were for a different platform.
2021-08-01 20:17:21 +02:00
Camilla Löwy 01778329ec Add custom target for updating gamepad mappings 2021-08-01 20:16:17 +02:00
Camilla Löwy 56092814f3 Improve error description for invalid scancodes 2021-07-29 21:50:24 +02:00
Stephen Gowen 1d88a2e3d6 Cocoa: Fix macro redefinition warning
This avoids generating a macro redefinition warning when the
GL_SILENCE_DEPRECATION macro has been defined for the whole of a larger
project.

Closes #1840.
2021-07-29 21:21:45 +02:00
Camilla Löwy 076bfd55be Cocoa: Fix MoltenVK layer scale out of sync
The contents scale of the hosted CAMetalLayer created for MoltenVK was
updated only after the GLFW content scale and framebuffer size events
were emitted, causing the layer to get out of sync with the monitor the
window was on.
2021-07-16 20:10:19 +02:00
Camilla Löwy 836e709503 Cocoa: Remove calls to -update on nil
These calls have no effect unless the context was created with NSGL.
2021-07-16 19:54:21 +02:00
Camilla Löwy 6876cf8d7e Remove errors for gamepad element mismatch
Because there are controllers in the wild using the same hardware ID
despite having different numbers of buttons and axes, an error message
was triggered that was only expected for a corrupted mapping database.

This removes the error for now, in preparation for better error handling
for gamepad mappings overall.

Fixes #1763.
2021-06-25 20:19:40 +02:00
Camilla Löwy a89fcd20d8 Wayland: Fix missing constant on FreeBSD
On FreeBSD O_CLOEXEC is only available when _POSIX_C_SOURCE >= 200809.
O_CLOEXEC is in turn required by the epollshim header.

Issue reported on IRC.
2021-06-22 00:30:39 +02:00
Camilla Löwy 114776a246 EGL: Fix creation of single-buffered windows
The EGL backend ignored the state of GLFW_DOUBLEBUFFER and always
created a double-buffered EGL window.

This sets the EGL_RENDER_BUFFER attribute at EGL window creation
appropriately.

Fixes #1843.
2021-05-14 19:02:25 +02:00
Camilla Löwy fd79b02840 Move single/double-buffer filtering to backends
There is no need to enumerate framebuffer configs that will just be
filtered out later by the GLFW_DOUBLEBUFFER hard constraint.
2021-05-14 19:02:25 +02:00
Camilla Löwy 184377b493 Skip initial buffer swap when single-buffered
This skips the buffer swap after the initial glClear performed during
window creation, if the window is single-buffered.  This call confused
apitrace into thinking the window was double-buffered.

Fixes #1873.
2021-05-14 19:02:25 +02:00
Camilla Löwy 04f21abb52 Make GLFW_DOUBLEBUFFER a window attribute 2021-05-14 19:02:25 +02:00
Camilla Löwy da236ba807 Make monitor and joystick names static strings
Related to #478.
2021-05-14 19:02:08 +02:00
Camilla Löwy 9a3a8bc267 Win32: Always define UNICODE and _UNICODE 2021-04-23 14:46:47 +02:00
Camilla Löwy a646f51bca Win32: Fix macros being enabled for other backends
_UNICODE should not be defined for other backends even when built on
Windows.
2021-04-23 14:46:47 +02:00
Konstantin Podsvirov e3f916808d Fix hardcoded runtime destination in CMake install
Closes #1883.
Closes #1884.
2021-04-22 22:47:16 +02:00
Camilla Löwy 061a0263a9 Win32: Fix compilation with standalone LLVM
The /clang: suffix passed to Clang-CL was accidentally also passed to
the regular standalone Clang, which caused compilation to fail.  We now
pass /W3 to Clang-CL, which it interprets as -Wall.

The _CRT_SECURE_NO_WARNINGS macro is now defined for both Clang and
Clang-CL.

The /entry: flag passed to link.exe is now also passed to lld-link,
letting the windows subsystem tests and examples link.

