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glfw/src/cocoa_window.m

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//========================================================================
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// GLFW 3.2 OS X - www.glfw.org
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//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
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#include <string.h>
// Needed for _NSGetProgname
#include <crt_externs.h>
// Returns the specified standard cursor
//
static NSCursor* getStandardCursor(int shape)
{
switch (shape)
{
case GLFW_ARROW_CURSOR:
return [NSCursor arrowCursor];
case GLFW_IBEAM_CURSOR:
return [NSCursor IBeamCursor];
case GLFW_CROSSHAIR_CURSOR:
return [NSCursor crosshairCursor];
case GLFW_HAND_CURSOR:
return [NSCursor pointingHandCursor];
case GLFW_HRESIZE_CURSOR:
return [NSCursor resizeLeftRightCursor];
case GLFW_VRESIZE_CURSOR:
return [NSCursor resizeUpDownCursor];
}
return nil;
}
// Center the cursor in the view of the window
//
static void centerCursor(_GLFWwindow *window)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}
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// Enter full screen mode
//
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static GLFWbool enterFullscreenMode(_GLFWwindow* window)
{
GLFWvidmode mode;
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GLFWbool status;
int xpos, ypos;
status = _glfwSetVideoMode(window->monitor, &window->videoMode);
_glfwPlatformGetVideoMode(window->monitor, &mode);
_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
[window->ns.object setFrame:NSMakeRect(xpos, ypos, mode.width, mode.height)
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display:YES];
return status;
}
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// Leave full screen mode
//
static void leaveFullscreenMode(_GLFWwindow* window)
{
_glfwRestoreVideoMode(window->monitor);
}
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// Transforms the specified y-coordinate between the CG display and NS screen
// coordinate systems
//
static float transformY(float y)
{
const float height = CGDisplayBounds(CGMainDisplayID()).size.height;
return height - y;
}
// Translates OS X key modifiers into GLFW ones
//
static int translateFlags(NSUInteger flags)
{
int mods = 0;
if (flags & NSShiftKeyMask)
mods |= GLFW_MOD_SHIFT;
if (flags & NSControlKeyMask)
mods |= GLFW_MOD_CONTROL;
if (flags & NSAlternateKeyMask)
mods |= GLFW_MOD_ALT;
if (flags & NSCommandKeyMask)
mods |= GLFW_MOD_SUPER;
return mods;
}
// Translates a OS X keycode to a GLFW keycode
//
static int translateKey(unsigned int key)
{
if (key >= sizeof(_glfw.ns.publicKeys) / sizeof(_glfw.ns.publicKeys[0]))
return GLFW_KEY_UNKNOWN;
return _glfw.ns.publicKeys[key];
}
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//------------------------------------------------------------------------
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// Delegate for window related notifications
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//------------------------------------------------------------------------
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@interface GLFWWindowDelegate : NSObject
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{
_GLFWwindow* window;
}
- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow;
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@end
@implementation GLFWWindowDelegate
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow
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{
self = [super init];
if (self != nil)
window = initWindow;
return self;
}
- (BOOL)windowShouldClose:(id)sender
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{
_glfwInputWindowCloseRequest(window);
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return NO;
}
- (void)windowDidResize:(NSNotification *)notification
{
[window->nsgl.context update];
if (_glfw.cursorWindow == window &&
window->cursorMode == GLFW_CURSOR_DISABLED)
{
centerCursor(window);
}
const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
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}
- (void)windowDidMove:(NSNotification *)notification
{
[window->nsgl.context update];
if (_glfw.cursorWindow == window &&
window->cursorMode == GLFW_CURSOR_DISABLED)
{
centerCursor(window);
}
int x, y;
_glfwPlatformGetWindowPos(window, &x, &y);
_glfwInputWindowPos(window, x, y);
}
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- (void)windowDidMiniaturize:(NSNotification *)notification
{
if (window->monitor)
leaveFullscreenMode(window);
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_glfwInputWindowIconify(window, GLFW_TRUE);
}
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- (void)windowDidDeminiaturize:(NSNotification *)notification
{
if (window->monitor)
enterFullscreenMode(window);
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_glfwInputWindowIconify(window, GLFW_FALSE);
}
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- (void)windowDidBecomeKey:(NSNotification *)notification
{
if (_glfw.cursorWindow == window &&
window->cursorMode == GLFW_CURSOR_DISABLED)
{
centerCursor(window);
}
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_glfwInputWindowFocus(window, GLFW_TRUE);
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_glfwPlatformSetCursorMode(window, window->cursorMode);
}
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- (void)windowDidResignKey:(NSNotification *)notification
{
if (window->monitor && window->autoIconify)
_glfwPlatformIconifyWindow(window);
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_glfwInputWindowFocus(window, GLFW_FALSE);
}
@end
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//------------------------------------------------------------------------
// Delegate for application related notifications
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//------------------------------------------------------------------------
@interface GLFWApplicationDelegate : NSObject
