mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-27 04:28:52 -05:00
528 lines
21 KiB
Markdown
528 lines
21 KiB
Markdown
# GLFW 3.0
|
|
|
|
## Introduction
|
|
|
|
GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
|
|
application development. It provides a simple, platform-independent API for
|
|
creating windows and contexts, reading input, handling events, etc.
|
|
|
|
Version 3.0 brings a new API with many new features such as multiple windows
|
|
and contexts, multi-monitor support, EGL and OpenGL ES support, clipboard text
|
|
support, an error description callback, gamma ramp control, layout-independent
|
|
keyboard input and UTF-8 for all strings.
|
|
|
|
GLFW is now hosted on [GitHub](https://github.com/glfw/glfw).
|
|
|
|
If you are new to GLFW, you may find the
|
|
[introductory tutorial](http://www.glfw.org/docs/3.0/quick.html) for GLFW
|
|
3 useful. If
|
|
you have used GLFW 2 in the past, there is a
|
|
[transition guide](http://www.glfw.org/docs/3.0/moving.html) for moving to the
|
|
GLFW 3 API.
|
|
|
|
|
|
## Compiling GLFW
|
|
|
|
To compile GLFW and the accompanying example programs, you will need the
|
|
[CMake](http://www.cmake.org/) build system.
|
|
|
|
### Dependencies
|
|
|
|
#### X11 dependencies
|
|
|
|
To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
|
|
packages installed. For example, on Ubuntu and other distributions based on
|
|
Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev`
|
|
packages. Note that using header files from Mesa *will not* tie your binary to
|
|
the Mesa implementation of OpenGL.
|
|
|
|
### CMake options
|
|
|
|
There are a number of CMake build options for GLFW, although not all are
|
|
available on all supported platforms. Some of these are de facto standards
|
|
among CMake users and so have no `GLFW_` prefix.
|
|
|
|
#### Shared options
|
|
|
|
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
|
|
library or as a DLL / shared library / dynamic library.
|
|
|
|
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
|
|
installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
|
|
`64`, it is installed to `$PREFIX/lib64`.
|
|
|
|
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
|
|
along with the library.
|
|
|
|
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
|
|
built along with the library.
|
|
|
|
#### Mac OS X specific options
|
|
|
|
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
|
|
directory of bundled applications to the `Contents/Resources` directory.
|
|
|
|
`GLFW_USE_MENUBAR` determines whether the first call to
|
|
`glfwCreateWindow` sets up a minimal menu bar.
|
|
|
|
`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
|
|
|
|
#### Windows specific options
|
|
|
|
`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version of the
|
|
Visual C++ runtime library.
|
|
|
|
#### EGL specific options
|
|
|
|
`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
|
|
context creation API. Note that EGL is not yet provided on all supported
|
|
platforms.
|
|
|
|
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
|
|
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
|
|
library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
|
|
selected library and its header files must be present on the system for this to
|
|
work.
|
|
|
|
|
|
## Installing GLFW
|
|
|
|
A rudimentary installation target is provided for all supported platforms via
|
|
CMake.
|
|
|
|
|
|
## Using GLFW
|
|
|
|
There are two aspects to using GLFW:
|
|
|
|
* Using the GLFW API
|
|
* Compiling and linking programs using the GLFW library
|
|
|
|
The first point is covered in the WIP
|
|
[reference manual](http://www.glfw.org/TEMP/3.0/).
|
|
|
|
|
|
### Include the GLFW header file
|
|
|
|
In the files of your program where you use OpenGL or GLFW, you should include
|
|
the GLFW 3 header file, i.e.:
|
|
|
|
#include <GLFW/glfw3.h>
|
|
|
|
This defines all the constants, types and function prototypes of the GLFW API.
|
|
It also includes the chosen client API header files (by default OpenGL), and
|
|
defines all the constants and types necessary for those headers to work on that
|
|
platform.
|
|
|
|
For example, under Windows you are normally required to include `windows.h`
|
|
before including `GL/gl.h`. This would make your source file tied to Windows
|
|
and pollute your code's namespace with the whole Win32 API.
