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glfw/include/GL/glfw3.h

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/************************************************************************
* GLFW - An OpenGL framework
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* API version: 3.0
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* WWW: http://www.glfw.org/
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2010 Camilla Berglund
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef __glfw_h_
#define __glfw_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Global definitions
*************************************************************************/
/* We need a NULL pointer from time to time */
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
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#define NULL ((void*) 0)
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#endif
#endif /* NULL */
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
/* Please report any probles that you find with your compiler, which may
* be solved in this section! There are several compilers that I have not
* been able to test this file with yet.
*
* First: If we are we on Windows, we want a single define for it (_WIN32)
* (Note: For Cygwin the compiler flag -mwin32 should be used, but to
* make sure that things run smoothly for Cygwin users, we add __CYGWIN__
* to the list of "valid Win32 identifiers", which removes the need for
* -mwin32)
*/
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
#define _WIN32
#endif /* _WIN32 */
/* In order for extension support to be portable, we need to define an
* OpenGL function call method. We use the keyword APIENTRY, which is
* defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
*/
#ifndef APIENTRY
#ifdef _WIN32
#define APIENTRY __stdcall
#else
#define APIENTRY
#endif
#define GL_APIENTRY_DEFINED
#endif /* APIENTRY */
/* The following three defines are here solely to make some Windows-based
* <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
* it has the major drawback of severely polluting our namespace.
*/
/* Under Windows, we need WINGDIAPI defined */
#if !defined(WINGDIAPI) && defined(_WIN32)
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
/* Microsoft Visual C++, Borland C++ Builder and Pelles C */
#define WINGDIAPI __declspec(dllimport)
#elif defined(__LCC__)
/* LCC-Win32 */
#define WINGDIAPI __stdcall
#else
/* Others (e.g. MinGW, Cygwin) */
#define WINGDIAPI extern
#endif
#define GL_WINGDIAPI_DEFINED
#endif /* WINGDIAPI */
/* Some <GL/glu.h> files also need CALLBACK defined */
#if !defined(CALLBACK) && defined(_WIN32)
#if defined(_MSC_VER)
/* Microsoft Visual C++ */
#if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
#define CALLBACK __stdcall
#else
#define CALLBACK
#endif
#else
/* Other Windows compilers */
#define CALLBACK __stdcall
#endif
#define GLU_CALLBACK_DEFINED
#endif /* CALLBACK */
/* Microsoft Visual C++, Borland C++ and Pelles C <GL*glu.h> needs wchar_t */
#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED)
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif /* _WCHAR_T_DEFINED */
/* ---------------- GLFW related system specific defines ----------------- */
#if defined(_WIN32) && defined(GLFW_BUILD_DLL)
/* We are building a Win32 DLL */
#define GLFWAPI __declspec(dllexport)
#elif defined(_WIN32) && defined(GLFW_DLL)
/* We are calling a Win32 DLL */
#if defined(__LCC__)
#define GLFWAPI extern
#else
#define GLFWAPI __declspec(dllimport)
#endif
#else
/* We are either building/calling a static lib or we are non-win32 */
#define GLFWAPI
#endif
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
* convenient for the user to only have to include <GL/glfw.h>. This also
* solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some
* special defines which normally requires the user to include <windows.h>
* (which is not a nice solution for portable programs).
*/
#if defined(__APPLE_CC__)
#include <OpenGL/gl.h>
#ifndef GLFW_NO_GLU
#include <OpenGL/glu.h>
#endif
#else
#include <GL/gl.h>
#ifndef GLFW_NO_GLU
#include <GL/glu.h>
#endif
#endif
/*************************************************************************
* GLFW version
*************************************************************************/
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#define GLFW_VERSION_MAJOR 3
#define GLFW_VERSION_MINOR 0
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#define GLFW_VERSION_REVISION 0
/*************************************************************************
* Input handling definitions
*************************************************************************/
/* Key and button state/action definitions */
#define GLFW_RELEASE 0
#define GLFW_PRESS 1
/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used
* for printable keys (such as A-Z, 0-9 etc), and values above 256
* represent special (non-printable) keys (e.g. F1, Page Up etc).