@end
@implementation GLFWApplicationDelegate
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
_glfwInputWindowCloseRequest(window);
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return NSTerminateCancel;
}
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- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{
_glfwInputMonitorChange();
}
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
[NSApp stop:nil];
_glfwPlatformPostEmptyEvent();
}
- (void)applicationDidHide:(NSNotification *)notification
{
int i;
for (i = 0; i < _glfw.monitorCount; i++)
_glfwRestoreVideoMode(_glfw.monitors[i]);
}
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@end
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//------------------------------------------------------------------------
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// Content view class for the GLFW window
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//------------------------------------------------------------------------
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@interface GLFWContentView : NSView
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{
_GLFWwindow* window;
NSTrackingArea* trackingArea;
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}
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow;
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@end
@implementation GLFWContentView
+ (void)initialize
{
if (self == [GLFWContentView class])
{
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if (_glfw.ns.cursor == nil)
{
NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(16, 16)];
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_glfw.ns.cursor = [[NSCursor alloc] initWithImage:data
hotSpot:NSZeroPoint];
[data release];
}
}
}
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow
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{
self = [super init];
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if (self != nil)
{
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window = initWindow;
trackingArea = nil;
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[self updateTrackingAreas];
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[self registerForDraggedTypes:[NSArray arrayWithObjects:
NSFilenamesPboardType, nil]];
}
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return self;
}
-(void)dealloc
{
[trackingArea release];
[super dealloc];
}
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- (BOOL)isOpaque
{
return YES;
}
- (BOOL)canBecomeKeyView
{
return YES;
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (void)cursorUpdate:(NSEvent *)event
{
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_glfwPlatformSetCursorMode(window, window->cursorMode);
}
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- (void)mouseDown:(NSEvent *)event
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_PRESS,
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translateFlags([event modifierFlags]));
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}
- (void)mouseDragged:(NSEvent *)event
{
[self mouseMoved:event];
}
- (void)mouseUp:(NSEvent *)event
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_RELEASE,
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translateFlags([event modifierFlags]));
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}
- (void)mouseMoved:(NSEvent *)event
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
_glfwInputCursorMotion(window,
[event deltaX] - window->ns.warpDeltaX,
[event deltaY] - window->ns.warpDeltaY);
}
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else
{
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const NSRect contentRect = [window->ns.view frame];
const NSPoint pos = [event locationInWindow];
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_glfwInputCursorMotion(window, pos.x, contentRect.size.height - pos.y);
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}
window->ns.warpDeltaX = 0;
window->ns.warpDeltaY = 0;
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}
- (void)rightMouseDown:(NSEvent *)event
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_PRESS,
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translateFlags([event modifierFlags]));
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}
- (void)rightMouseDragged:(NSEvent *)event
{
[self mouseMoved:event];
}
- (void)rightMouseUp:(NSEvent *)event
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_RELEASE,
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translateFlags([event modifierFlags]));
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}
- (void)otherMouseDown:(NSEvent *)event
{
_glfwInputMouseClick(window,
(int) [event buttonNumber],
GLFW_PRESS,
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translateFlags([event modifierFlags]));
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}
- (void)otherMouseDragged:(NSEvent *)event
{
[self mouseMoved:event];
}
- (void)otherMouseUp:(NSEvent *)event
{
_glfwInputMouseClick(window,
(int) [event buttonNumber],
GLFW_RELEASE,
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translateFlags([event modifierFlags]));
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}
- (void)mouseExited:(NSEvent *)event
{
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_glfwInputCursorEnter(window, GLFW_FALSE);
}
- (void)mouseEntered:(NSEvent *)event
{
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_glfwInputCursorEnter(window, GLFW_TRUE);
}
- (void)viewDidChangeBackingProperties
{
const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
}
- (void)drawRect:(NSRect)rect
{
_glfwInputWindowDamage(window);
}
- (void)updateTrackingAreas
{
if (trackingArea != nil)
{
[self removeTrackingArea:trackingArea];
[trackingArea release];
}
const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
NSTrackingActiveInKeyWindow |
NSTrackingEnabledDuringMouseDrag |
NSTrackingCursorUpdate |
NSTrackingInVisibleRect |
NSTrackingAssumeInside;
trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
options:options
owner:self