|
|
|
|
Instead, the GLFW header takes care of this for you, not by including
|
|
`windows.h`, but rather by itself duplicating only the necessary parts of it.
|
|
It does this only where needed, so if `windows.h` *is* included, the GLFW header
|
|
does not try to redefine those symbols.
|
|
|
|
In other words:
|
|
|
|
* Do *not* include the OpenGL headers yourself, as GLFW does this for you
|
|
* Do *not* include `windows.h` or other platform-specific headers unless you
|
|
plan on using those APIs directly
|
|
* If you *do* need to include such headers, do it *before* including
|
|
the GLFW one and it will detect this
|
|
|
|
If you are using an OpenGL extension loading library such as
|
|
[GLEW](http://glew.sourceforge.net/), the GLEW header should also be included
|
|
*before* the GLFW one. The GLEW header defines macros that disable any OpenGL
|
|
header that the GLFW header includes and GLEW will work as expected.
|
|
|
|
#### GLFW header option macros
|
|
|
|
These macros may be defined before the inclusion of the GLFW header.
|
|
|
|
`GLFW_INCLUDE_GLCOREARB` makes the header include the modern `GL/glcorearb.h`
|
|
header (`OpenGL/gl3.h` on Mac OS X) instead of the regular OpenGL header.
|
|
|
|
`GLFW_INCLUDE_ES1` makes the header include the OpenGL ES 1.x `GLES/gl.h` header
|
|
instead of the regular OpenGL header.
|
|
|
|
`GLFW_INCLUDE_ES2` makes the header include the OpenGL ES 2.0 `GLES2/gl2.h`
|
|
header instead of the regular OpenGL header.
|
|
|
|
`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
|
|
header instead of the regular OpenGL header.
|
|
|
|
`GLFW_INCLUDE_NONE` makes the header not include any client API header.
|
|
|
|
`GLFW_INCLUDE_GLU` makes the header include the GLU header. This only makes
|
|
sense if you are using OpenGL.
|
|
|
|
`GLFW_DLL` is necessary when using the GLFW DLL on Windows.
|
|
|
|
|
|
### Link with the right libraries
|
|
|
|
|
|
#### Using GLFW from CMake
|
|
|
|
The `GLFW_LIBRARIES` cache variable contains all link-time dependencies of GLFW
|
|
as it is currently configured, so to link against GLFW simply do:
|
|
|
|
target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
|
|
|
|
Note that this does not include GLU, as GLFW does not use it. If your
|
|
application needs GLU, you can add it to the list of dependencies with the
|
|
`OPENGL_glu_LIBRARY` cache variable.
|
|
|
|
|
|
#### Windows static library
|
|
|
|
The static version of the GLFW library is named `glfw3`. When using this
|
|
version, it is also necessary to link with some libraries that GLFW uses.
|
|
|
|
When linking a program under Windows that uses the static version of GLFW, you
|
|
must link with `opengl32`. If you are using GLU, you must also link with
|
|
`glu32`.
|
|
|
|
|
|
#### Windows DLL
|
|
|
|
The link library for the GLFW DLL is named `glfw3dll`. When compiling a program
|
|
that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro
|
|
*before* any inclusion of the GLFW header. This can be done either with
|
|
a compiler switch or by defining it in your source code.
|
|
|
|
A program using the GLFW DLL does not need to link against any of its
|
|
dependencies, but you still have to link against `opengl32` if your program uses
|
|
OpenGL and `glu32` if it uses GLU.
|
|
|
|
|
|
|
|
#### Unix library
|
|
|
|
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
|
|
and `glfw3.pc` file is generated when the library is built and installed along
|
|
with it. You can use it without installation using the `PKG_CONFIG_PATH`
|
|
environment variable. See the documentation for pkg-config for more details.
|
|
|
|
A typical compile and link command-line when using the static may look like this:
|
|
|
|
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
|
|
|
|
If you are using the shared library, simply omit the `--static` flag.
|
|
|
|
If you are using GLU, you should also add `-lGLU` to your link flags.
