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glfw/src/x11_opengl.c

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//========================================================================
// GLFW - An OpenGL library
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// Platform: X11/GLX
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// API version: 3.0
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// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
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void (*glXGetProcAddress(const GLubyte* procName))();
void (*glXGetProcAddressARB(const GLubyte* procName))();
void (*glXGetProcAddressEXT(const GLubyte* procName))();
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//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
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//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
{
glXMakeCurrent(_glfwLibrary.X11.display,
window->X11.handle,
window->GLX.context);
}
else
glXMakeCurrent(_glfwLibrary.X11.display, None, NULL);
}
//========================================================================
// Swap OpenGL buffers
//========================================================================
void _glfwPlatformSwapBuffers(void)
{
glXSwapBuffers(_glfwLibrary.X11.display,
_glfwLibrary.currentWindow->X11.handle);
}
//========================================================================
// Set double buffering swap interval
//========================================================================
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwLibrary.currentWindow;
if (window->GLX.EXT_swap_control)
{
window->GLX.SwapIntervalEXT(_glfwLibrary.X11.display,
window->X11.handle,
interval);
}
else if (window->GLX.SGI_swap_control)
window->GLX.SwapIntervalSGI(interval);
}
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//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
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int _glfwPlatformExtensionSupported(const char* extension)
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{
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const GLubyte* extensions;
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// Get list of GLX extensions
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extensions = (const GLubyte*) glXQueryExtensionsString(_glfwLibrary.X11.display,
_glfwLibrary.X11.screen);
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if (extensions != NULL)
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{
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if (_glfwStringInExtensionString(extension, extensions))
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return GL_TRUE;
}
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function
//========================================================================
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void* _glfwPlatformGetProcAddress(const char* procname)
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{
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return (void*) _glfw_glXGetProcAddress((const GLubyte*) procname);
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}
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//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
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{
glXCopyContext(_glfwLibrary.X11.display,
src->GLX.context,
dst->GLX.context,
mask);
}