Fixes #1807.
Closes #1824.
Closes #1874.
2021-04-22 22:37:37 +02:00
Camilla Löwy 85bce8a8ea Replace GL_ARB_debug_output in comments 2021-04-22 22:37:37 +02:00
Nicolas Caramelli 84f95a7d7f Add GLFW_X11_XCB_VULKAN_SURFACE init hint
This hint controls whether GLFW will try to use VK_KHR_xcb_surface
before falling back to VK_KHR_xlib_surface.

Closes #1793.
2021-04-14 23:38:22 +02:00
Camilla Löwy 52ba8c7f07 Win32: Add warning when option will have no effect
The GPU driver only looks in the executable for the symbol requesting
the high-performance GPU, so enabling them when buidling GLFW as a DLL
will have no effect.
2021-03-15 00:48:48 +01:00
Camilla Löwy 17ae300d96 Ignore cached state when setting window attributes
This filtering prevented valid changes if the native window state was
changed externally.
2021-03-14 23:16:17 +01:00
Camilla Löwy 1f34295a74 Win32: Add MinGW-w64 detection to version string 2021-03-09 23:36:05 +01:00
Camilla Löwy 4afa227a05 X11: Fix attribs not applied on leaving fullscreen
If the GLFW_DECORATED and/or GLFW_FLOATING window attributes were
changed while in fullscreen mode, the changes did not take effect when
the window entered windowed mode.

Bug reported on the GLFW forum.
https://discourse.glfw.org/t/turning-on-off-window-decorations-while-in-full-screen-wont-work-properly/1780
2021-03-08 21:55:26 +01:00
Camilla Löwy b925a54ef1 Wayland: Move DPI fallback work to output done
This removes the dependency on the (unspecified) ordering of geometry
and mode events in wl_output.

Based on feedback from @linkmauve and @caramelli.

Related to #1792.
2021-02-10 20:43:11 +01:00
Camilla Löwy 729c9988d0 Win32: Fix content area rescaling on older systems
GLFW_SCALE_TO_MONITOR had no effect on Windows 8.1 up to and including
Windows 10 version 1607 (Anniversary Update), despite those having
support for per-monitor DPI.

That done was to avoid handling systems that have non-client scaling,
introduced in Windows 10 version 1607, without reliable overriding of
the new window size, introduced in Windows 10 version 1703 (Creators
Update).  Both are needed to keep the content area at a fixed size for
windows that have GLFW_SCALE_TO_MONITOR disabled.

This change enables window rescaling on Windows 8.1 and all later
versions but disables non-client scaling for unscaled windows on Windows
10 version 1607.  Versions after 1607 are unaffected.

Fixes #1511.
2021-02-10 20:41:40 +01:00
Camilla Löwy 410890aa80 Win32: Fix full screen windows affected by scaling
Per-monitor DPI scaling should not affect full screen windows.

Fixes #1582.
2021-02-10 20:28:54 +01:00
Camilla Löwy 6de084000b Cocoa: Fix console apps getting a dock icon
Regression introduced by @elmindreda in
8b11867464.
2021-02-10 18:14:32 +01:00
Laurent Aphecetche 384ff74a46 Cocoa: Fix install name for installed dylib
The install name was incorrectly set to a relative path.

This change leaves the install name of the installed dylib as
@rpath/soname.  Those who wish to override this can set the
CMAKE_INSTALL_NAME_DIR variable.

Closes #1504.
2021-01-18 23:52:27 +01:00
Camilla Löwy f8d6801a50 Simplify references in CMake if-statements 2021-01-18 23:52:27 +01:00
Camilla Löwy 3959ee8949 Cocoa: Unify CG display to NS screen mapping
This moves the matching of CG displays to NS screens to monitor
enumeration time.
2021-01-18 23:52:27 +01:00
Nevyn Bengtsson 2bc52ca82e Cocoa: Use modern API to get display name
On Apple Silicon, IOKit is deprecated and there will be no
matching io_service that we can query for name. Luckilly,
NSScreen got an API to fetch the display name in 10.15.

This is a blocker to get glfw running on Apple Silicon.

Fixes #1809.
Closes #1833.
2021-01-18 23:52:27 +01:00
Camilla Löwy 5aff72aa00 Cocoa: Fix duplicate monitor connection events 2021-01-18 23:52:27 +01:00
Camilla Löwy 8b11867464 Cocoa: Fix menubar for unbundled apps on 10.15
NSApp setActivationPolicy: was being called too soon when the app was
not bundled and launched from the command line.