|
|
|
|
|
|
#### Mac OS X static library
|
|
|
|
GLFW on Mac OS X uses the Cocoa, OpenGL and IOKit frameworks.
|
|
|
|
If you are using Xcode, you can simply add the GLFW library and these frameworks
|
|
as dependencies.
|
|
|
|
If you are building from the
|
|
command-line, it is recommended that you use pkg-config
|
|
|
|
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
|
|
and `glfw3.pc` file is generated when the library is built and installed along
|
|
with it. You can use it without installation using the `PKG_CONFIG_PATH`
|
|
environment variable. See the documentation for pkg-config for more details.
|
|
|
|
You can find pkg-config in most package systems such as
|
|
[Fink](http://www.finkproject.org/) and [MacPorts](http://www.macports.org/), so
|
|
if you have one of them installed, simply install pkg-config. Once you have
|
|
pkg-config available, the command-line for compiling and linking your
|
|
program is:
|
|
|
|
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
|
|
|
|
If you do not wish to use pkg-config, you need to add the required frameworks
|
|
and libraries to your command-line using the `-l` and `-framework` switches,
|
|
i.e.:
|
|
|
|
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
|
|
|
|
Note that you do not add the `.framework` extension to a framework when adding
|
|
it from the command-line.
|
|
|
|
The OpenGL framework contains both the OpenGL and GLU APIs, so there is no need
|
|
to add additional libraries or frameworks when using GLU. Also note that even
|
|
though your machine may have `libGL`-style OpenGL libraries, they are for use
|
|
with the X Window System and will *not* work with the Mac OS X native version of
|
|
GLFW.
|
|
|
|
|
|
## Changes for version 3.0
|
|
|
|
* Added `GLFWmonitor` and updated monitor-related functions to take a monitor
|
|
handle
|
|
* Added `glfwGetMonitors` and `glfwGetPrimaryMonitor` for enumerating available
|
|
monitors
|
|
* Added `glfwGetMonitorPos`, `glfwGetMonitorPhysicalSize` and
|
|
`glfwGetMonitorName` for retrieving monitor properties
|
|
* Added `glfwSetMonitorCallback` and `GLFWmonitorfun` for notification of
|
|
changes in the set of available monitors
|
|
* Added `GLFWwindow` and updated window-related functions and callbacks to take
|
|
a window handle
|
|
* Added `glfwSetWindowShouldClose` and `glfwWindowShouldClose` for setting and
|
|
retrieving the window close flag
|
|
* Added `glfwGetWindowPos` for retrieving the position of a window
|
|
* Added `glfwDefaultWindowHints` for resetting all window hints to their
|
|
default values
|
|
* Added `glfwMakeContextCurrent` for making the context of the specified window
|
|
current
|
|
* Added `glfwSetErrorCallback`, `GLFWerrorfun` and error type tokens for
|
|
receiving error notifications
|
|
* Added `glfwSetWindowUserPointer` and `glfwGetWindowUserPointer` for
|
|
per-window user pointers
|
|
* Added `glfwGetVersionString` for determining which code paths were enabled at
|
|
compile time
|
|
* Added `glfwGetWindowMonitor` for querying the monitor, if any, of the
|
|
specified window
|
|
* Added `glfwGetFramebufferSize` and `glfwSetFramebufferSizeCallback` for
|
|
receiving the current size, in pixels, of the framebuffer
|
|
* Added `glfwSetWindowPosCallback` and `GLFWwindowposfun` for receiving window
|
|
position events
|
|
* Added `glfwSetWindowFocusCallback` and `GLFWwindowfocusfun` for receiving
|
|
window focus events
|
|
* Added `glfwSetWindowIconifyCallback` and `GLFWwindowiconifyfun` for receiving
|
|
window iconification events
|
|
* Added `glfwGetClipboardString` and `glfwSetClipboardString` for interacting
|
|
with the system clipboard
|
|
* Added `glfwGetJoystickName` for retrieving the name of a joystick
|
|
* Added `glfwGetCurrentContext` for retrieving the window whose OpenGL context
|
|
is current
|
|
* Added `GLFW_SRGB_CAPABLE` for requesting sRGB capable framebuffers
