Some URLs in the documentation were overlooked during the switch to
https: for the GLFW website. This updates those and a few third-party
URLs.
(cherry picked from commit 787295b3af)
The `#glfw` IRC channel is moving to the Libera.Chat network due to the
recent takeover of the Freenode network.
(cherry picked from commit 78380c7761)
New code should use GL_KHR_debug instead but it's not as good an example
to use in this case as the symbols it adds has no suffixes.
(cherry picked from commit ec621a00bd)
This makes USE_MSVC_RUNTIME_LIBRARY_DLL update the directory scope
CMAKE_MSVC_RUNTIME_LIBRARY variable instead of CMAKE_C_FLAGS on CMake
3.15 and later.
Solution proposed by @moritz-h.
Fixes#1783.
Closes#1796.
(cherry picked from commit f4a7329604)
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.
This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.
Fixes#1512.
(cherry picked from commit 05dd2fa298)
Re-worded documentation for the `GLFW_OPENGL_DEBUG_CONTEXT` window hint
to avoid implying that it only applies to OpenGL contexts. Added a link
to the relevant Khronos extension description.
Closes#1720.
(cherry picked from commit 8a69a0d7e5)
The documentation claims that any extension loader library header
included before the GLFW one will prevent the inclusion of the
default OpenGL header. In reality this only worked if the loader
defined the canonical desktop OpenGL __gl_h_ inclusion guard and even
then relied on the OpenGL header to detect this.
This is the companion to 105cf32e0b, which
added the preprocessor logic to check for many known OpenGL and OpenGL
ES inclusion guards and not even attempt to include the default header
if any are present.
Some clarification of the language around header inclusion has also been
attempted, including making GLFW_INCLUDE_NONE more prominent.
Fixes#1695.
(cherry picked from commit 399c2a1fad)
This removes most references to GLU, replaces the legacy CMake cache
variables for OpenGL with the modern namespaced target and switches to
$() for command substitution.
Fixes#1580.
(cherry picked from commit d973acc123)
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero. Instead we now query the I/O registry directly, similarly
to what the display link does at creation.
Thanks to @OneSadCookie for pointers to this solution.
(cherry picked from commit 4ec7daf3e9)
This is a temporary fix while we determine if the color key workaround
should be removed completely. See issue thread for discussion.
Related to #1512.
(cherry picked from commit c88ee1c9d3)
Most context related hint and attribute links had copypaste errors.
The GLFW_CONTEXT_RELEASE_BEHAVIOR and GLFW_CONTEXT_NO_ERROR attributes
did not have guide documentation.
(cherry picked from commit 3cf7645b96)
This removes all dependencies from the GLFW test programs on the Vulkan
SDK.
It also removes support for linking the GLFW shared library (dynamic
library, DLL) against the Vulkan loader static library.