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378 lines
15 KiB
Markdown
378 lines
15 KiB
Markdown
# GLFW 3.0
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## Introduction
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GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
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application development. It provides a simple, platform-independent API for
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creating windows and contexts, reading input, handling events, etc.
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Version 3.0 brings a new API with many new features such as multiple windows
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and contexts, multi-monitor support, EGL and OpenGL ES support, clipboard text
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support, an error description callback, gamma ramp control, layout-independent
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keyboard input and UTF-8 for all strings.
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GLFW is now hosted on [GitHub](https://github.com/glfw/glfw).
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If you are new to GLFW, you may find the
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[introductory tutorial](http://www.glfw.org/docs/3.0/quick.html) for GLFW
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3 useful. If
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you have used GLFW 2 in the past, there is a
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[transition guide](http://www.glfw.org/docs/3.0/moving.html) for moving to the
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GLFW 3 API.
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## Compiling GLFW
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To compile GLFW and the accompanying example programs, you will need the
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[CMake](http://www.cmake.org/) build system.
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### Dependencies
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#### X11 dependencies
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To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
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packages installed. For example, on Ubuntu and other distributions based on
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Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev`
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packages. Note that using header files from Mesa *will not* tie your binary to
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the Mesa implementation of OpenGL.
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### CMake options
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There are a number of CMake build options for GLFW, although not all are
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available on all supported platforms. Some of these are de facto standards
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among CMake users and so have no `GLFW_` prefix.
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#### Shared options
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`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
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library or as a DLL / shared library / dynamic library.
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`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
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installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
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`64`, it is installed to `$PREFIX/lib64`.
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`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
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along with the library.
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`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
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built along with the library.
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#### Mac OS X specific options
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`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
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directory of bundled applications to the `Contents/Resources` directory.
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`GLFW_USE_MENUBAR` determines whether the first call to
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`glfwCreateWindow` sets up a minimal menu bar.
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`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
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#### Windows specific options
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`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version of the
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Visual C++ runtime library.
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#### EGL specific options
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`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
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context creation API. Note that EGL is not yet provided on all supported
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platforms.
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`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
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`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
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library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
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selected library and its header files must be present on the system for this to
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work.
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## Installing GLFW
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A rudimentary installation target is provided for all supported platforms via
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CMake.
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## Using GLFW
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See the [GLFW 3.0 documentation](http://www.glfw.org/docs/3.0/).
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## Changes for version 3.0
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- Added `GLFWmonitor` and updated monitor-related functions to take a monitor
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handle
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- Added `glfwGetMonitors` and `glfwGetPrimaryMonitor` for enumerating available
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monitors
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- Added `glfwGetMonitorPos`, `glfwGetMonitorPhysicalSize` and
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`glfwGetMonitorName` for retrieving monitor properties
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- Added `glfwSetMonitorCallback` and `GLFWmonitorfun` for notification of
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changes in the set of available monitors
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- Added `GLFWwindow` and updated window-related functions and callbacks to take
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a window handle
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- Added `glfwSetWindowShouldClose` and `glfwWindowShouldClose` for setting and
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retrieving the window close flag
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- Added `glfwGetWindowPos` for retrieving the position of a window
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- Added `glfwDefaultWindowHints` for resetting all window hints to their
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default values
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- Added `glfwMakeContextCurrent` for making the context of the specified window
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current
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- Added `glfwSetErrorCallback`, `GLFWerrorfun` and error type tokens for
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receiving error notifications
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- Added `glfwSetWindowUserPointer` and `glfwGetWindowUserPointer` for
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per-window user pointers
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- Added `glfwGetVersionString` for determining which code paths were enabled at
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compile time
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- Added `glfwGetWindowMonitor` for querying the monitor, if any, of the
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specified window
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- Added `glfwGetFramebufferSize` and `glfwSetFramebufferSizeCallback` for
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receiving the current size, in pixels, of the framebuffer
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- Added `glfwSetWindowPosCallback` and `GLFWwindowposfun` for receiving window
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position events
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- Added `glfwSetWindowFocusCallback` and `GLFWwindowfocusfun` for receiving
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window focus events
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- Added `glfwSetWindowIconifyCallback` and `GLFWwindowiconifyfun` for receiving
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window iconification events
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- Added `glfwGetClipboardString` and `glfwSetClipboardString` for interacting
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with the system clipboard
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- Added `glfwGetJoystickName` for retrieving the name of a joystick
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- Added `glfwGetCurrentContext` for retrieving the window whose OpenGL context
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is current