*/
#define GLFW_KEY_UNKNOWN -1
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_SPECIAL 256
#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1)
#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2)
#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3)
#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4)
#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5)
#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6)
#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7)
#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8)
#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9)
#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10)
#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11)
#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12)
#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13)
#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14)
#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15)
#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16)
#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17)
#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18)
#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19)
#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20)
#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21)
#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22)
#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23)
#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24)
#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25)
#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26)
#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27)
#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28)
#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29)
#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30)
#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31)
#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32)
#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33)
#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34)
#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35)
#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36)
#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37)
#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38)
#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39)
#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40)
#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41)
#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42)
#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43)
#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44)
#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45)
#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46)
#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47)
#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48)
#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49)
#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50)
#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51)
#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52)
#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53)
#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54)
#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55)
#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56)
#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57)
#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58)
#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59)
#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60)
#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61)
#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62)
#define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63)
#define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64)
#define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65)
#define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66)
#define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67)
#define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68)
#define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69)
#define GLFW_KEY_LAST GLFW_KEY_MENU
/* Mouse button definitions */
#define GLFW_MOUSE_BUTTON_1 0
#define GLFW_MOUSE_BUTTON_2 1
#define GLFW_MOUSE_BUTTON_3 2
#define GLFW_MOUSE_BUTTON_4 3
#define GLFW_MOUSE_BUTTON_5 4
#define GLFW_MOUSE_BUTTON_6 5
#define GLFW_MOUSE_BUTTON_7 6
#define GLFW_MOUSE_BUTTON_8 7
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
/* Mouse button aliases */
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
/* Joystick identifiers */
#define GLFW_JOYSTICK_1 0
#define GLFW_JOYSTICK_2 1
#define GLFW_JOYSTICK_3 2
#define GLFW_JOYSTICK_4 3
#define GLFW_JOYSTICK_5 4
#define GLFW_JOYSTICK_6 5
#define GLFW_JOYSTICK_7 6
#define GLFW_JOYSTICK_8 7
#define GLFW_JOYSTICK_9 8
#define GLFW_JOYSTICK_10 9
#define GLFW_JOYSTICK_11 10
#define GLFW_JOYSTICK_12 11
#define GLFW_JOYSTICK_13 12
#define GLFW_JOYSTICK_14 13
#define GLFW_JOYSTICK_15 14
#define GLFW_JOYSTICK_16 15
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
/*************************************************************************
* Other definitions
*************************************************************************/
/* glfwOpenWindow modes */
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#define GLFW_WINDOWED 0x00010001
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#define GLFW_FULLSCREEN 0x00010002
/* glfwGetWindowParam tokens */
#define GLFW_ACTIVE 0x00020002
#define GLFW_ICONIFIED 0x00020003
#define GLFW_ACCELERATED 0x00020004
/* The following constants are used for both glfwGetWindowParam
* and glfwOpenWindowHint
*/
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#define GLFW_RED_BITS 0x00020005
#define GLFW_GREEN_BITS 0x00020006
#define GLFW_BLUE_BITS 0x00020007
#define GLFW_ALPHA_BITS 0x00020008
#define GLFW_DEPTH_BITS 0x00020009
#define GLFW_STENCIL_BITS 0x0002000A
#define GLFW_REFRESH_RATE 0x0002000B
#define GLFW_ACCUM_RED_BITS 0x0002000C
#define GLFW_ACCUM_GREEN_BITS 0x0002000D
#define GLFW_ACCUM_BLUE_BITS 0x0002000E
#define GLFW_ACCUM_ALPHA_BITS 0x0002000F
#define GLFW_AUX_BUFFERS 0x00020010
#define GLFW_STEREO 0x00020011
#define GLFW_WINDOW_NO_RESIZE 0x00020012
#define GLFW_FSAA_SAMPLES 0x00020013
#define GLFW_OPENGL_VERSION_MAJOR 0x00020014
#define GLFW_OPENGL_VERSION_MINOR 0x00020015
#define GLFW_OPENGL_FORWARD_COMPAT 0x00020016
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017
#define GLFW_OPENGL_PROFILE 0x00020018
/* GLFW_OPENGL_PROFILE tokens */
#define GLFW_OPENGL_CORE_PROFILE 0x00050001
#define GLFW_OPENGL_COMPAT_PROFILE 0x00050002
/* glfwEnable/glfwDisable tokens */
#define GLFW_MOUSE_CURSOR 0x00030001
#define GLFW_STICKY_KEYS 0x00030002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
#define GLFW_SYSTEM_KEYS 0x00030004
#define GLFW_KEY_REPEAT 0x00030005
/* glfwGetJoystickParam tokens */
#define GLFW_PRESENT 0x00050001
#define GLFW_AXES 0x00050002
#define GLFW_BUTTONS 0x00050003
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/* glfwGetError/glfwErrorString tokens */
