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glfw/src/win32_fullscreen.c
2012-07-06 22:52:53 +02:00

255 lines
7.9 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: Win32/WGL
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
//========================================================================
// Return closest video mode by dimensions, refresh rate and bits per pixel
//========================================================================
static GLboolean getClosestVideoMode(int* width, int* height,
int* bpp, int* refreshRate,
GLboolean exactBPP)
{
int mode, bestWidth, bestHeight, bestBPP, bestRate;
unsigned int sizeDiff, rateDiff, leastSizeDiff, leastRateDiff;
GLboolean foundMode = GL_FALSE;
DEVMODE dm;
leastSizeDiff = leastRateDiff = UINT_MAX;
for (mode = 0; ; mode++)
{
dm.dmSize = sizeof(DEVMODE);
if (!EnumDisplaySettings(NULL, mode, &dm))
break;
if (exactBPP && dm.dmBitsPerPel != *bpp)
continue;
sizeDiff = (abs(dm.dmBitsPerPel - *bpp) << 25) |
((dm.dmPelsWidth - *width) *
(dm.dmPelsWidth - *width) +
(dm.dmPelsHeight - *height) *
(dm.dmPelsHeight - *height));
if (*refreshRate > 0)
{
rateDiff = (dm.dmDisplayFrequency - *refreshRate) *
(dm.dmDisplayFrequency - *refreshRate);
}
else
{
// If no refresh rate was specified, then they're all the same
rateDiff = 0;
}
// We match first BPP, then screen area and last refresh rate
if ((sizeDiff < leastSizeDiff) ||
(sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff)))
{
bestWidth = dm.dmPelsWidth;
bestHeight = dm.dmPelsHeight;
bestBPP = dm.dmBitsPerPel;
bestRate = dm.dmDisplayFrequency;
leastSizeDiff = sizeDiff;
leastRateDiff = rateDiff;
foundMode = GL_TRUE;
}
}
if (!foundMode)
return GL_FALSE;
*width = bestWidth;
*height = bestHeight;
*bpp = bestBPP;
// Only save the found refresh rate if the client requested a specific
// rate; otherwise keep it at zero to let Windows select the best rate
if (*refreshRate > 0)
*refreshRate = bestRate;
return GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Change the current video mode
//========================================================================
void _glfwSetVideoMode(int* width, int* height,
int* bpp, int* refreshRate,
GLboolean exactBPP)
{
DEVMODE dm;
int closestWidth, closestHeight, closestBPP, closestRate;
closestWidth = *width;
closestHeight = *height;
closestBPP = *bpp;
closestRate = *refreshRate;
if (getClosestVideoMode(&closestWidth, &closestHeight,
&closestBPP, &closestRate, GL_FALSE))
{
dm.dmSize = sizeof(DEVMODE);
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
dm.dmPelsWidth = closestWidth;
dm.dmPelsHeight = closestHeight;
dm.dmBitsPerPel = closestBPP;
if (*refreshRate > 0)
{
dm.dmFields |= DM_DISPLAYFREQUENCY;
dm.dmDisplayFrequency = closestRate;
}
if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
{
*width = closestWidth;
*height = closestHeight;
*bpp = closestBPP;
*refreshRate = closestRate;
}
}
else
{
dm.dmSize = sizeof(DEVMODE);
EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm);
*width = dm.dmPelsWidth;
*height = dm.dmPelsHeight;
*bpp = dm.dmBitsPerPel;
*refreshRate = dm.dmDisplayFrequency;
}
}
//========================================================================
// Restore the previously saved (original) video mode
//========================================================================
void _glfwRestoreVideoMode(void)
{
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Get a list of available video modes
//========================================================================
int _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, GLFWvidmode* list, int maxcount)
{
DWORD deviceModeIndex = 0;
int modeCount = 0;
WCHAR* deviceName = _glfwCreateWideStringFromUTF8(monitor->Win32.name);
if (!deviceName)
return 0;
for (;;)
{
GLFWvidmode mode;
DEVMODE deviceMode;
ZeroMemory(&deviceMode, sizeof(DEVMODE));
deviceMode.dmSize = sizeof(DEVMODE);
if (!EnumDisplaySettings(deviceName, deviceModeIndex, &deviceMode))
break;
deviceModeIndex++;
if (deviceMode.dmBitsPerPel < 15)
continue;
mode.height = deviceMode.dmPelsHeight;
mode.width = deviceMode.dmPelsWidth;
_glfwSplitBPP(deviceMode.dmBitsPerPel,
&mode.redBits,
&mode.greenBits,
&mode.blueBits);
// Skip duplicate modes
if (bsearch(&mode, list, modeCount, sizeof(GLFWvidmode), _glfwCompareVideoModes))
continue;
list[modeCount] = mode;
modeCount++;
qsort(list, modeCount, sizeof(GLFWvidmode), _glfwCompareVideoModes);
if (modeCount >= maxcount)
break;
}
free(deviceName);
return modeCount;
}
//========================================================================
// Get the desktop video mode
//========================================================================
void _glfwPlatformGetDesktopMode(GLFWvidmode* mode)
{
DEVMODE dm;
// Get desktop display mode
dm.dmSize = sizeof(DEVMODE);
EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm);
// Return desktop mode parameters
mode->width = dm.dmPelsWidth;
mode->height = dm.dmPelsHeight;
_glfwSplitBPP(dm.dmBitsPerPel,
&mode->redBits,
&mode->greenBits,
&mode->blueBits);
}