modified: .vscode/c_cpp_properties.json made changes to include the laptop
modified: GainMatchSX3.C included flags to allow interactive mode and verbose fit modified: GainMatchSX3Front.C included flags to allow interactive mode and verbose fit
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.vscode/c_cpp_properties.json
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12
.vscode/c_cpp_properties.json
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@ -66,6 +66,18 @@
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"cStandard": "c17",
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"cppStandard": "gnu++17",
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"intelliSenseMode": "linux-gcc-x64"
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},
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{
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"name": "VigneshROG",
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"includePath": [
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"${workspaceFolder}/**",
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"/home/vsitaraman/root/include/**"
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],
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"defines": [],
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"compilerPath": "/usr/bin/gcc",
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"cStandard": "c17",
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"cppStandard": "gnu++17",
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"intelliSenseMode": "linux-gcc-x64"
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}
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],
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"version": 4
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@ -38,6 +38,11 @@ const int MAX_BK = 4;
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double frontGain[MAX_DET][MAX_BK][MAX_UP][MAX_DOWN] = {{{{0}}}};
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bool frontGainValid[MAX_DET][MAX_BK][MAX_UP][MAX_DOWN] = {{{{false}}}};
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// ==== Configuration Flags ====
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const bool interactiveMode = false; // If true: show canvas + wait for user
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const bool verboseFit = true; // If true: print fit summary and chi²
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const bool drawCanvases = true; // If false: canvases won't be drawn at all
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void GainMatchSX3::Begin(TTree * /*tree*/)
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{
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TString option = GetOption();
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@ -240,7 +245,7 @@ Bool_t GainMatchSX3::Process(Long64_t entry)
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hist2d->Fill(sx3EUp + sx3EDn, sx3EBk);
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if (cut && cut->IsInside(sx3EUp + sx3EDn, sx3EBk))// && cut1 && cut1->IsInside(sx3EUp / sx3EBk, sx3EDn / sx3EBk))
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// if (cut && cut->IsInside(sx3EUp + sx3EDn, sx3EBk))// && cut1 && cut1->IsInside(sx3EUp / sx3EBk, sx3EDn / sx3EBk))
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{
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// Accumulate data for gain matching
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// if (frontGainValid[sx3.id[i]][sx3ChBk][sx3ChUp][sx3ChDn])
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@ -337,17 +342,20 @@ void GainMatchSX3::Terminate()
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TGraphErrors g(xVals.size(), xVals.data(), yVals.data(), exVals.data(), eyVals.data());
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TF1 f("f", "[0]*x", 0, 16000);
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// f.SetParameter(0, 1.0); // Initial guess
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f.SetParameter(0, 1.0); // Initial guess
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// Interactive canvas
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if (drawCanvases)
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{
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TCanvas *c = new TCanvas(Form("c_%d_%d_%d_%d", id, bk, u, d), "Fit", 800, 600);
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g.SetTitle(Form("Detector %d: U%d D%d B%d", id, u, d, bk));
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g.SetMarkerStyle(20);
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g.SetMarkerColor(kBlue);
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g.Draw("AP");
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g.Fit(&f, "Q"); // Quiet fit
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g.Fit(&f, interactiveMode ? "Q" : "QNR"); // 'R' avoids refit, 'N' skips drawing
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if (verboseFit)
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{
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double chi2 = f.GetChisquare();
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int ndf = f.GetNDF();
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double reducedChi2 = (ndf != 0) ? chi2 / ndf : -1;
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@ -355,15 +363,21 @@ void GainMatchSX3::Terminate()
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std::cout << Form("Det%d U%d D%d B%d → Gain: %.4f | χ²/ndf = %.2f/%d = %.2f",
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id, u, d, bk, f.GetParameter(0), chi2, ndf, reducedChi2)
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<< std::endl;
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}
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// Show canvas and wait for user to continue
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if (interactiveMode)
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{
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c->Update();
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gPad->WaitPrimitive();
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if (TMath::Abs(f.GetParameter(0) - 1) > 3.0)
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}
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else
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{
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delete c; // Clean up unused canvas
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continue;
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c->Close(); // Optionally avoid clutter in batch
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}
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}
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else
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{
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g.Fit(&f, "QNR");
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}
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gainArray[id][bk][u][d] = f.GetParameter(0);
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@ -42,6 +42,11 @@ bool backGainValid[MAX_DET][MAX_BK][MAX_UP][MAX_DOWN] = {{{{false}}}};
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double frontGain[MAX_DET][MAX_BK][MAX_UP][MAX_DOWN] = {{{{0}}}};
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bool frontGainValid[MAX_DET][MAX_BK][MAX_UP][MAX_DOWN] = {{{{false}}}};
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// ==== Configuration Flags ====