|
|
* Added `GLFW_CLIENT_API` and its values `GLFW_OPENGL_API` and
|
|
`GLFW_OPENGL_ES_API` for selecting client API
|
|
* Added `GLFW_CONTEXT_ROBUSTNESS` and values `GLFW_NO_ROBUSTNESS`,
|
|
`GLFW_NO_RESET_NOTIFICATION` and `GLFW_LOSE_CONTEXT_ON_RESET` for
|
|
`GL_ARB_robustness` support
|
|
* Added `GLFW_OPENGL_REVISION` to make up for removal of `glfwGetGLVersion`
|
|
* Added `GLFW_INCLUDE_GLCOREARB` macro for including `GL/glcorearb.h` instead of
|
|
`GL/gl.h`
|
|
* Added `GLFW_INCLUDE_ES1` macro for telling the GLFW header to use `GLES/gl.h`
|
|
instead of `GL/gl.h`
|
|
* Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
|
|
`GLES2/gl2.h` instead of `GL/gl.h`
|
|
* Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
|
|
any client API header
|
|
* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
|
|
window visibility
|
|
* Added `GLFW_REPEAT` key action for repeated keys
|
|
* Added `refreshRate` member to `GLFWvidmode` struct
|
|
* Added key modifier parameter to key and mouse button callbacks
|
|
* Added `windows` simple multi-window test program
|
|
* Added `sharing` simple OpenGL object sharing test program
|
|
* Added `modes` video mode enumeration and setting test program
|
|
* Added `threads` simple multi-threaded rendering test program
|
|
* Added `glfw3native.h` header and platform-specific functions for explicit
|
|
access to native display, window and context handles
|
|
* Added `glfwSetGamma`, `glfwSetGammaRamp` and `glfwGetGammaRamp` functions and
|
|
`GLFWgammaramp` type for monitor gamma ramp control
|
|
* Added window parameter to `glfwSwapBuffers`
|
|
* Changed buffer bit depth parameters of `glfwOpenWindow` to window hints
|
|
* Changed `glfwCreateWindow` and `glfwSetWindowTitle` to use UTF-8 encoded
|
|
strings
|
|
* Changed `glfwGetProcAddress` to return a (generic) function pointer
|
|
* Changed `glfwGetVideoModes` to return a dynamic, unlimited number of video
|
|
modes for the specified monitor
|
|
* Changed cursor position to double-precision floating-point
|
|
* Changed default cursor mode for fullscreen to normal
|
|
* Renamed header directory `GL` to `GLFW`
|
|
* Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series
|
|
* Renamed `glfwOpenWindowHint` to `glfwWindowHint`
|
|
* Renamed `glfwGetWindowParam` to `glfwGetWindowAttrib`
|
|
* Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED`
|
|
* Renamed `GLFW_FSAA_SAMPLES` to `GLFW_SAMPLES`
|
|
* Renamed `GLFW_WINDOW_NO_RESIZE` to `GLFW_RESIZABLE`
|
|
* Renamed `GLFW_BUILD_DLL` to `_GLFW_BUILD_DLL`
|
|
* Renamed `version` test to `glfwinfo`
|
|
* Renamed `GLFW_NO_GLU` to `GLFW_INCLUDE_GLU` and made it disabled by default
|
|
* Renamed `glfwGetJoystickPos` to `glfwGetJoystickAxes` to match
|
|
`glfwGetJoystickButtons`
|
|
* Renamed mouse position functions to cursor position equivalents
|
|
* Replaced `glfwOpenWindow` and `glfwCloseWindow` with `glfwCreateWindow` and
|
|
`glfwDestroyWindow`
|
|
* Replaced `glfwGetDesktopMode` width `glfwGetVideoMode`
|
|
* Replaced ad hoc build system with CMake
|
|
* Replaced layout-dependent key codes with single, platform-independent set
|
|
based on US layout
|
|
* Replaced mouse wheel interface with two-dimensional, floating point scrolling
|
|
interface
|
|
* Replaced `glfwEnable` and `glfwDisable` with `glfwGetInputMode` and
|
|
`glfwSetInputMode`
|
|
* Replaced `joystick` test with graphical version
|
|
* Replaced automatic closing of windows with the window close flag
|
|
* Removed the `GLFW_KEY_REPEAT` input option
|
|
* Removed event auto-polling and the `GLFW_AUTO_POLL_EVENTS` window enable
|
|
* Removed the Win32 port .def files
|
|
* Removed the entire threading API
|
|
* Removed the entire image loading API
|
|
* Removed deprecated Carbon port
|
|
* Removed registering `glfwTerminate` with `atexit`
|
|
* Removed `glfwSleep` function
|
|
* Removed `glfwGetNumberOfProcessors` function
|
|
