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implot/backends/implot_backend.h
Marc 48501a3c10
Add GPU-accelerated heatmaps (#254)
* Add GPU-accelerated heatmaps

* Add BustPlotCache() and other small changes

* Fixupside-down heatmaps

* Prevent new/delete on each call to PlotHeatmap() on certain cases

* Add common interface for backends & move context to ImPlotContext

* Fix integer heatmaps not working properly

* Misc changes

- Rename implot_gpu.h -> implot_backend.h
- Rename IMPLOT_ENABLE_OPENGL3_ACCELERATION -> IMPLOT_BACKEND_ENABLE_OPENGL3
- Use gp.CurrentItem->ID over gp.CurrentPlot->ID
- Add flags for different features supported by backends

* Cleanup & maintenance

- Removed unnecessary attributes from shader
- Renamed functions & structs
- Reduced memory footprint of OpenGL backend context

* Standandardize backends for future implementations

* Added logarithmic X & Y axes

* Fix vertically-flipped 2D histograms

* Fix incorrect colormap colors
2021-07-02 21:29:37 -07:00

50 lines
1.6 KiB
C++

// MIT License
// Copyright (c) 2021 Evan Pezent
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.10 WIP
#pragma once
#if defined(IMPLOT_BACKEND_ENABLE_OPENGL3)
#include "implot_impl_opengl3.h"
#elif defined(IMPLOT_BACKEND_ENABLE_METAL)
#include "implot_impl_metal.h"
#endif
namespace ImPlot {
namespace Backend {
#ifndef IMPLOT_BACKEND_ENABLED
inline void* CreateContext() { return nullptr; }
inline void DestroyContext() {}
inline void BustPlotCache() {}
inline void BustItemCache() {}
#endif
#ifndef IMPLOT_BACKEND_HAS_COLORMAP
inline void AddColormap(const ImU32*, int, bool) {}
#endif
}
}