#define GLFW_NO_ERROR 0
#define GLFW_NOT_INITIALIZED 0x00070001
#define GLFW_NO_CURRENT_WINDOW 0x00070002
#define GLFW_INVALID_ENUM 0x00070003
#define GLFW_INVALID_VALUE 0x00070004
#define GLFW_OUT_OF_MEMORY 0x00070005
#define GLFW_OPENGL_UNAVAILABLE 0x00070006
#define GLFW_VERSION_UNAVAILABLE 0x00070007
#define GLFW_PLATFORM_ERROR 0x00070008
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/* Gamma ramps */
#define GLFW_GAMMA_RAMP_SIZE 256
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/*************************************************************************
* Typedefs
*************************************************************************/
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/* Window handle type */
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typedef struct _GLFWwindow* GLFWwindow;
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/* The video mode structure used by glfwGetVideoModes */
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typedef struct
{
int width;
int height;
int redBits;
int blueBits;
int greenBits;
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} GLFWvidmode;
/* Gamma ramp */
typedef struct
{
unsigned short red[GLFW_GAMMA_RAMP_SIZE];
unsigned short green[GLFW_GAMMA_RAMP_SIZE];
unsigned short blue[GLFW_GAMMA_RAMP_SIZE];
} GLFWgammaramp;
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/* Function pointer types */
typedef void (* GLFWwindowsizefun)(GLFWwindow,int,int);
typedef int (* GLFWwindowclosefun)(GLFWwindow);
typedef void (* GLFWwindowrefreshfun)(GLFWwindow);
typedef void (* GLFWwindowfocusfun)(GLFWwindow,int);
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typedef void (* GLFWwindowiconifyfun)(GLFWwindow,int);
typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int);
typedef void (* GLFWmouseposfun)(GLFWwindow,int,int);
typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
typedef void (* GLFWcharfun)(GLFWwindow,int);
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/*************************************************************************
* Prototypes
*************************************************************************/
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/* Initialization, termination and version querying */
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GLFWAPI int glfwInit(void);
GLFWAPI void glfwTerminate(void);
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
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GLFWAPI const char* glfwGetVersionString(void);
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/* Error handling */
GLFWAPI int glfwGetError(void);
GLFWAPI const char* glfwErrorString(int error);
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/* Video mode functions */
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GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount);
GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode);
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/* Gamma ramp functions */
GLFWAPI void glfwSetGammaFormula(float gamma, float blacklevel, float gain);
GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp);
GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
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/* Window handling */
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GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode, const char* title, GLFWwindow share);
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GLFWAPI void glfwOpenWindowHint(int target, int hint);
GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window);
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GLFWAPI int glfwIsWindow(GLFWwindow window);
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GLFWAPI GLFWwindow glfwGetCurrentWindow(void);
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GLFWAPI void glfwCloseWindow(GLFWwindow window);
GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title);
GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height);
GLFWAPI void glfwSetWindowSize(GLFWwindow, int width, int height);
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GLFWAPI void glfwGetWindowPos(GLFWwindow, int* x, int* y);
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GLFWAPI void glfwSetWindowPos(GLFWwindow, int x, int y);
GLFWAPI void glfwIconifyWindow(GLFWwindow window);
GLFWAPI void glfwRestoreWindow(GLFWwindow window);
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
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GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfun);
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun);
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfun cbfun);
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow window, GLFWwindowfocusfun cbfun);
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GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow window, GLFWwindowiconifyfun cbfun);
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/* Event handling */
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GLFWAPI void glfwPollEvents(void);
GLFWAPI void glfwWaitEvents(void);
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/* Input handling */
GLFWAPI int glfwGetKey(GLFWwindow window, int key);
GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos);
GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* x, int* y);
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GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun);
GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun);
GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun);
GLFWAPI void glfwSetMousePosCallback(GLFWwindow window, GLFWmouseposfun cbfun);
GLFWAPI void glfwSetScrollCallback(GLFWwindow window, GLFWscrollfun cbfun);
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/* Joystick input */
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GLFWAPI int glfwGetJoystickParam(int joy, int param);
GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes);
GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
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/* Time */
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GLFWAPI double glfwGetTime(void);
GLFWAPI void glfwSetTime(double time);
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/* OpenGL support */
GLFWAPI void glfwSwapBuffers(void);
GLFWAPI void glfwSwapInterval(int interval);
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GLFWAPI int glfwExtensionSupported(const char* extension);
GLFWAPI void* glfwGetProcAddress(const char* procname);
GLFWAPI void glfwGetGLVersion(int* major, int* minor, int* rev);
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/* Enable/disable functions */
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GLFWAPI void glfwEnable(GLFWwindow window, int token);
GLFWAPI void glfwDisable(GLFWwindow window, int token);
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#ifdef __cplusplus
}
#endif
#endif /* __glfw_h_ */