* Removed `glfwGetGLVersion` function
|
|
* Removed `GLFW_OPENED` window parameter
|
|
* Removed `GLFW_WINDOW` and `GLFW_FULLSCREEN`
|
|
* Removed nonsensical key actions for Unicode character input
|
|
* Removed `GLFWCALL` and `GLFWAPIENTRY` macros for stdcall calling convention
|
|
* Removed `GLFW_ACCELERATED` window parameter
|
|
* Removed default framebuffer attributes from `glfwGetWindowParam`
|
|
* Bugfix: The default OpenGL version in the `glfwinfo` test was set to 1.1
|
|
* Bugfix: The OpenGL profile and forward-compatibility window parameters were
|
|
not saved after context creation
|
|
* Bugfix: The FSAA test did not check for the availability of
|
|
`GL_ARB_multisample`
|
|
* Bugfix: Cursor centering upon leaving captured cursor mode was reported
|
|
before the mode was changed to non-captured
|
|
* [Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above
|
|
* [Cocoa] Added support for high-DPI (Retina) monitors
|
|
* [Cocoa] Added support for joysticks
|
|
* [Cocoa] Postponed menu creation to first window creation
|
|
* [Cocoa] Replaced `NSDate` time source with `mach_absolute_time`
|
|
* [Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated
|
|
counterparts
|
|
* [Cocoa] Bugfix: The `NSOpenGLPFAFullScreen` pixel format attribute caused
|
|
creation to fail on some machines
|
|
* [Cocoa] Bugfix: `glfwCreateWindow` did not properly enforce the
|
|
forward-compatible and context profile hints
|
|
* [Cocoa] Bugfix: The loop condition for saving video modes used the wrong
|
|
index variable
|
|
* [Cocoa] Bugfix: The OpenGL framework was not retrieved, making
|
|
`glfwGetProcAddress` crash
|
|
* [Cocoa] Bugfix: `glfwInit` changed the current directory for unbundled
|
|
executables
|
|
* [Cocoa] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
|
|
* [Cocoa] Bugfix: The cursor position incorrectly rounded during conversion
|
|
* [Cocoa] Bugfix: Cursor positioning led to nonsensical results for fullscreen
|
|
windows
|
|
* [Cocoa] Bugfix: The GLFW window was flagged as restorable
|
|
* [X11] Added support for the `GLX_EXT_swap_control` and
|
|
`GLX_MESA_swap_control` extensions as alternatives to
|
|
`GLX_SGI_swap_control`
|
|
* [X11] Added the POSIX `CLOCK_MONOTONIC` time source as the preferred method
|
|
* [X11] Added dependency on libm, where present
|
|
* [X11] Added support for the `_NET_WM_NAME` and `_NET_WM_ICON_NAME` EWMH
|
|
window properties
|
|
* [X11] Made client-side RandR and Xf86VidMode extensions required
|
|
* [X11] Bugfix: Some window properties required by the ICCCM were not set
|
|
* [X11] Bugfix: Calling `glXCreateContextAttribsARB` with an unavailable OpenGL
|
|
version caused the application to terminate with a `BadMatch`
|
|
Xlib error
|
|
* [X11] Bugfix: A synchronization point necessary for jitter-free locked cursor
|
|
mode was incorrectly removed
|
|
* [X11] Bugfix: The window size hints were not updated when calling
|
|
`glfwSetWindowSize` on a non-resizable window
|
|
* [Win32] Added support for high-DPI monitors
|
|
* [Win32] Changed port to use Unicode mode only
|
|
* [Win32] Removed explicit support for versions of Windows older than Windows
|
|
XP
|
|
* [Win32] Bugfix: Window activation and iconification did not work as expected
|
|
* [Win32] Bugfix: Software rasterizer pixel formats were not discarded by the
|
|
`WGL_ARB_pixel_format` code path
|
|
* [Win32] Bugfix: The array for WGL context attributes was too small and could
|
|
overflow
|
|
* [Win32] Bugfix: Alt+F4 hot key was not translated into `WM_CLOSE`
|
|
* [Win32] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
|
|
* [Win32] Bugfix: A test was missing for whether all available pixel formats
|
|
had been disqualified
|
|
|
|
|
|
## Contact
|
|
|
|
The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
|
|
can find the latest version of GLFW, as well as news, documentation and other
|
|
information about the project.