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- Added `GLFW_SRGB_CAPABLE` for requesting sRGB capable framebuffers
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- Added `GLFW_CLIENT_API` and its values `GLFW_OPENGL_API` and
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`GLFW_OPENGL_ES_API` for selecting client API
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- Added `GLFW_CONTEXT_ROBUSTNESS` and values `GLFW_NO_ROBUSTNESS`,
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`GLFW_NO_RESET_NOTIFICATION` and `GLFW_LOSE_CONTEXT_ON_RESET` for
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`GL_ARB_robustness` support
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- Added `GLFW_OPENGL_REVISION` to make up for removal of `glfwGetGLVersion`
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- Added `GLFW_INCLUDE_GLCOREARB` macro for including `GL/glcorearb.h` instead of
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`GL/gl.h`
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- Added `GLFW_INCLUDE_ES1` macro for telling the GLFW header to use `GLES/gl.h`
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instead of `GL/gl.h`
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- Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
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`GLES2/gl2.h` instead of `GL/gl.h`
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- Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
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any client API header
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- Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
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window visibility
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- Added `GLFW_REPEAT` key action for repeated keys
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- Added scancode parameter to key callback
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- Added `refreshRate` member to `GLFWvidmode` struct
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- Added key modifier parameter to key and mouse button callbacks
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- Added `windows` simple multi-window test program
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- Added `sharing` simple OpenGL object sharing test program
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- Added `modes` video mode enumeration and setting test program
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- Added `threads` simple multi-threaded rendering test program
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- Added `glfw3native.h` header and platform-specific functions for explicit
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access to native display, window and context handles
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- Added `glfwSetGamma`, `glfwSetGammaRamp` and `glfwGetGammaRamp` functions and
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`GLFWgammaramp` type for monitor gamma ramp control
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- Added window parameter to `glfwSwapBuffers`
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- Changed buffer bit depth parameters of `glfwOpenWindow` to window hints
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- Changed `glfwCreateWindow` and `glfwSetWindowTitle` to use UTF-8 encoded
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strings
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- Changed `glfwGetProcAddress` to return a (generic) function pointer
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- Changed `glfwGetVideoModes` to return a dynamic, unlimited number of video
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modes for the specified monitor
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- Changed cursor position to double-precision floating-point
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- Changed default cursor mode for fullscreen to normal
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- Renamed header directory `GL` to `GLFW`
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- Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series
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- Renamed `glfwOpenWindowHint` to `glfwWindowHint`
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- Renamed `glfwGetWindowParam` to `glfwGetWindowAttrib`
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- Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED`
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- Renamed `GLFW_FSAA_SAMPLES` to `GLFW_SAMPLES`
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- Renamed `GLFW_WINDOW_NO_RESIZE` to `GLFW_RESIZABLE`
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- Renamed `GLFW_BUILD_DLL` to `_GLFW_BUILD_DLL`
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- Renamed `version` test to `glfwinfo`
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- Renamed `GLFW_NO_GLU` to `GLFW_INCLUDE_GLU` and made it disabled by default
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- Renamed `glfwGetJoystickPos` to `glfwGetJoystickAxes` to match
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`glfwGetJoystickButtons`
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- Renamed mouse position functions to cursor position equivalents
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- Replaced `glfwOpenWindow` and `glfwCloseWindow` with `glfwCreateWindow` and
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`glfwDestroyWindow`
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- Replaced `glfwGetDesktopMode` width `glfwGetVideoMode`
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- Replaced ad hoc build system with CMake
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- Replaced layout-dependent key codes with single, platform-independent set
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based on US layout
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- Replaced mouse wheel interface with two-dimensional, floating point scrolling
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interface
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- Replaced `glfwEnable` and `glfwDisable` with `glfwGetInputMode` and
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`glfwSetInputMode`
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- Replaced `joystick` test with graphical version
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- Replaced automatic closing of windows with the window close flag
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- Removed the `GLFW_KEY_REPEAT` input option
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- Removed event auto-polling and the `GLFW_AUTO_POLL_EVENTS` window enable
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- Removed the Win32 port .def files
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- Removed the entire threading API
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- Removed the entire image loading API
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- Removed deprecated Carbon port
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- Removed registering `glfwTerminate` with `atexit`
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- Removed `glfwSleep` function
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- Removed `glfwGetNumberOfProcessors` function
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- Removed `glfwGetGLVersion` function
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- Removed `GLFW_OPENED` window parameter
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- Removed `GLFW_WINDOW` and `GLFW_FULLSCREEN`
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- Removed nonsensical key actions for Unicode character input
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- Removed `GLFWCALL` and `GLFWAPIENTRY` macros for stdcall calling convention
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- Removed `GLFW_ACCELERATED` window parameter
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- Removed default framebuffer attributes from `glfwGetWindowParam`
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- Bugfix: The default OpenGL version in the `glfwinfo` test was set to 1.1
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- Bugfix: The OpenGL profile and forward-compatibility window parameters were
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not saved after context creation
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- Bugfix: The FSAA test did not check for the availability of
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`GL_ARB_multisample`
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- Bugfix: Cursor centering upon leaving captured cursor mode was reported
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before the mode was changed to non-captured
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- [Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above
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- [Cocoa] Added support for high-DPI (Retina) monitors
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- [Cocoa] Added support for joysticks
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- [Cocoa] Postponed menu creation to first window creation
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- [Cocoa] Replaced `NSDate` time source with `mach_absolute_time`
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- [Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated
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counterparts
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- [Cocoa] Bugfix: The `NSOpenGLPFAFullScreen` pixel format attribute caused
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creation to fail on some machines
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- [Cocoa] Bugfix: `glfwCreateWindow` did not properly enforce the
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forward-compatible and context profile hints
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- [Cocoa] Bugfix: The loop condition for saving video modes used the wrong
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index variable