This fix is based on #1802 by @richardwilkes.

Fixes #1648.
Closes #1802.
2021-01-18 23:52:27 +01:00
Philip Rideout f5af421a6b Cocoa: Fix duplicate video mode detection
Closes #1830.
2021-01-18 23:52:27 +01:00
ashishgamedev 761f97d6b6 Fix indentation in internal.h
Closes #1818.
2020-12-15 02:12:20 +01:00
Nicolas Caramelli 1adfbde4d7 Wayland: Move 96 DPI default to outputHandleMode
Closes #1792.
2020-12-09 19:11:40 +01:00
Luflosi 08e5a17063 Use switch statement instead of if-else-chain for cursor shapes
Closes #1739.
2020-12-08 15:45:14 +01:00
Leonard König 0dc1005c85 Wayland: Fix destroying CSDs in the correct order
On Wayland we implement Client-Side Decorations if the compositors do not
implement SSDs.  In that case, the destructors of the surfaces were called
in the wrong order, leading to a dereference of an already freed object.
We need to first destroy the subsurface before destroying the parent surface.

Related PR on kitty: https://github.com/kovidgoyal/kitty/pull/3066
Related issue on kitty: https://github.com/kovidgoyal/kitty/issues/3051

Closes #1798.
2020-11-19 02:47:30 +01:00
Camilla Löwy 3327050ca6 Cocoa: Fix ObjC being built as C with CMake 3.19
CMake 3.19 adds -xc when the LANGUAGE file property is C, breaking our
workaround for CMake 3.15 and earlier not understanding the .m suffix.

Fixes #1787.
2020-11-18 00:11:13 +01:00
Camilla Löwy 2f76f70c76 Wayland: Simplify adding of protocol sources 2020-11-11 19:11:38 +01:00
Camilla Löwy 420b165bff Wayland: Fix indentation 2020-11-11 19:11:38 +01:00
Camilla Löwy a62a6c5019 Wayland: Scanner tool has input and output args 2020-11-11 19:11:38 +01:00
Camilla Löwy d5f32dfb3b Wayland: Ensure paths are passed on in quoted form 2020-11-11 19:11:38 +01:00
Camilla Löwy a6f8cc9d44 Fix unquoted paths with variable references
Whitespace is a field separator in CMake.
2020-11-11 19:11:38 +01:00
Joel Winarske af8f9713dd Wayland: Fix CMake binary dir when built as subdir
Regression introduced by 2747e47393.

Related to #1782.
2020-11-11 19:10:19 +01:00
Camilla Löwy 0bccc3852b Win32: Filter out duplicate size events
This mirrors the filtering done on X11 and Cocoa.  Possibly this should
be done by shared code instead.

Fixes #1610.
2020-11-11 19:10:19 +01:00
Camilla Löwy ac627706ef Win32: Fix clang-cl interpreting -Wall as /Wall
Unlike -Wall, VS /Wall really means all warnings.

Closes #1780.
2020-11-11 19:10:05 +01:00
Camilla Löwy 6b78419c9a Win32: Enable /W3 on VS for library sources
/W3 is the default for new VS projects and the library builds cleanly
with it on VS 2010-2019 so let's try to keep it that way.
2020-11-11 19:09:10 +01:00
Camilla Löwy 9b140d08d7 Remove ignored Clang compiler flag
Clang ignores this when C99 is enabled, while GCC does not.  Removing
the checks for Clang to hopefully avoid a false sense of security.
2020-11-11 19:07:26 +01:00
Andy Williams c940695eb0 Fix macOS Print Screen
Many years ago this value was changed from F13 to Print Screen with
1ae9ce1e0a.  However, this was later
reverted to F13 with 5759d0fdf2.

This changes it back to Print Screen for consistency with other
platforms.