|
|
|
|
If you have questions related to the use of GLFW, we have a
|
|
[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
|
|
channel `#glfw` on [Freenode](http://freenode.net/).
|
|
|
|
If you have a bug to report, a patch to submit or a feature you'd like to
|
|
request, please file it in one of the
|
|
[issue trackers](https://sourceforge.net/p/glfw/_list/tickets) on SF.net.
|
|
|
|
Finally, if you're interested in helping out with the development of GLFW or
|
|
porting it to your favorite platform, we have a
|
|
[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
|
|
or you could join us on `#glfw`.
|
|
|
|
|
|
## Acknowledgements
|
|
|
|
GLFW exists because people around the world donated their time and lent their
|
|
skills.
|
|
|
|
* Bobyshev Alexander
|
|
* artblanc
|
|
* Matt Arsenault
|
|
* Keith Bauer
|
|
* John Bartholomew
|
|
* Niklas Bergström
|
|
* blanco
|
|
* Lambert Clara
|
|
* Noel Cower
|
|
* Jarrod Davis
|
|
* Olivier Delannoy
|
|
* Paul R. Deppe
|
|
* Jonathan Dummer
|
|
* Ralph Eastwood
|
|
* Gerald Franz
|
|
* GeO4d
|
|
* Marcus Geelnard
|
|
* Stefan Gustavson
|
|
* Sylvain Hellegouarch
|
|
* heromyth
|
|
* Toni Jovanoski
|
|
* Osman Keskin
|
|
* Cameron King
|
|
* Peter Knut
|
|
* Robin Leffmann
|
|
* Glenn Lewis
|
|
* Shane Liesegang
|
|
* Дмитри Малышев
|
|
* Martins Mozeiko
|
|
* Tristam MacDonald
|
|
* Hans Mackowiak
|
|
* David Medlock
|
|
* Jonathan Mercier
|
|
* Marcel Metz
|
|
* Kenneth Miller
|
|
* Jeff Molofee
|
|
* Jon Morton
|
|
* Julian Møller
|
|
* Ozzy at Orkysquad
|
|
* Peoro
|
|
* Braden Pellett
|
|
* Arturo J. Pérez
|
|
* Jorge Rodriguez
|
|
* Ed Ropple
|
|
* Riku Salminen
|
|
* Sebastian Schuberth
|
|
* Matt Sealey
|
|
* SephiRok
|
|
* Steve Sexton
|
|
* Dmitri Shuralyov
|
|
* Daniel Skorupski
|
|
* Bradley Smith
|
|
* Julian Squires
|
|
* Johannes Stein
|
|
* Nathan Sweet
|
|
* TTK-Bandit
|
|
* Sergey Tikhomirov
|
|
* Samuli Tuomola
|
|
* Jari Vetoniemi
|
|
* Simon Voordouw
|
|
* Torsten Walluhn
|
|
* Jay Weisskopf
|
|
* Frank Wille
|
|
* yuriks
|
|
* Santi Zupancic
|
|
* Lasse Öörni
|
|
* All the unmentioned and anonymous contributors in the GLFW community, for bug
|
|
reports, patches, feedback, testing and encouragement
|
|
|