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- [Cocoa] Bugfix: The OpenGL framework was not retrieved, making
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`glfwGetProcAddress` crash
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- [Cocoa] Bugfix: `glfwInit` changed the current directory for unbundled
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executables
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- [Cocoa] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
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- [Cocoa] Bugfix: The cursor position incorrectly rounded during conversion
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- [Cocoa] Bugfix: Cursor positioning led to nonsensical results for fullscreen
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windows
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- [Cocoa] Bugfix: The GLFW window was flagged as restorable
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- [X11] Added support for the `GLX_EXT_swap_control` and
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`GLX_MESA_swap_control` extensions as alternatives to
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`GLX_SGI_swap_control`
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- [X11] Added the POSIX `CLOCK_MONOTONIC` time source as the preferred method
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- [X11] Added dependency on libm, where present
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- [X11] Added support for the `_NET_WM_NAME` and `_NET_WM_ICON_NAME` EWMH
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window properties
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- [X11] Made client-side RandR and Xf86VidMode extensions required
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- [X11] Bugfix: Some window properties required by the ICCCM were not set
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- [X11] Bugfix: Calling `glXCreateContextAttribsARB` with an unavailable OpenGL
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version caused the application to terminate with a `BadMatch`
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Xlib error
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- [X11] Bugfix: A synchronization point necessary for jitter-free locked cursor
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mode was incorrectly removed
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- [X11] Bugfix: The window size hints were not updated when calling
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`glfwSetWindowSize` on a non-resizable window
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- [Win32] Added support for high-DPI monitors
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- [Win32] Changed port to use Unicode mode only
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- [Win32] Removed explicit support for versions of Windows older than Windows
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XP
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- [Win32] Bugfix: Window activation and iconification did not work as expected
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- [Win32] Bugfix: Software rasterizer pixel formats were not discarded by the
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`WGL_ARB_pixel_format` code path
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- [Win32] Bugfix: The array for WGL context attributes was too small and could
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overflow
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- [Win32] Bugfix: Alt+F4 hot key was not translated into `WM_CLOSE`
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- [Win32] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
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- [Win32] Bugfix: A test was missing for whether all available pixel formats
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had been disqualified
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## Contact
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The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
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can find the latest version of GLFW, as well as news, documentation and other
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information about the project.
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If you have questions related to the use of GLFW, we have a
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[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
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channel `#glfw` on [Freenode](http://freenode.net/).
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If you have a bug to report, a patch to submit or a feature you'd like to
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request, please file it in one of the
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[issue trackers](https://sourceforge.net/p/glfw/_list/tickets) on SF.net.
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Finally, if you're interested in helping out with the development of GLFW or
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porting it to your favorite platform, we have a
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[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
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or you could join us on `#glfw`.
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## Acknowledgements
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GLFW exists because people around the world donated their time and lent their
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skills.
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- Bobyshev Alexander
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- artblanc
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- Matt Arsenault
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- Keith Bauer
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- John Bartholomew
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- Niklas Bergström
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- blanco
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- Lambert Clara
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- Noel Cower
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- Jarrod Davis
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- Olivier Delannoy
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- Paul R. Deppe
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- Jonathan Dummer
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- Ralph Eastwood
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- Gerald Franz
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- GeO4d
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- Marcus Geelnard
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- Stefan Gustavson
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- Sylvain Hellegouarch
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- heromyth
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- Toni Jovanoski
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- Osman Keskin
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- Cameron King
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- Peter Knut
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- Robin Leffmann
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- Glenn Lewis
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- Shane Liesegang
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- Дмитри Малышев
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- Martins Mozeiko
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- Tristam MacDonald
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- Hans Mackowiak
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- David Medlock
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- Jonathan Mercier
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- Marcel Metz
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- Kenneth Miller
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- Jeff Molofee
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- Jon Morton
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- Julian Møller
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- Ozzy at Orkysquad
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- Peoro
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- Braden Pellett
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- Arturo J. Pérez
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- Jorge Rodriguez
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- Ed Ropple
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- Riku Salminen
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- Sebastian Schuberth
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- Matt Sealey
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- SephiRok
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- Steve Sexton
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- Dmitri Shuralyov
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- Daniel Skorupski
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- Bradley Smith
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- Julian Squires
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- Johannes Stein
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- Nathan Sweet
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- TTK-Bandit
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- Sergey Tikhomirov
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- Samuli Tuomola
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- Jari Vetoniemi
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- Simon Voordouw
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- Torsten Walluhn
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- Jay Weisskopf
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- Frank Wille
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- yuriks
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- Santi Zupancic
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- Lasse Öörni
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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