Closes #1786.
2020-10-20 19:59:16 +02:00
Nicolas Caramelli 0ef149c8f2 Wayland: Assume 96 DPI if physical size is <= 0 2020-10-14 12:04:28 +02:00
Vladimir Perminov 53b1396a09 Win32: Fix value for _WIN32_WINNT_WINBLUE
An incorrect value for _WIN32_WINNT_WINBLUE caused GLFW to think Windows
8 was 8.1 or greater.  This led to a crash when attempting to call
SetProcessDpiAwareness.

Closes #1775.
2020-10-05 23:24:12 +02:00
Doug Binks 166611cef5 Win32: Update all monitor handles on config change
Closes #1761.
2020-10-05 23:24:12 +02:00
Emmanuel Gil Peyrot 2e6fb7fe22 Wayland: Remove extra trailing whitespace 2020-09-30 17:02:32 +02:00
Joel Winarske 2747e47393 Wayland: Remove extra-cmake-modules dependency
Fixes #1774.
2020-09-30 17:02:26 +02:00
Camilla Löwy 7765451d0f Formatting 2020-08-23 18:33:57 +02:00
Camilla Löwy cd0dc76c7c Null: Fix out parameters not being set
It turns out platform functions are sometimes called directly instead of
going through the public wrapper.
2020-08-19 19:31:55 +02:00
Luflosi b488c3f87f
Make _glfwPlatformInitJoysticks() return the correct type in null_joystick
This code was introduced in 782e6b6cef.

Closes #1745.
2020-08-08 22:51:50 +02:00
Camilla Löwy 05dd2fa298 Win32: Disable fb transparency when it is broken
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.

This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.

Fixes #1512.
2020-07-29 15:21:45 +02:00
Camilla Löwy a2674a9034 Cocoa: Fix potential leak of CFNumber object
Spotted by Clang static analysis.
2020-07-23 22:27:40 +02:00
Luflosi 0cc13ceafc Return NULL instead of GLFW_FALSE where appropriate
Related to 782e6b6cef.

Closes #1738.
2020-07-23 22:13:11 +02:00
Camilla Löwy c01acc267a X11: Fix joystick detection before joystick init
Spotted by @Luflosi.
2020-07-23 21:14:36 +02:00
Camilla Löwy f771d41292 Cleanup
Moving functions to their respective sections.  Related to delayed
joystick Initialization.
2020-07-21 17:54:07 +02:00
Camilla Löwy 782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
Camilla Löwy f760b124ca Wayland: Fix scroll offsets being inverted
Scrolling offsets were inverted compared to X11 and Win32.

Fixes #1463.
2020-07-15 23:16:01 +02:00
Camilla Löwy 5f60c22cfa Wayland: Fix partial framebuffer size retrieval 2020-07-15 21:56:52 +02:00
Camilla Löwy dfeacee000 Move mouse passthrough before window showing
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy 1095a43708 Remove no-op call at window creation
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy 6d2003d07a Move management of shared state to shared code
Platform code may not modify shared state.

Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy 7da3e52c86 Win32: Fix GLFW_MOUSE_PASSTHROUGH dropping events
Returning HTTRANSPARENT from WM_NCHITTEST does cause the window to be
transparent for some hit-testing APIs but does not make it pass mouse
input through to whatever window is below it.

For that to work on modern Windows, the window needs to be both layered
and extended-window-style-transparent.

Additional logic changes to ensure mouse input passthrough, framebuffer
transparency and window opacity are mindful of one another when
modifying WS_EX_LAYERED.

Related to #1568.
2020-07-15 18:00:43 +02:00
Camilla Löwy 68e4261d73 X11: Include X Shape extension headers
Related to #1568.
2020-07-15 18:00:00 +02:00
Camilla Löwy e81d381256 X11: Fix disabling of GLFW_MOUSE_PASSTHROUGH
The client clip region was left in place when mouse passthrough was
disabled, leading to missing mouse input if the window grew beyond it.

Related to #1568.
2020-07-15 18:00:00 +02:00
Rokas Kupstys d285a9fdeb Add support for mouse input transparency
This adds the GLFW_MOUSE_PASSTHROUGH window hint and attribute for
controlling whether mouse input passes through the window to whatever
window is behind it.