userInfo:nil];
[self addTrackingArea:trackingArea];
[super updateTrackingAreas];
}
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- (void)keyDown:(NSEvent *)event
{
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const int key = translateKey([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
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_glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
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NSString* characters = [event characters];
NSUInteger i, length = [characters length];
const int plain = !(mods & GLFW_MOD_SUPER);
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for (i = 0; i < length; i++)
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{
const unichar codepoint = [characters characterAtIndex:i];
if ((codepoint & 0xff00) == 0xf700)
continue;
_glfwInputChar(window, codepoint, mods, plain);
}
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}
- (void)flagsChanged:(NSEvent *)event
{
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int action;
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const unsigned int modifierFlags =
[event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
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const int key = translateKey([event keyCode]);
const int mods = translateFlags(modifierFlags);
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if (modifierFlags == window->ns.modifierFlags)
{
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if (window->keys[key] == GLFW_PRESS)
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action = GLFW_RELEASE;
else
action = GLFW_PRESS;
}
else if (modifierFlags > window->ns.modifierFlags)
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action = GLFW_PRESS;
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else
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action = GLFW_RELEASE;
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window->ns.modifierFlags = modifierFlags;
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_glfwInputKey(window, key, [event keyCode], action, mods);
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}
- (void)keyUp:(NSEvent *)event
{
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const int key = translateKey([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
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}
- (void)scrollWheel:(NSEvent *)event
{
double deltaX, deltaY;
deltaX = [event scrollingDeltaX];
deltaY = [event scrollingDeltaY];
if ([event hasPreciseScrollingDeltas])
{
deltaX *= 0.1;
deltaY *= 0.1;
}
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if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)
_glfwInputScroll(window, deltaX, deltaY);
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}
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- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
{
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if ((NSDragOperationGeneric & [sender draggingSourceOperationMask])
== NSDragOperationGeneric)
{
[self setNeedsDisplay:YES];
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return NSDragOperationGeneric;
}
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return NSDragOperationNone;
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}
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- (BOOL)prepareForDragOperation:(id <NSDraggingInfo>)sender
{
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[self setNeedsDisplay:YES];
return YES;
}
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- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{
NSPasteboard* pasteboard = [sender draggingPasteboard];
NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType];
const NSRect contentRect = [window->ns.view frame];
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_glfwInputCursorMotion(window,
[sender draggingLocation].x,
contentRect.size.height - [sender draggingLocation].y);
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const int count = [files count];
if (count)
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{
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NSEnumerator* e = [files objectEnumerator];
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char** paths = calloc(count, sizeof(char*));
int i;
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for (i = 0; i < count; i++)
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paths[i] = strdup([[e nextObject] UTF8String]);
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_glfwInputDrop(window, count, (const char**) paths);
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for (i = 0; i < count; i++)
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free(paths[i]);
free(paths);
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}
return YES;
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}
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- (void)concludeDragOperation:(id <NSDraggingInfo>)sender
{
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[self setNeedsDisplay:YES];
}
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@end
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//------------------------------------------------------------------------
// GLFW window class
//------------------------------------------------------------------------
@interface GLFWWindow : NSWindow {}
@end
@implementation GLFWWindow
- (BOOL)canBecomeKeyWindow
{
// Required for NSBorderlessWindowMask windows
return YES;
}
@end
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//------------------------------------------------------------------------
// GLFW application class
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//------------------------------------------------------------------------
@interface GLFWApplication : NSApplication
@end
@implementation GLFWApplication
// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
// This works around an AppKit bug, where key up events while holding
// down the command key don't get sent to the key window.