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const bool interactiveMode = false; // If true: show canvas + wait for user
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const bool verboseFit = true; // If true: print fit summary and chi²
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const bool drawCanvases = true; // If false: canvases won't be drawn at all
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void GainMatchSX3Front::Begin(TTree * /*tree*/)
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{
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TString option = GetOption();
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@ -91,7 +96,7 @@ void GainMatchSX3Front::Begin(TTree * /*tree*/)
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while (infile >> id >> bk >> u >> d >> gain)
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{
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backGain[id][bk][u][d] = gain;
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if(backGain[id][bk][u][d] > 0)
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if (backGain[id][bk][u][d] > 0)
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backGainValid[id][bk][u][d] = true;
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else
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backGainValid[id][bk][u][d] = false;
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@ -199,7 +204,7 @@ Bool_t GainMatchSX3Front::Process(Long64_t entry)
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for (int i = 0; i < sx3.multi; i++)
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{
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if ( sx3.e[i] > 100)// && sx3.id[i] == 4)
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if (sx3.e[i] > 100) // && sx3.id[i] == 4)
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{
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// back gain correction
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@ -223,8 +228,7 @@ Bool_t GainMatchSX3Front::Process(Long64_t entry)
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hist2d->Fill(sx3EUp + sx3EDn, sx3EBk);
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if (cut && cut->IsInside(sx3EUp + sx3EDn, sx3EBk)
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&& cut1 && cut1->IsInside(sx3EUp / sx3EBk, sx3EDn / sx3EBk))
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if (cut && cut->IsInside(sx3EUp + sx3EDn, sx3EBk) && cut1 && cut1->IsInside(sx3EUp / sx3EBk, sx3EDn / sx3EBk))
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{
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if (backGainValid[sx3.id[i]][sx3ChBk][sx3ChUp][sx3ChDn])
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@ -272,7 +276,7 @@ void GainMatchSX3Front::Terminate()
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{
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double eBkCorr, eUp, eDn;
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std::tie(eBkCorr, eUp, eDn) = pr;
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if( (eBkCorr < 100) || (eUp <100) || (eDn < 100))
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if ((eBkCorr < 100) || (eUp < 100) || (eDn < 100))
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continue; // Skip if any energy is zero
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uE.push_back(eUp / eBkCorr);
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dE.push_back(eDn / eBkCorr);
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@ -280,7 +284,7 @@ void GainMatchSX3Front::Terminate()
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corrBkE.push_back(eBkCorr);
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hUvD->Fill(eUp / eBkCorr, eDn / eBkCorr);
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}
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if( uE.size() < 5 || dE.size() < 5 || corrBkE.size() < 5)
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if (uE.size() < 5 || dE.size() < 5 || corrBkE.size() < 5)
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continue; // Ensure we have enough points for fitting
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// TGraph g(udE.size(), udE.data(), corrBkE.data());
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@ -308,17 +312,20 @@ void GainMatchSX3Front::Terminate()
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TGraphErrors g(xVals.size(), xVals.data(), yVals.data(), exVals.data(), eyVals.data());
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TF1 f("f", "[0]*x", 0, 16000);
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// f.SetParameter(0, 1.0); // Initial guess
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f.SetParameter(0, 1.0); // Initial guess
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// Interactive canvas
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if (drawCanvases)
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{
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TCanvas *c = new TCanvas(Form("c_%d_%d_%d_%d", id, bk, u, d), "Fit", 800, 600);
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g.SetTitle(Form("Detector %d: U%d D%d B%d", id, u, d, bk));
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g.SetMarkerStyle(20);
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g.SetMarkerColor(kBlue);
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g.Draw("AP");
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g.Fit(&f, "Q"); // Quiet fit
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g.Fit(&f, interactiveMode ? "Q" : "QNR"); // 'R' avoids refit, 'N' skips drawing
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if (verboseFit)
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{
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double chi2 = f.GetChisquare();
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int ndf = f.GetNDF();
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double reducedChi2 = (ndf != 0) ? chi2 / ndf : -1;
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@ -326,11 +333,22 @@ void GainMatchSX3Front::Terminate()
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std::cout << Form("Det%d U%d D%d B%d → Gain: %.4f | χ²/ndf = %.2f/%d = %.2f",
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id, u, d, bk, f.GetParameter(0), chi2, ndf, reducedChi2)
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<< std::endl;
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}
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// Show canvas and wait for user to continue
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if (interactiveMode)
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{
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c->Update();
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gPad->WaitPrimitive();
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}
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else
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{
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c->Close(); // Optionally avoid clutter in batch
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}
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}
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else
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{
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g.Fit(&f, "QNR");
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}
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frontGain[id][bk][u][d] = f.GetParameter(0);
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frontGainValid[id][bk][u][d] = true;
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