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https://github.com/gwm17/implot.git
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48501a3c10
* Add GPU-accelerated heatmaps * Add BustPlotCache() and other small changes * Fixupside-down heatmaps * Prevent new/delete on each call to PlotHeatmap() on certain cases * Add common interface for backends & move context to ImPlotContext * Fix integer heatmaps not working properly * Misc changes - Rename implot_gpu.h -> implot_backend.h - Rename IMPLOT_ENABLE_OPENGL3_ACCELERATION -> IMPLOT_BACKEND_ENABLE_OPENGL3 - Use gp.CurrentItem->ID over gp.CurrentPlot->ID - Add flags for different features supported by backends * Cleanup & maintenance - Removed unnecessary attributes from shader - Renamed functions & structs - Reduced memory footprint of OpenGL backend context * Standandardize backends for future implementations * Added logarithmic X & Y axes * Fix vertically-flipped 2D histograms * Fix incorrect colormap colors
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// MIT License
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// Copyright (c) 2021 Evan Pezent
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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// ImPlot v0.10 WIP
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#pragma once
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#if defined(IMPLOT_BACKEND_ENABLE_OPENGL3)
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#include "implot_impl_opengl3.h"
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#elif defined(IMPLOT_BACKEND_ENABLE_METAL)
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#include "implot_impl_metal.h"
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#endif
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namespace ImPlot {
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namespace Backend {
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#ifndef IMPLOT_BACKEND_ENABLED
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inline void* CreateContext() { return nullptr; }
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inline void DestroyContext() {}
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inline void BustPlotCache() {}
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inline void BustItemCache() {}
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#endif
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#ifndef IMPLOT_BACKEND_HAS_COLORMAP
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inline void AddColormap(const ImU32*, int, bool) {}
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#endif
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}
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}
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