- (void)sendEvent:(NSEvent *)event
{
if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
[[self keyWindow] sendEvent:event];
else
[super sendEvent:event];
}
@end
#if defined(_GLFW_USE_MENUBAR)
// Try to figure out what the calling application is called
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//
static NSString* findAppName(void)
{
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size_t i;
NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
// Keys to search for as potential application names
NSString* GLFWNameKeys[] =
{
@"CFBundleDisplayName",
@"CFBundleName",
@"CFBundleExecutable",
};
for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
{
id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
if (name &&
[name isKindOfClass:[NSString class]] &&
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![name isEqualToString:@""])
{
return name;
}
}
char** progname = _NSGetProgname();
if (progname && *progname)
return [NSString stringWithUTF8String:*progname];
// Really shouldn't get here
return @"GLFW Application";
}
// Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
// could go away at any moment, lots of stuff that really should be
// localize(d|able), etc. Loading a nib would save us this horror, but that
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// doesn't seem like a good thing to require of GLFW users.
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//
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static void createMenuBar(void)
{
NSString* appName = findAppName();
NSMenu* bar = [[NSMenu alloc] init];
[NSApp setMainMenu:bar];
NSMenuItem* appMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
NSMenu* appMenu = [[NSMenu alloc] init];
[appMenuItem setSubmenu:appMenu];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
action:@selector(orderFrontStandardAboutPanel:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
NSMenu* servicesMenu = [[NSMenu alloc] init];
[NSApp setServicesMenu:servicesMenu];
[[appMenu addItemWithTitle:@"Services"
action:NULL
keyEquivalent:@""] setSubmenu:servicesMenu];
[servicesMenu release];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
action:@selector(hide:)
keyEquivalent:@"h"];
[[appMenu addItemWithTitle:@"Hide Others"
action:@selector(hideOtherApplications:)
keyEquivalent:@"h"]
setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
[appMenu addItemWithTitle:@"Show All"
action:@selector(unhideAllApplications:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
action:@selector(terminate:)
keyEquivalent:@"q"];
NSMenuItem* windowMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
[bar release];
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
[NSApp setWindowsMenu:windowMenu];
[windowMenuItem setSubmenu:windowMenu];
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[windowMenu addItemWithTitle:@"Minimize"
action:@selector(performMiniaturize:)
keyEquivalent:@"m"];
[windowMenu addItemWithTitle:@"Zoom"
action:@selector(performZoom:)
keyEquivalent:@""];
[windowMenu addItem:[NSMenuItem separatorItem]];
[windowMenu addItemWithTitle:@"Bring All to Front"
action:@selector(arrangeInFront:)
keyEquivalent:@""];
// TODO: Make this appear at the bottom of the menu (for consistency)
[windowMenu addItem:[NSMenuItem separatorItem]];
[[windowMenu addItemWithTitle:@"Enter Full Screen"
action:@selector(toggleFullScreen:)
keyEquivalent:@"f"]
setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask];
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// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly.
SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
}
#endif /* _GLFW_USE_MENUBAR */
// Initialize the Cocoa Application Kit
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//
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static GLFWbool initializeAppKit(void)
{
if (NSApp)
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return GLFW_TRUE;
// Implicitly create shared NSApplication instance
[GLFWApplication sharedApplication];
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
#if defined(_GLFW_USE_MENUBAR)
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// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
// of NSApplicationMain
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createMenuBar();
#endif
// There can only be one application delegate, but we allocate it the
// first time a window is created to keep all window code in this file
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfw.ns.delegate == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to create application delegate");
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return GLFW_FALSE;
}
[NSApp setDelegate:_glfw.ns.delegate];
[NSApp run];
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return GLFW_TRUE;
}
// Create the Cocoa window
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//
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static GLFWbool createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
{
window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
if (window->ns.delegate == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to create window delegate");
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return GLFW_FALSE;
}
unsigned int styleMask = 0;
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if (wndconfig->monitor || !wndconfig->decorated)
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styleMask = NSBorderlessWindowMask;
else
{
styleMask = NSTitledWindowMask | NSClosableWindowMask |
NSMiniaturizableWindowMask;
if (wndconfig->resizable)
styleMask |= NSResizableWindowMask;
}
NSRect contentRect;
if (wndconfig->monitor)
{
GLFWvidmode mode;
int xpos, ypos;
_glfwPlatformGetVideoMode(window->monitor, &mode);
_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height);
}
else
contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);
window->ns.object = [[GLFWWindow alloc]
initWithContentRect:contentRect
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
if (window->ns.object == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
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return GLFW_FALSE;
}
if (wndconfig->resizable)
[window->ns.object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
if (wndconfig->monitor)
{
[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
}
else
{
[window->ns.object center];
if (wndconfig->floating)
[window->ns.object setLevel:NSFloatingWindowLevel];
}
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window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
#if defined(_GLFW_USE_RETINA)
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
#endif /*_GLFW_USE_RETINA*/
[window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]];
[window->ns.object setDelegate:window->ns.delegate];
[window->ns.object setAcceptsMouseMovedEvents:YES];
[window->ns.object setContentView:window->ns.view];
[window->ns.object setRestorable:NO];
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return GLFW_TRUE;
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
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if (!initializeAppKit())
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return GLFW_FALSE;
if (!createWindow(window, wndconfig))
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return GLFW_FALSE;
if (ctxconfig->api != GLFW_NO_API)
{
if (!_glfwCreateContext(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
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if (wndconfig->monitor)
{
_glfwPlatformShowWindow(window);
if (!enterFullscreenMode(window))
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return GLFW_FALSE;
}
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return GLFW_TRUE;
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}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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{
[window->ns.object orderOut:nil];
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if (window->monitor)
leaveFullscreenMode(window);
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if (window->context.api != GLFW_NO_API)
_glfwDestroyContext(window);
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[window->ns.object setDelegate:nil];
[window->ns.delegate release];
window->ns.delegate = nil;
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[window->ns.view release];
window->ns.view = nil;
[window->ns.object close];
window->ns.object = nil;
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}
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
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{
[window->ns.object setTitle:[NSString stringWithUTF8String:title]];
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}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
const NSRect contentRect =
[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
if (xpos)
*xpos = contentRect.origin.x;
if (ypos)
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*ypos = transformY(contentRect.origin.y + contentRect.size.height);
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{
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const NSRect contentRect = [window->ns.view frame];
const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0);
const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
[window->ns.object setFrameOrigin:frameRect.origin];
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
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const NSRect contentRect = [window->ns.view frame];
if (width)
*width = contentRect.size.width;
if (height)
*height = contentRect.size.height;
}
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void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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{
if (window->monitor)
enterFullscreenMode(window);
else
[window->ns.object setContentSize:NSMakeSize(width, height)];
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}
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
[window->ns.object setContentMinSize:NSMakeSize(0, 0)];
else
[window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)];
if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
[window->ns.object setContentMaxSize:NSMakeSize(0, 0)];
else
[window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)];
}
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
{
if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE)
[window->ns.object setContentAspectRatio:NSMakeSize(0, 0)];
else
[window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)];
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
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const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect];
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if (width)
*width = (int) fbRect.size.width;
if (height)
*height = (int) fbRect.size.height;
}
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void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
const NSRect contentRect = [window->ns.view frame];
const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];
if (left)
*left = contentRect.origin.x - frameRect.origin.x;
if (top)
*top = frameRect.origin.y + frameRect.size.height -
contentRect.origin.y - contentRect.size.height;
if (right)
*right = frameRect.origin.x + frameRect.size.width -
contentRect.origin.x - contentRect.size.width;
if (bottom)
*bottom = contentRect.origin.y - frameRect.origin.y;
}
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void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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{
[window->ns.object miniaturize:nil];
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}
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void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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{
[window->ns.object deminiaturize:nil];
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}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
// Make us the active application
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// HACK: This has been moved here from initializeAppKit to prevent
// applications using only hidden windows from being activated, but
// should probably not be done every time any window is shown
[NSApp activateIgnoringOtherApps:YES];
[window->ns.object makeKeyAndOrderFront:nil];
}
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
[window->ns.object orderFront:nil];
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
[window->ns.object orderOut:nil];
}
int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
return [window->ns.object isKeyWindow];
}
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
return [window->ns.object isMiniaturized];
}
int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
return [window->ns.object isVisible];
}
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void _glfwPlatformPollEvents(void)
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{
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for (;;)
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{
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NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event == nil)
break;
[NSApp sendEvent:event];
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}
[_glfw.ns.autoreleasePool drain];
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
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}
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void _glfwPlatformWaitEvents(void)
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{
// I wanted to pass NO to dequeue:, and rely on PollEvents to
// dequeue and send. For reasons not at all clear to me, passing
// NO to dequeue: causes this method never to return.