Fixes #1236.
Closes #1568.
2020-07-15 17:59:55 +02:00
Camilla Löwy 6c031af245 Null: Fix typos in workarea retrieval 2020-07-13 19:43:13 +02:00
Camilla Löwy 49dbcfcb8c X11: Fix cursor hover query retry behavior
XQueryPointer returns zero on BadWindow so the retry did not happen.

Related to ceb20c7f97.
2020-07-10 00:05:09 +02:00
Camilla Löwy ceb20c7f97 X11: Fix race in window hovered query
The window decoration window can go away between calls to XQueryPointer,
for example if the GLFW_DECORATED window attribute was just cleared.
2020-07-09 22:36:59 +02:00
Camilla Löwy 4ae93e0547 X11: Remove non-UTF-8 fallback paths
It seems it has not been possible to compile GLFW on systems without the
UTF-8 extensions to Xlib since a0a5cc57df
was merged five months ago.  The UTF-8 extension functions were
introduced with XFree86 4.0.2 in December 2000 and are likely widely
available at this point.

This removes the locale-dependent fallback paths and uses the UTF-8
extension functions where available.
2020-07-02 21:38:40 +02:00
Camilla Löwy 9a3664b4a9 X11: Fix detection of key events duplicated by XIM
Background: The IM will filter out key events, instead sending exact
duplicate events that are not filtered.  It does not send these for
every event, however, so the duplicate events cannot be relied on for
key input.  Instead we need to identify and discard them.  Since they
are identical, they have the same timestamp as the originals.

The previous duplicate event detection would consume unrelated key
events if the keys were pressed simultaneously, as it only tracked
a single timestamp.

This fixes that issue for any combination of keys, at the expense of
a 1 KB array per GLFW window.

This fix is a stopgap until explicit IME support is done.

Based on #1472 by @LucaRood.

Fixes #1112.
Fixes #1415.
Fixes #1616.
Fixes #1663.
Closes #1472.
2020-07-02 21:38:03 +02:00
Camilla Löwy 6ce2070392 Win32: Fix non-BMP Unicode codepoint input
Supplementary Plane codepoints from WM_CHAR and WM_SYSCHAR messages were
reported as UTF-16 surrogate pairs.

Related to #1635.
2020-06-29 23:50:05 +02:00
Camilla Löwy e47832ffcf Cocoa: Fix regression in private use area check
This fixes a regression introduced by
ad9eb768c9.
2020-06-29 23:23:26 +02:00
Camilla Löwy ad9eb768c9 Cocoa: Fix non-BMP Unicode codepoint input
Supplimentary Plane codepoints were reported as UTF-16 surrogate pairs.

Fixes #1635.
2020-06-29 23:03:24 +02:00
Camilla Löwy 0dea8a4441 EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering
backend) when running on ANGLE.

Related to #1380.
2020-06-29 00:02:22 +02:00
Camilla Löwy b420ca7404 Add GLFW_CONTEXT_DEBUG window hint alias
This adds GLFW_CONTEXT_DEBUG as a preferred alias for
the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are
defined for both OpenGL and OpenGL ES.

Related to #1720.
2020-06-28 19:27:48 +02:00
Camilla Löwy 2539d03747 Win32: Use helper window DC as EGL native display
Closes #1717.
2020-06-24 00:51:19 +02:00
Camilla Löwy bcb8558189 Remove EGL and OSMesa struct member macros
Now that the EGL and OSMesa structs can be used safely by any platform,
the member macros serve no purpose.
2020-06-24 00:50:49 +02:00
Camilla Löwy aec9fae8f3 EGL: Add support for EGL_EXT_platform_base
This adds support for EGL_EXT_platform_base and its associated X11 and
Wayland extensions, allowing us to explicitly tell EGL which window
system we are using.

This is based on work by @linkmauve in #1691.

Closes #1691.
2020-06-24 00:49:55 +02:00
Camilla Löwy d7f7b0e1b5 EGL: Replace native handle macros with functions
This change is in preparation both for EGL_EXT_platform_base and runtime
GLFW platform selection.

Related to #1691.
2020-06-24 00:48:53 +02:00
Luflosi b66f105f3e
Fix typos 2020-06-23 16:41:37 +02:00
Camilla Löwy c1f60ab5dc Make compiler specific workarounds more consistent 2020-06-08 01:07:35 +02:00