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantFuture]
inMode:NSDefaultRunLoopMode
dequeue:YES];
[NSApp sendEvent:event];
_glfwPlatformPollEvents();
}
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void _glfwPlatformPostEmptyEvent(void)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined
location:NSMakePoint(0, 0)
modifierFlags:0
timestamp:0
windowNumber:0
context:nil
subtype:0
data1:0
data2:0];
[NSApp postEvent:event atStart:YES];
[pool drain];
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}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
const NSRect contentRect = [window->ns.view frame];
const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
if (xpos)
*xpos = pos.x;
if (ypos)
*ypos = contentRect.size.height - pos.y - 1;
}
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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{
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_glfwPlatformSetCursorMode(window, window->cursorMode);
const NSRect contentRect = [window->ns.view frame];
const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
window->ns.warpDeltaX += x - pos.x;
window->ns.warpDeltaY += y - contentRect.size.height + pos.y;
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if (window->monitor)
{
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CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
CGPointMake(x, y));
}
else
{
const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0);
const NSRect globalRect = [window->ns.object convertRectToScreen:localRect];
const NSPoint globalPoint = globalRect.origin;
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CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
transformY(globalPoint.y)));
}
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}
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
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if (mode == GLFW_CURSOR_NORMAL)
{
if (window->cursor)
[(NSCursor*) window->cursor->ns.object set];
else
[[NSCursor arrowCursor] set];
}
else
[(NSCursor*) _glfw.ns.cursor set];
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if (mode == GLFW_CURSOR_DISABLED)
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CGAssociateMouseAndMouseCursorPosition(false);
else
CGAssociateMouseAndMouseCursorPosition(true);
}
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
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NSImage* native;
NSBitmapImageRep* rep;
if (!initializeAppKit())
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return GLFW_FALSE;
rep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
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pixelsWide:image->width
pixelsHigh:image->height
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:NSAlphaNonpremultipliedBitmapFormat
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bytesPerRow:image->width * 4
bitsPerPixel:32];
if (rep == nil)
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return GLFW_FALSE;
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memcpy([rep bitmapData], image->pixels, image->width * image->height * 4);
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native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)];
[native addRepresentation: rep];
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cursor->ns.object = [[NSCursor alloc] initWithImage:native
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hotSpot:NSMakePoint(xhot, yhot)];
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[native release];
[rep release];
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if (cursor->ns.object == nil)
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return GLFW_FALSE;
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return GLFW_TRUE;
}
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
if (!initializeAppKit())
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return GLFW_FALSE;
cursor->ns.object = getStandardCursor(shape);
if (!cursor->ns.object)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve standard cursor");
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return GLFW_FALSE;
}
[cursor->ns.object retain];
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return GLFW_TRUE;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
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if (cursor->ns.object)
[(NSCursor*) cursor->ns.object release];
}
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream];
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if (window->cursorMode == GLFW_CURSOR_NORMAL &&
[window->ns.view mouse:pos inRect:[window->ns.view frame]])
{
if (cursor)
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[(NSCursor*) cursor->ns.object set];
else
[[NSCursor arrowCursor] set];
}
}
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
{
NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
[pasteboard declareTypes:types owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:string]
forType:NSStringPboardType];
}
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
{
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
if (![[pasteboard types] containsObject:NSStringPboardType])
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"Cocoa: Failed to retrieve string from pasteboard");
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return NULL;
}
NSString* object = [pasteboard stringForType:NSStringPboardType];
if (!object)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve object from pasteboard");
return NULL;
}
free(_glfw.ns.clipboardString);
_glfw.ns.clipboardString = strdup([object UTF8String]);
return _glfw.ns.clipboardString;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
return window->ns.object;
}